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Domains of Delight (5e)

Domains of Delight (5e)


All proceeds from Domains of Delight go to non-profit Extra Life, an online grassroots movement working to save sick and injured kids through the power of play. Domains of Delight are to the Feywild what Domains of Dread are to the Shadowfell: sequestered realms governed by powerful beings. Whereas a Domain of Dread is ruled by a Darklord, a Domain of Delight is ruled by an archfey—the...   [click here for more]
Wizards of the Coast  $8.00

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Waterdeep: City Encounters

Waterdeep: City Encounters


BRING THE CITY OF SPLENDORS TO LIFE IN THIS COMPANION SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™! Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central themes...   [click here for more]
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100 Monster Hunts

100 Monster Hunts


Cie shouldered the heavy knapsack, its bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold...   [click here for more]
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The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource

The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource


The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. In other words...   [click here for more]
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Ten-Towns Expanded

Ten-Towns Expanded


BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN! This product contains: Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore. Quests and Connections. 13 mini quests and countless connections...   [click here for more]
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The City Handbook

The City Handbook


The City Handbook - Over 48 Quadrillion Settlement Combinations Create unique settlements to use in your campaign in seconds, with only a few dice rolls "Very easy to use. The process of creating new cities from scratch always felt intimidating to me and this book solved that for me. Thanks" "Loved your previous book (The NPC Handbook), and this one is even better....   [click here for more]
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The NPC Handbook

The NPC Handbook


The NPC Handbook  -  Over 10 Quadrillion NPC Combinations Create unique characters to use in your campaign in seconds, with only a few dice rolls "Very handy tool. Makes it really easy to come up with unique characters on the fly." "Who would have thought that a PayWhatYouWant product could solve all my NPC issues. Thank you for creating this one for the community."...   [click here for more]
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Player Primer: Icewind Dale

Player Primer: Icewind Dale


Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New & adapted backgrounds A Character...   [click here for more]
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The Malady Workshop

The Malady Workshop


Discover the next step in the evolution of maladies: The Seven Deadly Plagues!  Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths...   [click here for more]
Dungeon Masters Guild  $3.95 $2.77

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Tammeraut's Fate – a Ghosts of Saltmarsh DM's Resource

Tammeraut's Fate – a Ghosts of Saltmarsh DM's Resource


Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source! In this document, we seek to make running Tammeraut's Fate easier for the DM to...   [click here for more]
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Fireball - a Waterdeep: Dragon Heist DM's Resource

Fireball - a Waterdeep: Dragon Heist DM's Resource


Fireball - a Waterdeep: Dragon Heist DM's Resource Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved?...   [click here for more]
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DM Screen of Greater Referencing

DM Screen of Greater Referencing


UPDATE Jan. 06 2018: The screen is now available in portrait orientation, as well as its original landscape format. Both versions are included in the .zip file, along with a new portrait .docx file for you to customize. This is a four panel DM screen for 5th edition D&D. I designed this screen for use in my own games, keeping in mind the things that I specifically need quick access to or...   [click here for more]
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200 Non-Combat Encounters

200 Non-Combat Encounters


"200 Non-Combat Encounters" is a detailed set of ideas in a 44-page book that are meant to be resolved without rolling initiative. The book contains 10 environmental themes, with 20 encounter ideas each. These are not simple rollable tables, most scenarios are ready for you to use without any preparation, and can help flavor a session in any ambience. Use this book to encourage role-play, peaceful...   [click here for more]
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Magic Potions & Ingredients

Magic Potions & Ingredients


Discount bundle! Magic Potions & Ingredient is part of the World Enhancement bundle! Get 30% discount on this and several other books that aid you in enriching your world! Update To celebrate the silver best-seller badge, I have added a handy handout...   [click here for more]
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The Dungeon Master's Handbook

The Dungeon Master's Handbook


The Dungeon Master's Handbook from Cawood Publishing, makers of over 30 bestselling 5E products! Want more monsters for your game? Need some helpful tips? Need extra tables for crit and crit miss rolls? How about a new Wild Magic table? Want to expand the possiblities for chase scenes? This book contains all of that and much more. The 96-page book includes: Over...   [click here for more]
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Icewind Dale – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Icewind Dale – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, cheatsheets, extra content & more for Chapter 2: Icewind Dale! Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!...   [click here for more]
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Curse of Strahd: NPC Map for Dungeon Masters CoS Strahd von Zarovich

Curse of Strahd: NPC Map for Dungeon Masters CoS Strahd von Zarovich


Please toss a coin to your Witcher. OVER 10,000 DOWNLOADS have helped many DMs plan and run their Curse of Strahd campaign! Any ambitious DM who has cracked the cover to the wonderful 5e campaign Curse of Strahd knows how incredibly complicated and interrelated the...   [click here for more]
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DnD Actions - Quick Reference PDF

DnD Actions - Quick Reference PDF


DnD Actions - Quick Reference PDF A one-page handout with all 5e Actions one can take during combat! Ideal for both players and dungeon masters. ❓ Does combat take ages? ❓ Do you often forget what actions you can take during combat? ❓ Do you forget how the "Grapple" action works? This quick reference pdf will make your life easier and will speed up combat....   [click here for more]
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D&D 5e Player Cheet Sheet

D&D 5e Player Cheet Sheet


DMs have their reference screens, why shouldn't the player have theirs? If you're just getting started with D&D 5e then this is the crucial item to help you learn the game: Combat Progression Combat attack types Hiding Cover Movement/Travel Pace Jumping Conditions Exhaustion Table and more! Print it out and study it while waiting for your turn! If you're a seasoned pro then this may...   [click here for more]
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The Raconteur's Lexicon Volume 1: Melee and Ranged Combat

The Raconteur's Lexicon Volume 1: Melee and Ranged Combat


The Raconteur's Lexicon Expanded Edition is now available! The Expanded Edition includes Vol.1-5 plus a brand new section about Monsters. Every volume has been expanded to include new sections, words, diagrams and more. The Expanded Edition doubles the amount of words from the previously available volumes. Thank you for making Vol. 1 a GOLD seller! It’s the end...   [click here for more]
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Discerning Merchant's Price Guide

Discerning Merchant's Price Guide


The Discerning Merchant's Price Guide is an organizational tool for magic items & pricing. It provides categorical tables for magical items: all the weapons are together, all the staffs are together, and so on, similar to how items were laid out in 3.5 by slot. As a DM, if I need to quickly find a sword to award a player, I want to know exactly where to look and...   [click here for more]
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Nybor's Tome of Enchanted Weapons – new magic weapons and expanded enchantment rules for 5th edition

Nybor's Tome of Enchanted Weapons – new magic weapons and expanded enchantment rules for 5th edition


The definitive compendium of magic weapons for 5E Dungeons & Dragons Nybor's Tome of Enchanted Weapons provides you with 33 new and unique weapons, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules! Find short descriptions of each chapter, full page previews, and examples of magic items below. A...   [click here for more]
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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never know...   [click here for more]
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Shops and Stores

Shops and Stores


Various shops and items for you to use on your campaign. Including: Blacksmith and Armory Adventuring Supplies General Store Jeweler and Stonecutter Leatherworker Woodworker and Bowyer Shady Dealer Tailor and Textiles Potion Shop Temple of Faith Arcane Shop Inn and Tavern Stables and Farm Animals Dock and Shipyard Enjoy! ...   [click here for more]
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The Raconteur's Lexicon Volume 2: Spellcasting and Conditions

The Raconteur's Lexicon Volume 2: Spellcasting and Conditions


The Raconteur's Lexicon Expanded Edition is now available! The Expanded Edition includes Vol.1-5 plus a brand new section about Monsters. Every volume has been expanded to include new sections, words, diagrams and more. The Expanded Edition doubles the amount of words from the previously available volumes. Thank you for making Vol. 2 a GOLD best seller. Welcome to...   [click here for more]
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The Raconteur's Lexicon Volume 3: World-Building

The Raconteur's Lexicon Volume 3: World-Building


The Raconteur's Lexicon Expanded Edition is now available! The Expanded Edition includes Vol.1-5 plus a brand new section about Monsters. Every volume has been expanded to include new sections, words, diagrams and more. The Expanded Edition doubles the amount of words from the previously available volumes. Thank you for making Vol. 3 a GOLD bestseller! Welcome to...   [click here for more]
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Session 0: Checklist

Session 0: Checklist


       Session Zero: Checklist A simple list of topics you need to discuss with your players before you kill them! Session Zero: Checklist is a printable sheet, with a simple list of topics that should be addressed in the first session of a new campaign. The first session of a new campaign is of great importance, yet it can also easily become overwhelming....   [click here for more]
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The Raconteur's Lexicon Volume 4: Expanded NPC Options

The Raconteur's Lexicon Volume 4: Expanded NPC Options


The Raconteur's Lexicon Expanded Edition is now available! The Expanded Edition includes Vol.1-5 plus a brand new section about Monsters. Every volume has been expanded to include new sections, words, diagrams and more. The Expanded Edition doubles the amount of words from the previously available volumes. Thank you for making Vol. 4 a GOLD Seller! Volume Four of...   [click here for more]
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150 Shops, Stalls, and Stores

150 Shops, Stalls, and Stores


"150 Shops, Stalls and Stores" is a DM supplement designed for your RPG Campaign. It is a reference sheet for DMs, designed for simplicity for easy use at the table: it includes the store name, type, and proprietor. This supplement was originally designed for Waterdeep: Dragon Heist, but is location non-specific.  ...   [click here for more]
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Caves of Hunger – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Caves of Hunger – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Chapter 6: Caves of Hunger Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! In Chapter...   [click here for more]
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Icewind Dale - Ten Towns Price Lists

Icewind Dale - Ten Towns Price Lists


A series of individual price and product lists for each of the Ten Towns of Icewind Dale. ***This product is intended for use alongside the Rime of the Frostmaiden campaign setting*** Life is hard out in the frozen north and many items which would be taken for granted futher south are seen as luxuries, or impossible to get your hands on for a reasonable price. Presented...   [click here for more]
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Escape from Avernus – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice)

Escape from Avernus – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice)


Escape from Avernus – A Baldur's Gate: Descent into Avernus DM's Resource! Chapter 5: Escape from Avernus is the final act of the infernal play, where the characters must lay their lives on the line – heck, even their immortal souls – to escape the hell that is Avernus. In this chapter, the heroes must deal with demons, devils and fallen angels as they cement their legacies...   [click here for more]
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Treasures and Trinkets: Waterdeep Dragon Heist

Treasures and Trinkets: Waterdeep Dragon Heist


TREASURES & TRINKETS: WATERDEEP DRAGON HEIST This installment in the Treasures & Trinkets series, which provides ready-made treasure parcels to plug into any session, focuses on Waterdeep. Treasure tables Includes a matrix that provides the amount of treasure carried by an NPC in their purse or pocket according to their status as defined by their Living Expenses...   [click here for more]
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Arcane Armoury - Volume 1; 40 Magic Items

Arcane Armoury - Volume 1; 40 Magic Items


Arcane Armoury: Volume One Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is full of completely new items, created over a couple of years of adventuring,...   [click here for more]
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Conditions & Effects for Fantasy Grounds

Conditions & Effects for Fantasy Grounds


5E Conditions & Effects This a module for the Fantasy Grounds VTT software. I built this because I wanted to have these effects on hand for every campaign I run.  So now I just open the module and WHAMO!  All the effects I need.  Instructions for use are in the module. There are 200+ conditions and effects that will populate on the effects...   [click here for more]
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Extra Magic Items Expansion

Extra Magic Items Expansion


Dungeons and dragons is a whimsical world full of exotic treasures and ornate magics. This book will increase your pool of exciting magical relics, allowing you to expand your world, indulge your players in rich fantasies or build incredible plot devices that will add driving force to your own world. Contains over 50 Unique items. Incluidng: Armour (Shields) Rings Rods Staffs Wands Weapons Wondrous...   [click here for more]
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The Central Market

The Central Market


Welcome to The Central Market is home to a huge variety of stores from fishmongers to blacksmiths, stables to tattoo parlours, magic shops to herbalists. Your travelling party of adventurers are sure to find what they are after. This book contains 30 different stores with full inventory lists, descriptions, backgrounds, and plot hooks. This is a handy resource...   [click here for more]
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Deadly Dungeon Doors

Deadly Dungeon Doors


Deadly Dungeon Doors is the ONLY D&D handbook for creating exciting door encounters for your dungeon adventures! This gorgeous treatise on dungeon doors will refresh your D&D game no end. Between the covers you will find: A quick overview on how dungeon doors in D&D right now.Traps Damage Severity Skill checks Locks  New rules variant on a door’s Armor Classs and Hit Points. Random...   [click here for more]
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Cupid's Sparrow: A Valentine's Day Adventure

Cupid's Sparrow: A Valentine's Day Adventure


Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables.  Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess...   [click here for more]
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Icewind Dale Time Tables

Icewind Dale Time Tables


EDIT: There was a mistake found in the Places of Interest section of the file. The starting towns for the Cave of the Berserkers questline are incorrectly labeled. They should read Easthaven and Caer-Koenig respectively. The travel times are correct though! Ever get tired of having to look up how much time it would take to get from point A to point B? Well here you have every time...   [click here for more]
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The Dungeon Coach Monster Playbook

The Dungeon Coach Monster Playbook


Monster Playbook Villain Actions Usually, a balanced encounter in Dungeons and Dragons involves roughly the same number of monsters as there are players. This allows you to pressure your players as a Dungeon Master with hordes of kobolds or goblins, a roving band of Orcs, and an annoying group of bandits. The enemy might gang up on a weaker player or cause other strategic difficulties for the party...   [click here for more]
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5 Step City Builder Quick Guide

5 Step City Builder Quick Guide


5 Quick and Simple Steps to Creating Cities, Building Towns, and Starting Villages! This DM Prep Guide for Civilizations is all you need to create a city in less than 5 minutes! Give your city a theme with this city builder tool and RUN with it! I go over the 5 Step Acronym of "STAND" and even give a LIVE example of creating a city from scratch at the end! AND dont forget about the FREE PDF down in...   [click here for more]
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DM Screen Inserts

DM Screen Inserts


DM Screen Inserts V1.1, updated 30/06/2017. This is intended to provide replacement content for the inside surfaces of your official Wizards of the Coast DM Screen. The printed sheets can be trimmed to fit over the existing panels, making better use of the space and minimising distractions. Instructions Select the PDF that matches your local paper size (Letter or A4) and...   [click here for more]
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Triboar Trail Non-Combat Encounters

Triboar Trail Non-Combat Encounters


Six Tables of Obstacles, Hazards and Memorable Events for Wilderness Travel. This set of tables was written to be used with Part 3 of the Lost Mines of Phandelver adventure included in the 5th Edition Starter Set, but it can be added to any campaign taking place in a temperate mountainous region. It can also be used as a source for generating details and complications for other adventures. You will...   [click here for more]
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Shipboard Encounters

Shipboard Encounters


Shipboard Encounters Fill in your adventure with amazing shipborne encounters.  This random encounters supplement provides hundreds of encounter variations (over 1,000 possible permutations) for your ocean going voyage. This also includes: 13 New Creatures: Algae Amalgam, Brine Ooze, False Jellyfish, Hammerhead Turtle, Oil Sludge, Rum Barrel...   [click here for more]
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Fantasy Grounds 5E Background & Class Equipment Bundles

Fantasy Grounds 5E Background & Class Equipment Bundles


Fantasy Grounds 5E Background & Class Equipment Bundles This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? These are drop and drag parcels for each class and background to INSTANTLY put in your inventory when building your PC. All in drop and drag format so you can FULLY EQUIP your PCs. And now, included here are "ONE DROP AND...   [click here for more]
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The Thundering Lizard

The Thundering Lizard


The Thundering Lizard is an inn briefly described in Tomb of Annihilation. Other than its location in the Red Bazaar of Port Nyanzaru and its raucous nature, very little description of the establishment is provided.         This supplement is written for Dungeon Masters who want to know more about the Inn and whose players may appreciate an interesting backdrop and flavour (literal and...   [click here for more]
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5e Encounter Sheet

5e Encounter Sheet


Shwaffle's 5e Encounter Sheet 1/28/20 NEW UPDATE COMING! INFO IN THE COMMENTS BELOW This sheet is intended to make a DM's prep time significantly shorter by compiling all the necessary info needed for a combat encounter in seconds. DM's are able to modify most data after it has populated onto the sheet allowing for any customizing you would like! I will...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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Arcana Depot: Over Ten Magical Shops

Arcana Depot: Over Ten Magical Shops


Looking for new ways to introduce magic items to your players?  Arcana Depot provides over 10 magical shops for ease of use in your games! Each shop comes with a fully-stated NPC, store description, and a list of magical items in stock, including prices.  With several unique magical items, like a healing tile and a wand of fire (space) balls, your players will have a blast finding...   [click here for more]
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