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Monsters Without Borders

Monsters Without Borders


"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor! Twitter: "To put...   [click here for more]
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Heroes of the East 2.0

Heroes of the East 2.0


If you like traditional Asian heroes who can slay swarms of Oni and Hungry Ghosts, then this is the book for you! ...   [click here for more]
Dungeon Masters Guild  $3.00

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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
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Fantasy Grounds 5E Background & Class Equipment Bundles

Fantasy Grounds 5E Background & Class Equipment Bundles


Fantasy Grounds 5E Background & Class Equipment Bundles This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? These are drop and drag parcels for each class and background to INSTANTLY put in your inventory when building your PC. All in drop and drag format so you can FULLY EQUIP your PCs. And now, included here are "ONE DROP...   [click here for more]
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Of Warlocks & Patrons (Fantasy Grounds)

Of Warlocks & Patrons (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign. Inside you will discover: - Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods,...   [click here for more]
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Monstrous Races (Fantasy Grounds)

Monstrous Races (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this module presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for...   [click here for more]
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Heroes of the Realms (Fantasy Grounds)

Heroes of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Many new subclasses and other player options fit awkwardly into the default setting of D&D, or seem to be written without concern for balance...   [click here for more]
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Monstrous Races 2 (Fantasy Grounds)

Monstrous Races 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races...   [click here for more]
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Dwarven Legacy (Fantasy Grounds)

Dwarven Legacy (Fantasy Grounds)


Now for Fantasy Grounds! “Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.” — J. R. R. Tolkien Dwarven Legacy is filled with brand new options for you to make your dwarf character! Inside you'll find: 2 new dwarf subraces: Arctic and Maeluth! 3 new subclasses! The Dwarven Defender (Fighter), Way of the...   [click here for more]
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Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)

Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to...   [click here for more]
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Gunslinger Class Revised (Fantasy Grounds)

Gunslinger Class Revised (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Gunslingers are masters of firearms and tactical combat. They fight for money, glory and to make a legacy of their name. Masters of tinkering and crafting firearms, their weapons are considered the extension of their body and mind." Gunslingers learn to craft firearms that can be used,...   [click here for more]
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The Psion Class (Fantasy Grounds)

The Psion Class (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Psions are the exemplary manipulators of psionic power. They unleash the potential locked within every conscious mind, move objects with just a thought and assume command of even the deepest desires of their foes. Psions manifest their secret wishes when others can only dream about them." An...   [click here for more]
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Bard: College of Calls

Bard: College of Calls


Many waveforged display proficiency with speaking to animals, and waveforged bards often harness their ability to replicate animal calls as a form of music.  As a bard of the college of calls, you can learn to sing like animals you've encountered, and replicate these songs to cast spells and influence your animal friends ...   [click here for more]
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Way of the Owlbear (Fantasy Grounds)

Way of the Owlbear (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Monks of the Way of the Owlbear revere the mighty beast, practicing ancient traditions which slowly transform them, giving them physical aspects of the owlbear. The traditions are passed from generation to generation, as the bonds of family are strong with owlbears.   While many practitioners...   [click here for more]
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Dragon Lord Class

Dragon Lord Class


Dragon Lord Class (created by Joel Schreda - edited by rob2e) This contains both the PDF and a Fantasy Grounds VTT module. The Dragon Lord is born not made. For some reason beyond the knowledge of the mortal races, Bahamut or Tiamat has chosen this particular mortal to be their conduit into the world. Driven from Birth The Dragon Lord is driven from birth to be the best at everything they attempt...   [click here for more]
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Martial Archetype: Feythorn Archer (Fantasy Grounds)

Martial Archetype: Feythorn Archer (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Introducing a new Fighter subclass option that fills the role of the Arcane Archer but with a druidic focus, designed toward easier optimization of multiclass builds using Wisdom as a prerequisite. A Feythorn Archer practices a unique elven method of archery that weaves primal power into attacks to produce...   [click here for more]
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Dragonlances in Faerûn: DL1 Dragons of Despair (5e)

Dragonlances in Faerûn: DL1 Dragons of Despair (5e)


Two amazing products at one low price! Purchase the Bundle down below for 10% off! Five years ago, you and your companions separated to search for lost clerical magic without any luck. Now you all have returned to Esmeltaran where you meet a strange nomadic couple, wielding a powerful staff. Rumors have spread that the staff has the capability to save the lands and restore clerical...   [click here for more]
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The Book of Dragons: Volume II (Fantasy Grounds)

The Book of Dragons: Volume II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons: Volume II is the sequel to The Book of Dragons for 5th Edition, introducing even more draconic options for both players and Dungeon Masters in the world of 5th Edition. Though it functions as a sequel, The Book of Dragons: Volume II does not...   [click here for more]
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Character Options: Talents II 5E (Fantasy Grounds)

Character Options: Talents II 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide,...   [click here for more]
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College of the Empath

College of the Empath


Bards who study at the College of The Empath learn how to develop better relationships, get to the root of issues, and win people's trust and confidence. While the the world seems to fall into darkness around them, a College of the Empath bard can help shine some light into the shadows. This also comes with the .mod file for Fanatsy Grounds courtesy of Channy Tremblay. ...   [click here for more]
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Oath of the Eldritch Paladin Oath (Fantasy Grounds)

Oath of the Eldritch Paladin Oath (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Defenders of the Feywild! The Oath of the Eldritch is an ancient tradition of honor rising from the practices of Eladrin knighthood. Charged with protecting the cities and courts of the Feywild, these paladins blend fey magic with martial prowess. Fiercely devoted and relentless, they spend their...   [click here for more]
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Wild Hunt Harrier Ranger Archetype (Fantasy Grounds)

Wild Hunt Harrier Ranger Archetype (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Wield the power of the Wild Hunt! The Feywild is an old place with even older traditions. Oldest among them is that of the Fey Bargain. Once struck, a bargain in the Twilight Realm is a thing of power. Dire consequences pursue those who scoff at such things—a debt owed is a debt that must be...   [click here for more]
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Inferno Magic (Fantasy Grounds)

Inferno Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. In this document, you will find new character options focused around the manipulation of fire, heat, and other fire-based magic. This document includes: Inferno Sorcery, a subclass for the sorcerer class Three new playable races, The Fire Elemental, the Fire Devil, and the Azer...   [click here for more]
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Cold Iron Stalker Rogue Archetype (Fantasy Grounds)

Cold Iron Stalker Rogue Archetype (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the ultimate Feywild Assassin! Fey-themed variant of the existing Assassin archetype. There is a legend among the great houses of the Archfey, the Seelie and Unseelie, that is only ever spoken in hushed whispers. There is a secret order that makes its home in the Feywild which owes no allegiance...   [click here for more]
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Epic Characters (Fantasy Grounds)

Epic Characters (Fantasy Grounds)


Announcing Epic Characters; a supplement containing progression from 21st to 30th level in the D&D 5e ruleset, now for Fantasy Grounds! This supplemental handbook contains progression from 21st to 30th level for all twelve core classes as well as all subclasses found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, and Xanathar's Guide to Everything. It also...   [click here for more]
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Food Shaman Class (Fantasy Grounds)

Food Shaman Class (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Food Shaman Class offers great role-playing opportunities and will have you charging head-on into some battles while cowering behind the group's tank in others. It plays a big role in the Haven Cross module as the class of one of the main NPCs and the hook for unusual and interesting quests. It is featured...   [click here for more]
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Psychomancer (Fantasy Grounds)

Psychomancer (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The psychomancer is a wizard adept in the manipulation of the psyche, or as it is commonly known – the soul, be it for good or ill. It all depends upon the caster’s heart and grit, as well as their general tendencies and view of the world. Not many practitioners have lived to tell the tale, but those...   [click here for more]
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Way of Mindful Fist (Fantasy Grounds)

Way of Mindful Fist (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Monks of the Way of Mindful Fist are highly trained in the martial arts and mindful execution in every pursuit. They have been taught to enter the state of Mushin when training and in combat. This practice allows the monks to flawlessly execute their movements with incredible speed and precision. In this module...   [click here for more]
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Race Ability Modifiers & Key Class Stats

Race Ability Modifiers & Key Class Stats


Race Ability Modifiers & Key Class Stats Quick help in character creation... All stat modifiers for each race as well as key stat for each class! Purchase of this item includes two PDFs as well as the module to use it in the Fantasy Grounds VTT software. Suitable for a handy two-sheet. Also included is a PDF in the WotC...   [click here for more]
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Fey Charmweaver Artificer Specialization (Fantasy Grounds)

Fey Charmweaver Artificer Specialization (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the Ultimate Fey-Touched Artificer! Introducing an Artificer Specialization bound to the Feywild! A fey charmweaver is a crafter of tokens and trinkets that produce mystical effects for those fortunate enough to bear them. Unlike artificer specialties that focus on arcane...   [click here for more]
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The Book of Dragons for 5th Edition (Fantasy Grounds)

The Book of Dragons for 5th Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College...   [click here for more]
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Archetypes of Eberron (Fantasy Grounds)

Archetypes of Eberron (Fantasy Grounds)


This product is for the Fantasy Grounds VTT. For the PDF version of the #1-bestselling Archetypes of Eberron, click here. For a discounted bundle including both PDF and FG versions, click here. 31 immersive subclasses created for the world of Eberron! This supplement is crafted with love by three bestselling...   [click here for more]
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Psyborg: Fighter Subclass

Psyborg: Fighter Subclass


Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass by Anthony Joyce, along with 40 new psionic spells made for the Psyborg by Jeremy Forbing. Each purchase includes a beautiful 21 page PDF and a Fantasy Grounds version of the product! The Psyborg is a fighter subclass with inherent psionic energy...   [click here for more]
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Druid Circle: Circle of the Wyrm (Fantasy Grounds)

Druid Circle: Circle of the Wyrm (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Take Dragon Forms and call Draconic Spirits to the Battlefield! Druids of the Circle of the Wyrm hail from regions that have strong ties to dragons and other wyrmkin. The druids’ stewardship of these lands connects them with the innate magic of the dragons who dwell there. Seeing dragons...   [click here for more]
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The Ultimate Book of Barbarians (Fantasy Grounds)

The Ultimate Book of Barbarians (Fantasy Grounds)


The Ultimate Book of Barbarians, now fully coded and available on Fantasy Grounds! Clan Crafter Hralding and a studied archivist have begun the long process of recording the archetypal paths of heroes and villains from across the multiverse and time itself. In their journeys and research, they have uncovered many new barbarian paths and documented them here. This...   [click here for more]
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Sorcerous Origin: Archfey Bloodline (Fantasy Grounds)

Sorcerous Origin: Archfey Bloodline (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Wield the Power of the Twilight Realm! Introducing a new Sorcerer subclass option tapping the power of the Feywild! Your innate magic comes from a bond with the twilight realm of the Feywild. You or an ancestor received a gift once from a powerful Archfey - or perhaps you are the offspring of the...   [click here for more]
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Disturbed Graves (Fantasy Grounds)

Disturbed Graves (Fantasy Grounds)


Seeking dominance over the undead? Need some minions to do your bidding?  Get ready for the ultimate class to Raise the Dead, now for Fantasy Grounds! Included in Disturbed Graves: The Pale Master, a fully-fledged class for 5th Edition D&D. Unique Intelligence-based 3/4 caster class Interesting summonable undead creatures, each ready to do your bidding (skeletons...   [click here for more]
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Class List Quick Start

Class List Quick Start


D&D 5E Class List Quick Start The Artificer is here! Quick help in character creation... The purchase of this item includes two PDFs as well as the module to use it in the Fantasy Grounds VTT software. All 15 5E official Classes from the Player's Handbook, Dungeon Master's Guide, and Eberron: Rising from the Last War showing: Hit Dice Main Ability...   [click here for more]
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Rogues Gallery (Fantasy Grounds)

Rogues Gallery (Fantasy Grounds)


Now for Fantasy Grounds! This collection brings together 8 new roguish archetypes to allow players to explore alternative playstyles and new thematic approaches compared to those presented in official D&D products. They have each been created with painstaking care to ensure that the mechanics and flavor make these subclasses fun both in and out of combat to support whatever kind of...   [click here for more]
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Vile Traditions (Fantasy Grounds)

Vile Traditions (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Plan on descending into Avernus? With the Vile Magic in this book you will be able to: Summon tortured souls from the hells to grab your victims! Conjure the winds of Cania & unholy flames to inflict hellish pain on your foes! Many...   [click here for more]
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Elminster's Guide to Magic (Fantasy Grounds)

Elminster's Guide to Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the original, Mithril-bestselling PDF, click here. If you want both this FG module AND the PDF, you can buy both with this bundle for just an extra $2.00 (total of $21.95) by clicking here. “This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards...   [click here for more]
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Book of Shadows - player options, monsters and magical items (Fantasy Grounds)

Book of Shadows - player options, monsters and magical items (Fantasy Grounds)


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark, now for Fantasy Grounds! 1 new player race, with two sub-races 4 new archetypes 6 new creatures 1 new creature template 6 magical items New player race. The shadar-kai are a race born or created in darkness,...   [click here for more]
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Tome of the Wild Marksman (Fantasy Grounds)

Tome of the Wild Marksman (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Want to be a marksman? Wait no more! Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes: 2 new races: Thorn and Wilden! 11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers,...   [click here for more]
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Sorcerous Origin: Blood Magic (Fantasy Grounds)

Sorcerous Origin: Blood Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Wield the Power of the Blood! Introducing a new Sorcerer subclass option designed around the mechanic of converting health and hit dice into sorcery points! The power of your innate magic has a price. It is bought and paid for every time you use it with your own lifeblood—or, when necessary,...   [click here for more]
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SHARD WARS (Fantasy Grounds)

SHARD WARS (Fantasy Grounds)


Now for Fantasy Grounds! The Breath of the Progenitor dragons fills the world of Eberron with Light, Dark, and the balance between. Now the discovery of Dragonshards resonating with the Breath of the Progenitors has the Dragonmarked Houses racing to control these powerful artifacts. As the Houses strike back in the war for these shards, the Breath awakens in heroes across the realm....   [click here for more]
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All about that Sling! (Fantasy Grounds)

All about that Sling! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. " You see, I know that they are laughing at me. I never had proper training and my sling and my shield are the only weapons I've ever known. My simple weapons seem childish compared to their shining armor and their elegant longbows, which makes them feel joy. But, I assure you when their arrows are blocked...   [click here for more]
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Defier Class

Defier Class


Defier Class For use in the new Tales from the Yawning Portal setting, or any setting you choose... The world is a complicated and most often scary place.  When the likes of fighters, magic users, and healers roam the land, there are those who remain more a mystery.  A new element has arisen of late, a being, perhaps more than one, whose mastery of the arcane and divine rings supposition...   [click here for more]
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Athanae's Divinations (Fantasy Grounds)

Athanae's Divinations (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This is Athanae’s Divinations, a sourcebook of divination spells and supplemental material for 5e D&D. If you thought diviners were weak or ill-suited for dangerous adventuring, think again! What’s inside? Twenty-Eight new and/or reimagined divination spells with DM’s sidebars and examples....   [click here for more]
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Warlock Patron: The Thornblade (Fantasy Grounds)

Warlock Patron: The Thornblade (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the Ultimate Fey-Pact Warrior! Introducing a re-imagining of the classic Hexblade Warlock bound to the Feywild instead of the Shadowfell! You have made your pact with a powerful entity from the Feywild — a force that manifests its will in the multiverse through the actions of martially-trained...   [click here for more]
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Warlock Patron: The Great Wyrm (Fantasy Grounds)

Warlock Patron: The Great Wyrm (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Unleash Draconic Power on the Battlefield! You have made your pact with an ancient and powerful draconic entity—a Great Wyrm that has lived so long it transcends time and magic as they are reckoned by mortals. The motivations of such a being may be aloof or beyond your ken, or your patron...   [click here for more]
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