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The Huntsman's Expanded Fighter Martial Archetypes

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This document includes all of my homebrew Martial Archetypes. At present this includes the Arcane Acolyte, Brawler, Chantmaster, Crusader, Defender, Junker, Marine, Skirmisher, and Squadmaster Archetypes, as well as two variants for the Eldritch Knight Archetype: the Chaplain, grounded in divine magic, and the Eldritch Champion, drawing on an otherworldly patron.

This document also includes a handful of new Fighting Style options that can change the flavor of existing subclasses.

Fighters who become Arcane Acolytes are akin to Artificers, studying the nature and mechanics of magic. Over time, they learn to weave powerful enchantments to empower their equipment, and even learn a select handful of useful spells.

Brawlers are Fighters who prefer not to be beholden to their equipment. Learning to use their fists with effectiveness not unlike that of Monks, these Fighters can lay out even the toughest of opponents with a well timed strike.

Chantmasters are standard bearers and rallying points, champions who win fights as much through presence of personality as through their own ability. Most often deployed in armies to keep marching beats, many take to adventuring upon retirement to regain the sense of camaraderie that defined their life during their term of service.

Crusaders are those Fighters who draw their will from their faith in the divine. Though they are not endowed with the divine magic granted to Paladins and Clerics, they still can draw on their god for strength and inspiration in times of need.

Defenders are Fighters who master the use of a shield. Over time, they hone their shield usage to become near impenetrable bastions who can repel all but the most dedicated of assults.

Junkers are unsettling Fighters who learned their trade through experience rather than training. Almost everything that they do is improvised, and they take to battle with a glee that others find unnerving, if not outright terrifying.

Marines are the opposite of Junkers, highly trained individuals who are capable of recognizing and siezing even the slightest tactical advantage. Where other Fighters might master a handful of specific weapons, a Marine is capable of using any weapon with improbable efficiency.

Skirmishers are guerilla Fighters who can match even Monks and Rogues for sheer mobility. At higher levels, they begin to support their allies, turning groups into terrifyingly well coordinated strike forces that can attack from anywhere. (Based loosely on Soldier: 76 from the game Overwatch)

Squadmasters are capable leaders who have seen many a youthful recruit through a turbulent first battle. They learn to guide others and steady them through the terror of battle.

Eldritch Knight Variants

Chaplains are tertiary Clerics, warriors who learn to study the divine as a chance to aid themselves and others through the horrors of war. While they may take a Divine Domain associated with their own faith, these military priests typically learn the rituals and principles of many religions to be able to better lead those they fight alongside in devotion.

Eldritch Champions are those Eldritch Knights who take shortcuts in their pursuit of arcane mastery. Bound to an otherworldly being for power, rather than mastering it through their own study and practice, these Fighters are jultimately entirely different than their better known counterparts.

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8
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File Last Updated:
September 21, 2018
This title was added to our catalog on June 15, 2017.