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The Frosted Prince

The Frosted Prince


The Frosted Prince Return to Castle Krag Just over a century ago a great battle took place at Castle Krag. The place served as a Zhentarim stronghold, but was cleared out by adventurers. Now, strange things are occurring once again in the ruined castle. For miles around, the weather is unnaturally cold, and shrouded in an impenetrable mist. What could be causing these strange effects?...   [click here for more]
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The Theocracy

The Theocracy


The Theocracy Break the Holy Vaults Centuries ago, during the Age of Dragons, a potent and vain blue dragon named Rah-Ziel brought down his final foe, a copper dragon whose name is lost to time. Believing himself immortal, Rah-Ziel left the body of the dragon as a solemn reminder of his power. Those who resisted the grip of the tyrant decided to salvage what they could from the corpse...   [click here for more]
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The Vault of Eternity (5e)

The Vault of Eternity (5e)


The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark...   [click here for more]
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Undermountain: The Caverns of the Many-Legged

Undermountain: The Caverns of the Many-Legged


"Cavern of the Many-Legged is very well written and thought out. I especially like the Keril NPC and the Talash NPC, as well as the intricate political intrigue between the various factions and how they connect with the outside world of the dungeon of the mad mage. Definitely worth a pick-up, especially if you want a supplement to the mad mage." - Cra S. "The...   [click here for more]
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CCC - BWM - 003 A Tale of Two Towers

CCC - BWM - 003 A Tale of Two Towers


The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to Elventree to watch over the girl while she is tending to the celebration....   [click here for more]
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CCC-SVH-01-01 Dawn of the Raven Lord

CCC-SVH-01-01 Dawn of the Raven Lord


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. Barbarian Raids have been disrupting life in the farms outside the mining town of Glister. Thrusk Tharmuil, the town’s elder has determined that the forces of the Glister...   [click here for more]
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CCC-SVH-01-02 Raven Lord’s Aerie

CCC-SVH-01-02 Raven Lord’s Aerie


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. Raids by the forces of the Raven Lord Attatarxes have taken their toll on the villages near Glister. Having finally gained an upper hand in repelling a raid, Thrusk Tharmuil...   [click here for more]
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CCC-SVH-01-03 Vault of the Raven Lord

CCC-SVH-01-03 Vault of the Raven Lord


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. After sabotaging the Raven Lord’s Aerie Thrusk Tharmuil prepares to send an expedition to attempt to eliminate Attatarxes once and for all. Part Three of the Save...   [click here for more]
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Darkness before Dawn

Darkness before Dawn


The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth. A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material...   [click here for more]
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DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s...   [click here for more]
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Dragons Now

Dragons Now


Do you like dragons? Do you like dragons to be more than just monster stat blocks? Dragons Now is a collection of unique dragons to be used right away in any adventure. Here are dragons for dungeon, wilderness and urban settings, evil dragons and good, ancients and wyrmlings, living and undead. All true dragon types in the Monster Manual are covered, including the shadow dragon and...   [click here for more]
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Dungeon #216 (4e)

Dungeon #216 (4e)


Contents 1 Treasure Trove by Christopher Perkins Published adventures are great... especially the ones I never use. 2 Some Like it Hot by John "Ross" Rossomangno An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20. 26 Massacre at Misty River by Stacey Janssen A dead goblin king finds new life...   [click here for more]
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Encounters in the Infinite Planes Vol 01 Plane of Fire

Encounters in the Infinite Planes Vol 01 Plane of Fire


Encounters in the Infinite Planes Volume 1: Plane of Fire Adventure and excitement across the scorching Plane of Fire! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based on the...   [click here for more]
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Encounters in the Infinite Planes Vol 02 Plane of Water

Encounters in the Infinite Planes Vol 02 Plane of Water


Encounters in the Infinite Planes Volume 2: Plane of Water Adventure and excitement across the limitless depths of the Plane of Water! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down...   [click here for more]
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Frozen Castle - Expanding Tyranny of Dragons

Frozen Castle - Expanding Tyranny of Dragons


Tyranny Expanded: A Return to Skyreach Castle! The loss of Skyreach Castle in Hoard of the Dragon Queen was a major setback to the Cult of the Dragon, but still only a setback. The cult is determined to retake the castle and claim Tiamat's lost treasure buried in its frozen walls and cloudstuff vaults, but they aren't the only ones. Giants and creatures of the frozen wastes...   [click here for more]
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G1 Steading of the Hill Giant Chief Conversion from 1st to 5th edition

G1 Steading of the Hill Giant Chief Conversion from 1st to 5th edition


Demon Rock Games presents a 5E conversion of G1 Steading of the Hill Giant Chief. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures....   [click here for more]
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G2 Glacial Rift of the Frost Giant Jarl Conversion from 1st to 5th edition

G2 Glacial Rift of the Frost Giant Jarl Conversion from 1st to 5th edition


Demon Rock Games presents a 5E conversion of G2 Glacial Rift of the Frost Giant Jarl. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures....   [click here for more]
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G3 Hall of the Fire Giant King Conversion from 1st to 5th edition

G3 Hall of the Fire Giant King Conversion from 1st to 5th edition


Demon Rock Games presents a 5E conversion of G3 Hall of the Fire Giant King. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures. A...   [click here for more]
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General Dragonsbane & The Misty Forest

General Dragonsbane & The Misty Forest


If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!! Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 8 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 8th-9th level characters The Sword Coast is...   [click here for more]
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The Dying Flame

The Dying Flame


This is an adventure setting for level 15-17 characters. It's a dungeon crawl into a mummy lord's tomb. What? A dungeon crawl for tier 3 characters? Yes! Take a break from saving the world, blow the dust (or sand) off of your fifty feet of hemp rope, and check the tar on the end of your torches because evil is stiring under the sands. This adventure location doesn't inclue a narative story, it's...   [click here for more]
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Trouble in Doomspire

Trouble in Doomspire


Trouble in Doomspire is designed for a party of 4-6 PCs of 7th-9th level and of non-evil alignment. It takes place in the eastern part of Nether Mountains and Arn forest, in the Silver Marches region of the Western Heartlands in Faerun, using the the Forgotten Realms setting. The module can be run in any mountainous region, where hobgoblins are numerous. All encounters can easily be modified to suit...   [click here for more]
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Chance Encounters: Outlands

Chance Encounters: Outlands


"Chance Encounters: Outlands" provides twelve interesting random encounter scenarios related to dark and unexplored areas with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide. This book includes: 12 encounters with strange...   [click here for more]
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Chance Encounters: Wanderers & Wayfarers

Chance Encounters: Wanderers & Wayfarers


"Chance Encounters: Wanderers & Wayfarers" provides fifteen interesting random encounter scenarios related to roads and trails with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide. This book includes: 15 encounters (added...   [click here for more]
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Chance Encounters: Wilderness

Chance Encounters: Wilderness


"Chance Encounters: Wilderness" provides ten interesting random encounter scenarios with suggestions to make them interesting at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide (e.g. "there are 8 orcs, and they attack you!"). This book includes: 15 creature-based...   [click here for more]
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GPH1: Alabaster Palace of the Dao  (5e)

GPH1: Alabaster Palace of the Dao (5e)


Alabaster Palace of the Dao - The First in a Series of Jewel Heists at the End of the Multiverse -   Wherein our adventurers seek out the Topaz of Earthly Perfection, reputed to be held within an extraplanar mountainside genie retreat. A D&D 5E adventure for 4-7 characters of 11th-14th level. 36 pages.      Revision 2 (February...   [click here for more]
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11 Adventures for One Price

11 Adventures for One Price


This is my complete module collection together in one bundle. My group has really enjoyed playing them, and I hope your group has as well. I am working on new modules. ...   [click here for more]
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Crystal Spires Mine

Crystal Spires Mine


Welcome to the Crystal Spires; a mining complex atop a natural rocky plateau that fulfils the local Baron’s material needs. Normally, outsiders are not welcome to just drop into the ‘industrious heart’ of his realm, but it seems there is one particular job that is so dangerous, he does not wish to risk losing any more of his employees. This quest is designed for a DM and a party...   [click here for more]
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Elves in Pink

Elves in Pink


Elves in Pink We’re a rumor, recognizable only as déjà vu, and dismissed just as quickly. We don’t exist. We were never even born. Anonymity is our name. Silence, our native tongue. We are no longer part of the system. We are above the system. Over it. Beyond it. We’re “them.” We’re “they.” We are the Elves in Pink....   [click here for more]
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Scarab of Death

Scarab of Death


"We laughed, we cried... people died... it was great." "An excellent adventure that focuses on the pillars of exploration and social interaction." "At this price I consider this a steal." Scarab of Death is a mystery adventure for a party of 10th level characters. It takes place in the Raging Bull District in Waterdeep (Forgotten Realms) but you can easily...   [click here for more]
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The Lich-Queen's Begotten

The Lich-Queen's Begotten


This adventure is now Adventurers League legal! The Lich-Queen of the Githyanki is one of the most malevolent beings in existence, and she is scheming to become more powerful than ever before. Our heroes must journey to the Astral Plane where they will encounter astonishing new locations and terrible new enemies. Can they thwart the diabolical plans of the Lich-Queen and save the multiverse? This...   [click here for more]
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To Wake The Leviathan

To Wake The Leviathan


A RACE AGAINST TIME THROUGH THE RAVAGES OF THE BLOOD WAR Across the infinite layers of the Lower Planes, a band of heroes desperately hunts for the whereabouts of an ancient weapon — one that could very well turn the tide of the eternal Blood War.    With the help of the archmage Mordenkainen, these adventurers must stop the great Leviathan from falling into fiendish...   [click here for more]
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Camp Fire Tales

Camp Fire Tales


Welcome to Camp Fire Tales: adventures that begin when the party rests. This book provides 20 different scenarios for adventures that begin once the party settle down in the wilderness and set up camp. Whether in desert, arctic tundra, forest or field, these stories can be placed into any campaign setting. Each scenario is designed for low-level (1-4), mid-level (5-9) and high-level...   [click here for more]
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CCC-QCC2018-01 Of Gods and Monsters

CCC-QCC2018-01 Of Gods and Monsters


Of Gods and Monsters Rumors abound that the travelling faire known as Doctor Jubal's Carnival of Curiosities have somehow acquired an actual, live tarrasque that they are displaying as part of their travelling show. An ancient eladrin who claims to be part of a secret order dedicated to protecting society from the creature is honor-bound to investigate the matter and wants the party...   [click here for more]
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CCCGOC01-03 Winds of Rot

CCCGOC01-03 Winds of Rot


High above the Quivering Forest hovers Athal'deras, an earth mote that is home to a tribe of aarakocra. But a shadow has fallen over the floating rock, and the bird people have succumbed to the darkness, which they now strive to spread upon the winds. A 3 to 4-Hour Adventure for 11th-16th Level Characters The Gifts of Corruption series premiered at B-Con in August 2018....   [click here for more]
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DDAL05-08 Durlag's Tower (5e)

DDAL05-08 Durlag's Tower (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is...   [click here for more]
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DDAL05-09 Durlag's Tomb (5e)

DDAL05-09 Durlag's Tomb (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is...   [click here for more]
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DDAL05-14 Reeducation (5e)

DDAL05-14 Reeducation (5e)


HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught! A Four-Hour Adventure for 11th - 16th Level Characters...   [click here for more]
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DDAL05-15 Reclamation (5e)

DDAL05-15 Reclamation (5e)


A Four-Hour Adventure for 11th - 16th Level Characters ...   [click here for more]
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DDAL07-09 Unusual Opposition (5e)

DDAL07-09 Unusual Opposition (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: Dan Dillon Adventure Description: The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid...   [click here for more]
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DDAL07-10 Fire, Ash, and Ruin (5e)

DDAL07-10 Fire, Ash, and Ruin (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: James Haeck Adventure Description: Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who...   [click here for more]
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DDAL07-11 A Lesson in Love (5e)

DDAL07-11 A Lesson in Love (5e)


An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? A 4-Hour Adventure for 11th-16th Level Characters ...   [click here for more]
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DDAL07-12 In Search of Secrets (5e)

DDAL07-12 In Search of Secrets (5e)


The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking! A Four-Hour Adventure...   [click here for more]
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DDAL07-13 Old Bones and Older Tomes

DDAL07-13 Old Bones and Older Tomes


The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and...   [click here for more]
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DDAL07-14 Fathomless Pits of Ill Intent

DDAL07-14 Fathomless Pits of Ill Intent


The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled the width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds...   [click here for more]
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Ghost of the Mere

Ghost of the Mere


Enter the heart of darkness in this adventure for the world's greatest role-playing game! This 8- to 12-hour adventure for 11th- to 13th-level characters takes heroes to the Mere of Dead Men to put an end to a growing menace. Along the way, they will discover an ancient evil vying at a most terrifying return. This product is written in the D&D Adventurers League style...   [click here for more]
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Ruins of Hisari

Ruins of Hisari


SOMETHING happened in Hisari. But no one knows what. Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. Explore the underground temple and be the first to unbury its secrets... if you survive to tell the...   [click here for more]
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Temple of the Primordials

Temple of the Primordials


Solve the mysteries of the ancients in this adventure for the world's greatest role-playing game! This 3-hour adventure for 1st-level characters challenges heroes to be wise, not just strong, as they must defeat trials of not just the body, but the mind. The adventure is designed to advance characters from 1st to 3rd level. And if a 9-page adventure wasn’t enough...   [click here for more]
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The Bended Knee of Boulder

The Bended Knee of Boulder


PLEASE LEAVE A REVIEW! It would mean the world and would help improve the products! (Part 2 of The Sword Coast Coup, a nine part campaign by Justin Gagliani) For 2nd-3rd level players The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are unaware of a plot to overthrow the government and spread chaos throughout all of Faerun....   [click here for more]
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The Doom Portals Bundle A

The Doom Portals Bundle A


Normally about 6 bucks at .99 cent for each o these six adventures, save $2 buying this bundle at about 4 bucks. The "A" or "good" aligned leaning adventures of the Doom Portals Storyline. 6 adventures, 185 pages, 5 adventures and 1 mini-campaign finale. Blade Bizarre, Betrayal at Devilsfall, The Lonely Tower, The Hidden War, The Whispered Word, The Islands of Insanity. Blade...   [click here for more]
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The Doom Portals Bundle B

The Doom Portals Bundle B


Normally about 6 bucks at .99 cent for each of these six adventures, save $2 buying this bundle at about 4 bucks. The "B" or "evil" aligned leaning adventures of the Doom Portals Storyline. 6 adventures, about 168 pages, 5 adventures and 1 mini-campaign finale. The Kobolds' Gem, The Sands of Ascore, They Know, To Catch a Thief, The Whispered Word, and The Lost Tower. The...   [click here for more]
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