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Class: Shadow Knight

Class: Shadow Knight


Inspired by one of the most venerable MMORPG games ever, the shadow knight will satisfy your appetite for martial prowess paired with necromantic power. A dark reflection of the paladin to bring shades of grey or outright villainy to your game table. Oathbreaker paladins? Pffft... amateurs. ...   [click here for more]
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Warlock Patron: Archon Pact

Warlock Patron: Archon Pact


Archons are imposing creatures of utter law and utter good. They may seem like an odd choice for a warlock patron, but an archon is as strange and alien as any fey, with designs that place the importance of law and order on equal ground as goodness. Stealing from the rich to give to the poor is as reprehensible to an archon as a meticulous, well-planned murder. A powerful archon might offer to teach...   [click here for more]
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Warlock:  Patrons of Power:  The Watcher in the Web

Warlock: Patrons of Power: The Watcher in the Web


The second title in the Patrons of Power series, by A.D. Feltham. This installment details an all-new pact patron for warlocks of any type: The Watcher in the Web. This monstrous entity lurks on a burning world somewhere on the Prime Material Plane. It spreads its incideous influence throughout the multiverse and waits for its favorite pray, unwary gods, to visit the Prime. Find out more about...   [click here for more]
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Urban Druids

Urban Druids


A short, flavor-enhancing booklet which offers guidance and ideas for building a druid that is at home protecting the ecosystems of the city. Introducing a new Spell Circle: City Also including 3 new druid spells, a new druid focus and a list of suggested urban beast forms to add an urban flavor to your city adventures. Usable in any campaign setting. ...   [click here for more]
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MTC - Roguish Archetype: Sniper

MTC - Roguish Archetype: Sniper


This roguish archetype focuses on archery; obviously. I was thinking of when you see spies or military snipers in movies where they are able to get into highly guarded areas, set up a weapon no one was able to find on them and then take out a target in one shot. Please leave me questions, comments, and feedback as I am always looking to improve upon my designs. I hope you enjoy! ...   [click here for more]
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Spellfire Channeler

Spellfire Channeler


5e conversion of the 3.5 Spellfire Channeler from Magic of Faerun. Create sorcerers with the rare and powerful talent of spellfire, burn your enemies and flee from the dangerous Cult of Dragons! Be one with the spellfire! ...   [click here for more]
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Mechanist-5E Class

Mechanist-5E Class


In the realms of D&D, many warriors wear armor but few build their armor from scrap metal and magic. Such is the life of a Mechanist, who build full body suits of armor to protect them from the dangers of the world. With armor types ranging from the agile Viper armor and the heavy-duty Rhino armor, Mechanists are versatile warriors that train rigorously to enhancem the potency of their armor. ...   [click here for more]
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A Compendium of Classes

A Compendium of Classes


Continuing on in our new character's creation concept, my new players were both excited and flustered at the wealth of sourcebooks I had, not to mention the Unearthed Arcana articles. Some were new players, who just wanted to be your basic raging Dragonborn Barbarian. Others, though, were interested in the exceptionally rare... So instead of having them pore through book after book, I created this...   [click here for more]
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JoLydee's Obvious Arcana

JoLydee's Obvious Arcana


Contains a 5th edition version of the 3rd edition Marshal and 4th edition Warlord. In addition there are alternate rules covering combat options, non-player characters, general rule changes, site based magic options, and a quiz as food for thought. The Marshal has archetypes for the Chevalier, Beast Handler, Diplomat, Skald, Healer, and Commander. The general flavor of these alternate and additional...   [click here for more]
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Spiritualist - Arcane tradition

Spiritualist - Arcane tradition


This pdf introduces a new wizard tradition: The Spiritualist. Spiritualists are wizards who specialize in contacting, commanding, and combating spirits, ghosts, and the incorporeal undead. They are able to use their abilities to learn secrets that only the dead know the answers to. This also includes a printer-friendly version. This is the fifth of several dark fantasy/Gothic horror archetypes...   [click here for more]
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Artifacts of Power: The Antiquarian Class (5e)

Artifacts of Power: The Antiquarian Class (5e)


Magic often lingers in items that were exposed to the arcane, and, through diligent study, adventurers can learn to unlock such latent power for their own ends. The most patient and attentive of these sages can generate magic comparable to other students of the arcane. The antiquarian is a scholar and collector, an adventurer who finds the resonant magic in artifacts and directs it through various...   [click here for more]
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3 Monster Archetypes #01 - Angel, Lamia and Succubus

3 Monster Archetypes #01 - Angel, Lamia and Succubus


If you like this product, click here to check out others by the same team! Welcome to DiBastet's Monster Archetypes. Inside each product you'll find 3 races and archetypes allowing you to play as a certain iconic monster. All these archetypes are from the end of 2014 and were playtested by my own group. My players always seem to want to play as monsters when...   [click here for more]
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Psionics Unearthed: Soulknife (A Martial Archetype for 5E)

Psionics Unearthed: Soulknife (A Martial Archetype for 5E)


Do you want to add psionics and more martial archetypes for the fighter class? Inside you will find full details on the Soulknife, a psionic martial archetype that can generate its own weaponry with merely a thought. ...   [click here for more]
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Chronomancy Spell - Time Rip

Chronomancy Spell - Time Rip


Time Rip is a unique spell attack for Chronomancers. By passing time through a target, the damage multiplies over consecutive turns. Although Time Rip can be powerful, be cautious. The longer that magic unnaturally bends time, time rifts can occur causing powerful random events. Check out our free School of Chronomancy: School of Chronomancy. Check out Dungeon Divers' Dynamic Critical Hit Tables:...   [click here for more]
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Faiths & Avatars (2e)

Faiths & Avatars (2e)


What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars. Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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Fifth Edition Creative Companion

Fifth Edition Creative Companion


Edition 3.1 has more XP system options, more character class modifications, and an Artificer archetype for Wizards! Contained herein are 50 pages featuring customized game rules, a new story-based experience system, and 17 powerful feats for players. But that’s not all. Presented for your inspiration are 10 complete characters created from new takes on existing classes,...   [click here for more]
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New Rogue Archetype: Chirurgeon

New Rogue Archetype: Chirurgeon


A new rogue archetype; the Chirurgeon. Bloody handed healers who have stolen the secrets of life from the bodies of the dead and use their knowledge of these mechanisms to keep their companions alive and bring agonizing deaths to their foes, all without the use of magic. Perfect for games of low magic or high horror, or players looking to try something different. For another version of a non-magical...   [click here for more]
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Elemental Warrior

Elemental Warrior


Air, Earth, Fire, Water, which will you choose? Infuse your weapons with elemental energy, unleash destruction with powerful magic, or become an exemplar of elemental might. This is all possible, and more when you master the power of the Elements. Discover a brand new class: the Elemental Warrior. These fighters mix martial combat skills with the raw power of the elements resulting in a “ranger/...   [click here for more]
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Earth, Fire, Wind, Water - The Channeler Class and Archetypes for Harnessing Elemental Powers (5e)

Earth, Fire, Wind, Water - The Channeler Class and Archetypes for Harnessing Elemental Powers (5e)


Four elements, all in balance. Out of balance, destruction arrives. Cultists call on their elemental princes for minor boons, lighting their weapons with frost and fire. Furious warriors unleash dazzling energy in their rage, while planar explorers bring back the arcane secrets of othr worlds. Elemental lords stir in faraway realms, taking note of mortals foolish enough to seek their aid. This...   [click here for more]
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Circle of the Spirits - Druid Subclass

Circle of the Spirits - Druid Subclass


A druid subclass to be used in your D&D 5e games. This powerful druid gains a spirit companion who buffs and guides him. ...   [click here for more]
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Warlord - Martial Archetype

Warlord - Martial Archetype


A new option for fighters! Warlords are masters of the battlefield, dealing savage damage while supporting their allies. ...   [click here for more]
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Wizard Wand Magic

Wizard Wand Magic


Wand-Magic?! Don't Wizards already USE wands? They do my friends, but what if there was a wizard or witch out there who used Wands... differently? In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,...   [click here for more]
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The Grandmaster Illusionist

The Grandmaster Illusionist


After you've lost the thrill from those numerous times you "extended a cliff", it is time to bring the real power of illusions into the game. Discussions on how illusions affect the senses, senses you have that you don't even think about, what senses the various illusions affect, and tactics on how to use PHB illusion spells in ways you may not have considered. A few optional rules are proposed...   [click here for more]
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MTC - Bard College: College of Bladesingers

MTC - Bard College: College of Bladesingers


This is a take on the classic archetype of the Bladesinger. This uses Bards, the singers of the D&D world, as the base class. Please leave me questions, comments, and feedback as I am always looking to improve upon my designs. I hope you enjoy! ...   [click here for more]
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Avenger - Martial Archetype (Fighter)

Avenger - Martial Archetype (Fighter)


This pdf includes a new martial archetype for the Fighter: The Avenger. This archetype is inspired by the 2nd edition Avenger class, and is a martial archetype with a sworn foe (similar to a Ranger's favored enemy), a fury feature (similar to a Barbarian's Rage), and abilities that make them absolutely relentless in their pursuit of their sworn foe. The Avenger is a terror to behold, and woe to those...   [click here for more]
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Druid Archetype: Circle of the Pack

Druid Archetype: Circle of the Pack


While all druids are capable of assuming the forms of animals and walking the wilds as a beast, there are some who seek an even closer bond with their natural brethren. These druids belong to the Circle of the Pack, which teaches the skill of forging a deep companionship with an animal. Once this bond is formed, the animal treats the druid as if they were family - though this confers an amount of responsibility...   [click here for more]
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MTC - Sorcerous Origin: Touched by Death

MTC - Sorcerous Origin: Touched by Death


This Sorcerous Origin, as the name might suggest, is based on the concept of a Necromancer. It provides an ability similar to a Paladin's Lay on Hands as well as some additional spells. Additionally it provides class abilities that mimic those of the undead. Please leave me questions, comments, and feedback as I am always looking to improve upon my designs. I hope you enjoy! ...   [click here for more]
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Mists - Cleric Domain

Mists - Cleric Domain


This pdf introduces a new Divine Domain for the Cleric: Mists. This is a Ravenloft exclusive domain, granted only by Ezra, and intended to be used in a Ravenloft/Curse of Strahd campaign. This domain is granted only by Ezra, Our Guardian in the Mists (found only in the Ravenloft setting). Clerics of the Church of Ezra are called Anchorites, and the Mists domain is unique to her followers. Ezra's...   [click here for more]
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Way Of The Drunken Vessel: A Monastic Tradition For Monks

Way Of The Drunken Vessel: A Monastic Tradition For Monks


Introducing the Way Of The Drunken Vessel: A Monastic Tradition for D&D 5E that allows you to enter the state of inebriation to awaken the drunken master within your monk! If you are looking to bring a little comedy into your combat, pick this Monastic Tradition up! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a...   [click here for more]
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Gifted Ones; Aliens, Mutants and Psychics

Gifted Ones; Aliens, Mutants and Psychics


Dismissed from their homes... Outcasts in a world full of outcasts... Coming to grips with the powers dormant inside them... Ex-men and women of society, they now embrace their differences... They are... the Gifted Ones.    Mutants. Psychics. And yes, Aliens. They are already mostly present in the Forgotten Realms, they are just...   [click here for more]
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Spiritspeakers: The Shaman Class (5e)

Spiritspeakers: The Shaman Class (5e)


Though they may seem like easy prey, shaman are never alone on the battlefield. With but a word they can summon a companion spirit to answer their pleas for help. Both guide and guardian of the different spirits found in nature, the shaman gains powerful supportive spells and other magical abilities from the relationship. At the start of her journey, she holds minor power over nature, but as...   [click here for more]
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Draconic Diversities - Archetypes for Harnessing Draconic Power (5e)

Draconic Diversities - Archetypes for Harnessing Draconic Power (5e)


Dragons are half the title of the world's most popular roleplaying game, so it is no surprise that players would want to play as them. Although this document is not quite allowing full dragonhood, it is designed to let players of all classes gain some measure of draconic ability, whether wings, magic, or a breath weapon. This document includes Dragonkin as a new race option--a group of draconic humanoids...   [click here for more]
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The Heavens Above - The Runepriest and Archetypes for Harnessing the Blessed and Beautiful (5e)

The Heavens Above - The Runepriest and Archetypes for Harnessing the Blessed and Beautiful (5e)


Grace and peace be upon you. As evil grows in the world, the forces of good must arm to answer it. While holy clerics and paladins have long called on the direct aid of the heavens, anyone can dedicate themselves to a more exalted path and receive divine blessings in return. This document, themed around celestial powers, includes a player-focused angelic race with four associated subraces, the...   [click here for more]
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Heroic Options Volume I

Heroic Options Volume I


I have updated this entry so that it is a single book. No more a thousand different pdfs to handle! I've also added two new classes, the College of Comedy and Tragedy and the Hospitaler Fighter Archetype. Here is the list of the other options: Path of the Enforcer: A barbarian that can craft a chain hook and use it to draw in his opponents. Path of the Ironfist: A Primal Path that focuses on using...   [click here for more]
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New Prestige Classes

New Prestige Classes


This product contains 4 new prestige classes for 5e(using the rules from the prestige classes unearthed arcana). This includes the Biomancer, Puppeteer, Psychomancer, and visionary subclasses. Along with some magic items and stat blocks to use alongside the Prestige Class. For any questions or concerns please E-Mail me at twogooddmg@gmail.com. I will address your concern and fix any problems...   [click here for more]
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Archetype Compendium II

Archetype Compendium II


Here are four more archetypes ready for use! Each has been balanced against those in the Player's Handbook, but individual DMs are free to make whatever changes are deemed appropriate. In this installation, I present the following archetypes: Divine Knight - a martial archetype for fighters, these soldiers-of-the-gods receive clerical spells to augment their physical prowess. If you have ever wanted...   [click here for more]
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Rogue Archetype - Lurk (Psionic Rogue)

Rogue Archetype - Lurk (Psionic Rogue)


A lurk is a psionically awakened killer, honing their talents to a deadly focus. With your extraordinary ability to perceive your enemy’s weaknesses, you can take advantage of the slightest distraction to make vicious thrusts with your chosen weapon. Your ability to lie in wait until just the right moment, as well as your talent for avoiding detection and lethal attacks, makes you a changeable...   [click here for more]
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Runepriest

Runepriest


The 4th Edition Player’s Handbook 3 introduced a new type of divine caster that used runes, words, symbols, and banners for their prayers. It mixed in new mechanics to make each turn interesting. Here is a reimagining of the runepriest class for 5th Edition. This is a full 20 level class with four archetypes. The PDF is fully bookmarked. ...   [click here for more]
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DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)


In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
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Druid Circle - Circle of the Eremite

Druid Circle - Circle of the Eremite


This pdf introduces a new druid circle: The Circle of the Eremite. Inspired by the 2nd edition kit from Ravenloft: Champions of the Mists. This also includes new potions. The Circle of the Eremite is somewhat of a misnomer, as these druids typically live hermetic lives and very rarely interact with one another, unless to compare experimentation and studies. Eremites are druids that learn to focus...   [click here for more]
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Forgotten Rangers: Two Ranger Archetypes for Fifth Edition

Forgotten Rangers: Two Ranger Archetypes for Fifth Edition


While many rangers wander the land, few remember the ancient ways of wanderers long past, and even fewer practice them today. The Land Master and Primal Mage archetypes are two such practices. The land master is a skilled explorer and a powerful combatant, combining steady feet with weapons that draw power from the land itself. The primal mage is attuned to the magical forces of nature, and is far...   [click here for more]
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The Martial Ranger's Fieldguide

The Martial Ranger's Fieldguide


The design philosophy of the Martial Ranger’s Fieldguide was to remove spell casting from the ranger by redesigning the class from the ground up. Each aspect of the core ranger class has been reimagined to fit the theme of a ranger in the vein of Tolkien or Salvatore. The three official conclaves: Beast, Hunter, and Deep Stalker, are well suited to the classic ranger archetypes, and so the...   [click here for more]
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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
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D&D 5e: The Alchemist

D&D 5e: The Alchemist


Introducing a new way to study and utilize the arcane! The Alchemist class is perfect for any character that wants a splash of arcane knowledge and something a little different than typical magic. Using philters to unleash powerful spell effects while also being able to keep up with the heartiest of physical challenges they provide a unique and new playstyle for D&D 5e. This PDF features the...   [click here for more]
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5th Edition Homebrew Shaman V1.1

5th Edition Homebrew Shaman V1.1


The original presentation of the Shaman class was one mixed between primitive cleric-like magic and the role of a tribal priest. As it progressed through future editions, this concept often became a mainstay in it’s class features. This ideation blends those concepts of Shamanism, but adds an alternative perspective on both their mechanics and their role in the greater world of Dungeons and Dragons....   [click here for more]
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Mystic Incarnation - The Magic of Soulshapers (Incarnum for 5e)

Mystic Incarnation - The Magic of Soulshapers (Incarnum for 5e)


Whether as cherished in Celestia or currency in the Abyss, the value of a soul has long been understood by the immortal inhabitants of other planes. Souls have a magic all their own. While mages study in their towers, warlocks make deals with powerful entities, and priests pledge themselves to a deity, others seek a more esoteric magic unlocked within one's spirit. Pledging themselves to an ideal,...   [click here for more]
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Sorcerous Origin: Argent Savant

Sorcerous Origin: Argent Savant


NEW SORCEROUS ORIGIN: ARGENT SAVANT Adapted from the Dungeons & Dragons 3.5 Edition book Complete Arcane, this archetype for sorcerors will give your players mastery over the kinetic element of force, specializing in casting empowered magic missiles and manipulating objects on the battlefield. Please rate, review and discuss this title! Your support is appreciated....   [click here for more]
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Soulvessel Class

Soulvessel Class


There are some individuals in the multiverse with a natural affinity to the Ethereal Plane. An affinity, which draws the attention of all manner of spirits and souls. These individuals have the power to share their body and hold the spirit of another entity within them, harnessing the energies of the ethereal as well as learning the knowledge and experience of the spirit within them. These individuals,...   [click here for more]
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Deadly Dancers: The Dervish Class (5e)

Deadly Dancers: The Dervish Class (5e)


In a flurry of shining steel, the dervish dances across the battlefield, slashing at all enemies in his path. The dervish is to dexterity what the barbarian is to brawn. When he enters his "bladewhirl," he becomes almost unstoppable. Empowered by confidence, he flits across the battlefield and strikes with great flair. Included within this document are four class options named after natural phenomena:...   [click here for more]
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Class: Vindicator

Class: Vindicator


It can be said that with each blank character sheet, a hero is ready to awaken. But, what if becoming an ordinary hero isn’t quite what you had in mind. What if you wanted to be a superhero/villain in a fantasy setting? If so, the Vindicator class is for you. The Vindicator incorporates a flexible method for using existing spells in order to build unique heroes which can have wildly varying,...   [click here for more]
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