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Guide of the Dying

Guide of the Dying


Some psychopomps guided by certain spirits become death reaper, the personified force of death. A guide of the dying spends his life searching people to kill that are near to their death, not because of madness or pleasure of killing, but to make sure the death take its course. Your spirit could be the soul of a druid or cleric trapped in the ethereal plane from where he continues maintaining...   [click here for more]
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Create-An-Archetype: A Fighter Archetype Creation Guide

Create-An-Archetype: A Fighter Archetype Creation Guide


Mighty warriors are these fighters, each a master of various weapons and styles. These specializations are defined by a subclass that focuses on specific tactics that come from years of training and practice. In this guide, I will walk you through the process to create your very own fighter Archetype. Includes: How-to guide including defining your Archetype and creating features Overview of...   [click here for more]
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Circle of the Elementals - Druid Subclass

Circle of the Elementals - Druid Subclass


The Circle of Elementals is a new druid subclass option for Dungeons & Dragons 5th edition. Every plane has its wilds, their forgotten natures specific to those planes, and this includes the elemental planes. A druid can tap into the magic that flows forth from these planes, connecting them with something more primal and powerful than anything found on the material plane. Druids...   [click here for more]
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Martial Archetype: Feythorn Archer (Fantasy Grounds)

Martial Archetype: Feythorn Archer (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Introducing a new Fighter subclass option that fills the role of the Arcane Archer but with a druidic focus, designed toward easier optimization of multiclass builds using Wisdom as a prerequisite. A Feythorn Archer practices a unique elven method of archery that weaves primal power into attacks to produce...   [click here for more]
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Book of Artifice (5e Artificer Subclasses)

Book of Artifice (5e Artificer Subclasses)


"Book of Artifice" is a collection of 4 subclasses for the revisited Artificer class, as presented in Wizard of the Coast's Unearthed Arcana series. Includes: The Clothier, a sewing savant with a sentient cloak and a thousand disguises The Crystallist, a collector of crystals with a magical crystal ward that absorbs various types of damage The Lensmaster, a camera creator and glassworker with...   [click here for more]
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Warlock Patron: Spirit Cat

Warlock Patron: Spirit Cat


Your patron is a powerful cat spirit, feared for it’s abilities to change shapes and bewitch people. The aims of these spirits can be capricious, chaotic and sometimes vengeful. Your patron could have once been a real cat who drew power from the full moon and transformed into a powerful spirit, a nature spirit or kami who takes the form of a cat, a yokai or bakeneko, a soul stealing cat sìth...   [click here for more]
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New Warlock Invocations

New Warlock Invocations


The Player's Handbook gives us a nice selection of Invocations to play with, but admit it: there's is no such things as too many Invocations! Inside this product, you'll find 13 pages filled with over 55 new Invocations created for my game (I ran a game where the players were all part of a Witch Coven and 4/5 of them were warlocks) As a result, most of these were used, playtested and updated by me...   [click here for more]
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Bard - College of Word Crime

Bard - College of Word Crime


Do you like puns, wordplay, and all the facets of language that make people groan, facepalm, and secretly love you more despite claiming they hate you? Do you like playing a bard? Now you can do both of these things at the same time with the College of Word Crime! Includes art by the inimitable Bernadette Meeker (@bernummm on Twitter) ...   [click here for more]
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Artificer Subclass: The Saboteur

Artificer Subclass: The Saboteur


The Saboteur is a wily combatant who uses the tools and magic at their disposal to stymie their enemies, and weaken impregnable defenses. These artificers were highly sought after during the Last War, being hired as spies, infiltrators, and thieves by each army. In the post-war lands of Khorvaire, these skills are more likely put to use in trap-proofing homes and holds, priceless archives, and...   [click here for more]
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Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
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{OAP} The Sculptor Class

{OAP} The Sculptor Class


Outlandish Adventure Productions presents: The Sculptor, an Intelligence-based half-caster class with a flair for artistry. Sculptors craft weapons, objects, and tools from mana, a magical resource found in all things. Originally, a sculptor uses only his own mana, but soon learns to use mana from a unique mana source. A sculptor is defined by his choice of Battle Sculpt, which determines the sculptor's...   [click here for more]
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52 New Class Options -Player Friendly and DM approved

52 New Class Options -Player Friendly and DM approved


Have you the player ever looked through the Players Handbook or Xanathar's Guide to Everything and thought “ I would really like a few more class options to customize my characters.” or “the type of character I want to play is not here” Or have you as the dungeon master ever thought “ I want my players to have more options, but I don't want their character's power to...   [click here for more]
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Fantasy Grounds 5E Background & Class Equipment Bundles

Fantasy Grounds 5E Background & Class Equipment Bundles


Fantasy Grounds 5E Background & Class Equipment Bundles Now updated with Eberron: Rising from the Last War This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? Here are all the background equipment items that are NOT available in the 5E sourcebooks that contain backgrounds - Player's Handbook Sword Coast...   [click here for more]
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Create-A-College: A Bard College Creation Guide

Create-A-College: A Bard College Creation Guide


Aloof, talented, charming, beguiling. These and more are embodied by the bard, a consumate performer who seem to have an otherworldly ability to inspire and captivate audiences. Be it with a lute, their voice, or a series of carefuly crafted movements, the bard summons their innate magic to impose their will on the world around them. In this guide, I will walk you through the process to create your...   [click here for more]
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Grod's Guide to Greatness

Grod's Guide to Greatness


Grod's Guide to Greatness is a major repository of character options for 5th Edition Dungeons and Dragons, aiming to fill every empty niche not yet covered by Wizards of the Coast. From the magically engineered perfection of the Magewright to character-defining Legendary Feats, Grod's Guide will provide everything you need to make your character truely great, including: Three...   [click here for more]
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Hedges & Highways

Hedges & Highways


Hedges & Highways is a collection of character options, magic items, and spells for travelers on the open road. 15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats such as Knife Fighter and Saddleborn. 22...   [click here for more]
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Full-Sized Gunslinger for 5E

Full-Sized Gunslinger for 5E


This document covers a full fledged Gunslinger. Once who has devoted their life's work to experimenting with the mechincal forms of weaponry and the various paths that can take one down in the face of danger. This document includes the full base Gunslinger class. A range of firearms and other tinkering and crafting options for firearms, ammunition, explosives and more. 5 subclasses ranging from...   [click here for more]
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The Class Archetype Collection - The Sorcerer

The Class Archetype Collection - The Sorcerer


These are four Sorcererous Origins for the Sorcerer class. Each is based on ideas created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: Cosmic Magic. A subclass for more intelligent mages, the Cosmic Sorcerer switches between one of three cosmic phases that provide...   [click here for more]
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{WH} The Commoner, a level 0 character class for aspiring adventurers

{WH} The Commoner, a level 0 character class for aspiring adventurers


You never wanted trouble. You’ve lived an honest life, doing honest work, keeping well away from the danger you hear lurks in the far corners of the world. But now, danger has found you, and you have been thrust into a world of deadly adventure for which you are not prepared. Will you survive the coming trials? Will you learn to adapt, discovering new strengths and overcoming your crippling...   [click here for more]
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Bound to Avernus: Warlock Customization

Bound to Avernus: Warlock Customization


Now Updated and Expanded! (see below) Archduchess Zariel and Bel the Warlord vie for supremacy in Avernus against the backdrop of the Blood War raging across the Nine Hells of Baator! This supplement contains everything you need to bind yourself to either of these two fiends as your warlock patron. For use with the 5th Edition of Dungeons & Dragons. Within you'll find: Complete...   [click here for more]
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The Magewright - an Eberron sidekick class!

The Magewright - an Eberron sidekick class!


Need a new type of sidekick for your Eberron campaign? Here it is: the Magewright! Following the sidekick rules provided in the Essentials Kit, The Magewright includes: 10 Magewright Specialties, all featuring the 1st-level stat block: Artisan, Entertainer, Healer, Lamplighter, Locksmith, Mediator, Medium, Oracle, Seedsman, and Tamer. Guidance on how to create new specialties! Class...   [click here for more]
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Druid Circle: The Spiritlord

Druid Circle: The Spiritlord


MASTER THE ETERNAL POWERS OF THE JUNGLE Long before the outsiders had brought their "trickster gods" into Chult, there were druids who worshipped and harnessed the powers of the jungle's true masters. These elemental and primordial spirits of creation reside in every rock, tree, and breath of air, controlling the ebb and flow of the world. Striving to bring balance back to their...   [click here for more]
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Modern Arsenal

Modern Arsenal


Modern Arsenal is a collection of Weapons, Subclasses, New Rules, Feats, Spells, Vehicles, Magic items and more that reflect a new modern age of the Dungeons and Dragons setting of Eberron. Dive into a cyber-punk universe that expertly marries the whimsical concepts of traditional fantasy with a dark futuristic era, packed with magical weaponry, high tech vehicles, and reality bending spells. Modern...   [click here for more]
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Druid: Circle of the Gatekeepers

Druid: Circle of the Gatekeepers


Gatekeepers have a vital place in Eberron history. They are one of the oldest druidic sects, primarily found among the orcs of the Shadow Marches. They act to protect Eberron from aberrations and other unnatural creatures and seek to prevent extraplanar incursions and attacks. The Gatekeepers maintain ancient seals that hold long-forgotten evils at bay. Developed by thousands of generations of orcs,...   [click here for more]
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Create-A-Conclave: A Ranger Conclave Creation Guide

Create-A-Conclave: A Ranger Conclave Creation Guide


Rangers are one of the most interesting and elusive classes in the game. They can be anything from loner survivalists to urban bounty hunters and anything in between. They are powerful hunters - of beast and of man - and use these powers to pursue their personal goals. In this guide, I will walk you through the process to create your very own ranger Conclave. Includes: How-to guide including...   [click here for more]
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Comprehensive Animal Handling Manual

Comprehensive Animal Handling Manual


From RANDALL RIGHT, author of the MITHRAL Best-Selling Comprehensive Equipment Manuals, comes this definitive work for lovers of pets, mounts, and other animal companions. Players: In these pages, explore new options for befriending animals, domestic and wild, training them in dozens of useful tasks and tricks, using and protecting...   [click here for more]
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{OAP} The Elementalist Class

{OAP} The Elementalist Class


Outlandish Adventure Productions presents: The Elementalist, a half-caster class of primordial power with a martial arts flair! Elementalists control the raw energies of the four Prime Elements through forming a connection to the Elemental Planes. With their Elemental Strike, a versatile blast of raw elemental energy that acts as a weapon, an elementalist can strike from nearly...   [click here for more]
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The Definitive Alchemist

The Definitive Alchemist


The Definitive Alchemist (v1.05 now available! Change log below description) A 5th edition conversion of a much-beloved class, complete with six fields of study to choose from and over a dozen ways to combine them to make the alchemist that is just right for you. Whether you want to brew potions, transform your body, or just blow things up, this class contains options for any flavour of alchemist....   [click here for more]
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Arcane Mysteries of Eberron

Arcane Mysteries of Eberron


Learn the magic of Artifice and explore the power of Dragonmarks within the Eberron campaign setting and beyond. An arcane sourcebook for the Eberron campaign setting and a companion tome to the Arcane Mysteries: The Secrets of the Arcanum sourcebook; this invaluable resource for arcane spellcasters from Eberron and beyond contains 3 new Artificer Specializations (Clockwork Tinker, Eldritch Artificer,...   [click here for more]
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Demonologist - Arcane Tradition (5e)

Demonologist - Arcane Tradition (5e)


Demonologist Some wizards devote their lives to study the demons and the plane of abyss. A demonologist gains practice in bargain with demons, using them to seek his own goals. Demonologists see themselves as researchers and keepers of lore that most people cannot handle. They seek tomes and old libraries of dark knowledge. They summon and bargain with demons for knowledge and...   [click here for more]
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Lich Class by The Dungeon Inn

Lich Class by The Dungeon Inn


Are you an archwizard whose thirst for knowledge has lead you down a dark path? A cleric whose service to a dark god is about to be rewarded? A warlock whose patron promises to yield to you the secrets of undeath? The Lich class is a 5-level prestige class for spellcasters of at least 15th level. Designed to harness the iconic features and trappings of one of D&D's most famous monsters...   [click here for more]
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GUN Mage A Sorcerous Origin

GUN Mage A Sorcerous Origin


Changes: 1.5 Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier. Fixed a few typos. Adjusted some language to better reflect the verbiage in the PHB. The G.U.N Mage is a sorcerous origin, an archetype for the 5th edition sorcerer class. While...   [click here for more]
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The Advanced Artificer

The Advanced Artificer


Forge a new path with the Advanced Artificer! The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. Perfect for DMs and players of Eberron campaigns but useful for anyone who uses this class. What is inside: 4 Alternate Homunculi: the Arbalester, Docent, Iron Defender, and Shadowself 2 New Artificer...   [click here for more]
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Deep Dweller Warlock Patron (5e)

Deep Dweller Warlock Patron (5e)


The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller...   [click here for more]
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Truenamer Reborn (5e)

Truenamer Reborn (5e)


Underneath magic, underneath reality, underneath everything lies the truth of the universe, encoded in language for those that dare to speak it. Truenaming was thought lost to the ages, but it returns with a fully fleshed out supplement including Core class, custom subclasses, and an entirely custom spell list. ...   [click here for more]
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The Scholar

The Scholar


The Scholar - Xanathar's Update This expansive update brings a wealth of changes and additions to the Scholar that make it better than ever. Many old abilities have been changed slightly or been updated with clearer language, but the big story here is the addition of three new subclasses and a slew of practica (there are 50 now!) that will allow you to differentiate your scholar more...   [click here for more]
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Phoenix Soul Sorcerer Revised

Phoenix Soul Sorcerer Revised


Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you. That power is a mixed blessing. The first version of the Phoenix Sorcerery Origin for the Sorcerer Class was released in the Unearthed Arcana Series...   [click here for more]
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Paladin: Passion Guides My Hand

Paladin: Passion Guides My Hand


The only weapon you really need is your own resolve. Stand against the forces that besiege you and turn your passion into power From the Writer of Sorcerer: Shaping What's Inside and Warlock: Bonds of Study comes the roleplay Guide to Paladins. Answer the questions of Alignment, Deity and Oath. This resource goes into depth in how to build your Paladin with all of the changes that 5e has brought...   [click here for more]
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Endless Shores: Class Archetypes for the Seaborne

Endless Shores: Class Archetypes for the Seaborne


Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores. Book Features: New archetypes for every class!...   [click here for more]
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Larloch's Grimoire of Dark Secrets

Larloch's Grimoire of Dark Secrets


This grimoire contains new content such as Larloch's minor drain, animal companion a new race, new spells for rangers and druids to enhance their beast friends, alchemical rituals, soul magic and a new type of magic items, spelltomes. In addition, the grimoire contains 7 new archetypes, such as a warlock empowered by the primordial titans, a universalist wizard, and a bard...   [click here for more]
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Artificer Class (5e)

Artificer Class (5e)


This 35-page guide includes everything needed to play the artificer class in any 5e campaign. The artificer class does not require character's to have the ability to create magic items in the campaign. Instead, the artificer has a resource called infusions to create daily magic items to fit the party's needs. This guide includes: All the rules for playing an artificer with or with player created...   [click here for more]
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Tome of the Wild Marksman (Fantasy Grounds)

Tome of the Wild Marksman (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Want to be a marksman? Wait no more! Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes: 2 new races: Thorn and Wilden! 11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers,...   [click here for more]
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Blacksmithing: Defined, Refined, and Usable

Blacksmithing: Defined, Refined, and Usable


The next installment of the Defined, Refined, and Usable series arrives! This installment covers all metalworking crafts, with clear and concise rules for crafting any object in metal from armor to jewelry to tools. It also introduces 3 new weapons, 1 new armor, and the rules of Masterwork Quality. A must have for any DM with a world to run or a player with the desire to craft; every aspect of metal...   [click here for more]
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The Twelve Presents Phiarlan and Thuranni: Masters of Shows and Shadows

The Twelve Presents Phiarlan and Thuranni: Masters of Shows and Shadows


Phiarlan and Thuranni: Masters of Shows and Shadows is the forth in a series dedicated to the history and character creation of the dragonmarked houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the houses, a new sub-class: the Shadow Hunter. It also contains ten magic items, six of which are 3.5 items converted to 5th edition,...   [click here for more]
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Dread Necromancer

Dread Necromancer


A dark taint stains your soul. Do you dare embrace the vile power it bestows? The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. With this new class you can create a character that bears the tragic stain of darkness and the gift of necromancy that comes with it. As your soul succumbs to the fell power of this insidious taint...   [click here for more]
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College of Silence

College of Silence


The College of Silence is considered by some to be the “black sheep” among bard colleges. Where most bards revel in their ability to retell their stories to a captivated audience, or sing at the top of their lungs, bards of the College of Silence have perfected the ability to tell stories and express themselves while making no sound at all, presenting their words through...   [click here for more]
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Solve et Coagula: A Practical Guide to Alchemy

Solve et Coagula: A Practical Guide to Alchemy


Solve et Coagula A Practical Guide to Alchemy By Joseph Carriker "Let this be the lesson, then. Nothing in all the world is unchanging. The practice of alchemy can thus be understood to be the quest to master the inevitability of transformation. There is no question whether or not all things – yourself included – will be changed. The only question is whether...   [click here for more]
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Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
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Heroes of Hell

Heroes of Hell


Heroes of Hell features 6 new class archetypes and 6 new backgrounds - options for characters adventuring in the Nine Hells. In addition each archetype comes with a fully detailed Non-Player Character complete with histories, motivations, advice on campaign use, secrets and plots and two statblocks for mid level and high level play. Designed to...   [click here for more]
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Blood Sorcery

Blood Sorcery


Equal parts resource for player and DM, this book includes numerous options for creating sinister and vile spellcasters. Included is a new Sorcerous Origin, the Blood Sorcerer, as well as new spells, Warlock invocations including a alternative to Eldritch Blast, a new class of magic potion, and 5 new blood themed monsters to terrify and overwhelm your PCs. Now rebalanced with community feedback, clarifying...   [click here for more]
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