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3 in 1 Dungeon Master Assistant Pack

3 in 1 Dungeon Master Assistant Pack


ALL 3 of my award winning DMAs in 1 package!! You get a savings of OVER 50%!!!! 46 PAGES to ASSIST YOU IN CREATING AND RUNNING YOUR GAMES! WHAT YOU GET IN THIS PACKAGE: *Dungeon Master's Assistant Volume #1 Random Campaign Builder Charts: SILVER SALES MEDAL 18 pages: Charts for creating NPCs, Towns, Random Buildings and shops, Tavern Names… and...   [click here for more]
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99 Cent Adventures - Mask of the Ice Devil - Addon Adventure

99 Cent Adventures - Mask of the Ice Devil - Addon Adventure


Introduction: It is the hottest summer in decades, possibly centuries, yet the town of Seaside isdetermined to hold their annual Summer Solstice Festival despite the heat. There will be food and dancing and games... and an iceberg floating in the bay?!? ...   [click here for more]
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99 Cent Adventures - The Cult of the Black Pharaoh - Addon Adventure

99 Cent Adventures - The Cult of the Black Pharaoh - Addon Adventure


Tales of the Black Pharaoh abound in several lands, stories of the ruler of an ancient empire unrivaled in his power and depravity. Nefer Ankh Ahmen was once the terror of the world, sometimes even worshipped as a god on earth. A score of heroes gathered from many nations ended his reign and freed his people, but their civilization never recovered from his depredations and soon after fell into ruin....   [click here for more]
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99 Cent Adventures - The Tiefling's Family Secret - Addon Adventure

99 Cent Adventures - The Tiefling's Family Secret - Addon Adventure


A tiefling sage, Devlin Dross, has discovered a disturbing intimation in the annals of his family. The chronicles speak of gaining power and learning secrets in sideways, tangential terms which lead Devlin to fear some dark secret kept hidden even within the family itself. He has uncovered references to a private retreat where family members would go for these purposes and thinks it may be a library...   [click here for more]
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Adventure Anthology of P.B. Publishing

Adventure Anthology of P.B. Publishing


2019 NEW YEARS SALE - 50% OFF FOR PDF VERSION (for a limited time) Notice: NOW IN HARDCOVER PRINT!!! P.B. Publishing Presents: Adventure Anthology! This is the 2016/17 collection of adventures released by P.B. Publishing. We have put together 9 of our best selling and critically...   [click here for more]
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Adventure: House of Horror

Adventure: House of Horror


HOUSE of HORROR A 15th Level adventure set in the city of Waterdeep. To add to the sense of danger, this adventure was designed as being possibly DEADLY, as is. So, see the note below before running it, if you plan on changing the difficulty. As the adventurers are investigating the disappearance of a missing teenager in the city of Waterdeep, they stumble upon an old rundown...   [click here for more]
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Amazing Adventures!

Amazing Adventures!


Introducing Amazing Adventures! A compilation of six critically acclaimed 5th Edition D&D best sellers for one low price. When you purchase Amazing Adventures you get each of the following books: Killer Kobolds! - THE action packed adventure for 8th-12th level characters. Hunted! Who's hunting who? Find out in this exciting adventure for 5th-7th...   [click here for more]
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Artifacts and Legendary Items: Volume #2

Artifacts and Legendary Items: Volume #2


A new collection of even more Artifacts and Legendary items! The second volume in the collection of new artifacts and legendary items, this collection has over 15 new items for your next campaign. Reign supreme with mysterious Nightblade, scour the dark with goddess Leira's Shadowmail, and rule the skies with the Storm King's increadible Moving Fortress. Get all these amazing items, and check out...   [click here for more]
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Ashes of Evensong

Ashes of Evensong


They say the legendary Ashes of Evensong have been found! In the year 689 DR, the song dragon Evensong was incinerated by Kallurous, a red dragon. In the wake of her death, Evensong’s ashes were gathered into a hundred urns by members of the Harpers. Originally intended as mere relics, the urns fell out of the Harpers’ possession when the caravan transporting them...   [click here for more]
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B2 The Wizard Higgs

B2 The Wizard Higgs


From Cawood Publishing, maker of 21 bestselling 5E products. A mind-bending 5E adventure in which the players travel from a mysterious island to the dangerous Underdark! Our heroes must find a missing wizard named Higgs and come face-to-face with Hadron, the elder brain. The story begins with the heroes shipwrecked during a wicked storm. In searching for answers to the deepest of questions,...   [click here for more]
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CCC-BMG-13 PHLAN 1-1 Sepulture

CCC-BMG-13 PHLAN 1-1 Sepulture


Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A four-hour adventure for 11th-16th level...   [click here for more]
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CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy

CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy


Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11...   [click here for more]
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CCC-BMG-15 PHLAN 1-3 Subterfuge

CCC-BMG-15 PHLAN 1-3 Subterfuge


An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan. A...   [click here for more]
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CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep


As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
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CCC-ODFC01-03 Elders' Eyes Upon You

CCC-ODFC01-03 Elders' Eyes Upon You


Rastol Shan has summoned you to the Tower of Arcane Might and told you to be discrete. The last time the chief of the Cloaks said that, there was a coup in Mulmaster. This time, something has been stolen that he wants retrieved without the Thayans being alerted. A four hour adventure for 11th- 16th level characters. ...   [click here for more]
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CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge

CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge


The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda. A 4-hour D&D Adventurers League adventure for characters...   [click here for more]
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CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)

CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)


As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: PDF of the adventure Fantasy Grounds module PDF of the Adventurer's League certificate The...   [click here for more]
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CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)

CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)


Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon...   [click here for more]
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Character Spotlight on the Noble: High Society

Character Spotlight on the Noble: High Society


The PCs are somewhere in the civilized world when a noble PC happens to run into a fellow noble, who invites the PCs over for a party. Little do the PCs know, this noble bears a grudge against the noble PC, and is determined to make the PCs look bad. But when the party is interrupted, the PCs have a chance to save the day! In order to run this plotline, you’ll require...   [click here for more]
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City Encounters

City Encounters


So, your characters are in a city...what now? City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels. Encounters include: The Spectator: A porter trips, unleashing a nasty surprise The Garbage Monster: Oops, a deadly wrong turn… Tomino’s...   [click here for more]
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Classic Modules Today: Castle Spulzeer (5e)

Classic Modules Today: Castle Spulzeer (5e)


An omnious encounter with a fortuneteller sends a party of adventurers on a 200-mile journey across the Lands of Intrigue. While traveling throught the towns and terrain (detailed here for the first time) that lie in their path, they hear rumors and obtain clues about their mission. Their ultimate destination is Castle Spulzeer, a once proud stronghold that has become a den of terror. When the heroes...   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide...   [click here for more]
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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate...   [click here for more]
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Classic Modules Today: H1 Bloodstone Pass (5e)

Classic Modules Today: H1 Bloodstone Pass (5e)


In 1985, TSR published the module named “Bloodstone” with the module code “H1”. It was written by Douglas Niles and Michael Dobson, and was primarily designed to highlight the recently released Battlesystem, which provided rules for mass combat in the form of miniature wargaming. H1 consisted of a 32-page story, with several pages of maps for battle encounters, and 24 pages...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original...   [click here for more]
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Classic Modules Today: WG5 Mordenkainen's Fantastic Adventure (5e)

Classic Modules Today: WG5 Mordenkainen's Fantastic Adventure (5e)


In 1984, TSR published the module named “Mordenkainen's Fantastic Adventure” with the module code “WG5”. It was written by Robert J. Kuntz and Gary Gygax, and illustrated by Clyde Caldwell and Jeff Easley. It consisted of one 32 page booklet and a tri-fold cover with wilderness and dungeon maps. "The module you are about to read contains the basis for one of the most difficult...   [click here for more]
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Darkness before Dawn

Darkness before Dawn


The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth. A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material...   [click here for more]
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DDAL00-01 Window to the Past

DDAL00-01 Window to the Past


When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. I have other DM's Guild offerings, as well: Maps: Two Story Tavern (includes commercial license) Monsternomicon: Kyuss & His Sons...   [click here for more]
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DDAL00-03 Those That Came Before

DDAL00-03 Those That Came Before


All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?...   [click here for more]
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DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s...   [click here for more]
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Dungeon Module TH1: In the Eye of the Goddess

Dungeon Module TH1: In the Eye of the Goddess


The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved. In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel. This module...   [click here for more]
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Dungeon Module TH2: A Dangerous Game

Dungeon Module TH2: A Dangerous Game


Disclaimer: Dungeon Module TH2 is one of the three side routes of Dungeon Module TH1. You do not need to play Dungeon Module TH1 to play this but it would make more sense overall. This module ends with the players going back to a location from Dungeon Module TH1. A strange jungle lies deep within the earth. This jungle is the property of one named Duke Zaroff. Zaroff loves hunting all kinds of...   [click here for more]
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Dungeon Module TH3: The Temple of Purification

Dungeon Module TH3: The Temple of Purification


Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons. Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair...   [click here for more]
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Dungeon Module TH4 Tower of Xandlexa

Dungeon Module TH4 Tower of Xandlexa


Small Disclaimer: Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separate or together with the other adventures in the series. The Adventure: You have been hired to loot the treasure within the ever-changing tower of Xandlexa, a powerful...   [click here for more]
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Elves in Pink

Elves in Pink


Elves in Pink We’re a rumor, recognizable only as déjà vu, and dismissed just as quickly. We don’t exist. We were never even born. Anonymity is our name. Silence, our native tongue. We are no longer part of the system. We are above the system. Over it. Beyond it. We’re “them.” We’re “they.” We are the Elves in Pink....   [click here for more]
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Encounters in the Savage Cities (Fantasy Grounds)

Encounters in the Savage Cities (Fantasy Grounds)


This is a Fantasy Grounds VTT module. Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written by best-selling...   [click here for more]
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Encounters in the Savage Frontier (Fantasy Grounds)

Encounters in the Savage Frontier (Fantasy Grounds)


This is a Fantasy Grounds VTT module. "Incredibly useful encounters..." "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This complete FANTASY GROUNDS MODULE faithfully replicates the 72 page PDF of the same name. This supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers...   [click here for more]
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Fortress of Sorrow - Fantasy Stock Pack

Fortress of Sorrow - Fantasy Stock Pack


Elven Tower presents Fantasy Stock Maps. This is a hand drawn map of a Castle with two main levels and a throne room only accesible through teleportation. This is ideal for a lich, vampire or evil wizard lair. Excellent to be a prop given to players. The Illustrations have a resolution of 3912×2744, 300 dpi. Enough to be printed to crisp...   [click here for more]
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Frozen Castle - Expanding Tyranny of Dragons

Frozen Castle - Expanding Tyranny of Dragons


Tyranny Expanded: A Return to Skyreach Castle! The loss of Skyreach Castle in Hoard of the Dragon Queen was a major setback to the Cult of the Dragon, but still only a setback. The cult is determined to retake the castle and claim Tiamat's lost treasure buried in its frozen walls and cloudstuff vaults, but they aren't the only ones. Giants and creatures of the frozen wastes...   [click here for more]
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G1 Steading of the Hill Giant Chief Conversion from 1st to 5th edition

G1 Steading of the Hill Giant Chief Conversion from 1st to 5th edition


Demon Rock Games presents a 5E conversion of G1 Steading of the Hill Giant Chief. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures....   [click here for more]
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G2 Glacial Rift of the Frost Giant Jarl Conversion from 1st to 5th edition

G2 Glacial Rift of the Frost Giant Jarl Conversion from 1st to 5th edition


Demon Rock Games presents a 5E conversion of G2 Glacial Rift of the Frost Giant Jarl. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures....   [click here for more]
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G3 Hall of the Fire Giant King Conversion from 1st to 5th edition

G3 Hall of the Fire Giant King Conversion from 1st to 5th edition


Demon Rock Games presents a 5E conversion of G3 Hall of the Fire Giant King. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures. A...   [click here for more]
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God's Bane Trilogy 001-003

God's Bane Trilogy 001-003


This is a Bundle deal of the God's Bane Trilogy. Now you can play through the God's bane story in the Tomb of Nim-Aer, Half Sized Vegence, And Ascention. this is for high level play Will your party help The Man Dragon Elf assend to godhood or help the Lich Mono. GB001-003 /product/178490/Tomb-of-NimAer-GB001?filters=45469_0_0_45356_0_0 /product/181651/Half-sized-Vegence-GB002?filters=45469_0_0_45356_0_0...   [click here for more]
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GPH1: Alabaster Palace of the Dao  (5e)

GPH1: Alabaster Palace of the Dao (5e)


Alabaster Palace of the Dao - The First in a Series of Jewel Heists at the End of the Multiverse -   Wherein our adventurers seek out the Topaz of Earthly Perfection, reputed to be held within an extraplanar mountainside genie retreat. A D&D 5E adventure for 4-7 characters of 11th-14th level. 36 pages.      Revision 2 (February...   [click here for more]
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Half sized Vegence GB002

Half sized Vegence GB002


Since the end of the last adventure 2 other members of the God's Bane have been killed. Primrose Knows This wasn't an accident and goes into hiding while trying to find out who did it. But to her dismay with the help of some adventurers she finds out who did it. An old Enemy who has come to finish what they started. A adventure for a Very High level party and middle of the God's Bane adventures....   [click here for more]
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Hey, Mister. Can You Help Me?

Hey, Mister. Can You Help Me?


HEY, MISTER. CAN YOU HELP ME? A series of short encounters and story hooks that may cause your party to never trust a child again… Designed for characters of all levels by ALAN TUCKER __________________________________ Follow me on Twitter: @TuckerAuthor Check out all my other products: ...   [click here for more]
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It Walks the Jungle at Night

It Walks the Jungle at Night


Save 40% on this product through my 2017 Bundle! "A nice supplemental adventure...provides some well written lore" - The Kind GM A video review by DM Dango can be found here. Updated to version 1.1: An example map for the final encounter, notes for running the adventure at levels 11-16 (with alternate statblock), additional text for various player decisions, additional art and editing! It stalks...   [click here for more]
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Just Another Day In Scornubel

Just Another Day In Scornubel


Come to Scornubel the trade center of of Faerun! This booklet contains encounters and quests that are set in or around the city of Scornubel in the year 1489 DR. Each one contains flavor text and background details. NPC data has also been provided for important characters. Rather than tying these quests to specific levels, they have been designed to be scaled for use with any party. Some quests...   [click here for more]
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Just MisUNDEADstood

Just MisUNDEADstood


Just MisUNDEADstood A D&D 5e one-shot adventure for use with Fantasy Grounds VTT. Can also be used as a side quest in your existing campaign. (This module is recommended for group of 5-6 adventurers, levels 9-12.) On the outskirts of the small town of Pommel, located in a dense forrest, dwells an evil Necromancer that hates all living beings. He seeks out adventurers new in town,...   [click here for more]
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