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The Indigo Ledger

The Indigo Ledger


23 new spells, 42 new magic items, including 4 sentient/artifact items and 3 weapons of legacy, 8 alchemical items, the Geist class with 4 archetypes, and 2 archetypes per official class. ...   [click here for more]
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Theurge: a new Wizard school

Theurge: a new Wizard school


What links the ancient cave fires and the universities of Magic? What is at the core of the Primal Magic, and what secrets could you know when you apply yourself to the Ritual Magic? These questions are the very life and struggle of every theurge. From the shadows and painted hands of old to the complex invocations of modernity, ritual magic is not for the weak of mind. Know the Theurge,...   [click here for more]
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The Huntsman's Expanded Warlock Patrons

The Huntsman's Expanded Warlock Patrons


This document includes all of my homebrew Warlock Patrons. At present this includes the Archmage, Leviathan, Spirit Champion, Tormented Soul, and Supergenius Patrons. A student of the arcane studying under a prodigious mage might, during their term of scholarship, become that mage's Warlock. In other cases, a mighty Archmage might bestow a fragment of their power upon a number of servitors to better...   [click here for more]
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Oath of Blood - Paladin Oath

Oath of Blood - Paladin Oath


This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies. This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often...   [click here for more]
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The Phantom Knight

The Phantom Knight


The Knights Phantom (aka the knight phantoms), during the Last War were specialized light cavalry that used phantom steeds to reach the critical point in a battle, then a combination of spellcasting and martial prowess to win the day. Part of Aundair's famed Knights Arcane, the knight phantoms prided themselves on their ability to ride hard and reach strategic points in the battle before the...   [click here for more]
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The Huntsman's Expanded Artificer Specializations

The Huntsman's Expanded Artificer Specializations


This document includes all of my homebrew Artificer Specializations for the Artificer as released in Unearthed Arcana. At present this includes the Armoursmith Specialization and Toymaker Specializaions as follows: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities,...   [click here for more]
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Armorist (Artificer Specialist)

Armorist (Artificer Specialist)


Compatible with the new 2019 Artificer, the Armorist is a magical engineer who pilots an Arcane Exoskeleton of their own unique design. Battling foes using their wit and a suit of armor with a variety of abilities and attachments, the Armorist can fulfill a variety of roles in an adventuring party. Included in this archetype, you have a vareity of "upgrades" to select to develop and change your armor...   [click here for more]
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Archetype Compendium III

Archetype Compendium III


Here are four new archtypes ready for use in your campaign. Everyone loves more options, so expand your choices with these interesting new sub-classes: College of Records - these bards love writing. In fact, they dedicate their lives to gathering and preserving the written word. Their study of magical writings affords them more spellcasting options than their fellow bards. Plus, they have great penmanship....   [click here for more]
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Ranger Archetype: Venator

Ranger Archetype: Venator


Masters of urban warfare in a fantasy setting, Venator is the perfect archetype for a ranger who navigates the urban jungle. ...   [click here for more]
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Revised Artificer

Revised Artificer


Within these pages, you will find my version of the revised Artificer. It addresses several issues in the last release. This includes a mechanic that is more reminiscent of the original spell storing item feature, a new mechanic for the ability to create magic items, weapons, and armors on the fly, replacing the Gunsmith with the Wand Expert, and removing the construct features to allow for a new archetype:...   [click here for more]
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Summerfest Festivals with Comedian Bard

Summerfest Festivals with Comedian Bard


Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!...   [click here for more]
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Artifice and Invention

Artifice and Invention


This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes: A new take on the artificer based on the warlock chassis, designed to give the artificer as much flexibility as its previous incarnations without making assumptions...   [click here for more]
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The Arcane Tinkerer

The Arcane Tinkerer


Arcane tinkerers are inventors, engineers and wizards—usually in that order. By imbuing mundane objects with arcane power, they can create tools for almost any occasion. With enough practise and experimentation, arcane tinkerers can use these tools to enhance already powerful spells, combining their magical affinity with mechanical efficiency. As long as they keep their tools in good working...   [click here for more]
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The Ghost in the Machine

The Ghost in the Machine


Why should artificers have all the machine fun? This Warlock subclass embraces the theme of deus ex machina with new spells, feats and magic items. Use your enchantments to gain control of constructs, while your body gains mechanical augmentations. This supplement contains: The Ghost in the Machine warlock patron 4 spells 3 magic items A thematic guide to patrons and pact items ...   [click here for more]
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The Huntsman's Expanded Fighter Martial Archetypes

The Huntsman's Expanded Fighter Martial Archetypes


This document includes all of my homebrew Martial Archetypes. At present this includes the Arcane Acolyte, Brawler, Chantmaster, Crusader, Defender, Junker, Marine, Skirmisher, and Squadmaster Archetypes, as well as two variants for the Eldritch Knight Archetype: the Chaplain, grounded in divine magic, and the Eldritch Champion, drawing on an otherworldly patron. This document also includes a handful...   [click here for more]
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The Psychic Warlock: Overmind Patron and Pact of the Mind

The Psychic Warlock: Overmind Patron and Pact of the Mind


The Psychic Warlock contains a wealth of new psionic options for the warlock class. The Pact of the Mind is a new pact boon that grants your character a spark of psionic power, while the Overmind Otherworldly Patron option changes the entire dynamic of the warlock class by granting Psi points and allowing for myriad invocations that expand your repetoire of powers. The Psychic Warlock contains around...   [click here for more]
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The Mundane Sage Class

The Mundane Sage Class


The Mundane Sage is a class for the truely non-magical players at the table. Focused on skill mastery, the Mundane Sage uses their experience in the form of wisdom to study materials and apply their recent meditations to ability checks. -Sees through basically all of the trickery -Skill Based Play -Uses wit and training over magic -Versatile -Enjoys...   [click here for more]
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The Tactician: A Fighter Archetype

The Tactician: A Fighter Archetype


Not all fighters make a name for themselves by having the best weapons or the strongest armor. The Tactician uses his keen insight and wisdom to inspire his allies and predict their opponents movements. The Tactician is a Wisdom based archetype for the Fighter class. ...   [click here for more]
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Arcane Knight (Revisited)

Arcane Knight (Revisited)


The Arcane Knight is being revisited, I have done some more play testing and figured a lot of the abilities of some Knight Hoods were overpowered. After some testing and number crunching it should be better. This class is basically an Eldritch Knight+, using an Arcane Point system that functions a lot like a mana system, to cast spells. I hope you guys enjoy this one :D Lore: "These Knights are...   [click here for more]
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Spirit Rider Ranger Archetype

Spirit Rider Ranger Archetype


On the Talenta Plains, a halfling hunter calls out to the spirits of the land, asking them to guide the clawfoot’s steps as its legs thunder beneath him. A Valenar skirmisher pats the sweaty flanks of his warhorse and focuses on the avatar he desperately seeks to emulate. These are spirit riders: rangers whose deep connection to the spirit world allows them to summon steeds, the aid of their...   [click here for more]
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Renegade Mastermaker (Deluxe Version)

Renegade Mastermaker (Deluxe Version)


The age of man will be undone As gray mists from the Mournland flow. Flesh and steel will be as one Through secrets none were meant to know. UPDATE: The print-friendly version is now included here. Additionally, I have added a version of the subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast....   [click here for more]
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Sorcerous Origins From the World of Tomorrow

Sorcerous Origins From the World of Tomorrow


Magic is a fickle thing. Requiring years of study, practice, and teachings for even the wisest to get a grasp on. Even those who do learn enough to become powerful spellcasters in their own right must admit that even they have barely scratched the surface of magic's true potential. There are many who dream of unlocking this potential, spending their entire lives trying to discover the most unknowable...   [click here for more]
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Cannith Wand Adept of Eberron (5e Conversion)

Cannith Wand Adept of Eberron (5e Conversion)


Here is the Cannith Wand Adept, a reinterpretation of a classic of Eberron, updated and presented as a new Martial Archetype option. In a time of innovation, arcanic tricks once limited to powerful Sorcerers and studied Wizards were tied to wands and rods, and made simple enough for anyone to use. Cooking, cleaning, and other household chores were made easy, but so were the darker arts of...   [click here for more]
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Circle of the Wyrm- a 5e Druid subclass

Circle of the Wyrm- a 5e Druid subclass


The first title of Eccentric Wizard Games, Circle of the Wyrm is intended to allow players access to a new option for their dragon-themed characters. ...   [click here for more]
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The Living Weapon

The Living Weapon


The Living Weapon is a class for 5th Edition Dungeons & Dragons. It takes the classic trope of a creature built for war and explores what it might look like as a heroic class. Piece together your own walking death machine today with 38 different forms to choose from. Version 1.1: Improved readability, corrected a handful of typos, added three new melee forms and one new core, changed armor...   [click here for more]
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Arcane Knight (Class)

Arcane Knight (Class)


Lore: "These Knights are Blessed by The Gods of The Arcane. Their warriors to protect magics across the Multiverse. They are identified by the tattoos that they have, usually reflecting their personality. Using their powers to summon two weapons they choose that they can never lose. Using Arcane Knighthood Abilities to aid allies, slay foes, and being able to use their powers of Arcane Warp to close...   [click here for more]
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Psionic Subclasses

Psionic Subclasses


Psionic Subclasses is just an attempt of mine to adapt the material from Unearthed Arcana: The Mystic Class (5e) to somewhat usable, almost balanced psionic subclasses for the core martial classes. Use at the discretion of your GM and group. This document relies heavily on the Unearthed Arcana: Mystic class, and acts as a supplement to the classes as presented in the Player's Handbook This is...   [click here for more]
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Psicopompo

Psicopompo


Un uomo sussurra parole di conforto mentre tiene la mano di un guerriero morente ferito in battaglia, aiutando così la sua anima nel viaggio verso l'aldilà. Un elfo si avventura nei più remoti e oscuri boschi silvani infestati da banshee. Coadiuvato dagli spiriti benevoli del piano etereo l'elfo combatte le anime maledette per porre fine al loro dolore. Un gruppo di nani...   [click here for more]
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House Vadalis Griffonmaster

House Vadalis Griffonmaster


The House Vadalis Griffonmaster is a variant of the beastmaster ranger presented in the PHB. It presents a modified version of the Beastmasters level 3 class feature to help balance the fact that your beast companion is a CR2 griffon, is large, and can serve as a flying mount. In my playtesting of this build, I have determined that some additional restrictions were required, and that about halfway...   [click here for more]
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The Yeoman - Barbarian Path

The Yeoman - Barbarian Path


This Barbarian path was designed based loosely on the historical English yeoman archers. Applying their great strenght to the use of bows, these ranged barbarians are experts in dealing with charging lines of foes. ...   [click here for more]
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Volos' Guide to Volo: Excerpt no. 1

Volos' Guide to Volo: Excerpt no. 1


An excerpt from the upcoming Volo's Guide to Volo Sourcebook. Excerpt no. 1 includes five new playable subclasses All subclasses are extrapolated and retroengineered from Monster Manual and Volo's Guide to Monsters entries. Bard: College of Smiles. Originally created by the Cloud Giants, since the breaking of the Ordning, many races now smile. Cleric: Fury Domain. Gruumsh was one of the first...   [click here for more]
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Arcanum D&D Arcane Options [BUNDLE]

Arcanum D&D Arcane Options [BUNDLE]


This special bundle product contains the following titles. Arcane Mysteries of Eberron Regular price: $9.50 Bundle price: $6.50 Format: PDF Learn the magic of Artifice and explore the power of Dragonmarks within the Eberron campaign setting and beyond. An arcane sourcebook for the Eberron campaign setting and a companion tome to the Arcane Mysteries: The Secrets...   [click here for more]
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Complete Prism Pack [BUNDLE]

Complete Prism Pack [BUNDLE]


This special bundle product contains the following titles. Prism: Light & Magic Regular price: $4.95 Bundle price: $2.95 Format: PDF Click Here to get the Fantasy Grounds version of the Prism class! A brand new class for Dungeons & Dragons 5th Edition The Prism bring a unique gameplay experience to the table. A prism has a pool of influence...   [click here for more]
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Eberron Essentials [BUNDLE]

Eberron Essentials [BUNDLE]


This special bundle product contains the following titles. The Wandslinger's Guide for Eberron Regular price: $0.97 Bundle price: $0.95 Format: PDF The Wandslingers of Khorvaire “Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could...   [click here for more]
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Ilkhana's Grimoires Compilation [BUNDLE]

Ilkhana's Grimoires Compilation [BUNDLE]


This special bundle product contains the following titles. Ilkhana's Grimoires: Beyond Necromancy Regular price: $2.99 Bundle price: $1.99 Format: PDF From the author of Loot and Fortune! Ilkhana's Grimoires is for players and DMs who want to reach beyond simple necromancy. Any necromancer can raise the dead, but to seamlessly blend necromancy into the other...   [click here for more]
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Lost Scions of Vol

Lost Scions of Vol


You have been blessed and cursed with the power of death. How will you use it? For thousands of years, the mysterious House Vol and its Mark of Death have been the topic of speculation and mystery across all of Eberron. But now, these questions will be answered. Within these pages are new character options for characters who want to be the first Elves in Eberron to manifest the Mark of...   [click here for more]
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Magitech Menagerie Bundle [BUNDLE]

Magitech Menagerie Bundle [BUNDLE]


This special bundle product contains the following titles. Adaptable NPCs: Calamity Regular price: $6.67 Bundle price: $7.50 Format: PDF Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life! The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom...   [click here for more]
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Myriad, City of Tiers - Player Options

Myriad, City of Tiers - Player Options


This is a FREE player content supplement to the adventure, Myriad, City of Tiers A Dungeons & Dragons, 5th Edition, Game Supplement by ALAN TUCKER, edited by KEN CARCAS Now Available in a Fantasy Grounds module! Myriad, City of Tiers (Fantasy Grounds) WHAT YOU GET: • Two versions of the product:...   [click here for more]
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Renegade Mastermaker (Print Version)

Renegade Mastermaker (Print Version)


The age of man will be undone As gray mists from the Mournland flow. Flesh and steel will be as one Through secrets none were meant to know. UPDATE: I have added a variation of this subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast. The Renegade Mastermaker is a new subclass...   [click here for more]
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Runesmith Artificer Specialization

Runesmith Artificer Specialization


A new way to run an Artificer in 5E! Compatible with the Artificer: Unearthed Arcana. ...   [click here for more]
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