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Background: The Order of the Cerulean Sign

Background: The Order of the Cerulean Sign


Not every threat hails from a known source. Strange beings exist, traveling from a space outside of magic and the known planes, and seek to impose their will upon all things. Few heroes are aware of these threats, and fewer still are versed in their origin. The Order of the Cerulean Sign exists to stem the tide of these psychic and often tentacled beasts. A character supplement for themed play....   [click here for more]
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Warlock Patron - Undead Warlord

Warlock Patron - Undead Warlord


If you like summoning hoards of skeletons(and skeleton mages) to do your bidding, creating bone golems, and cursing your enemies? I've got a Warlock Patron for you... 1 New Pact Boon 6 New Eldritch Invocations (7 New Total) 8 New Spells (12 New total) *Update 7/23/17: With the core of this archetype being modeled after the Summoning Necromancer from Diablo 2. I thought it was only fitting...   [click here for more]
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Character Option- The Broken Paladin

Character Option- The Broken Paladin


The Oath of the Broken is taken only by those Paladins who have lost everything. For some, it is an alternative to the path of the Oathbreaker, a chance for redemption through self-sacrifice. For others, it is an opportunity to seek the greatest of final honors, death in battle. Those who swear this oath feel as though they have failed those they care for or wish to protect, or perhaps believe that...   [click here for more]
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The Oath Of Misadventure: A Sacred Oath For Paladins

The Oath Of Misadventure: A Sacred Oath For Paladins


Scheming, meddling, curious, short-attention spanned. All these words are those that Halflings live by, but there are very few that get the call to make doing so their sacred duty. Introducing the Oath of Misadventure, a Halfling Paladin Sacred Oath For 5th Edition D&D that bestows special gifts from the Irrepressible Scamp himself, Brandobaris: The Halfling God Of trickery, thievery, mischief,...   [click here for more]
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Class: Elven Cavalier

Class: Elven Cavalier


Paragons of virtue and defenders of Elven societies, Elven Cavaliers protect all that would threaten their homelands. Masters of sword and bow, Elven Cavaliers are the heavy infantry of Elvent culture. Based upon the old first edition class from Dragon #114, the Elven Cavalier is a fun option for players looking for a martial class with an elven flavor. ...   [click here for more]
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The Mystic - A Customizable Class

The Mystic - A Customizable Class


The Mystic is one of a series of homebrew classes built for my homebrew campaign world. A lot of love and consideration went into each of these classes, so I figured I may as well share them! The mystic is a martial class with a lean towards spellcasting, but as with the rest of my classes, comes with a variety of talents that allow for extensive customization. If you're a fan of more complex systems,...   [click here for more]
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Guide to Hell (2e)

Guide to Hell (2e)


Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives, but also their everlasting souls. Guide to Hell is a comprehensive look at the nature of devils, ways for heroes...   [click here for more]
Wizards of the Coast  $13.95 $4.99

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The Noble

The Noble


The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear...   [click here for more]
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The Lost Tome (13th Edition)

The Lost Tome (13th Edition)


The 13th Edition of the Lost Tome is here! For those wishing a $4 subscription to this monthly-updated document, see "The Lost Tome". This month, we have grown to a 108-page document that contains 6 new races, 3 new subraces, 2 new classes, 59 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 34 totem spirit animals, pages...   [click here for more]
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Of the Warp and the Weft: Expanded Rules, Feats  for Spellcasting and an additional Wizard School

Of the Warp and the Weft: Expanded Rules, Feats for Spellcasting and an additional Wizard School


Do you want more cinematic magic duels? Do you think that the current rules for spell-casting lack a certain punch in terms of their effect on the world? Should bending reality to one’s whim alter the world around you? If you answered ‘yes’ to any of the above, this might be for you. Included in this document is a list of optional effects for spell-casting, as well as...   [click here for more]
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Archetype Compendium I

Archetype Compendium I


This resource contains four new archetypes ready for use in any 5th edition campaign: Barbarian - Path of Ancestral Wisdom Fighter - Arcane Warrior Monk - Way of Eternity Wizard - School of Thaumaturgy These archetypes have been carefully balanced against other classes and feats to ensure game balance is preserved. Players who are interested in archetypes that are more powerful than those...   [click here for more]
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PHBR13 Complete Druid's Handbook (2e)

PHBR13 Complete Druid's Handbook (2e)


Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations....   [click here for more]
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It Builds Character - Class Book: Paladins

It Builds Character - Class Book: Paladins


5th edition does a wonderful job of boiling the myriad characters from fantasy literature into the 12 classes. However, there is limited room for customiztion.It Builds CharacterPresents players and GMs alike with myriad options for character customization and advancement. This book features 3 new archetypes for the Paladin Class: Oath of the Hallowed Templar - Paladins...   [click here for more]
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Unearthed Arcana (3.5)

Unearthed Arcana (3.5)


A new guide to variant rules for the Dungeons & Dragons roleplaying game, this sourcebook provides players and DMs with a wide choice of alternate rules for roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core...   [click here for more]
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The Favoured Soul

The Favoured Soul


The Orcs of Grummush howled in triumph, the small elven village was all but within their grasp. Yet the day was not yet theirs as a lone figure took the field before them. The radiant symbol of Corillian Larathian adorned their armour, yet despite their vestments they were no cleric. A silver light flew from their longsword as they drew it, yet despite the arms they wielded they were no paladin. The...   [click here for more]
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Character Options: The Warrior Way

Character Options: The Warrior Way


The way of the warrior is as varied as those who might walk it. From the bloody barbarian to the regimented soldier, the cunning and quick dandy to the armored knight. This book includes 10 new feats, including specialization options for archers and swordsmen as well as more unusual weapons like whips, nets, and tridents. 8 new maneuvers, broadening the styles available to the Battle Master archetype...   [click here for more]
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Child of Avalon

Child of Avalon


On an island just south of Evermeet, a group of ancient Fey have created a mysterious place to call their own. Thousands of years later, the denizens who called the island home have set out into Faerun. Included in this supplement to the world's greatest roleplaying game are two new races, two new subclasses, new spells and new magic items. Choose to follow Queen Mab or Lord...   [click here for more]
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Class Archetypes From Beyond the Grave (Parts 1-3)

Class Archetypes From Beyond the Grave (Parts 1-3)


Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,...   [click here for more]
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Spell Sword-5E Class

Spell Sword-5E Class


A Spell Sword's life is an exercise in dichotomy: wielding arcane power and martial prowess. Those that call themselves Spell Swords are the perfect union of the two and accomplish their tasks through sheer versatility of skill. This class is for those among the community who have trouble choosing between the Eldritch Knight and the Wizard Blade Singer. ...   [click here for more]
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the Revised Ranger : Redefining Track & Trail

the Revised Ranger : Redefining Track & Trail


While 5e brings some great changes, and better balance than earlier versions, the Ranger is still this version's most lackluster Class. One of the biggest problems is the lack of a non-Spellcasting variant. Many Rangers in stories lack Spellcasting entirely. Within is my Revised Ranger. It fixes these issues and more. Included are four brand new, or redesigned, Archetypes; the Scout, the Shifter,...   [click here for more]
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Class Archetypes From Beyond the Grave (Part 2) Alternate Cover

Class Archetypes From Beyond the Grave (Part 2) Alternate Cover


Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,...   [click here for more]
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the Runesmith : the Pen is Mightier

the Runesmith : the Pen is Mightier


A large staple of fantasy, it is surprising not many gaming products release rune-based mechanics. Well, no more! Within are the mechanics for the Runesmith. Use Combat Runes like Spells, lay other's as Traps, and use yet others to enhance your armaments. See my Class Pack I, and it's sublinks, for previous Classes I have made. ...   [click here for more]
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the Timekeeper : is Never Late to an Appointment

the Timekeeper : is Never Late to an Appointment


Chronomancy has always been tricky to balance. Most similar supplements either don't allow Time manipulation, despite their theme, or allow it to be abused far too much. With the Timekeeper you can play a Time traveller balanced for 5e play. The Time Keeper uses their own personal pool of Time to enact various effects, starting with Haste and Slow. Eventually they can even rewind time and, at their...   [click here for more]
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Player's Option - Combat & Tactics (2e)

Player's Option - Combat & Tactics (2e)


Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you. This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering critical hits,...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Player Options - Variant Classes

Player Options - Variant Classes


Theres a space in character options that has been difficult to explore in Dungeons and Dragons 5th Edition, and thats character options that are too different from a class to act as subclasses, but not unique enough that they warrent whole new classes. The classes in 5th edition arent very modular, and there is only so much you can do with the subclass. This is were Variant Classes come in. Variant...   [click here for more]
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The Watcher -- A Versatile Class

The Watcher -- A Versatile Class


Watchers serve dual roles as versatile, skillful operators and potent, responsive warriors. Whereas paladins and rangers—among others—supplement their combat abilities with magic, watchers live by their reflexes and their wits. The Watcher is an original, non-magic-based class focused on a mixture of dextrous combat and social roleplaying. It features capabilities drawn from other classes...   [click here for more]
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DMGR7 The Complete Book of Necromancers (2e)

DMGR7 The Complete Book of Necromancers (2e)


Come, let us explore the art of necromancy together. - Arch-Necromancer Kazerabet Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and...   [click here for more]
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The Factotum - A Customizable Class

The Factotum - A Customizable Class


The Factotum is one of a series of homebrew classes built for my homebrew campaign world. A lot of love and consideration went into each of these classes, so I figured I may as well share them! The factotum is, perhaps, the most customizable of my homebrew classes, with several options for traditional characters built into the class itself. If you're a fan of more complex systems, but still want to...   [click here for more]
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the Cultist : with Fiendish Companion

the Cultist : with Fiendish Companion


Want to play a Cultist, but the Warlock just isn't cutting it for you? Or, perhaps you are a DM in need of some unique Villians. Either way the Cultist, alongside Fiendish Companion, can provide excellent Campaign material. If that isn't enough, surely a myriad of new grotesque abilities will suit your fancy. The Cultist is part of my Class Pack I. Only $20, Class Pack I includes 10 Classes....   [click here for more]
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Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (3e)

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (3e)


These Forces of Nature Can Weather Any Storm Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including: New feats, weapons, spells, and magic items. Improved, more detailed rules for the wild shape ability. New prestige classes such as the frenzied berserker, the...   [click here for more]
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PHBR4 The Complete Wizard's Handbook (2e)

PHBR4 The Complete Wizard's Handbook (2e)


If you thought all wizards were alike, think again! The masters of magic now have a new guide to creating more interesting and imaginative mages, just when you thought you had them figured out. The Complete Wizard's Handbook will put a whole new twist on wizards, from personality and dress codes to schools of magic to building that dream laboratory. Look out, world - you'll never look...   [click here for more]
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Book of Exalted Deeds (3.5)

Book of Exalted Deeds (3.5)


Strike Down Evil with the Sword of Enlightenment This source book for the D&D game is intended for mature audiences and provides players and Dungeon Masters with inspiring subject matter that will broaden any campaign. Included is a detailed look at the nature of Good and the complex challenges that face those who join the eternal struggle on the side of the moral and just....   [click here for more]
Wizards of the Coast  $32.95 $15.99

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Dragon Warlock Patron Revisited

Dragon Warlock Patron Revisited


This PDF contains an updated and revised version of the Dragon Warlock Patron I uploaded previously. The new PDF comes with 10 unique expanded spell lists, one for each dragon, and new abilities. You may be the agent of a benevolent metallic dragon lord, an unfortunate soul coerced by an ancient chromatic, or the devotee of a powerful dragon god. Regardless of how you received it, you have come into...   [click here for more]
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Four Archetypes-5e D&D

Four Archetypes-5e D&D


This document contains a collection of four different Archetypes: Abomination-Barbarian Archetype: A cursed creation that transforms to defeat its foes. Gun Maestro-Bard Archetype: Gun-toting performer of the bardic arts. Hound Master-Fighter Archetype: A warrior who commands war hounds to battle. Bounty Hunter-Ranger Archetype:...   [click here for more]
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Argonaut (Inspired Hero) class type

Argonaut (Inspired Hero) class type


All children hear about them all over the globe. Heros that changed the tide or slayed the unstoppable foe. Beings of great unbridaled power, legends. Weather they fight for a just cause or are in the persuit of power. there are two things that are certain; these "Heros" hold unimmaginable power, and children hear about them, and those who grow up to persue them are an Argonaut. ...   [click here for more]
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The Odea: Race and Archetypes

The Odea: Race and Archetypes


The Odea are a mantis-like, insectoid race with a strange outlook on life. While not for everyone, the eccentric nature of the race makes them ideal for people that want a roleplaying challenge. But where's the fun in just getting a new race? With this document, you not only get details on the odea race, which includes three different sub-races, but you also get 3 new archetypes for standard 5th...   [click here for more]
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PHBR2 Complete Thief's Handbook (2e)

PHBR2 Complete Thief's Handbook (2e)


Hide in shadows, move silently, find traps, open locks - if you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game. Product History ...   [click here for more]
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Barbarian: Path of the Bear Mauler

Barbarian: Path of the Bear Mauler


An axe or a sword are fine for most barbarians, but sometimes you just want to get your bare hands on an opponent and rip them limb from limb. Barbarians who follow the Path of the Bear Mauler have taken an activity often enjoyed as a fireside diversion--wrestling--and hardened it into a vicious fighting style. ...   [click here for more]
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Class Archetypes From Beyond the Grave (Part 1) Alternate Cover

Class Archetypes From Beyond the Grave (Part 1) Alternate Cover


Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,...   [click here for more]
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PHBR1 The Complete Fighter's Handbook (2e)

PHBR1 The Complete Fighter's Handbook (2e)


Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around. New weapons, new proficiencies, new fighting styles, and fighter "kits" make this optional AD&D accessory a useful item for...   [click here for more]
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DSS2 Earth, Air, Fire, and Water (2e)

DSS2 Earth, Air, Fire, and Water (2e)


On a world with no gods, what do priests serve? The priests class on Athas is unique and distinct from the priest classes of any other AD&D campaign world. Athasian priests worship no gods, collect no followers, and carry edged weapons. Earth, Air, Fire, and Water answers all your questions about this singular class of clerics. Here are the elemental priests who serve the elementals and Athas....   [click here for more]
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Bard Archetype: College of the Windsong

Bard Archetype: College of the Windsong


To the College of the Windsong, the future is mutable. Like the wind, fate is a fickle creature; you know its direction, yet the path it takes to reach that point is forever twisting and turning. The wind is essential for life and yet impossible to grasp. This college favors ranged weapons, and teaches ways to twist destiny in subtle yet important ways. You have the foresight to navigate the twisting...   [click here for more]
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Deities and Domains: Mage-Priest (A Sorcerous Origin for 5E)

Deities and Domains: Mage-Priest (A Sorcerous Origin for 5E)


Do you want more sorcerous origins for the sorcerer class? Inside you will find full details on the Mage-Priest, a sorcerous origin, that can uses metamagic to evoke it’s deity’s divine will. ...   [click here for more]
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Oneiromancy - Wizard Arcane Tradition

Oneiromancy - Wizard Arcane Tradition


"There was once a time when to call someone an Oneiromancer, was to call them a failed Diviner. They spoke like the mystics of old, claiming omens of the future, and revealing secrets of the past, through the interpretation and manipulation of dreams. Until they began to prove true, time and time again... Subsequently, they have diverged further - though still are rooted in the tradition...   [click here for more]
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Barbarian: Path of the Spellbreaker

Barbarian: Path of the Spellbreaker


While most barbarians distrust magic in some way, you actively despise it. You seek out spellcasters and send them back to whatever hell they crawled out of, destroying their foul work whenever possible. ...   [click here for more]
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HR1 Vikings Campaign Sourcebook (2e)

HR1 Vikings Campaign Sourcebook (2e)


"From the wrath of the Northmen, O Lord, deliver us..." Now you can take your campaign and player characters into the realms of the Northmen. This is no mere fantasy world - this sourcebook is set in the historical world of Viking legend. Included in this sourcebook are new character classes, new magic, new spells, new monsters, new treasures, and the necessary background information...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Musica Universalis: Player's Guide to Performers

Musica Universalis: Player's Guide to Performers


Not every entertainer is a bard; some are simple tavern minstrels, court jesters, storytellers, or just dreamers. Lacking the power of true magic doesn’t keep a performer from having a trick up their sleeve, a song in their heart, or the desire to see the wonders of the world and have adventures. New Rogue Archetype: Troubadour a non-magical performer. 12 Feats to give adventurers options...   [click here for more]
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the Lexitheurge : Return of the Truenamer

the Lexitheurge : Return of the Truenamer


A remix of the Truenamer, from 3.5e's Tome of Magic, this revised Class, for 5e, offers the ability to fight with the power of words and names. What greater power could there be? After all didn't the first Gods weave the Universe with words? With all new mechanics, I promise this Truenamer works. Included are rules for Personal Truenames and some suggestions and beginnings for the DM to design their...   [click here for more]
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Complete Mage (3.5)

Complete Mage (3.5)


Arcane Power at Your Fingertips Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk - specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative...   [click here for more]
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Warlock Patron: The Skald

Warlock Patron: The Skald


Skalds are ancient nordic bards and poets that wielded great power with their words. They can also be patrons for your warlocks, giving them powerful bardic magic in exchange for their service. Features New bard-themed warlock patron Five new Eldritch Invocations Generic fantasy setting lore The Forgotten Realms and Ravenloft lore Printer-friendly version Check out my...   [click here for more]
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