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SJ-DC-RFJK-02-03 Colony Calling

SJ-DC-RFJK-02-03 Colony Calling


Part Three of the Passage of Psylipse Trilogy A special operatives force infiltrates a sequestered mind flayer colony in an attempt to quell the illithids’ gruesome experiments to transform into ever more powerful conquerors. Can the rrakkma crew neutralize the threat before it is too late? A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 14.  CONTENT WARNING: body horror...   [click here for more]
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Mergers and Acquisitions (SJ-DC-LEGIT-SB-03)

Mergers and Acquisitions (SJ-DC-LEGIT-SB-03)


The Macguffin's fallen into the wrong hands. Now the world will end... unless you can reach a shareholder's meeting and block the resolution that will destroy the sun. Part 3 of the Suncorp's Bounty series. A Four-Hour Adventure for Tier 3 characters. Optimized for APL 13. Mergers and Acquisitions is the thrilling finale to the Suncorp's Bounty series. Sol...   [click here for more]
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Ironhand's Reckoning

Ironhand's Reckoning


As the isle of Oman falls under the control of Queen Connomae and her Fomorian allies, the Moonshaes face a new threat. High King Derid Kendrick calls upon a group of skilled adventurers to reclaim the Iron Keep and defeat the powerful queen. Rumors swirl of magical artifacts hidden within the cairn of the legendary Northlander ruler Thelgarr Ironhand, and whispers of a corrupted moonwell threaten...   [click here for more]
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CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)

CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)


As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: PDF of the adventure Fantasy Grounds module PDF of the Adventurer's League certificate The...   [click here for more]
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Snowdown Infiltration

Snowdown Infiltration


"The Moonshaes have always been a land of magic and mystery, but darker forces have begun to stir. The return of Kazgoroth looms over the realm, and only the bravest heroes can prevent his rise. Follow the adventures of a daring party as they infiltrate the icy isle of Snowdown, battle the corrupted creatures that roam the land, and face off against the powerful Viceroy Erliza Daressin. But even if...   [click here for more]
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Wedding of Ice and Steel

Wedding of Ice and Steel


As the royal wedding of Prince Araithe and Tarilyn Kendrick is about to take place, an unexpected attack by a vengeful mist hag sends the bride and the ceremony into chaos. With the princess taken captive by the hag's forces, the heroes of the Moonshae Isles must embark on a perilous journey into the corrupted Winterglen and Citadel Umbra to rescue her. Along the way, they'll face deadly creatures,...   [click here for more]
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Giants of Jotunhammer

Giants of Jotunhammer


In the Moonshaes, tensions are high as the threat of an erupting volcano looms over the land. The Firbolgs and Duergars, who live near the volcano, have formed an alliance to take the villages of Norland  as their new homes. When the volcano becomes disturbed by an Efreeti, the peace is disrupted, and chaos ensues. The High King of the Moonshaes sends the party on a mission to stop the Efreeti and...   [click here for more]
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Cleansing the Ruins

Cleansing the Ruins


The ruins of Caer Corwell are overrun by devils and it's up to your party to stop them. Explore the haunted castle and face off against a variety of devilish foes, from cunning imps to fearsome barbed devils. Can you defeat their leader and save the Moonshae Isles from certain doom? Find out in this thrilling adventure filled with danger, exploration, and demonic treachery. This is a level 12 adventure...   [click here for more]
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Rise of Tiamat: Extra Encounters

Rise of Tiamat: Extra Encounters


Fight alongside giants, fend of cultist assassins, and do much more with these five encounters for Rise of Tiamat! These encounters are intended for players of any level in Rise of Tiamat, and can be placed anywhere during the campaign. Feel free to alter these encounters in any way that you like! Enjoy, leave a review below, and beware the Cult of the Dragon! ...   [click here for more]
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CCC-BMG-15 PHLAN 1-3 Subterfuge

CCC-BMG-15 PHLAN 1-3 Subterfuge


An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan. A...   [click here for more]
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The Rod of Seven Parts (2e)

The Rod of Seven Parts (2e)


Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished....   [click here for more]
Wizards of the Coast  $9.99

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The Haunted Hoard

The Haunted Hoard


Synopsis Get ready for an adventure of a lifetime in "The Haunted Hoard”. A thrilling D&D journey in a frozen wasteland! Brimfrost, a once-powerful white dragon, has perished, leaving behind a  hoard that adventurers like you are desperate to find. Fallon, a tracker who lost her grandfather to Brimfrost, needs your help to find his body and retrieve a family heirloom, a bracelet....   [click here for more]
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Ships of Saltmarsh

Ships of Saltmarsh


Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean! Will you fight the good fight alongside the guard, or let...   [click here for more]
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The Gloomies

The Gloomies


The pirate captain known as Two-toed Twilly terrorized the Sword Coast for decades until she mysteriously disappeared, along with her crew and her wealth of accumulated treasure. When the party comes into possession of a long forgotten treasure map, the search for the legendary pirate ship the Gloomshade begins. Twilly was never one to easily surrender, and has assured that the ship and its...   [click here for more]
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CCC-BMG-37 HULB 3-1 Weakness of Rock

CCC-BMG-37 HULB 3-1 Weakness of Rock


Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters ...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Complete)

Return to the Temple of Elemental Evil 5E Conversion (Complete)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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The Dragon and the Spirits

The Dragon and the Spirits


The Dragon and the Spirits An adventure by Elven Tower This is a tier 3 (levels 10-14) adventure about a black dragon in a nearby swamp. The dragon found a way to use an arcane device in his lair to extract people's souls and become a powerful spellcaster. A group of valiant adventurers rushes to the scene with the hope of saving as many of the missing travelers as possible. They have heard that...   [click here for more]
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Return to the Tomb of Horrors (2e)

Return to the Tomb of Horrors (2e)


The nightmare of Acererak's tomb once again hungers for life! Imagine a place of unspeakable evil. It was built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. Now...   [click here for more]
Wizards of the Coast  $9.99

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Like Clockwork - A Tome of Foes Adventure

Like Clockwork - A Tome of Foes Adventure


A Mind of its Own Gnomish tinkerer Antikythera Ulam thought she’d struck upon a clever idea when she constructed a clockwork servant smart enough create other creatures of its own design. However, she soon found that the problem with giving things minds of their own isn’t always the wisest of ideas… This short adventure can either be run as a one-shot or used in a long-running...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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Echoes of Velkynvelve: Drow Ascendant

Echoes of Velkynvelve: Drow Ascendant


Act Fast! Be Among the Exclusive 500 to Click This Link and Secure Nearly 50% Discount – Limited Time Offer! ECHOES OF VELKYNVELVE: DROW ASCENDANT Brace yourselves, Dungeon Masters, for the mesmerizing wild ride that is "Echoes of Velkynvelve: Drow Ascendant." In the shadows of the Underdark, a saga unfolds as an unlikely quest giver beckons your party to thwart...   [click here for more]
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Undermountain: The Caverns of the Many-Legged

Undermountain: The Caverns of the Many-Legged


"Cavern of the Many-Legged is very well written and thought out...Definitely worth a pick-up, especially if you want a supplement to the mad mage." - Cra S. "The amazing variety presented in this module allows the players to fight some of the most interesting underdark monsters, and allows them the choice and agency upon which Dungeons and Dragons is built." - Realwarp Media review by Ryan Langr  Undermountain:...   [click here for more]
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The Curse of Ylem Grav (Adventure)

The Curse of Ylem Grav (Adventure)


Story overview: Ylem Grav is an ancient God who's name has been forgotten over the passage of time. As his power waned, he found his very existence being threatened. In order to prevent himself from ceasing to exist, he used what remained of his power to craft a pocket universe that was connected to a cursed magical artifact (the cover illustration denotes a sword, but the artifact...   [click here for more]
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Folly Undone (SJ-DC-PHP-POLAR-01)

Folly Undone (SJ-DC-PHP-POLAR-01)


 A 4-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 11-16. Twilight Moonsong, a sage of Candlekeep and a resident expert on the studies of the Astral Plane, has noticed strange disturbances in the Astral Sea, the likes of which are similar to the Spellplague. Fearing that her observations are true, she calls on the...   [click here for more]
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Bake-Off Battle

Bake-Off Battle


The Bakers' Union is holding its annual bake-off! Will you bake, eat, fight some magical food, or just take in the sights? There's a baking competition, a pie-eating contest, and some food monsters to fight. Can the characters digest that? This adventure can be played by any size or level party with options to scale certain parts, and should take around 3-5 hours to play, depending on how long the...   [click here for more]
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Wayfarer's Log: The Art of War (SJ-DC-FAUX-04)

Wayfarer's Log: The Art of War (SJ-DC-FAUX-04)


Wayfarer's Log: The Art of War When an extravagant art display by the Reigar Collective reveals foul play, all clues point to a conspiracy at the heart of prominent technocorp Faux Consortium. In the dying days of Shin-Hyperion Wildspace, who will stand and fight against the dangers within - and without? A Four-Hour Adventure for Level 11-16 Characters (Tier 3, Optimized for APL13) [CONTENT WARNING:...   [click here for more]
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CCC-BMG-MOON20 Through the Storm

CCC-BMG-MOON20 Through the Storm


For years a shadow has been growing on the isles. With its face revealed, the time has come to end the threat and restore the Earthmother to her full power. A storm is to be released. Will you and the Moonshaes survive and prosper as a great captain weathering the storm or will the ship sink? A Four-hour Adventure for Tier 3 Characters. Optimized for APL 13. This adventure includes information...   [click here for more]
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Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters is...   [click here for more]
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A Paladin in Hell (2e)

A Paladin in Hell (2e)


Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness is more important...   [click here for more]
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Sleep Now in the Fire (SJ-DC-ANGKA-07)

Sleep Now in the Fire (SJ-DC-ANGKA-07)


Sleep Now in the Fire Beneath the looming shadow of an active supervolcano, the village of Ashenvale seeks brave adventurers to investigate the frequent seismic activities that have shaken its region. The disappearance of the village spiritual leader amidst the volcanic tremors hints at a disturbing link. Can you unearth the connection between the missing spiritual leader and the...   [click here for more]
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Mel’s Pit (FR-DC-QLA-01)

Mel’s Pit (FR-DC-QLA-01)


Everyone in the Sword Coast has heard the stories of “MEL’S PIT” -- based on the real-life legend of Mel's Hole -- a strange, powerful or magical “bottomless pit:” the living entering the pit never return, the dead entering the pit return as undead, etc. Rumors and stories have spread like fire, far and wide.  Most in the realm assume it’s just a story. But the locals of the village...   [click here for more]
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SJ-DC-MONSTER-04 Tempest

SJ-DC-MONSTER-04 Tempest


A druid grove of nature is in peril: their guardian elemental has gone rogue! Four Hour Adventure for Tier 3 Characters. Optimized for APL 14. CONTENT ADVISORY: This adventure contains themes like Thunderstorms (Environmental Hazard), Ailurophobia (Big Cats), Ophidiophobia (Snakes), and Thalassophobia (Drowning).  This product includes: Adventure PDF - Standard Map - Image files of each map,...   [click here for more]
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SJ-DC-ROTU-05 Return of the Unknown I

SJ-DC-ROTU-05 Return of the Unknown I


Return of the Unknown I Finale to the ROTU series (Part 1/2) Under the persuasion of Rinoa Spellbound, the giths have established an alliance and launched a full scale assault against the illithids in response to Kzusk’s declaration of war. The giths are set to prevent the illithids from completing the ritual and once again enslaving them. Rinoa has requested the help of you mighty adventurers!...   [click here for more]
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Marked for Death

Marked for Death


This is a one one one adventure. It has been designed to be played by one player and a DM. It can be scaled to be played with multiple characters. My group has played it both ways to great success. In this adventure the character finds themselves marked for death. A price has been put on their life, and they are being pursued by an enigmatic group of assassins. This adventure is best suited for a...   [click here for more]
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Black Vines of Night

Black Vines of Night


"In the final days, the stars wilted upon the black vines of night as even the dead sprung forth to deliver us from His gaze. When the skies darkened, only then did we behold His face, and all our wailing could not drown out his silence." - Author unknown Silence has fallen...   [click here for more]
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Phantasms of Sri Raji

Phantasms of Sri Raji


The thematic sequel to Curse of Strahd that you’ve been waiting for is here! Phantasms of Sri Raji takes PCs from levels 13-15 all the way up through level 20, pitting them against a rakshasa lord, tasking them with escaping the prison that is his ironic punishment.   THRILLING ADVENTURES: Participate in a heist and a burglary! Solve an escape...   [click here for more]
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The Harvesters of Worlds

The Harvesters of Worlds


This is the PDF version! For the Fantasy Grounds VTT Module click here. The Harvesters of Worlds Campaign Save your world from an army that descended from the sky!  Your world has been at war with a conquering alien race for the past ten years. The adventuring party are all displaced refugees seeking a safe place. Little do...   [click here for more]
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Wayfarer's Log: The Lunar Sea (SJ-DC-FAUX-03)

Wayfarer's Log: The Lunar Sea (SJ-DC-FAUX-03)


Wayfarer's Log: The Lunar Sea The race to save Shin-Hyperion Wildspace from systemic asphyxiation has led Faux Consortium’s Hyperpass project to link this system to the next. There is only one minor snag with this plan: the air bridge cuts directly through the moon Selenitas, long since set aside as the dominion of an ancient lunar dragon colony… A Four-Hour Adventure for Level 11-16 Characters...   [click here for more]
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Moving Up in the World (SJ-DC-ANGKA-06)

Moving Up in the World (SJ-DC-ANGKA-06)


Moving Up in the World At the outermost regions of Angkaspace, there has been a surge in pirate attacks targeting spelljamming vessels carrying merchants and travelers. If left unchecked, this growing threat has the potential to disrupt the economic and social stability of Angkaspace. The situation calls for capable adventurers to take action and prevent any lasting damage. A...   [click here for more]
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CCC-TRI-10 Contact (Part One of the Beholder Corps Series)

CCC-TRI-10 Contact (Part One of the Beholder Corps Series)


A beholder tyrant ship crashed into the Dragonspine Mountains many years ago. Three beholders survived and found a home in Mulmaster. A recent archaeological dig may have discovered the crash site. The Mulmaster Beholder Corps doesn’t want the ship’s secrets to fall into the hands of someone who could use it for evil. Do you have what it takes to help the Corps? This is a Tier 3 (APL 14) Adventurers...   [click here for more]
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G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps

G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps


G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps The following information is a 5E D&D conversion of the various monsters and creatures encounters for G1-2-3 Against the Giants. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may...   [click here for more]
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SJ-DC-ROTU-06 Return of the Unknown II

SJ-DC-ROTU-06 Return of the Unknown II


Return of the Unknown II Finale to the ROTU series (Part 2/2) The fate of the Astral Plane rests in your hands, adventurers. To save it, sacrifices must be made. Be aware that the battle ahead will be the deadliest you have ever faced, as the illithids unveil the curtain to the finale. A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 16. CONTENT WARNING: TRAGEDY, LOSS OF LOVED ONES,...   [click here for more]
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Man, This Place Has Really Gone to Hell

Man, This Place Has Really Gone to Hell


Blood War? You can't handle the Blood War! This supplement provides a number of adventure and campaign starter ideas to introduce your party to the dangers and intrigue of the eternal Blood War. by ALAN TUCKER __________________________________ Follow me on Twitter: @TuckerAuthor For Fantasy and Science Fiction Novels—some for...   [click here for more]
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Call from the Deep (Fantasy Grounds)

Call from the Deep (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Assault from the Astral After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying...   [click here for more]
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Two Page Mini Delve - The Battlerise Outpost

Two Page Mini Delve - The Battlerise Outpost


The characters arrive in the Cormyr border town of Battlerise to discover that is has recently been plagued by robberies. Then, overnight, a teen is kidnapped, and the party is hired to find him. This leads them to an abandoned border watch tower outside of town, but they may not be expecting what happens next... BONUS CONTENT: This mini delve also includes two new magic items -...   [click here for more]
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DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s Ward. Can...   [click here for more]
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SJ-DC-DD-12 The End of the Line

SJ-DC-DD-12 The End of the Line


NOTE: This module is currently being updated to include new artwork, more detailed handouts, and an improved layout that brings it in line with the rest of the series. For a limited time, while this work is being completed, the module is available at a reduced base price of $3.50. When the update is complete, the price will increase to the regular $4.99. If you purchase...   [click here for more]
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SJ-DC-ROTU-04 Declaration of War

SJ-DC-ROTU-04 Declaration of War


Declaration of War Chapter Four of the ROTU series The head of Spellbound family famously known by illithid's bane is said to be meeting with emissary of the Lich Queen and representative of Menyar-Ag on discussions of forming an alliance against the mind flayers. Words are spreading like wildfire and Rinoa fears that Kzusk, an infamous alhoon, may take drastic measures to ensure the conference does...   [click here for more]
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Never Let Me Go (SJ-DC-ANGKA-05)

Never Let Me Go (SJ-DC-ANGKA-05)


Never Let Me Go The Angkaspace has become increasingly unstable of late. Spelljamming ships have disappeared when they en-route between planets. Rumors of an ancient evil, long dormant but now reawakened, have spread like wildfire, striking fear into the hearts of those who call Angkaspace home. A call has been put out for all daring souls to embark on a quest and brave the dangers...   [click here for more]
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CCC-RCC-01-06 The Handfasting

CCC-RCC-01-06 The Handfasting


Enjoy a day at the faire and a chance to earn some easy coin in the process! A wealthy merchant wants to hire security for his daughter’s extravagant handfasting ceremony. It sounds like simple work, but why would a merchant hire seasoned adventures as wedding security? Perhaps the groom has some skeletons in his closet? A 4-hour standalone adventure for 11th-16th level characters Also...   [click here for more]
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