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A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing.
A One-Shot Adventure
Sullied Waters is... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons.
The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage... [click here for more] |
Dungeon Masters Guild |
$4.99
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Encounters in the Infinite Planes
Volume 2: Plane of Water
Adventure and excitement across the limitless depths of the Plane of Water!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with multiple characters. You must find a cure for a deadly disease, and must go to the bottom of a mere to find it. This adventure is most appropriate for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain. Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration?
The Islands of Insanity is a mini-campaign. This adventure is designed to work as a wrap around story. Each Island is a separate... [click here for more] |
Dungeon Masters Guild |
$0.99
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The treasure of the fabled lizardfolk clans has long been buried deep underwater in a vast underground cavern. You've found the clues as to where it might be. Do you have the fortitude to bring it back?
Ssrall Mak is an adventure for characters level 11-12, largely taking place around or directly under water. In this product, you will also find additional optional rules for combat and... [click here for more] |
Dungeon Masters Guild |
$1.95
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Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons.
Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair... [click here for more] |
Dungeon Masters Guild |
$2.00
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For decades, a kraken has tormented the port town of Massalia. When the kraken’s scream echoes across the waters of the bay, the town has one week to deliver a child to the kraken’s ravenous jaws. Once again the time has come, and with a heavy heart, the mayor has convened a lottery to choose which child will be sacrificed to protect the town. But this time, a party of adventurers has heard... [click here for more] |
Dungeon Masters Guild |
$5.00
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Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic... [click here for more] |
Dungeon Masters Guild |
$1.99
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Tales from the Yawning Portal collects the greatest hits from the history of Dungeons and Dragons. The Yawning Portal Campaign guides contains a backstory, hooks and encounters to provide links and context to connect these adventures into an epically deadly and epically fun campaign.
Volume Three concludes the campaign with connections and encounters for Against the Giants and Tomb... [click here for more] |
Dungeon Masters Guild |
$2.00
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Hollyvyre saw her husband eaten right before her eyes by a giant sea monster that walked on water. That same day, a young man found his mother's grave dug up -- and his mother's body missing.
Are the two events connected?
What would a sea monster want with corpses?
Drop this adventure for D&D v3.5 by Eric Haddock into your campaign world wherever there is a small port town. Suitable for four... [click here for more] |
Wizards of the Coast |
$0.99
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A 5e Mini-Campaign The Lagoon is a luxurious floating resort comprised of a flotilla of large, interconnected golden barges. A lavish, gold-plated hotel or an ivory-surfaced arena is set upon most of these mile-wide ‘islands’ and the resort has a widespread reputation for offering unforgettable holidays.
Part of the golden archipelago’s mystique seems to lie in the apparent lack of a fixed... [click here for more] |
Dungeon Masters Guild |
$9.99
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