Title |
Publisher |
Price |
NOW REVISED - With more subclasses and greater balance. - The history of the Witch is one maligned with claims of dark pacts made with even darker spirits. Claims of its amoral practitioners dancing round a bound sacrifice under the moonlight. These, for the greater part, are more often than not flights of fancy - which like most whispered tales of old, retain the shades of an obfuscated truth. Yes,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Undying Barbarians, Bards that use their haunting voice to control undead and inflict devastating despair upon their foes, and Warlocks that call on their mysterious Pumpkin Patron to hurl flaming pumpkin bombs. All this and more can be found within these pages of Halloween themed delight that suited for one-shots and long-term campaigns.
This PDF contains the following Sub-Classes:
Path of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a rebalancing of WotC's Ranger class.
The Ranger's issues are well documented and more numerous than what is fair.
This document resolves the following issues while preserving as much of WotC's vision as possible.
• Disproportionate Ability Ratios
• Poor Damage Scaling
• The Beastmaster's Robotic Companion
• The low Survival Rate of the Companion
• Poor Spellcasting Capabilities... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Our first entry into the world of game design and creation – The Duskblade a class for 5e. Based on the class originally released in the PHB2 (Player’s Handbook 2) from 3.5e.
The duskblade, originally known as Nael’kerym and later i Lómëmacili, were the most elite of the bladesingers. They were trained to be heavy combat spellblades, while the bladesingers acted as precision skirmishers.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel.
Included in this document is the new class: The Ship.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
100% OF AUTHOR ROYALTIES ARE DONATED DIRECTLY TO EXTRA LIFE
This is an alternate version of the original 5e Death domain for clerics. It is intended for use with neutral deities who personify the natural aspects of death as it comes to all mortals rather than the scheming, evil corruptor type as presented in the DMG.
These deities, such as the Raven Queen, Kelemvor, Anubis, etc. tend to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Elementalist Discipline is a Subclass for the OGL compatible Witch Knight.
Bring the four elements to bear and smash your foes with the fundamental forces of reality in this DMs Guild exclusive subclass. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are you ready to take your D&D adventures to new heights? Introducing the Artificer Specialist, “Pilot” – a unique subclass for the imaginative Artificer class in Dungeons & Dragons 5e.
Imagine navigating spelljammer ships, wind-battered pirate galleons, roaring land crawlers, or even your very own airship. With the "Pilot" subclass, you'll explore uncharted territories, both in the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This small document contains everything you will need to combat the surge of brutish characters and encourage players to value the intelligence of their characters a little more.
It includes:
3 new subclasses
3 new optional rules
5 new feats, and
2 new spells
All of which have a heavy focus on intelligence, rewarding those that choose not to ignore the unfavored ability.
More from this... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant.
Serial... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Warlock Class is by far my favorite class in 5e. However, if I had to make one complaint against it, it would be the rather narrow thematic nature of the spell lists for the Archfey and the Fiend. For many of the potential patrons given, the spell lists do not match their theme. Therefore, I present to you custom spell lists and Invocations for specific otherworldly patrons who don't fit into the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Overview
The Gunslinger is a long range combatant, with a focus on accuracy and negative effects for thier targets.
Gunslingers are grouped together by one thing: their love of hot iron and flying lead. Beyond this, they are as wild and varied as the lands they roam.
The use of firearms lets a gunslinger provide a steady flow of damage while staying off the front lines and mostly out of harms way.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Use makeup and special effects to dazzle your foes.
The Rouge is a custom class that you can forward to people who misspell rogue. Despite its origins, the class is treated with seriousness and is even quite fun to play, with a lot of roleplaying and teambuilding potential.
Mysterious and alluring, the rouge's true nature is always in flux. Their faces change with the hours of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
SOCIAL CIRCLE: DRUID SUBCLASS (5E)
Druids of the Social Circle draw strength from the bonds and unity among living beings. They emphasize the importance of connections, community, and collective well-being, celebrating life through feasts, ceremonies, and gatherings. These druids believe in a shared responsibility to safeguard their world, advocating for cooperation and harmony... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Seeking mastery of the magical world is not something relegated to studious wizards, charismatic sorcerers, and pacted warlocks. Artificers seek to harness magical secrets to create magical items--both permanent and temporary. Versatile arcane magic-users, Artificers engineer magic and bind it, always curious and always inquisitive.
Use your skills--and the skills of your companions--to manufacture... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This grimoire contains new content such as Larloch's minor drain, animal companion a new race, new spells for rangers and druids to enhance their beast friends, alchemical rituals, soul magic and a new type of magic items, spelltomes. In addition, the grimoire contains 7 new archetypes, such as a warlock empowered by the primordial titans, a universalist wizard, and a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Oath of The Executioner is taken up by those dedicated to justice of the highest order. Practiced in making death a quick, painless experience, the Executioner will not hesitate to make the decisive blow on their target. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You have entered into a pact with the Great Pumpkin, a mysterious being who grows stronger as the veils between worlds fade. Is it merely using you to learn about mortal realms, or does it want you to open portals to the ethereal plane to destroy the world?
Perhaps you were born into a generational cult that venerates the spirits of the dead. Or you might have been blessed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You have been recruited into a select unit within the ranks of the Lord of Blades and have formed a pact with your tyrant ruler. For your undying devotion he has bestowed upon you godsends of both physical and magical might. As long as you remain in his service, your power will increase alongside his. The inverse is also true. Your ascension will parallel his own. This product offers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The half-elf bard who calls herself Raven Loft Davenport realized at an early age that she was different from many of her friends. She counted herself fortunate with regard to her parentage, as her parents, themselves often misunderstood and even shunned by many because of the choice they made out of love, were more supportive of her than others would have been. She grew up in a nurturing environment... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
This pack contains three brand new monastic traditions, meant to introduce in 5th edition some interesting monk archetypes.
The Way of Mercy focuses on the art of pressure points and the channeling... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Overview
The Witch is an arcane caster, not wanting to spend a lifetime studing, but unwilling to pledge themselves to another for instant power. Instead, they find thier own shortcuts through alchemy, companionship, and a little help from spirits.
Witches feel most at home in the outdoors. No one to tell them the “proper” way to do magic, or keep them from experimenting because it’s “too... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Living Snare is a Ranger Archetype for those who want to live the fantasy of a tactical, whip wielding ranger. Controlling the battlefield, moving themselves and their foes about as they see fit.
The Living Snare Ranger is part of a series of Cantrip Based Subclasses, one for each of the 13 classes. If you enjoy the whip-lashing Living Snare, you might also enjoy, the College of Mockery Bard, the Order... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Titan Class
From Prometheus on down, mankind has always vied to take power from the gods and wield it to protect and advance the material plane in ways never imagined. Take the power of the gods into your own hands, and wield it to change the world. Using this small sliver of power, titans can crack the earth apart with their fists, absorb an ancient dragon's fiery breath without... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Fell's Fabulous Magical Transformations is a handbook of suplimental rules that impliment a transformation mechanic that can be applied to a player character or NPC. These transformations can be fantastic boons or horendous trials. Either way, they are bound to make things interesting.
This Product Includes...
249 transformations
6 larger set transformations
2 character races utilizing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Enchanter is an Intelligence-based full caster class for 5th Edition D&D.
Enchanters are extremely versatile spellcasters that tread the line between wizard and artificer. Similar to enchantment wizards they specialize in enchantment magic, however, most would say their mastery of enchantment spells has gone far beyond the precedent set by the School of Enchanting.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
NOTE: a new version of the Inquisitor is available, along with three more backgrounds, in my newest work, Backstories, right at this link. The Inquisitor will hence remain as a pay what you want... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you know what time it is? Because I'm fairly certain it's morphin' time.
This class is inspired by (but legally distinct from) tokusatsu shows and mahou shoujo anime. If you've ever wanted to play a hero of justice who transforms (or morphs, perhaps mightily as the case may be) to fight against evil by moonlight, this class gives you everything you need to be a very anime-styled hero.
The Henshin... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
First of the Modern Fantasies Series.
Includes: PALADIN: Oath of Human Resources.
Do you want to bring equity and teamwork to your adventuring party? Are you passionate about instilling coorporate goals and values, while keeping order? Then joining the ranks of the Oath of Human Resources is for you.
This somewhat goofy take on playing a Human... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“Shroud crouched low against the city rooftops, keeping her eyes locked on her target. She did not know who he was. She did not know what he did. All that mattered was that Ruuknaa had ordered his death. Shroud knew better than to challenge the authority and power of Ruuknaa, the Final Shadow. As the man she was following turned down a narrow and dark alleyway, that’s when Shroud made her... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A primal path for players (and DMs) who want to build a seafaring babarian with powers gifted from beyond the grave.
Barbarians who walk this path excel in aquatic combat and have recieved blessings (or curses) from souls who lost their lives at sea. This has granted them an undead resilience and fortitude while also granting them ghostly abilities that other sailors would view as unnatural and bad... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Seers of Zakhara provides everything you need to create seers and oracles, suitable for Faerûnian or Zakharan characters. This includes:
Two sorcerous origins: the hakima and the ghul lord
One arcane tradition: astrology
Five backgrounds well suited for these archetypes or any other: cursed visionary, devoted, matrud, unseen, and vizier
Thirteen spells suited for for these character options: analyse... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Commander is a Fighter who has learned the basics of enchantment magic in order to give their words added power. They are an authority on the battlefield.
The Commander Archetype is part of a series of Cantrip Based Subclasses, one for each of the 13 classes. If you enjoy the authoritative Commander, you might also enjoy, the College of Mockery Bard, the Order of the Prism Wizard or the Beholder... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. Their craft can take varied forms, from arcane chemistry to clockwork engineering. To be an Artificer is to stretch the limits of magic and creativity.
Boy, this class sure has seen a lot of changes over the years. This work comes in, now, THREE variations.
The first and newest,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Frost Domain allows a cleric who worships the inevitability of winter to slow their foes and stand their ground.
The Frost Domain is part of a series of Cantrip Based Subclasses, one for each of the 13 classes. If you enjoy the creeping Frost Domain, you might also enjoy, the College of Mockery Bard, the Order of the Prism Wizard or the Beholder Warlock Patron. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Spark of Fear
When you join the College of Horror at 3rd level, you gain proficiency with the Intimidation skill. If you already have proficiency in this skill, you instead double your proficiency bonus when making Intimidation checks. You also have advantage when making Intimidation checks.
You can expend one bardic inspiration die as a bonus action to force one creature to succeed on a Wisdom... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Design Notes
The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency.
HERBALISM
An Herbalist is someone who is trained in the science and arts of flora and fauna. This training opens the doors to all kinds of herbal remedies,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you like puns, wordplay, and all the facets of language that make people groan, facepalm, and secretly love you more despite claiming they hate you?
Do you like playing a bard?
Now you can do both of these things at the same time with the College of Word Crime!
Includes art by the inimitable Bernadette Meeker (@bernummm on Twitter) ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Included in this compendium are 6 new subclass options like the College of Ink for the Bard, and the Leviathan Warlock Patron, 5 new backgrounds like Foreign Ambassador and the Inquisitor, and 8 new feats like Devilish Luck and Subtle Cantrip! This document will be updated whenever new ideas are thought up for this!
Update: 3 new subclasses have been added! The Circle of the Tide for Druids, the Warpriest... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Almost two dozen Epic Destinies converted from 4th Edition to use in your game past 20th level!
The Epic Destiny is designed to aid the DM in wrapping up a long-running campaign and secure your PCs' permanent place in their world's legends. Each five-level destiny has features that expand upon the Epic Boons in the DMG with a capstone that ensures immortality.
Break the rules with destines like the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A warlock patron for the occult practiitioner who wants to channel the powers of one of D&D's most iconic monsters.
With a beholder as your patron, Eldritch Blasts will be even more your bread and butter than other warlocks.
The Beholder Patron is part of a series of Cantrip Based Subclasses, one for each of the 13 classes. If you enjoy the eye ray blasting Beholder Patron, you might also enjoy,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for.
This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A barbarian path for those who wish to manifest their rage in the form of magical floating fists.
The Unbound Fist is part of a series of Cantrip Based Subclasses, one for each of the 13 classes. If you enjoy the magical Unbound Fist, you might also enjoy, the College of Mockery Bard, the Order of the Prism Wizard or the Beholder Warlock Patron. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The killshot class for 5e D&D is a class that fills the void left open for a purely range oriented class. Killshots are defined by their intense focus: an unwavering, intense, and relentless drive that heightens the senses and pushes the physical limits of the body. Focusing on the heat of battle, a skilled killshot is guaranteed to hit its mark; whether this be from letting loose a barrage of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Description: A reimagined version of the 3.5 edition class. The idea behind the class is a melee monster with limited aspects of the true dragons themselves that change based off of the subclass. It is also a half-caster much like the Paladin.
Updated: Changed the functionality of Mark of the Dragon. Updated the functionality of certain subclass abilities. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The College of Mockery is a bardic college for those who like to combine sharp blades with sharper words.
For those who wish to not just defeat their enemies, but shame them for having the nerve to face you at all.
The College of Mockery is part of a series of Cantrip Based Subclasses, one for each of the 13 classes. If you enjoy the sassy swashbuckler that is the college of mockery bard, you might... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Twenty-Nine! That's right 29! Subclasses for Dnd 5th edition are in this book, as well as just under 100 new spells, and 2 new magical subschools. Everything in here has been developed over the course of 3 years, by a group of players with at least half a decade's experience with DnD and other RPGs each.
Now the important stuff, and apologies for any unintentional insults, is that these are all developed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules!
Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner.
-50 fun surges... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Winter is cold and unforgiving. Whether you were born from winter or blessed by a spirit of Winter, your touch is as cold as ice. Your sorcery sends chills down the spines of those around you. As the air and water around you turn to ice, can you harness the power of Winter within you?
I love magic classes and I also love the idea of a magic class that focuses on specific elements. Whether it is Lightning,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sorcerers have some of the least options of a lot of the classes. Their main feature, metamagic, has lmitied choices via the players handbook. Wizards of the Coast has not released any new metamagic options, even in UA.
As a result i've taken it upon myself to throw some ideas out there.
This supplement contains 12 metamagic options including:
Reshaped Spell - Which allows you to change the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|