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Here they are: four FREE modules ranging from 1st to 3rd tier and ready for your party to sink its teeth into.
These modules each feature a town from our supplement, Ordinary Towns, which is available right now on DriveThruRPG. Although the book is not necessary to play and enjoy these modules, it does provide helpful details and maps for the settlements featured in the adventures.
Each of these... [click here for more] |
Dungeon Masters Guild |
FREE
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The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best.
Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your... [click here for more] |
Dungeon Masters Guild |
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Queen Raedra Obarskyr of Cormyr summons a group of heroes from various realms to combat an evil Red Dragon. Among those who answer the call are two knights, a priest, and a wizard. However, not all of these so-called "heroes" have pure intentions.
"The Surrounded" is a captivating one-shot adventure that promises to immerse your players in intrigue and devious schemes, keeping them on edge throughout... [click here for more] |
Dungeon Masters Guild |
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An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
Dungeon Masters Guild |
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i choose you 020
Following the being known as Deep Terror or Investigating a city that appears almost out of nowhere. He has given promises of a great reward in a test of strength from a land of far. With Several of the relams's gods looking over these trials. Will the party see if they can pass these trials or will they fell.
Influenced by the five trials from the MTG set Amonkhet and the mtg/D&D... [click here for more] |
Dungeon Masters Guild |
FREE
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For Thanksgiving 2020 Google added a Turkey (Bird) Language to the translator. To put a smile of some people's faces and so turkeys (who could read) can play some D&D using the first adventure published by this Author.
(This is a litteral joke)
Have a safe Holiday.
If you are curious about The Aventure this was based off you can go to https://www.dmsguild.com/product/178490/Tomb-of-NimAer-GB001?term=Tomb+Of+Nim-Aer... [click here for more] |
Dungeon Masters Guild |
FREE
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Welcome to the first ever Ysgard Thunderdome, a level 1-20 adventure taking place in the Outer Plane of heroes, triumph, and battle. Focused on arena based combat, Ysgard Thunderdome is a relatively short adventure; every match players take part in, they gain a level-up, rapidly shooting up in power.
And they'll need that power. Petitioners - mortal souls in the afterlife - are not the only ones invited... [click here for more] |
Dungeon Masters Guild |
FREE
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От отмеченного наградами сценариста Дэйла Завады.
Игрушечника, знаменитую легенду Фаэруна, не видели уже несколько недель, и это очень беспокоит, ведь приближается Фестиваль подарков. Слухи гласят, что он пропал без... [click here for more] |
Dungeon Masters Guild |
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Danger brews and shadows seep from Rolavard Keep. Will you dare venture into its depths? Will you brave the horror?
This title is meant to be less of a complete adventure with hooks, encounters and the like and more for DMs who enjoy running improv games and tailoring their adventures for their players. The PDF contains a map as well as descriptions for each of the rooms meant to spark your inspiration... [click here for more] |
Dungeon Masters Guild |
$0.40
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A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign.
A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them... [click here for more] |
Dungeon Masters Guild |
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This is a stat block for a homebrew creature I used in my campaign. The Ancient Hellfire Dragon resides in Avernus, but can at times escape if the boundaries between planes becomes thin. This dragon likes to make areas like volcanos their lair, and if left unattended, can lead to a volcano eruption. The adventurers must confront the dragon before that happens, so running a descriptive adventure into... [click here for more] |
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Disclaimer: Dungeon Module TH2 is one of the three side routes of Dungeon Module TH1. You do not need to play Dungeon Module TH1 to play this but it would make more sense overall. This module ends with the players going back to a location from Dungeon Module TH1.
A strange jungle lies deep within the earth. This jungle is the property of one named Duke Zaroff. Zaroff loves hunting all kinds of... [click here for more] |
Dungeon Masters Guild |
$0.50
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Grab a copy of “Elminster's Letters” and start adventuring in the Realms!
Official published adventures don't go over level 15… we do!
In this issue of “Elminster's Letters” you'll read a personal mail sent you by the Sage of Shadowdale and you will also find a fast, single-session adventure for three PCs of 16th level, including a new CR 16 monster as final boss.
What are you waiting for?... [click here for more] |
Dungeon Masters Guild |
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Since the end of the last adventure 2 other members of the God's Bane have been killed. Primrose Knows This wasn't an accident and goes into hiding while trying to find out who did it. But to her dismay with the help of some adventurers she finds out who did it. An old Enemy who has come to finish what they started.
A adventure for a Very High level party and middle of the God's Bane adventures. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Madness is the plan 025
A female version of the god Nim-Aer has been introduced into the lands. While this itself isn't bad it's the fact that the party is now involved with it is. Adventure for level 12-15 adventures ... [click here for more] |
Dungeon Masters Guild |
$0.50
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In a small town, a crime so heinous as murder is not commonly heard of - everyone knows everyone else, and this interconnectivity gives pause to even the most steeled killers. This makes it all the more shocking when such a crime does occur, especially when it happens right under the nose of the most prominent members of society.
Such a thing has happened in the sleepy town of Newbrook, where the... [click here for more] |
Dungeon Masters Guild |
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Random Paths: One page encounters to help spice up travel from points a to b. These are written as a kind of warm up as I work on other products and are set up to challenge myself to come up with a creative encounter while limited to only one page.
A Setting of Mimics: Mimics are often solatiry creatures which makes one wonder what a family of them... [click here for more] |
Dungeon Masters Guild |
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Random Paths: One page encounters to help spice up travel from points a to b. These are written as a kind of warm up as I work on other products and are set up to challenge myself to come up with a creative encounter while limited to only one page.
Flowers of St. Chatter: A small road side chapel gives blooms to a magical flower. Dedicated to a saint of stories the chapel provides a small opportunity... [click here for more] |
Dungeon Masters Guild |
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Random Roads is an answer to an age-old question for dungeon masters, How do I make 2d4 goblins busting out of the forest interesting. Travel is such a common part of Dungeons and Dragon but it can be a divisive issue. Some players love having the chance to break out the dice and have just some combat without the wight of the plot dragging it around. Other players would rather the dungeon... [click here for more] |
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This title is in DOCX format.
Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Pandora Series
This series focuses on the pillar of Story/Role Playing. It's main aim is to delivery an emotionally touching story which will either warm or tug at the Heartstring of your players.
Synopsis:
A rogue modron wants to rejoin the modron society but is unable to do so, unless it gets the help of the Mogu God. Summoning the Mogu... [click here for more] |
Dungeon Masters Guild |
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Rescue on Glyth
A Spelljammer Adventure
Bent on domination, an Elder Brain has been attacking convoys of ships. Contacted by a Cleric of Helm, the adventurers have been asked to rescue abducted adventurers from Glyth, a legendary planet of Illithids. The party must land on the planet, rescue the missing adventurers and escape the Illithid laboratory to complete the mission.... [click here for more] |
Dungeon Masters Guild |
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A short adventure for a party of 11th level characters where the heroes must survive assassination attempts orchestrated by an old enemy. ... [click here for more] |
Dungeon Masters Guild |
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JOIN THE BATTLES OF THE BLACK PITS OF BAELOTH AND REMEMBER THIS CLASSIC ARENA OF BALDUR'S GATE: THE BLACK PITS™!
This arena has over ONE-HUNDRED fights, each table of fights evolving for each level from 5 to 14, with NPCs that can become your allies and bring this memorable game into a new and fresh adventure for up to 1 to 4 players!
This supplement includes rules for... [click here for more] |
Dungeon Masters Guild |
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A chilling whistling comes from one room in the Fool’s Keep. Can the adventurers solve the mystery? A 1 hour Fifth Edition Dungeons & Dragons encounter for all level characters suggested for all alignments (1st draft; Standalone) Part of the Fool's Keep Series, Next Chapter: Beneath Fool's Keep Also see my line of .99 modules/story line the Doom Portals or click on my name to see all the... [click here for more] |
Dungeon Masters Guild |
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Here is an adventure for 5-6 players of level 10-12.
This has a few puzzles and there are maps for your use as well. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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My upcoming adventure takes place in a museum and as a little taste of what is to come I decided to publish the ground floor and surrounding area as a standalone title as well. This way everyone who wants or needs to use a museum in one way or another can use this.
For this title I uploaded a small description of the museum and the surrounding area but also different maps of the actual museum. So... [click here for more] |
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A Member of the God's bane named Nim-Aer has become sick. and requests the party's help. He feels he needs to get rid of this illness so that he might once again fight. He doesn't know what is happening but in the distant future he wants to be prepared. He doesn't offer nothing in return he does offer riches But only if the party is willing to enter his tomb. (Note Goblins aren't as dumb as you might... [click here for more] |
Dungeon Masters Guild |
$0.50
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Greetings!
This is an easy to DM adventure made for around 11-15th level characters! The party will be on a quest to hunt a newly arrived black dragon in the region. This adventure will take the party on a treck through a truly vast jungle as they hunt this legendary monster and fight to navigate and survive the deadly wilderness!
I designed it to fit in easily in a pre existing adventure and be... [click here for more] |
Dungeon Masters Guild |
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After Mono Forced Nim-Aer to be summoned to the material plane in a act of despiration he sent the souls who were about to be destoryed to barvaria. While trying to get them back Mono wanted the land for her own and now they are at war. Both being new gods the older gods aren't doing anything but watch their war. Infact some are even betting on the action. Primrose has found where she think Mono is... [click here for more] |
Dungeon Masters Guild |
$0.55
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This is document includes a mini game that can be played with the rules of D&D 5e.
APL: 7-12
This is a 'mini game,' not a module.
You can incorporate it into your own homebrew games, but it is designed to be a standalone session. The intent of these mini games is to experience D&D from a different angle.
This particular mini game combines the game Tic-Tac-Toe and D&D.... [click here for more] |
Dungeon Masters Guild |
$0.75
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Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the... [click here for more] |
Dungeon Masters Guild |
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A puzzling hunt for a generic magic item Deep inside the old wizard's tower lies an artefact of great power. You know: The kind of artefact the whole campaign hinges upon. Explore the eight levels of the building, fight some unwanted occupiers, find secrets and treasures, and get out in time. A one session adventure for characters of any level or a drop-in in any campaign in need to retrieve a magical... [click here for more] |
Dungeon Masters Guild |
$0.75
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This 50 page adventure is for new Dungeon Masters, else new players. Dungeon Master only needs to create the monster for encounters when the story doesn't explicitly state. Game runtime between 2 to 3 hours.
Synopsis: Crops have failed, conscription has begun, armies are preparing to march: confronting Skullack Rackskull the dragon is underway. You and your companions, with the possible help... [click here for more] |
Dungeon Masters Guild |
$0.88
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In the shadowed depths of Eldritch Hollow, an ancient power stirs. The Heart of the Void, a legendary artifact of unimaginable might, once sealed away by the enigmatic sorcerer Eldanar, now threatens to unravel the very fabric of reality. When anomalies and monstrous creatures begin to emerge, a desperate call for heroes echoes through the land.
Enter a tale of magic and mystery. Join a band of brave... [click here for more] |
Dungeon Masters Guild |
$0.88
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This is a one on one adventure. It is designed to be played by one player and a DM. However, it can easily be scaled to play with multiply characters. This module is a continuation of the module "Rescue at Grey Oak", but with some adjustments can be played independently. In this adventure the character goes in search of a ring of wishes to turn a vampire spawn back into a mortal. In the process they... [click here for more] |
Dungeon Masters Guild |
$0.89
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For levels 10 to 18. The DM can scale it either way to make it challenging. This is the Fourth and final module that includes: The Demon Slayer, Song of Eyrindor, and The Hammer of Shuldek. It is a very challenging module, but also has some cool puzzles. It was a great series!!! Now comes the final confrontation with Damaceus. This module is best suited for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with multiple characters. You must find a cure for a deadly disease, and must go to the bottom of a mere to find it. This adventure is most appropriate for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed for one player and a DM. It could be scaled for multiple characters. There are demons in the forest destroying the homeland of the elves. You are called in to stop the desolation. This adventure is best suited for a tier 2 or tier 3 character level 10-12. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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You find a vicitm of murder and then become the prime suspect. There is something rotten in this town and you have to find it. This is a one on one adventure. It has been designed for one player and a DM, but it can be scaled for multiple players. This adventure is best suited for a tier 3 character level 15-17.
Please check out my other products on dmsguild.com. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This a one on one adventure. It was designed to be played by one character and a DM. It can be scaled for multiple players. In this adventure, the character goes to investigate the disappearance of a famed blacksmith and his most powerful weapon. Soon they get caught up in an underdark nightmare. Please see all the titles by Ed Shatto here on DMsguild. This adventure is best suited for a tier 3 or... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one one one adventure. It has been designed to be played by one player and a DM. It can be scaled to be played with multiple characters. My group has played it both ways to great success. In this adventure the character finds themselves marked for death. A price has been put on their life, and they are being pursued by an enigmatic group of assassins. This adventure is best suited for a... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed to be played by one character and a DM. It can be scaled for multiple players. This is the concluding module started by Disappearing Act and then continued with Continent in Chaos. In the adventure the character has the final battle with a rakshasa. This adventure is best suited for a tier 3 or 4 character level 15-17. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed for one player and a DM. It can be scaled for multiple players. This adventure is a rescue mission. A vampire has taken a youth for her own. You are hired to go and get them back. This adventure is best suited for a tier 2 or 3 character level 10-12. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For 12th through 18th level characters. This is actually the first module I wrote. The ruins of Ganthorpe have been found, and you are lucky enough to be the first to investigate them. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed for one player and a DM. It can be scaled for multiple players. Something is wreaking havoc on the area and it all seems to originate in the ruins of Dracwolf. This adventure is best suited for a tier 3 character level 10-15. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed for one player and a DM. It can be scaled for more characters. On this adventure you are hunting for a group of renegade wizards. This adventure is best suited for a tier 2 or 3 character level 10-12. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed for one player and a DM. However, it can easily be scaled for multiple characters. This module is the third and final installment of a story that began with "Rescue at Grey Oak" and continued with "A Wish for Adam". It is ideal to play them together, but they can be played individually with some DM adjustments. In this adventure, the character has the... [click here for more] |
Dungeon Masters Guild |
$0.89
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