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Chronomancer (2e)

Chronomancer (2e)


You have all the time in the world—and now you don't. The final and most dangerous fantasy frontier lies not in space, but in time! At last, the dimension of Time is open to those few wizards who would risk everything, even their very existence, to visit ancient and forgotten lands or see the unbelievable wonders and horrors of the future. These few wizards are Chronomancers, and this 96-page...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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PHBR3 The Complete Priest's Handbook (2e)

PHBR3 The Complete Priest's Handbook (2e)


Clerics have long been among players' favorites, but now there are new priest characters for your gaming enjoyment! Within these pages are new rules for mythos-specific priests, guidelines for creating mythoi of your own, how-to's for making new priesthoods. Also here are new priest "kits," so you can play a fighting monk, an amazon priestess, a savage priest, or even a peasant priest (among...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Corellon Larethian

Corellon Larethian


Corellon Larethian is the leader of the elven deities of the Realms. This book offers ways to bring your character’s devotion to this deity to life. New Personality Traits, Ideals, Bonds, and Flaws Guidelines for increasing Piety, and becoming a priest of the deity A new Paladin Oath Divine gifts, including magic items, blessings, charms, and feats David Chart is an Origins and ENnie-award...   [click here for more]
Dungeon Masters Guild  $2.95

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PHBR11 The Complete Ranger's Handbook (2e)

PHBR11 The Complete Ranger's Handbook (2e)


Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the inner most secrets of one of the most popular AD&D character classes. Details on every part of the ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Expanded Psionics Handbook (3.5)

Expanded Psionics Handbook (3.5)


Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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PHBR8 The Complete Book of Elves (2e)

PHBR8 The Complete Book of Elves (2e)


The glorious world of elvenkind shines from these pages! Detailed in this tome are their societies, rituals, and myths - and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Heroes Of Defiance (SAGA)

Heroes Of Defiance (SAGA)


The Unsung Heroes of Ansalon... No one knows their names. There are no Sturm Brightblades or Tanis Half-Elvens among them. Yet for as long as Good has struggled against Evil, they have fought alongside the heroes famed of song and story. They are the rogues, spies, diplomats, and scouts of Ansalon, the heroes whose coming goes unheralded and whose passing goes unnoticed. Although...   [click here for more]
Wizards of the Coast  $7.99

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PHBR6 The Complete Book of Dwarves (2e)

PHBR6 The Complete Book of Dwarves (2e)


Battle axes and beards. Good companions when travelling underground. Handy with tools. If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading the The Complete...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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CGR3 The Complete Sha'ir's Handbook (2e)

CGR3 The Complete Sha'ir's Handbook (2e)


Discover the secrets of the sha'irs, who counsel and cavort with genies. Unravel the mysteries of elemental mages, who bend flame and sand to their will! This magical tome holds a wealth of new information about Zakhara's exotic wizards and their dazzling enchantments. Within you'll find new kits, from clockwork mages to spellslayers. Here too are new spells and proficiencies, plus clandestine and...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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The City is Ours: New Urban Class Options

The City is Ours: New Urban Class Options


The City is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Harlequin: Part jester, part acrobat, part thief, all action. The harlequin uses dexterity and charisma in and out of combat, is very tough, uses magic and looks cool. Jack...   [click here for more]
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Into the Unknown: The Dungeon Survival Handbook (4e)

Into the Unknown: The Dungeon Survival Handbook (4e)


The Darkness Beckons Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It takes more than a stout heart and a sharp mind to survive. A hero must be equipped with knowledge and tools if he or she is to face the unknown and live to tell about it. Into the Unknown: The Dungeon Survival...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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The Kensai and Zen Archer: Additional Monastic Traditions

The Kensai and Zen Archer: Additional Monastic Traditions


Two additional monastic traditions. The Kensai is focused on perfecting their spirit through the mastery of a single weapon. The Zen Archer seeks to focus their mind through the discipline of archery. ...   [click here for more]
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The Eremite: A Ravenloft Arcane Tradition

The Eremite: A Ravenloft Arcane Tradition


A new arcane tradition based on the Eremite, a hermetic wizard of Ravenloft who brews powerful magical potions. The doc includes a summary of eremites in general, how they are seen in the world, and the arcane tradition itself. From the doc: The eremites of the Mists are a kind of hedge wizard focused on brewing potions and tinctures. With their iconic cauldrons and their fragrant herbs, they...   [click here for more]
Dungeon Masters Guild  $1.00

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New Background: Seer

New Background: Seer


This background provides for a broad range of concepts from arcane diviners to divine prophets and oracles, gypsy fortunetellers, and cursed souls. Even without supernatural power, this background can represent the preternatural awareness of individuals with intense observational powers and a startlingly keen mind. This background is included in A History of Magic If you enjoy this title, please...   [click here for more]
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PHBR12 The Complete Paladin's Handbook (2e)

PHBR12 The Complete Paladin's Handbook (2e)


In the fight against evil, the paladin stands as Good's supreme, undaunted champion. This 128-page accessory helps you play the noblest warriors of the AD&D game. Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer. The Complete Paladin's Handbook...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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New Arcane Tradition: Defilers

New Arcane Tradition: Defilers


Best known for its origins on a distant and desolate world, this dark practice has metastasized across the prime material through the work of various dark powers and the even stronger force of human avarice. While defiling magic is rooted in necromantic practices, the manipulation of life and death, many necromancers consider the level of wanton destruction practice of this path a stain of so deep...   [click here for more]
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The Way of the Immovables - A Monk Monastic Tradition

The Way of the Immovables - A Monk Monastic Tradition


He has time as the dragon accelerates. He draws the two weapons at his side in a single movement. The dark gray sticks look solid in his hands. They are the length of short swords, but with no features other than rounded ends like half spheres. He draws in his Ki, feeling the flow of motion in the world around him and within him. The pack slips off his back and impacts into the thick layer of snow...   [click here for more]
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The Class Archetype Collection - Barbarian

The Class Archetype Collection - Barbarian


These are four Primal Paths for the Barbarian class. One is a revision of a subclass that was published in another of this author's works, while the rest are never-before seen works created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: Path of the Blood Rager. A revised...   [click here for more]
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The Divine - A Customizable Class

The Divine - A Customizable Class


The Divine is one of a series of homebrew classes built for my homebrew campaign world. A lot of love and consideration went into each of these classes, so I figured I may as well share them! The divine is a spellcasting class with a slightly martial bent, but as with the rest of my classes, comes with a variety of talents that allow for extensive customization. If you're a fan of more complex systems,...   [click here for more]
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FOR6 The Seven Sisters (2e)

FOR6 The Seven Sisters (2e)


Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor....   [click here for more]
Wizards of the Coast  $7.99

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Crimson Templar - Blood Magic Spellcaster

Crimson Templar - Blood Magic Spellcaster


As the warrior caste of the Faith of Two Paths, a church built by and for the more eclectic followers of the god Kelemvor, the Crimson Templar seek to maintain the sanctity of Life and Death by whatever means necessary. As the self-proclaimed mediators between the realms, the Crimson Templar use Blood Magic to not only help ease the suffering of those who are at death's doorstep, but also to bring...   [click here for more]
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Races of Faerûn (3.5)

Races of Faerûn (3.5)


DISCOVER THE DIVERSE DENIZENS OF THE REALMS Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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FR15 Gold & Glory (2e)

FR15 Gold & Glory (2e)


The jingle of gold and the chance to earn glory in the battlefield motivate many people to answer a call to arms. These men and women are mercenaries, willing to fight someone else's battle for the chance to earn a few coins or lasting fame. Gold & Glory describes the mercenary companies of the Forgotten Realms Campaign Setting. The famous and the infamous are detailed within:...   [click here for more]
Wizards of the Coast  $4.99

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Player's Option - Spells & Magic (2e)

Player's Option - Spells & Magic (2e)


Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these...   [click here for more]
Wizards of the Coast  $22.00 $9.99

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Martial Power (4e)

Martial Power (4e)


Martial Power™ is the first of a line of player-friendly supplements offering hundreds of new options for D&D® characters. This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats,...   [click here for more]
Wizards of the Coast  $9.99

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Divine Power (4e)

Divine Power (4e)


This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces. It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Martial Archetype: Tavern Brawler

Martial Archetype: Tavern Brawler


So when Wizards released their Unearthed Arcana for fighters, they had an archetype that was based on the Sharpshooter feat. So I thought if there were other feats that could work as a subclass. So here is the Tavern Brawler martial archetype. ...   [click here for more]
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The Knight

The Knight


The townsfolk watched the silent armoured figure as he guided his steed into the town, an elaborate crest adorning his shield and armour. Halting his steed he calmly dismounts from his steed and approaches the townsfolk. “You sent word that you required aid?” he asked a nearby merchant, the merchant nodded “we have been held to ransom by a band of bandits, we thought aid would never...   [click here for more]
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Circle of the Tree of Life

Circle of the Tree of Life


The Circle of the Tree of Life is made up of healers, shamans and wardens, who each take on the healing of those in need. They commit themselves in service to the Tree of Life, and one of it's branches of healing. The Healers commit themselves to healing the bodies of damaged beings. The Shamans commit themselves to healing the spirits of those whose souls have been preyed upon. The Wardens commit...   [click here for more]
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Tome and Blood: A Guidebook to Wizards and Sorcerers (3e)

Tome and Blood: A Guidebook to Wizards and Sorcerers (3e)


A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including: - New feats, spells, and magic items. - New prestige classes, including the dragon disciple, fatespinner, and pale apprentice. - Information about special organizatinos such as the Broken Wands...   [click here for more]
Wizards of the Coast  $19.95 $7.99

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Shaman Class 5e

Shaman Class 5e


Q: What is a Shaman? A: a Shaman is a spiritual leader, who generally bridges the material world with the spirit realm. They also see to it the weather is favorable, cure diseases and ailments, as well as commune with the beasts of nature. Q: What abilities does a Shaman offer? A: a Shaman is a d6 full-caster. It's saves are Constitution due to the hard trials a candidate...   [click here for more]
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DSR2 Dune Trader (2e)

DSR2 Dune Trader (2e)


In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible. Dune Trader explores the lives of the people who...   [click here for more]
Wizards of the Coast  $4.99

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Psionic Power (4e)

Psionic Power (4e)


New options for ardents, battleminds, monks, and psions. Hot on the heels of Player’s Handbook 3 comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and...   [click here for more]
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Bard College - War Chanter

Bard College - War Chanter


Here I have for you a Bard College that focuses on getting up in the thick of it and rallying your allies behind you. Take charge like a barbarian, with all the fun of a bard. Skaldic Rage! 8 New Songs You can find my DMsGuild content here: Daniel Nnorth ...   [click here for more]
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Defilers and Preservers: The Wizards of Athas (2e)

Defilers and Preservers: The Wizards of Athas (2e)


Reviled and hunted, hated and feared, they live in secrecy, hiding who and what they are from the rest of the world. They are criminals whose crime calls for swift execution. They are outcasts, with no place to call home. They are wizards, and their crime is the practice of magic? Beneath the crimson sun, the life of a wizard is hard and dangerous. Blamed for the conditions of the world, feared for...   [click here for more]
Wizards of the Coast  $15.95 $9.99

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Player's Option - Skills & Power (2e)

Player's Option - Skills & Power (2e)


These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. PLAYER'S OPTION Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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PHBR9 The Complete Book of Gnomes & Halflings (2e)

PHBR9 The Complete Book of Gnomes & Halflings (2e)


Clever illusionists and sly practical jokers. Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as 28 new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Weird & Wonderful: Archetypes of the Realms: Biomancy

Weird & Wonderful: Archetypes of the Realms: Biomancy


Hello fellow travelers! Have you been searching for an unusual archetype to play as for your next adventure? Well look no further because I have the Class for you, the Master of nature, The Biomancer. P.S. This is the first class I've created so I would like some feedback ...   [click here for more]
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Forgotten Realms Player's Guide (4e)

Forgotten Realms Player's Guide (4e)


The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player’s Guide presents...   [click here for more]
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Heroes Of Sorcery (SAGA)

Heroes Of Sorcery (SAGA)


Primordial Power At Your Command! Sorcerers across Krynn struggle day and night to master the ancient forces that power modern sorcery. Heroes of Sorcery reveals for the first time the advances that have been made in spellcasting since the founding of the Academy of Sorcery. Uncover the secrets to permanent-duration spells, cooperative spellcasting, and combining schools of sorcery....   [click here for more]
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Tome of Battle: The Book of Nine Swords (3.5)

Tome of Battle: The Book of Nine Swords (3.5)


Master the Secret Magic of Steel Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast....   [click here for more]
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Arcane Power (4e)

Arcane Power (4e)


New options for wizards, warlocks, sorcerers, bards, and swordmages... This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival. This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies. Product...   [click here for more]
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The Book of Magecraft (2e)

The Book of Magecraft (2e)


Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players...   [click here for more]
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Primal Power (4e)

Primal Power (4e)


New options for barbarians, druids, shamans, and wardens Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Faith and Savagery-Four More Archetypes 5e

Faith and Savagery-Four More Archetypes 5e


Presented in this document are Four more BRAND NEW Archetypes for Fifth Edition Dungeons and Dragons. The theme of this group is Faith and Savagery, with two Archetypes representing each theme respectively. Arhcetypes such as: Oath of Justice: A new oath for Paladins who wish to become the Arbiters of Justice, capturing criminals with holy binding chains and branding those that commit crimes against...   [click here for more]
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the Dragon Heart : Heart of a Dragon

the Dragon Heart : Heart of a Dragon


You want to emulate a Dragon, but the Sorcerer not doing it for you? Within is the Dragon Heart, a Monk-lite like Class, with a dab of Sorcerer and a whole lot of attitude. See my Class Pack I, and it's sublinks, or search 'eftexar', for previous Classes I have made. ...   [click here for more]
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Complete Champion (3.5)

Complete Champion (3.5)


Divine Power at Your Command Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you can use your divine gifts to create, heal, or destroy. Your choices shape the world. This book gives players and Dungeon...   [click here for more]
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Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
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Knightly Orders of Ansalon (3.5)

Knightly Orders of Ansalon (3.5)


Since the Age of Dreams, warriors have raised arms for good and evil across the face of Krynn. Great heroes and terrifying villains fight not for themselves, but for greater ideals. This sourcebook contains game information for the d20 System, as well as the lore and traditions of knightly orders. New and revised class information are provided for the various knighthoods, as well as new feats and...   [click here for more]
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Wizards Presents: Races and Classes (4.0)

Wizards Presents: Races and Classes (4.0)


The Making of D&D 4th Edition. This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game's premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game's most iconic...   [click here for more]
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