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H2 The Mines of Bloodstone (1e)

H2 The Mines of Bloodstone (1e)


The most deadly dungeon ever designed! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game. The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town...   [click here for more]
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Heart of Nightfang Spire (3e)

Heart of Nightfang Spire (3e)


From Temple to Tomb Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent religious order thrived here - before its god was slain. Embracing that death, Nightfang Spire was transformed into a massive, hollow mortuary...   [click here for more]
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Hellgate Keep (2e)

Hellgate Keep (2e)


Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
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How the Mighty Are Fallen (2e)

How the Mighty Are Fallen (2e)


As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the land, driving orcs and humans before them. And somewhere below the greatest nation of Faer?n, the Tarrasque awakens from a long slumber. How the Mighty...   [click here for more]
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Lairs of Unspeakable Evil

Lairs of Unspeakable Evil


Bare Bones Campaign Setting, Instant World... just add flavor. Randomly generated, career-spanning sequence of level-appropriate encounters. Designed for 3-6 Level 1 Player Characters (supports characters up to level 20). Easy: 6 Level 1 Characters Normal: 4-5 Level 1 Characters Hard: 3 Level 1 Characters Higher-level parties should skip to the chapter of the main dungeon corresponding...   [click here for more]
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Lord of the Iron Fortress (3e)

Lord of the Iron Fortress (3e)


Great Danger Wrought in Secrecy Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan. "Lord of the Iron Fortress" is a stand-alone adventure...   [click here for more]
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One-Shot: Sullied Waters

One-Shot: Sullied Waters


A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing. A One-Shot Adventure Sullied Waters is...   [click here for more]
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One-Shot: The Storm to Come

One-Shot: The Storm to Come


The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons. The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage...   [click here for more]
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S5 The Dancing Hut of Baba Yaga (2e)

S5 The Dancing Hut of Baba Yaga (2e)


For characters level 7-20. Beware of Baba Yaga and her infamous hut! Baba Yaga is an ancient crone who is said to have power over day and night itself. Many seek her out for her wisdom, which she has gleaned from centuries of travel through numerous worlds. Others, bolder and more foolish, search out the hut to plunder its treasures, which Baba Yaga has gathered from every corner of...   [click here for more]
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S6 Labyrinth of Madness (2e)

S6 Labyrinth of Madness (2e)


Sinister, twisting images. Horrific nightmares lurking at the corners of the mind. But these tales of the Labyrinth of Madnessare only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and live...   [click here for more]
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SJA4 Under the Dark Fist (2e)

SJA4 Under the Dark Fist (2e)


Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against...   [click here for more]
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TGA-ARENA-01 The Great Trials

TGA-ARENA-01 The Great Trials


You were out on an adventure. Now you are not. You awaken from your slumber in a cage underneath the floor of a giant arena. Combatants beware. Things are about to get weird! Looking for an EPIC adventure for all tiers of play? Bubenaxx the Great has you covered. Compete against DMs and other tables to see who can rise to the occasion, and become Bubenaxx's next great Challenger! A portion of the...   [click here for more]
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TGA-ARENA-02 Midwinter Edition

TGA-ARENA-02 Midwinter Edition


Sleeping under the stars, you awaken to find see a sleigh overhead. Krampus? No. You stand to find yourself transported to a cage underneath the floor of a giant arena. Snow falls into your cage. What? Where are you? Looking for a Festive EPIC adventure for all tiers of play? Bubenaxx the Great has you covered. Compete against DMs and other tables to see who can rise to the occasion, and become Bubenaxx's...   [click here for more]
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The Forgotten Terror (2e)

The Forgotten Terror (2e)


A knife flashes in the darkness. You never see the face of your attacker. The adventure begins. Their spirits trapped by a cursed magical weapon, the heroes find themselves imprisoned on the surreal domain of Aggarath. Here they must explore the mind of Chardath Spulzeer, the insane lord of the realm. Somewhere in his shattered dreams and tormented memories lie secrets that may enable the...   [click here for more]
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Undermountain: Stardock (2e)

Undermountain: Stardock (2e)


Had I not seen the chaos that ensued,I would never have believed the tale Shadowdale's sage wove for me that day...Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone made would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach...   [click here for more]
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WG10 Child's Play (2e)

WG10 Child's Play (2e)


This action-packed adventure module is especially designed to give beginning Dungeon Masters and players help in learning the AD&D game system. But don't be fooled by the title! The adventure is far from easy - in fact, it has challenges that can bring the careless character's adventuring career to an abrupt halt! Filled with surprises and excitement, the adventure is still easy to referee -...   [click here for more]
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WG4 The Forgotten Temple of Tharizdun (1e)

WG4 The Forgotten Temple of Tharizdun (1e)


This special adventure is a combined wilderness and dungeon adventure scenario. It contains background information referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While it is designed to interface with "The Lost Caverns of Tsojcanth," this adventure is capable of standing alone. Likewise, while it is placed within the Greyhawk Campaign, it can easily...   [click here for more]
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WG5: Mordenkainen's Fantastic Adventure (1e)

WG5: Mordenkainen's Fantastic Adventure (1e)


Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without latch,...   [click here for more]
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WG6 Isle of the Ape (1e)

WG6 Isle of the Ape (1e)


You stand before a great throne of lapis lazuli. The massive chamber is also blue, even the air has an indigo quality, perhaps from the strangely convoluted coils of smoke rising from the braziers of azure metal. Encompassed by the great chair is a man whose presence inspires awe, Tenser the Archmage. High above the City of Greyhawk, somewhere upon the lonely south coast of the Nyr Dyv, you and your...   [click here for more]
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WG8 Fate of Istus (1e/2e)

WG8 Fate of Istus (1e/2e)


This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue. A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,...   [click here for more]
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WGR2 Treasures of Greyhawk (2e)

WGR2 Treasures of Greyhawk (2e)


From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer. Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of...   [click here for more]
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WGR6 The City of Skulls (2e)

WGR6 The City of Skulls (2e)


Glory—or fate worse than death—in the World of Greyhawk! The dreadful jails below the appalling City of Skulls, luz's nightmare capital, contain many wretched and desperate captives. Among them is Earl Holmer, Knight Commander of the Shield Lands. A brave spy in Dorakaa has show the way to find and free Holmer—is your party up to the job of freeing him? King Belvor IV of Furyondy...   [click here for more]
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Campaign Set Vol 1, 1

Campaign Set Vol 1, 1


This Campaign Set includes four adventures, one for each tier of play. It is built for a well balanced party of five level one characters, and supports player character advancement to level 20. Each Adventure Includes: Primary Quest Settlement: A village or city with numerous NPCs. Wilderness: Wild terrain featuring warm-up encounters. Dungeon: Featuring hordes...   [click here for more]
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Fungal Forest: A 5th Edition Adventure for 15th Level Characters

Fungal Forest: A 5th Edition Adventure for 15th Level Characters


Fungal Forest is a massive, 30 page adventure that plays out in three acts. After a sudden earthquake rocks the area surrounding the farming village of Gallowood, the party are the only ones in the area equipped to minimize the devastation that is sure to follow the disaster. The quake ripped up and broke open large sections and passages to subterranian passages. Now those living...   [click here for more]
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I14 Swords of the Iron Legion (1e)

I14 Swords of the Iron Legion (1e)


Ravening armies sweep across the land! Vast hordes of foul monsters lay siege to mighty cities! Tremendous battles are fought to decide the fate of entire lands?and you are in command! Swords of the Iron Legion is an anthology of adventures set in the Forgotten Realms campaign setting for large-scale battle using the Battlesystem rules for mass combat. The adventures, written by a group of talented...   [click here for more]
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Just MisUNDEADstood

Just MisUNDEADstood


Just MisUNDEADstood A D&D 5e one-shot adventure for use with Fantasy Grounds VTT. Can also be used as a side quest in your existing campaign. (This module is recommended for group of 5-6 adventurers, levels 9-12.) On the outskirts of the small town of Pommel, located in a dense forrest, dwells an evil Necromancer that hates all living beings. He seeks out adventurers new in town,...   [click here for more]
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The Kraken Screams for Sacrifices

The Kraken Screams for Sacrifices


For decades, a kraken has tormented the port town of Massalia. When the kraken’s scream echoes across the waters of the bay, the town has one week to deliver a child to the kraken’s ravenous jaws. Once again the time has come, and with a heavy heart, the mayor has convened a lottery to choose which child will be sacrificed to protect the town. But this time, a party of adventurers has heard...   [click here for more]
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Ashes of Evensong

Ashes of Evensong


They say the legendary Ashes of Evensong have been found! In the year 689 DR, the song dragon Evensong was incinerated by Kallurous, a red dragon. In the wake of her death, Evensong’s ashes were gathered into a hundred urns by members of the Harpers. Originally intended as mere relics, the urns fell out of the Harpers’ possession when the caravan transporting them was ambushed....   [click here for more]
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Maze of Shadows

Maze of Shadows


DESTINY AWAITS THE COMING OF THE STORMREAVERS A force of darkness and corruption seeps into the jungles of Chult, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will extend beyond the jungle lands to pervade the entirety of the Realms.    Seeking to restore the Lost City of Mezro and its immortal protectors, a band of adventurers...   [click here for more]
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The Lich-Queen's Begotten

The Lich-Queen's Begotten


This adventure is now Adventurers League legal! The Lich-Queen of the Githyanki is one of the most malevolent beings in existence, and she is scheming to become more powerful than ever before. Our heroes must journey to the Astral Plane where they will encounter astonishing new locations and terrible new enemies. Can they thwart the diabolical plans of the Lich-Queen and save the multiverse? This...   [click here for more]
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DDAL00-01 Window to the Past

DDAL00-01 Window to the Past


When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters Content Warnings: horror (isolation, body)...   [click here for more]
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DDAL00-03 Those That Came Before

DDAL00-03 Those That Came Before


All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?...   [click here for more]
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The Doom Portals Complete Bundle A&B

The Doom Portals Complete Bundle A&B


About the Doom Portals Storyline:  In the Trackless Sea a sunken shrine sparks a war for the Toril’s fate and revenge.  Strange objects from ancient Thay emerge in the chaos, leading to a lost tower of god-like power.  Who can shut these doomed doors, and who can be trusted when mages go to war? Twelve Fifth Edition Dungeons & Dragons adventures for 1st-19th level characters (1st draft;...   [click here for more]
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Just Another Day In Scornubel

Just Another Day In Scornubel


Come to Scornubel the trade center of of Faerun! This booklet contains encounters and quests that are set in or around the city of Scornubel in the year 1489 DR. Each one contains flavor text and background details. NPC data has also been provided for important characters. Rather than tying these quests to specific levels, they have been designed to be scaled for use with any party. Some quests contain...   [click here for more]
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Faction War (2e)

Faction War (2e)


SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, tempers...   [click here for more]
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Poop Bird Poop Fight

Poop Bird Poop Fight


One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item. Armed with a headband of intellect and a stash of other equipment for the taking,...   [click here for more]
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RU05: The Ruins of Undermountain - The Western Reaches and Environments

RU05: The Ruins of Undermountain - The Western Reaches and Environments


The Ruins of Undermountain - The Western Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain...   [click here for more]
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The Citadel at Thaymount

The Citadel at Thaymount


In the heart of Thay lies Szass Tam's compound, the Citadel. Do you dare enter and brave its dark halls. ...   [click here for more]
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Killer Kobolds! (Fantasy Grounds)

Killer Kobolds! (Fantasy Grounds)


This a module for the Fantasy Grounds VTT software. Looking for the PDF?  Here it is! Now with Unity  Reviewers love Killer Kobolds! "...a beautifully constructed adventure... it’s the sort of scenario that quickly lets the players know that they’re not in a regular D&D adventure, but one that is more tactical and fast-paced... This...   [click here for more]
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Tales From the Tome - Five Tome of Foes Adventures

Tales From the Tome - Five Tome of Foes Adventures


A Trove of Foes to Face From haunted towers to battles with a certain Archwizard, this 60-page book takes you and your party on five adventures shaped by ‘Mordenkainen’s Tome of Foes’. These trips into the weird and wonderful range from level one all the way to level sixteen, ensuring that you always have something to choose from. Heart of Stone When some wannabe adventurers...   [click here for more]
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100 Monster Hunts (Fantasy Grounds)

100 Monster Hunts (Fantasy Grounds)


Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds! What is contained within this module? This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard....   [click here for more]
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Ruined Kingdoms (2e)

Ruined Kingdoms (2e)


Please note that the softcover book does not come with a foldout poster map. The digital version includes a PDF of the map divided so it can be printed on a home printer. Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle...   [click here for more]
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The Ruins of Undermountain (2e)

The Ruins of Undermountain (2e)


BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play: the oldest,...   [click here for more]
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Mini-Dungeons 1: CAVES - 3-in-1 adventure bundle (Fantasy Grounds)

Mini-Dungeons 1: CAVES - 3-in-1 adventure bundle (Fantasy Grounds)


This is a Fantasy Grounds VTT module ONLY!  For the PDF version, click here. Now with Unity  3 extraordinary and original adventures in one affordable bundle! P.B. Publishing & Loot The Room present: Mini-Dungeons - CAVES! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find three mini-dungeons, all with...   [click here for more]
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Colliding Worlds: The Lair of the Dragon

Colliding Worlds: The Lair of the Dragon


Colliding Worlds: The Lair of the Dragon When whole sections of a city get replaced with parts of another more hostile world, a call for adventurers is sent out to step up and become heroes. Right in the middle of a city neighbourhood was replaced by something sinister, and the mage guild of the city sealed it off. But nothing lasts...   [click here for more]
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From the shadows

From the shadows


From the shadows is an adventure for characters lvl 11-16, the bundle includes the rule set for the fear, horror and madness, new monsters, NPCs and magic items, an amazing cover and a redesigned map for Castle Avernus. Serves as a description of the castle and the terror that lurk in Darkon domain. The adventure starts out of ravenloft, characters can be of any class, race or archetype. The adventure...   [click here for more]
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Myriad, City of Tiers

Myriad, City of Tiers


Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in its reintegration. Myriad's secrets, however, run deep and dangerous. A Dungeons & Dragons, 5th Edition, Game...   [click here for more]
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Axe of the Dwarvish Lords (2e)

Axe of the Dwarvish Lords (2e)


The rediscovery of an artifact forged at the dawn of time signals an age of strife and opportunity! The dwarven clans are in chaos, and a powerful host of goblins stands poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords?one of the most powerful weapons ever created by the dwarven race?holds the key to ultimate victory against the massing humanoids. Can...   [click here for more]
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DSE1 Dragon's Crown (2e)

DSE1 Dragon's Crown (2e)


Bravely you have served your adopted city since the day of King Kalak's fall. As slaves and rebels you rose from Kalak's slave pits to claim your freedom from his ancient tyranny. Now that freedom is being threatened once again by an insidious new enemy, one who controls the use of psionics throughout the dying world of Athas! The Dragon's Crown adventure is the exciting climax of the Freedom module...   [click here for more]
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DSE2 Black Spine (2e)

DSE2 Black Spine (2e)


Unknown to even the mightiest of the great sorcerer-kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the dark sun. The only thing that...   [click here for more]
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