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Fun for the People

Fun for the People


Fun for the people This Adventure Module Collection Contains: A detailed campaign setting & lore for a wandering fair Three complete one shot adventure modules A ruleset on how to fairly judge competitions between players A ruleset on how to handle drunkeness or getting drunk A ruleset for creating a Doppelganger race in D&D 5e A ruleset for how to run a siege …...   [click here for more]
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Cupid vs Cubus

Cupid vs Cubus


An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them? This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters...   [click here for more]
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Mike's free Encounters #1-10

Mike's free Encounters #1-10


This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more. The encounters include: History/Background Encounter guide. New Monsters New Spells New Magic Items New Items Color Maps. The companion ZIP file contains JPEG...   [click here for more]
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Mike's Free Encounters #11-20

Mike's Free Encounters #11-20


This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color Maps. The...   [click here for more]
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Igor's Challenge

Igor's Challenge


Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations...   [click here for more]
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Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters...   [click here for more]
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Random Roads: Fowl Weather

Random Roads: Fowl Weather


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the...   [click here for more]
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The Reliquary

The Reliquary


The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best. Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your...   [click here for more]
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Random Roads: Ser Maclin the Tall

Random Roads: Ser Maclin the Tall


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the...   [click here for more]
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Tempus Fugit

Tempus Fugit


Tempus Fugit This One Shot Adventure Module Contains: A story about a man succeeding in traveling back in time Instruction for a real life experiment with your players A difficult logic puzzle to solve A large and detailed map of a boarding school Backgrounds for several NPCs Some magical theories and much more! The Story The Ipsfort Manor School for Arcane...   [click here for more]
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Random Roads: Rotten Dreams

Random Roads: Rotten Dreams


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the...   [click here for more]
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The Lake's Reflection

The Lake's Reflection


The Lake's Reflection This One Shot Adventure Module Contains: The story for a single adventure Several builds for enemy warrior NPCs Build for a new monster Inspiration for a puzzle bossfight Time-travel (optional) The Story The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape...   [click here for more]
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Katha - the City of Potential

Katha - the City of Potential


Katha is a fully built city with nearly a hundred NPCs, dozens of shops, and many different factions all vying for power over this growing city. Katha is a growing city-state that can expand (or regress) in any direction depending on the choices of your group. It can easily suit any party of any size or level but is designed for mid-level parties with money to spend. The city will...   [click here for more]
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Air Force One

Air Force One


A 6 hour adventure in the Plane of Air This mini adventure is designed for 4 level 13 characters, taking place primarily in the Elemental Plane of Air. There is a little exploration, a little social interaction, and an adventuring day that the folks over at Wizards of the Coast would be proud of (not just one big fight). Just make sure the player characters can fly, that will be really useful. Players...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was...   [click here for more]
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Dungeon Module LD1: Haunted Castle

Dungeon Module LD1: Haunted Castle


Lazy Dungeon (LD): The Lazy Dungeon series has no adventure hooks, no story, and no required starting level. They are a dungeon that could last for a single night or several nights. Many of the encounters are from past adventures I’ve written or what you can find in the core D&D books. In short, this is a simple dungeon crawl where the DM is free to do what they want with...   [click here for more]
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The Dungeon Land v1.2

The Dungeon Land v1.2


Silver best seller! Introducing the Dungeon Land Companion! The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you...   [click here for more]
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The Show Must Go On

The Show Must Go On


The Show Must Go On is a skill challenge one-shot centered around a split party scenario, based on skill choice, role play, and creativity. It can be run with a single DM and player, or a larger party of any level, and it can be modified for any setting. Adventure Background Shifting scenes, genres, and backdrops mark the highlight of this adventure, as your party tries...   [click here for more]
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Dungeon Module LD2: Shahrukh’s Sanctum

Dungeon Module LD2: Shahrukh’s Sanctum


Deep within a thick jungle and hidden within the cavity of a large rock, lies the desecrated temple of the sinister Lich, Shahrukh. Those foolish enough to venture into his domain must first get past deadly traps, overcome brain-busting puzzles, and battle ferocious foes even before they can dream of challenging the undead wizard. Of course, help can be found for those who are brave and clever enough...   [click here for more]
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Dungeon Module TH4: Tower of Xandlexa

Dungeon Module TH4: Tower of Xandlexa


Small Disclaimer: Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the other adventures in the series. The Adventure: You have been hired to loot the treasure within the ever-changing tower of Xandlexa, a powerful Illithid...   [click here for more]
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A Manse of Special Purpose

A Manse of Special Purpose


Summary The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his obsession...   [click here for more]
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The Eye of the Storm

The Eye of the Storm


The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental...   [click here for more]
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Dungeon Module TH1: In the Eye of the Goddess

Dungeon Module TH1: In the Eye of the Goddess


The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved. In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel. Dungeon...   [click here for more]
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Under Their Iron Hooves

Under Their Iron Hooves


Stop the goatfolk, or watch the world be tread...UNDER THEIR IRON HOOVES Balanced for five 12th level characters. Synopsis The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned....   [click here for more]
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Mansion of Ereden LeMur

Mansion of Ereden LeMur


Explore the spooky house on the hill. Exorcise the dreaful spirits lurking here and remove the dark curse on the house held captive by the vampire Ereden LeMur. A 4-8 hour aventure for a party of 3-5 adventurers of 10th level. ...   [click here for more]
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City/World Generator

City/World Generator


Worldbuilding can be hard, especially after you make your first or second fully fleshed out town. I've created a tool that generates a widespread amount of information so you can record some notes and refer to them on the fly! This generator provides the information you see in the cover image, plus the information for several blacksmiths, enchanters, ranks in the town guards, general stores, temples...   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Dungeon Module TH3: The Temple of Purification

Dungeon Module TH3: The Temple of Purification


Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons. Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair...   [click here for more]
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Top of the Food Chain

Top of the Food Chain


Greetings! This is an easy to DM adventure made for around 11-15th level characters! The party will be on a quest to hunt a newly arrived black dragon in the region. This adventure will take the party on a treck through a truly vast jungle as they hunt this legendary monster and fight to navigate and survive the deadly wilderness! I designed it to fit in easily in a pre existing adventure and...   [click here for more]
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The Fool's Keep

The Fool's Keep


A chilling whistling comes from one room in the Fool’s Keep. Can the adventurers solve the mystery? A 1 hour Fifth Edition Dungeons & Dragons encounter for all level characters suggested for all alignments (1st draft; Standalone) Part of the Fool's Keep Series, Next Chapter: Beneath Fool's Keep Also see my line of .99 modules/story line the Doom Portals or click on my name to see all the...   [click here for more]
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The Vampire Lord of Deathblack Peak

The Vampire Lord of Deathblack Peak


At the edge of civilization, only an alliance with a powerful dragon has allowed the city of Coldbridge to survive. But when the dragon goes missing, how will the city survive amidst a vast wilderness of hostile - and hungry - monsters? The call has gone out - adventurers are needed... but can even the most stalwart heroes be prepared to face THE VAMPIRE LORD OF DEATHBLACK PEAK? A 113-page...   [click here for more]
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The Angels of Lysander (A level 10-12 adventure)

The Angels of Lysander (A level 10-12 adventure)


The King and Queen have come to trust the party as heroes of the realm. They have been invited as special guests to the naming ceremony of Prince Lysander, heir to the throne. As the ritual is underway, angels enter the cathedral and claim that prophecy claims the boy will become a tyrant in the future and will wreak havoc upon the world. The boy must be killed and the life of anyone who stands in...   [click here for more]
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Bowl of Sin: Love

Bowl of Sin: Love


Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters. The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods....   [click here for more]
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Bowl of Sin: Hope

Bowl of Sin: Hope


Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters. The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods....   [click here for more]
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Tower of Sacrifice

Tower of Sacrifice


A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight. We thought it was a fun night. ...   [click here for more]
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12 Encounters of Christmas

12 Encounters of Christmas


Many adventurers have tried to end the tyranny of Taclawsan, a white dragon with red stripes on his wings, but all have failed - will you succeed? A festive dungeon crawl with seasonal monsters such as Awakened Brussel Sprouts and Christmas Treants, leading up to Taclawsan's throne room. Designed for a party of 3-5 players at levels 11-13 but the monsters can also be used to build your own dungeon....   [click here for more]
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The Giant Watchers

The Giant Watchers


The party steps through a one-way portal in the world they know and find themselves in a giant cave of ice. Snow covered ground, small hunting hut, and sparse trees seem to be growing in this ice cave. They must find their way to the exit and try to escape. ...   [click here for more]
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Colliding Worlds: The Lair of the Dragon

Colliding Worlds: The Lair of the Dragon


Colliding Worlds: The Lair of the Dragon When whole sections of a city get replaced with parts of another more hostile world, a call for adventurers is sent out to step up and become heroes. Right in the middle of a city neighbourhood was replaced by something sinister, and the mage guild of the city sealed it off. But nothing lasts...   [click here for more]
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Bowl of Sin: Grace

Bowl of Sin: Grace


Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters. The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods....   [click here for more]
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The Roper Wrangler Monster BFF Series

The Roper Wrangler Monster BFF Series


Roper Wrangler This encounter can be based in or around the Underdark. It has two components to it. They can be run together or independently of each other. In the first, adventurers square off against the Roper Wrangler in the lightless tunnels beneath the surface. In the other, a trip to the Grey Gauntlet tavern run by three duergar siblings uncovers a perilous competition. Patrons...   [click here for more]
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Bowl of Sin: Courage

Bowl of Sin: Courage


Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters. The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods....   [click here for more]
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Curse of the Gnoll: Drop-In Side Quest for Any Level

Curse of the Gnoll: Drop-In Side Quest for Any Level


The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll. This quick side quest can be dropped in any adventure, and can be used at any level. The first...   [click here for more]
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The Cave of the Flesh-Eating Bugs

The Cave of the Flesh-Eating Bugs


This is a quick and dirty dungeon appropriate for characters level 9-11ish. it's easy to adjust the cave's difficulty by simply adjusting the number of swarms of flesh-eating bugs roaming the cave. Oh look, i dropped something, let me pick that up. Yes, flesh-eating bugs. Lots of them. 50 swarms of them, to be exact. And that's not all, they can fill sacks of leathery skin and bones to form sack...   [click here for more]
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Tormentor of the Sleeping City

Tormentor of the Sleeping City


When the land is plagued by psychic nightmares, a band of heroes is needed to find their source. If they survive, they will uncover a city hidden for untold aeons whose population are in torment at the hands of a sadistic monster. Tormentor of the Sleeping City is a four-part 12-hour adventure for characters of level 10-12. Also include is a new playable race: the Zaidoths, or People of...   [click here for more]
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Snakebite Revenge

Snakebite Revenge


A short adventure for a party of 11th level characters where the heroes must survive assassination attempts orchestrated by an old enemy. ...   [click here for more]
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Master Martin and the Malevolent Mist

Master Martin and the Malevolent Mist


Master Martin, the head priest of a temple of Eldath, has managed to make a major mistake regarding a shaman of Gruumsh. No longer protected by his god, Master Martin’s temple is cursed by a mist monster that materializes in many forms. To defeat this beast, it will take more than just swords and sorcery. PHOTOGRAPHIC BATTLE MAPS– Scripted encounters have grid-overlaid photographed...   [click here for more]
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More Bears!

More Bears!


A collection of more higher CR mundane and magical bears, fun for the whole party, and maybe some druids. All statblocks and abilities so far, no flavor text or artwork. ...   [click here for more]
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The Dark Dice

The Dark Dice


The Demon Prince of Deception, Fraz-Urb'luu, has become bored. So bored, in fact, that he has populated the realm with his so-called "Dark Dice". These all powerful tools of gambling are able to change the lives - for good or bad - of any who roll them. But what does Fraz-Urb'luu care? To him it is all simply entertainment! The Dark Dice is an adveture/item set that can be added directly into any...   [click here for more]
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Bowl of Sin: Charity

Bowl of Sin: Charity


Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters. The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods....   [click here for more]
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Appetite for Destruction: Geek Fight Club's Weekly Encounters 01

Appetite for Destruction: Geek Fight Club's Weekly Encounters 01


Appetite for Destruction! A group of giants has come to the small town of Talasco to get their tribute for “protecting” the small mining town. Will the adventurers allow things to get ugly? Or will they step up and protect the common folk from this band? Deadly for a party of four 5-7th level characters. Hard for for a party of four 8th - 9th level characters. Medium...   [click here for more]
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