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Grod's Guide to Greatness is a major repository of character options for 5th Edition Dungeons and Dragons, aiming to fill every empty niche not yet covered by Wizards of the Coast. From the magically engineered perfection of the Magewright to character-defining Legendary Feats, Grod's Guide will provide everything you need to make your character truly great, including:
Five new... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess.
"A shining light in the darkness of our lives," agreed a sage. "Pray that it never goes out."... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
|
The only weapon you really need is your own resolve. Stand against the forces that besiege you and turn your passion into power
From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes the roleplay Guide to paladins. Answer the questions of Alignment, Deity and Oath.
Ways to break down alignment and what it means to the current 5e system
Dieties... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"The Hag" is a warlock patron that makes use of the ugly side of the fey to produce a character with a knack for control, enchantment and geases as well as a range of unsettling and classic hag-based powers. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes we did for the class.
Inside you'll find some paladin oaths:
Oath of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
To some the call of the open sea is too strong. A yearning to locate undiscovered lands and meet exotic cultures can pull at the core of one’s soul. The sea beckons those that are foolhardy and adventurous to its bosom. However, there are Pirates that will gladly rob and plunder the foolhardy and adventurous. Pirates are hardy sea goers that can be rouges of the sea, mercenary sailors, or develop... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes we did for the class.
Inside you'll find some warlock patrons.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Unnatural Creatures of Unspeakable Evil
Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death.
This supplement for the D&D game presents a comprehensive look at some... [click here for more] |
Wizards of the Coast |
$16.99 $10.19
|
"Merchants thrive in a cycle of finding and trading wares to tap into the might that comes with wealth. In time, you will understand the cost of survival, gain an eye for good product, and even access your reserves of wealth from miles away. You can put a price on anything, except your own ambition."
- V. Sir House of Barovia of Barovia
This roguish archetype comes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
NOW HALF PRICE! Only $5.00 for 101 pages of polished material.
A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is... [click here for more] |
Dungeon Masters Guild |
$5.00
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes we did for the class.
Inside you'll find some player favorite monk traditions:... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Elemental Cleric Collection
A collection of Clerics based on the natural elements of the world. These domains offer some additional variety for Clerics, allowing you to find that domain which perfectly suits your character. With 82 new spells you will have an arsenal of new spells at your desposal.
Earth Domain: A land focused domain that allows one to ally themselves with... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Step into the arena, and the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.
Inside these pages you will find...
Twelve new subclasses,... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Whether in the dark recesses of religious paranoia, or blasting across the pages of a fairy tale, the witch is a staple of fantasy storytelling^ Combining arcane might with devotion to hidden, eldritch forces and old gods, witches are versatile spell casters, both revered and reviled^
This supplement provides a fully playable witch class for the D&D 5e game^ Combining divine and arcane magic... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Before the gods there was the Elemental Chaos. And long before the first cleric was bestowed with divine power, sentient beings have been worshipping the elemental forces from which the world is made. The cult to the elements is ancient, but also rare and almost forgotten. Only a few know, and keep, the rites and chants used to call upon the forces of the Elemental Planes. And most are... [click here for more] |
Dungeon Masters Guild |
$1.99
|
At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook.
The Beast Master
The Deepwood Sniper
The Enemy Killer
The Peregrine Runner
The Ruathar
The Scout
The Sky Lord
The Trophy Hunter
The Urban Tracker
The Wild Guardian
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Save 40% on this product through my 2017 Bundle!
Revisit classes from 3.5E with 30 converted classes for 5th Edition!
Version 1.2 is LIVE as of 02/13, adding six more archetypes:
The black blood cultist, a barbarian in search of their next rending critical hit.
The sand shaper druid, who can create animals from the dust of the earth.
The night mask deathbringer,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes we did for the class.
Inside you'll find some fabulous new bardic Colleges:... [click here for more] |
Dungeon Masters Guild |
$1.00
|
At this supplemental rulebook are presented ten new sorcerous origins you can choose instead of the sorcerous origins presented in the Player’s Handbook.
The Aberrant Bloodline
The Abyssal Bloodline
The Blood Sorcery
The Elemental Bloodline
The Faery Bloodline
The Ghostly Origin
The Mutable Origin
The Spellfire Origin
The Sword Sorcery
The Ultimate Bloodline
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
When the magic inside awakens, will you follow the calling to adventure? Sorcerers have come a long way from their humble beginnings, follow this path of evolution with more detail for your sorcerer characters and NPCs!
From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes a detailed view of the point the magic became a part of the sorcerer to... [click here for more] |
Dungeon Masters Guild |
$2.95
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes we did for the class.
Inside you'll find some, ahem, original, sorcerer... [click here for more] |
Dungeon Masters Guild |
$1.00
|
If you like this product, click here to check out others by the same team!
Welcome to "$1 DiBastet's Archetypes". All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes we did for the class.
Inside you'll find some, ahem, wild... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A new subclass for those who are fans of Matt Mercer's Blood Hunter Class. This subclass has more a focus towards stealth and subterfuge, distracting enemeies with your gaze, luring them to your side, and hiding in the shadows.
Contribuitions to this subclass were made by @KlouseWhite ... [click here for more] |
Dungeon Masters Guild |
$1.01
|
What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars.
Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
Elemental Paladin Oaths
Want a paladin who wields his anger like an inferno? One who is cold and collected? Look no further! These Oaths mix the elements with their emotional counter part to create fun combat and role play moments for your paladin.
Oath of the Enduring Stone - Paladins of this order swear to never flee, to endure even the most terrifying threats with stalwart faith.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook.
The Ghost Face
The Invisible Blade
The Little Bravo
The Mimetic
The Mountebank
The Shadow Dancer
The Soul Stealer
The Streetfighter
The Tactical Trapsmith
The Treasure Hunter
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Even cooks go on adventures sometimes!
A chef must forge their culinary path, discovering new cuisine and techniques along with finding rare ingredients. Most importantly, practice makes perfect, and what better test subjects than your friends around a campfire.
The Gastronome is a complete class for Dungeons & Dragons 5th Edition. The class was inspired by notable chef celebrities, with... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a small collection of some options for otherworldly patrons for warlock characters. This allows for a less generic patron if so desired. Included are options for Garagos the Lord of War, a patron of conflict and destruction; Gargauth the Lord Who Watches, a patron of betrayal, greed and corruption; Dendar the Night Serpent, a patron of nightmares, Kazef the Chaos Hound, a patron of fear, hunger,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This pdf introduces a new Otherworldly Patron for Warlock characters: The Wraith. This also includes a new eldritch invocation and a new cantrip.
Your patron is a spectral being of incredible power, filled with malevolent rage. Little is known about this patron, as it rarely deigns to communicate with you beyond shrieks or a whirlwind of small objects smashed against a wall or floor.
Your... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Beyond the Grave
Whether by a dagger in the back, torn apart by the claws of a beast or some natural disaster - you have perished. But death was only the beginning for you. You have returned to the land of the living with renewed strength, purpose and a desire to stop what killed you from continuing its foul work. You remember in fragments - faces and names without context. But you are determined... [click here for more] |
Dungeon Masters Guild |
$2.95
|
At this supplemental rulebook are presented ten new arcane traditions you can choose instead of the arcane traditions presented in the Player’s Handbook.
The Alchemical Mastery
The Arcane Archery
The Arcane Ritualism
The Automaton Mastery
The Demonology
The Gnomish Artifice
The Mystical Theurgy
The Planeswalking
The Shadow Weave Wizardry
The Thayan Wizardry
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Having loved playing a necromancer in 3rd edition I felt that doing so again in 5e felt different. So idecided to make my own class as a culmination of everything I enjoy out of a darker hero from previous editions and from other games.
Included is
The True Necromancer with 4 subclasses
A few new spells
Alternate rules for how the Animate Dead spell work to give back the versatility the spell... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A bundle of plant content for the green-thumbed adventurers out there. Includes:
1 New Race (Dryads, loosely based on the 5e Monster Manual entry)
3 New Subclasses (the Monk's "Way of the Creeping Vine", the Sorcerer's "Soul of Nature", and the Warlock's "Ancient Parasite" patron)
3 New Plant-type Monsters
9 New Magic Items ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A new PACT for warlocks has arrived,
the Dreaded Archlich.
*With BONUS adventure encounter*
"My favorite Warlock Pact yet!" -The DM's Critic
"This is one of the best Warlock supplements on the guild" - Shallow Graves Magazine... [click here for more] |
Dungeon Masters Guild |
$1.95
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes I did for the class.
Inside you'll find some fighter archetypes:
Daredevil:... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Whispers have emerged that The Worm That Walks is returning to Faerun. Contained in the following pages can be found a summary of the heralds of Kyuss, as well as optional rules for characters that may find themselves beholden to the harbinger of the final apocalypse.
Includes 3 new creatures, one new cleric domain, and adventure seeds to get your characters moving along their new, dark path. These... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A bundle of content for the spider enthusiasts, drow fanatics and children of Lolth out there desperately craving spider-themed content. Includes:
2 Races (the humanoid Arachni, and the horrifying Drider)
3 Subclasses (Druid: Circle of Insects, Rogue: Venomous, and Warlock: Queen of Spiders patron)
9 Eldritch Invocations
3 New Monsters (Boulder Spiders, the Drachonid, and the Dreamweaver spider)... [click here for more] |
Dungeon Masters Guild |
$3.99
|
At this supplemental rulebook are presented ten new druid circles you can choose instead of the druid circles presented in the Player’s Handbook.
The Circle of Arcana
The Circle of the Beasts
The Circle of Defile
The Circle of the Elements
The Circle of the Fey
The Circle of the Groveling
The Circle of the Guardians
The Circle of Life
The Circle of Verdant
The Circle of Worlds
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Show the strength of your idol! Unlike clerics and paladins who go adventuring with just their holy symbol and mace at their side, a priestess (or priest) draws power from a holy idol which contains a fragment of their god. Like a magic item which grows and evolves along with the priestess, each idol has unique abilities and weird magic waiting to be unlocked to awe the priestess' allies and doom their... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The College of Silence is considered by some to be the “black sheep” among bard colleges. Where most bards revel in their ability to retell their stories to a captivated audience, or sing at the top of their lungs, bards of the College of Silence have perfected the ability to tell stories and express themselves while making no sound at all, presenting their words through... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Perfect for a high level or epic level party, the 4 Horsemen includes 4 statblocks to truly strike fear into the hearts of players.
Included in this small supplement:
1) Lore about the 4 Horsemen as it applies to the Forgotten Realms Setting
2) 4 Statblacks (Each CR 23)
3) Warlock Patron: 4 Horsemen
- A mounted, elemental-focused warlock patron perfect for warlocks who want to right a flaming... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered... [click here for more] |
Wizards of the Coast |
$9.99
|
A set of class options for those looking for a little more variety. This document includes 5 Classes, each with its own subclasses, as well as 14 new spells.
The Arbalist, a master of the crossbow. The Arbalist can go into states of trance-like focus, massively increasing their aim for a single attack. They also have a variety of features that improve crossbow use, including scavenging for more bolts... [click here for more] |
Dungeon Masters Guild |
$3.99
|
At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook.
The Oath of Balance
The Oath of Brotherhood
The Oath of Conflict
The Oath of Damnation
The Oath of Freedom
The Oath of Mercy
The Oath of Ordination
The Oath of Purity
The Oath of Reason
The Oath of the Hammer
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
At this supplemental rulebook are presented tem new martial archetypes you can choose instead of the martial archetypes presented in the Player’s Handbook.
The Chain Master
The Champion of Corellon
The Commander
The Dedicated Defender
The Dervish
The Gladiator
The Implacable Rider
The Kensai
The Marksman
The Master Thrower
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
At this supplemental rulebook are presented ten new bard colleges you can choose instead of the bard colleges presented in the Player’s Handbook.
The College of Artistry
The College of Dread
The College of Comedy
The College of Fortune
The College of Glory
The College of Imagination
The College of Song Seek
The College of Still
The College of Virtuosity
The Fochlucan College
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Warlock class is, without a doubt, my all time favorite class of 5e. I simply adore the class, and as a result I have created quite a large amount of supplementary material related to said class. I provide it all to you here. In this product you will find 4 new patrons, 49 unique expanded spell lists, 12 new invocations, 6 variations on the Profane Soul options, 3 new familiars, and 2 elementals.... [click here for more] |
Dungeon Masters Guild |
$0.75
|
VOLO'S RACIAL ARCHETYPES (Fantasy Grounds)
This is a Fantasy Grounds VTT Module, for the PDF version, click here.
Fresh from his travels around the world, Volo presents his finished text on the previously unexplored races of the Forgotten Realms, complete with details of their unusual styles of combat and magic. Adventurers across the land may now use these new archetypes to augments... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This book has everythign you need to take your D&D game to the modern era with new setting rules, backgrounds, race options, skills, and gear including:
18 New Background Options including rules on having and changing careers.
13 New Feats
New Racial Options for your all human games
Computers & Hacking: In depth rules for hackers in the modern world
Drugs & Addiction: Using and abusing... [click here for more] |
Dungeon Masters Guild |
$5.00
|