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Empire of the Underling

Empire of the Underling


NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module. The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign. This final chapter takes place in Faerun  and...   [click here for more]
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In the Witchlight

In the Witchlight


Author's personal note to readers: * work in progress is scheduled to be approx. 300 formatted pages with maps, npc art, 3 subclass options, several vehicle blue prints and a level 1 to 16 adventure. The campaign setting is the Forgotten Realms 1490DR on the peninsula of Aglarond. *  This is a work in progress.  Not by any means is it a finished product, but some pieces are ready to be enjoyed...   [click here for more]
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The Surrounded

The Surrounded


Queen Raedra Obarskyr of Cormyr summons a group of heroes from various realms to combat an evil Red Dragon. Among those who answer the call are two knights, a priest, and a wizard. However, not all of these so-called "heroes" have pure intentions. "The Surrounded" is a captivating one-shot adventure that promises to immerse your players in intrigue and devious schemes, keeping them on edge throughout...   [click here for more]
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Tomb of Refurbishment - A Grumpy Dungeon Masters Anniversary Module

Tomb of Refurbishment - A Grumpy Dungeon Masters Anniversary Module


An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary....   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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Elminster's Letters #3

Elminster's Letters #3


Grab a copy of “Elminster's Letters” and start adventuring in the Realms! Official published adventures don't go over level 15… we do! In this issue of “Elminster's Letters” you'll read a personal mail sent you by the Sage of Shadowdale and you will also find a fast, single-session adventure for three PCs of 16th level, including a new CR 16 monster as final boss. What are you waiting for?...   [click here for more]
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SJ-DC-PANDORA-JWEI-03B, Felix!

SJ-DC-PANDORA-JWEI-03B, Felix!


The Pandora Series This series focuses on the pillar of Story/Role Playing. It's main aim is to delivery an emotionally touching story which will either warm or tug at the Heartstring of your players. Synopsis: A rogue modron wants to rejoin the modron society but is unable to do so, unless it gets the help of the Mogu God. Summoning the Mogu...   [click here for more]
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Modrons, Mephits & Mayhem Enhancement

Modrons, Mephits & Mayhem Enhancement


Scaling info and tips from levels 4 all the way up to 12! New fixed and random encounters, plus additional tactics for the githyanki! Monsters from alternate sources like Volo's, Mordenkainen's, or even Monsters of the Guild! This TOTALLY FREE enhancement provides additional ideas, tips, tricks, encounters, tables, and more to help make Modrons, Mephits &...   [click here for more]
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The Death Cult of Moradin

The Death Cult of Moradin


The Underdark is a mysterious and dangerous place, with brutal politics and enemies around every bend! This adventure pits players on a search for a missing friend through the duergar city of Gracklstugh, as presented in the Out of the Abyss module. What starts as a simple fact finding mission quickly goes over the rails, and an ancient secret awaits... This one-off adventure is intended for...   [click here for more]
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The Elves Tell Lies

The Elves Tell Lies


The elves of the Koroko Dynasty have ruled over their island empire for centuries, but all of this power and tradition is built on a lie. After a disgruntled noble reveals the Koroko's secret, factions in the capital fight for the upper hand and violence could erupt at any moment. The Koroko elves are not elves at all... they are githyanki raiders from another world.  The...   [click here for more]
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Cleaning Up The Cult

Cleaning Up The Cult


With the defeat of Severin Silrajin at the Well of Dragons, the Cult of the Dragon's aspirations to raise Tiamat from her prison in the Nine Hells were crushed. While many of the cult's forces were slain or captured in the final battle, many others escaped, dreaming of their chance of revenge against the heroes who thwarted them. Among these escaped cultists is Galvan, the blue dragon wyrmspeaker....   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Giants of the Icebound Citadel

Giants of the Icebound Citadel


A dwarven stronghold finds itself in the frosty grasp of giants and trolls and each of its previous inhabitants are being eaten by the hour. The party will need to act with care as they try to find a way to free everyone and restore the famous Citadel Adbar back to its former glory. Giants of the Icebound Citadel is a short adventure (a long one-shot or a few sessions) set in the...   [click here for more]
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HEARTSDESIRE, the Sunken Keep

HEARTSDESIRE, the Sunken Keep


MAGIC, MYSTERY, AND LOSS IN A SUNKEN COUNTRY. Once the jewel of the coast, CASTLE HEARTSDESIRE lies half-drowned beneath the waves. An unquiet spirit roams the coast; a monstrous Queen has made this place her lair. Only a group of strangers has the power to set ancient sins to rights. Only a group of strangers can redeem this Sunken Keep. *** HEARTSDESIRE is a self-contained 2-3...   [click here for more]
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SJ-DC-DUCKS-TTT-01 - Save the Forest!

SJ-DC-DUCKS-TTT-01 - Save the Forest!


A 4-hour adventure for tier 3 characters, optimized for APL 16. CONTENT WARNING: Murder ...   [click here for more]
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The Balance of Evil

The Balance of Evil


This adventure is a ’deadly’ adventure, intended for a party of 4-7 characters of 12th level. It uses the  milestone experience rules and requires the dungeon master to have read the first chapter of Mordenkainen’s Tome of Foes, the Blood War.  Finally, the DM will choose a player to play a key role in the story, being the servant of Bel and betraying the party, see appendix C for special instructions....   [click here for more]
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Asmodeus Cultist Hideout Dungeon

Asmodeus Cultist Hideout Dungeon


This is one of the dark lairs of the Asmodeus Cultists, an underground hideout that is only accessible through a guarded gate hidden right bellow the city. Although most of these devoted live in their own homes spread through the city, the young apprentices of the cult must spend their first years in the dark hideout, far away from the surface light. Through endless rituals of pain and punishment,...   [click here for more]
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Under Their Iron Hooves

Under Their Iron Hooves


Stop the goatfolk, or watch the world be tread UNDER THEIR IRON HOOVES Balanced for five 12th level characters. Synopsis The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned. Raiding...   [click here for more]
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Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss.  To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste.  The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is...   [click here for more]
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The Reclamation of Chult Campaign Overview and Act 1 Guide

The Reclamation of Chult Campaign Overview and Act 1 Guide


The Reclamation of Chult This is a guide and overview to a campaign I'm working on that makes use of the Tomb of Annihilation adventure module.  Designed to take place 20 years after the original, this campaign will present a more accessible option in which the lands of Chult can be explored in more depth and at a slower pace.  Already run through Tomb of...   [click here for more]
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Mel’s Pit (FR-DC-QLA-01)

Mel’s Pit (FR-DC-QLA-01)


Everyone in the Sword Coast has heard the stories of “MEL’S PIT” -- based on the real-life legend of Mel's Hole -- a strange, powerful or magical “bottomless pit:” the living entering the pit never return, the dead entering the pit return as undead, etc. Rumors and stories have spread like fire, far and wide.  Most in the realm assume it’s just a story. But the locals of the village...   [click here for more]
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A Humble Treasure

A Humble Treasure


What value do heroes place on a single Potion of Healing? Is it something they’re willing to die for? Is it something they’re willing to kill for? The latest PWYW adventure from Winghorn Press Suitible for level 1-20 While travelling through the village of Oakbridge, the PCs find themselves tangled up in local politics. Bandits have stolen a treasure from the tavern, but not everybody wants fancy,...   [click here for more]
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Descent Into the Feydark

Descent Into the Feydark


The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.  Designed for...   [click here for more]
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Red Larch 011 The Fane of the Eye

Red Larch 011 The Fane of the Eye


This adventure is the 11th in a series that loosely follows the Elemental Evil storyline.  This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure.  Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module.  There is some modifications and...   [click here for more]
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Red Larch 012: The Howling Caves

Red Larch 012: The Howling Caves


Red Larch 012: The Howling Caves is the 12th module is a series of adventures that follows the Princes of the Apocalypse campaign book by Wizards of the Coast.  In this adventure, the PCs travel back through the Node to take on the air cult in The Howling Caves.  Most of this module only provides the monster stats for the various rooms inside the campaign book with some additional encounters...   [click here for more]
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Red Larch 013: The Plunging Torrents

Red Larch 013: The Plunging Torrents


Red Larch 013:  The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast.  There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.   This module is designed for 13th level PCs and is designed...   [click here for more]
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Red Larch 014: Waterdeep Trip

Red Larch 014: Waterdeep Trip


Red Larch 014; Waterdeep Trip continues the adventure of the Elemental Evil campaign after the conclusion of the published book, Princes of the Apocalypse.  This adventure has the PCs traveling from Red Larch to Waterdeep where they encounter remnants of the cults banding together with new allies to try and forge a new path.  The resto f the travel allows for several roleplaying...   [click here for more]
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Red Larch 015: The Marid's Cross

Red Larch 015: The Marid's Cross


Red Larch 015: The Marid's Cross is likely the last adventure tied to the Princes of the Apocalypse campaign published by Wizards of the Coast.  This adventure does not require the published book and can be used as a side trek for PCs in Waterdeep or another town with a collection of swamps nearby.   This module has the PCs in Waterdeep and invited to a noble gala when it is disturbed...   [click here for more]
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Red Larch: 010 Halls of the Hunting Axe

Red Larch: 010 Halls of the Hunting Axe


The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast.  DMs will need the main adventure book to play this adventure.  This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.   This adventure is...   [click here for more]
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A Midwinter Tale

A Midwinter Tale


Will your heroes solve the mysteries surrounding the strange wizard in the north? Will they save Midwinter and bring joy to the people's hearts? Will they be redeemed in the eyes of the gods? Find out in this 4-5 characters of level 12 adventure that takes place somewhere in the Frozenfar! ...   [click here for more]
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The Soothsayer And The Storm

The Soothsayer And The Storm


The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,...   [click here for more]
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A Cold Brew

A Cold Brew


Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16! Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way....   [click here for more]
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Against the Giants 004: Fire Giant Hall

Against the Giants 004: Fire Giant Hall


Against the Giants 004: Fire Giant Hall is the fourth and final adventure in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast.  This adventure follows the section dealing with the fire giants and is modified to fit 10th and 11th level PCs and uses the Phandalin region of...   [click here for more]
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The Ceremony (FR-DC-QLA-02)

The Ceremony (FR-DC-QLA-02)


The party gathers for a joyous occasion, a wedding, only for it to be interrupted by an attempted assassination. Following the clues, the party does the only reasonable thing: it goes to Avernus. THE CEREMONY IS A 11TH-16TH LEVEL (TIER 3) adventure for four to six characters. The Ceremony is a short adventure that features the marriage of two of the adventurers. It is intended to be completed in one...   [click here for more]
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The Crumbling Stair

The Crumbling Stair


An elegant spiral staircase in the middle of nowhere beckons adventurers. Its haunted interior tempts brave souls with mysterious treasures. The Crumbling Stair is an approximately 4 hour adventure for 12th-14th-level characters. The Crumbling Stair takes players into the ruins of an old mage academy. Destoyed by a massive spell battle nearly...   [click here for more]
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L'Eredità di Blackmoor

L'Eredità di Blackmoor


Immergetevi nell’investigazione del villaggio di Vallegrigia, dove misteriose sparizioni stanno avendo luogo. Incontrate varie personalità interessanti e sfruttate al meglio le vostre conoscenze per prepararvi all’avventura che avrà luogo al di sotto del villaggio, dove una strana creatura ha deciso di stabilirsi. Gli avventurieri di livello 11 potranno dimostrare le loro grandi abilità contro...   [click here for more]
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Orc Blade & Elven Blood

Orc Blade & Elven Blood


A monastic community of elves and orcs worshipping a divine daughter of both Corellon and Gruumsh tried to bring peace and reconciliation between the two races. For their trouble, they were wiped out by zealots and erased from history. Centuries later, their mountaintop temple is rediscovered -- and rumor has it that two artifacts hearkening back to the very origin of elvenkind and orcdom are concealed...   [click here for more]
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Candlekeep Compendium of Greater Specters (Adventure) (DM tools)

Candlekeep Compendium of Greater Specters (Adventure) (DM tools)


Time for a horrific mystery! A mighty specter is causing chaos and stalking the heroes. Its exact nature, its motive, and its weaknesses are unknown. In order to have a fighting chance, the adventurers must find the Candlekeep Compendium of Greater Specters, a book on powerful ghosts which – if used smartly – allows one to conduct a proper arcane investigation. Use the lore...   [click here for more]
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The Dungeon Land v1.2

The Dungeon Land v1.2


Silver best seller! Introducing the Dungeon Land Companion! The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you...   [click here for more]
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The Ghostly Isle

The Ghostly Isle


A 30 hour adventure for 4-6 characters of level 10-11 set in The Forgotten Realms. Bound together with the strongest emotion, true love, the ghosts of retired adventurer Daimyo Nakano Shinko and her husband Sota were happy in undeath until the devilish Erinyes Lady Faith came looking for revenge. The valiant Player Characters must find and free the captive lovers, while Lady Faith negotiates aid with...   [click here for more]
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Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder

Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder" The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,...   [click here for more]
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Tyranny of Dragons: Reloaded

Tyranny of Dragons: Reloaded


All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate . This is a companion book to Hoard of the Dragon Queen and Rise of Tiamat. The goal...   [click here for more]
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Magnus Domain

Magnus Domain


FREE magnus archives inspired domain of darkness. (donations for time and maps welcome) Packed with puzzles, challenges and danger lurking in plain sight. Players will have to work together to outsmart the shadows, appease the ghosts and avoid getting trapped forever in the stacks. Whispers and stories linger in the secret conversations held in the dim corners of the taverns and in the dim library...   [click here for more]
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Baldur's Gate - The Rising Tide

Baldur's Gate - The Rising Tide


Baldur’s Gate. Perhaps one of the most populous cities in all of the Realms. Many come to the Gate for a new life, to start over. Some come for a second chance at life. Others… they come for the chance to take away from others in either their gold or their lives. A conflict is brewing from within the great city’s seemingly impenetrable walls....   [click here for more]
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