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Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction upon the Underdark and the world.
In this supplement to Out of the Abyss, your party will... [click here for more] |
Dungeon Masters Guild |
$3.95
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SOMETHING IS ROTTEN IN THE STATE OF NEW CYRE
Prince Oargev of New Cyre knows the location of the secret Cyran creation forge, but a grim litany of recent disasters has shaken his throne: plague, treachery, recession, and insurgency. This intelligence could buy him a chance to rebuild anew, but who’ll be his highest bidder? Optimized for APL 17, this is the first in a quartet... [click here for more] |
D&D Adventurers League |
$4.99
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RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
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Tier 3 [4-Hour Forgotten Realms Dungeoncraft]
Dragons have ferociously descended upon cities across Toril! The coordination of their attacks suggests that dragons have united under one leader. Can you save civilization before war begins?
The Flying Flame is a four-hour action-packed adventure for characters of levels 11-16.
Get it on Roll20!
Save more with this Bundle!
... [click here for more] |
Dungeon Masters Guild |
$4.99
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KRYPTGARDEN ASCENDANT
Once more a shadow is rising in Kryptgarden.
Claugiyliamatar, the ancient green dragon who resides within the forest, grows restless.
Her plans are approaching fruition, and the only threat to them might be from a small group of adventurers that she has had dealings with before.
Travel through Claugiyliamatar’s forest domain, fight the denizens of the ancient... [click here for more] |
Dungeon Masters Guild |
$9.95
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DDAL-DRW-14 The City That Should Not Be
Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characcters.... [click here for more] |
D&D Adventurers League |
$7.99
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Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally, this book includes... [click here for more] |
Dungeon Masters Guild |
$11.95
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MURDER DOESN'T STOP AT THE GRAVE
With the rise of Tiamat threatening to destroy the world, the undead masters of Thay have approached the Council of Waterdeep to discuss the possibility of an alliance. But the Dragon Queen has agents everywhere, even in a remote keep on the Thayan frontier. A vampire noblewoman has been killed, and the characters are the prime suspects. To clear... [click here for more] |
Dungeon Masters Guild |
$2.95
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DDAL-DRW-INT-01 Big Problems
The town of Daggerford is in over its head, and needs heroes to solve a really big problem. Things will get worse before they get better.
Part One of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: fantasy racism, manipulation, animal death,... [click here for more] |
D&D Adventurers League |
$7.99
|
Under the Dark Fist
The Spacefarer Conversion
Requires the AD&D SJA4 Spelljammer
Adventure Under the Dark Fist, to play
by Igor Comunale
Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of... [click here for more] |
Dungeon Masters Guild |
$2.99
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DDAL-DRW-16 Uprising
The Thayans are fortifying buildings in the center of Xorvintroth. It’s time to figure out why they’re here.
Part Three of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characters.
Optimized for: APL 13
Content Warnings: oppression (slavery, child slavery, racism, tyranny), mental health (Far Realm effects, anxiety, delusions,... [click here for more] |
D&D Adventurers League |
$7.99
|
DDAL-DRW-15 Frozen Whispers
Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characcters.
Optimized for: APL 13
CONTENT WARNINGS: substance (alcohol, mention),... [click here for more] |
D&D Adventurers League |
$7.99
|
An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn.
Part One of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears... [click here for more] |
Dungeon Masters Guild |
$3.99
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Security detail at Wildspace’s largest merchant convention seemed like an easy gig. That was until the dreaded Red Flag Fleet attacked and the lives of the dohwar of the Silver Beak Cartel were thrown into chaos! Can you catch the ruthless vampirates and stop Dread Captain Yi before it’s too late?
RED FLAG OF DREAD
A Spelljammer Dungeoncraft Adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
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DDAL-DRW-INT-04 Tales of Fang and Claw
A reclusive patron of Candlekeep has passed away and the Avowed have asked you to travel to his mansion in the Wood of Sharp Teeth, where his servants wait to hand over his collection.
Part Four of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: slavery,... [click here for more] |
D&D Adventurers League |
$7.99
|
The party has just completed an important part of their quest and are looking to move quickly to their next destination. They’ve hired a local airship captain to sail them to their stop. The takeoff is smooth enough, and the ship glides effortlessly through the clouds, until something goes wrong. The ship stops suddenly with a violent jerk. The captain assembles the party... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The elves of the Koroko Dynasty have ruled over their island empire for centuries, but all of this power and tradition is built on a lie. After a disgruntled noble reveals the Koroko's secret, factions in the capital fight for the upper hand and violence could erupt at any moment. The Koroko elves are not elves at all... they are githyanki raiders from another world.
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Outline:
The players must infiltrate a remote military academy at night to secure the release of loved ones taken hostage by the belligerent githyanki. Playable as a standalone adventure or a continuation of the Instruments of Fate one shot series, the module easily is adapted for insertion into the main campaign of a variety of group levels and compositions.
Features:... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Outline:
The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss. To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste. The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Zhentil Keep has lain dormant for decades, the destruction wrought upon it enough to keep even the bravest and most foolhardy away. But rumors and plots are stirring up things better left alone in the skeleton of the city, and the dead may not lay still for much longer.
East from the Keep, the city of Phlan celebrates Reclamation Day, honoring those lost in the fight to take back their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
While they are mentioned, Rise of Tiamat does not delve deeply into the giants of Faerun. This expansion changes that! Convince the grand and towering giants of the Sword Coast to join the fight against Tiamat and her draconic cult in this expansion for the Rise of Tiamat published adventure.
Enjoy, and please leave a review! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The people of Tawalisi prepare for battle against the mighty serpent. Only one moon remains. While the drums of war echoes, a shadow lurks. A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Part 3 of the Bakunawa Trilogy
CONTENT WARNING: Violence, trauma
Included are maps and the printer-friendly version of the mod
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This is based on the Filipino folklore Bakunawa and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Cultists lurk in a traveling circus, hoping to summon a Demon Lord who wants revenge on Thay. Can you oust the cultists before they get enough snackrifices from their circus games?
A Four-Hour adventure for Tier 3 characters. Optimized for APL 13.
Content Warnings: clowns (potentially), foolhardy NPCs dying via comedic horror
Written exclusively for OrcCon 2024!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Roots of Evil
The Gothic Conversion
Requires the AD&D Ravenloft
Adventure Roots of Evil, to play
by Igor Comunale
The Grand Conjunction has come to pass! As a result, the lords of Ravenloft have broken through the Mists and escaped into the Prime Material Plane. Bit by bit, monsters of the demiplane of dread are following behind.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Act Fast! Be Among the Exclusive 500 to Click This Link and Secure Nearly 50% Discount – Limited Time Offer!
ECHOES OF VELKYNVELVE: DROW ASCENDANT
Brace yourselves, Dungeon Masters, for the mesmerizing wild ride that is "Echoes of Velkynvelve: Drow Ascendant." In the shadows of the Underdark, a saga unfolds as an unlikely quest giver beckons your party to thwart... [click here for more] |
Dungeon Masters Guild |
$2.99
|
UPDATE! NOW INCLUDING ITALIAN TRANSLATION by Pinna Paolo
The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Space Dragon Trilogy
Welcome to Giantkiller, a Wildspace system that serves as a breeding ground for all sorts of dragons! Rook, leader of the militaristic gem dragons, is enraged at their most recent mate and threatening to invade their mate's home, the Moonsea. Can you figure out what is making dragons on The Faultline so emotional before they go to war?
A Four-Hour adventure for Tier 3... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An ancient dwarven ruin near Hillsfar has been attracting the attention of Thayans and elemental cultist. Now Alanax, the only good Thayan wizard, has requested your help to explore this ruin. What mysteries are held within these old dwarven walls?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Part 1: CCC-BWM-07-01 The Beast Beneath
https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath?affiliate_rem=878642... [click here for more] |
Dungeon Masters Guild |
$4.99
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The dawn of the final day arrives: The Red War looms on the horizon, and nothing can stop what is to come. But in those early hours before carnage begins, a group of adventurers are tasked with a covert operation to remove sensitive information left behind by the factions and sow subterfuge. Will internal and external influences keep them from completing their missions? A 4-6 Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The party gathers for a joyous occasion, a wedding, only for it to be interrupted by an attempted assassination. Following the clues, the party does the only reasonable thing: it goes to Avernus.
THE CEREMONY IS A 11TH-16TH LEVEL (TIER 3) adventure for four to six characters. The Ceremony is a short adventure that features the marriage of two of the adventurers. It is intended to be completed in one... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Candlekeep has recently discovered a region of mysterious floating islands near the Tears of Selûne’s airspace. How such a place had remained unknown before will be up to your expedition to venture forth.
Part 1 of The Last Rays of Dawn duology
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11-16.
CONTENT WARNING: Body horror, madness, hints of claustrophobia,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun?
A Four-Hour Adventure with two bonus objectives for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$3.95
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The exciting conclusion for the main storyline of the Nostia series!
Due to pooling information together, the giff Captain Algernon Delacourt now wants to send a party of experienced adventurers to determine the source of the corruption affecting the Nostia wildspace system. Chronomancy is suspected. As is cult activity. The way is open, but the way to stop the corruption means to go back to the beginning...... [click here for more] |
Dungeon Masters Guild |
$4.99
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A small settlement on the outskirts of the Cormanthor forest called Dusklight has recently called for aid in defending against monstrous creatures that have begun attacking. Their leader, Kyria, believes they may be coming from the nearby ruins; a fragment of the ancient city of Thultanthar. Is this just a coincidence, or is there something more sinister at work here? (A Two-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Bakunawa devoured the last moon of Tawalisi. Now, its people find ways to survive.
Part 1 of the Bakunawa Trilogy A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. CONTENT WARNING: Gore, trauma, mania
Included are maps, handouts, and the printer-friendly version of the mod
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This is based on the Filipino folklore Bakunawa and the Seven Moons. Fernando Buyser published... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the North Ward of Waterdeep, there are blocks of row houses bound by the thoroughfares; Hassantyr's Street, Tarsar's Street, Whaelgond Way and Ussilbran Street. In the center of this block, encased in a copse of tall trees, lies the remains of the Swordmaiden, a walking statue of Waterdeep.
Its skull now houses the business concerns of one Undevvur Thort. An enterprise very popular with wealthy... [click here for more] |
Dungeon Masters Guild |
$7.99
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The Baronies of Erlkazar, once a prosperous region of pastoral tranquility, is now a land of nightmares and dread. Bandit armies plague the region, terrorizing the populace and surrounding countries of Calimshan, Tethyr, Amn, and Turmish. Though these threats are terrifying enough, it is nothing compared to what awaits the people of Erlkazar at night.
In caves, tombs, and subterranean communities... [click here for more] |
Dungeon Masters Guild |
$9.99
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CCC-FC3-03 Tales of Estirwald: The Fun House
“Randel Malark Ambledragon was a magician of impressive renown. Rumour has it that before he became a travelling magician, he was a VERY successful adventurer. He settled down in Estirwald until one day he and his mansion simply disappeared. Now his mansion is back and rumours are flying all over the place. Are you courageous, daring,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Deep beneath the waves of the Shining Sea lies the ancient city of Ajhuutal. It is here that the ancient water genie lord, Ajhuu, remains bound by Calim’s magic.
In this adventure, you will need to venture into the depths of the Shining Sea to prevent Ozhan and his followers from freeing the ancient water genie lord by collecting the talismans Calim used to bind him.
This is the fourth in a series... [click here for more] |
Dungeon Masters Guild |
$7.99
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What is a demon to do when her slain lover’s soul is confined to the Nine Hells? Hire adventurers to retrieve it of course.
The Price of a Soul is an adventure that takes the heroes from the seedy streets of Baldur’s Gate, into the burning wastelands of Avernus, and deeper still into the frigid waters of Stygia.
They must brave harsh elements, ravening monsters, conniving devils, and - worst... [click here for more] |
Dungeon Masters Guild |
$4.99
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The armies of Calimport and Memnon gather in the Calim Desert for a final attempt to raise one of the genie lords of old.
In this adventure, you will journey to the Wealdath in the lands of Tethyr to recruit the aid of an ancient elf, the only one capable of reforging the Calimemnon Crystal.
This is the fifth and final adventure in a series that takes you... [click here for more] |
Dungeon Masters Guild |
$7.99
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Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane Innovation... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Queen Raedra Obarskyr of Cormyr summons a group of heroes from various realms to combat an evil Red Dragon. Among those who answer the call are two knights, a priest, and a wizard. However, not all of these so-called "heroes" have pure intentions.
"The Surrounded" is a captivating one-shot adventure that promises to immerse your players in intrigue and devious schemes, keeping them on edge throughout... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Lords Alliance and the Order of the Gauntlet in the Sword Coast have combined their forces to push back creatures from the spatial rifts of the time-displaced Spellplague.
All the while, the party will set out to help rescue the remaining Congregation refugees while seeking a means to banish the Spellplague for good.
Part 2 of The Last Rays of Dawn duology
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Content Warning: Spiders
The Nightmare Web of Adhe Wood
For 4-5 adventurers between 10th and 15th level, adaptable to lower tier play
Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl... [click here for more] |
Dungeon Masters Guild |
$4.95
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A Second Space Dragon Trilogy
Star spawn have created a moon base that can steal dragons' breath weapons from orbit. Since this base can absorb dragon breath trying to destroy it as well, characters must dive through a vent to stop the base from the inside. Along the way, the party can try to fracture tenuous alliances the star spawn have made with giants and githyanki, along with wining boons... [click here for more] |
Dungeon Masters Guild |
$4.99
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Coral Palace of the Marid
- The Second in a Series of Jewel Heists at the End of the Multiverse -
Wherein our adventurers seek out the Emerald of Aquatic Perfection, reputed to be held within an extraplanar undersea genie basilica.
A D&D 5E adventure for 4-7 characters of 12th-15th level. 40 pages.
... [click here for more] |
Dungeon Masters Guild |
$4.00
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A 6-10 hour adventure designed for 11th or 12th-level characters.
Corruption grows in what used to be the Dayawlongon archipelago's most sacred island. When a wanted fugitive flees to the blighted holy land, the player characters are asked to chase after and apprehend the renegade. As the adventure unfolds, it soon becomes apparent that the roots of corruption run deep.
This can... [click here for more] |
Dungeon Masters Guild |
$4.95
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From Cawood Publishing, makers of over 30 bestselling 5E products. A mind-bending adventure in which the players travel from a mysterious island to the dangerous Underdark! Our heroes must find a missing wizard named Higgs and come face-to-face with Hadron, the elder brain. The story begins with the heroes shipwrecked during a wicked storm. In searching for answers to the deepest of... [click here for more] |
Dungeon Masters Guild |
$1.95
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