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DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s...   [click here for more]
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The Malady Chronicles (Fantasy Grounds)

The Malady Chronicles (Fantasy Grounds)


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming, now for Fantasy Grounds! The Malady Codex offered an introduction into the realm...   [click here for more]
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The Dreaming Rooms: A Puzzle Dungeon (5e)

The Dreaming Rooms: A Puzzle Dungeon (5e)


This adventure comprises a room with a musical puzzle and a second room with a sequence of riddles attached to combat encounters. It can be run as a one shot or the rooms can be used as modular parts of any dungeon in want of puzzles. Run time is likely in the 2-3 hour range. Giving clues, cutting the number of summoned combatants and dropping a riddle or two should allow you to trim the length as...   [click here for more]
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A Paladin in Hell (2e)

A Paladin in Hell (2e)


Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness is more important...   [click here for more]
Wizards of the Coast  $4.99

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The Lost Tower

The Lost Tower


A nearby door flies open; Russ Tanner holds up a key. “Take it!” he croaks. “You can’t let them get ‘the Key!’ There’s too many; take it and run!” As Russ Tanner slumps over; brutal blows begin to rain against the sturdy wooden door. Enemies are trying to break in. A crack opens revealing a one giant, angry eye: a Cyclops. Russ Tanner drops...   [click here for more]
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For Academic Purposes

For Academic Purposes


Delve into the ruined library of a lost city in search of ancient texts. A quiet, atmospheric stroll through the halls of learning escalates into a race against fire, time, rival delvers, and the security systems of old that are still very much functional... Introduction History is written by the victor. But sometimes rewriting history yourself is the best way to...   [click here for more]
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The Dungeon Land v1.2

The Dungeon Land v1.2


Silver best seller! Introducing the Dungeon Land Companion! The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you...   [click here for more]
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Encounters in the Savage Frontier (Fantasy Grounds)

Encounters in the Savage Frontier (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. "Incredibly useful encounters..." "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This complete FANTASY GROUNDS MODULE faithfully replicates the 72 page PDF of the same name. This supplement contains encounters written...   [click here for more]
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The Theocracy

The Theocracy


The Theocracy Break the Holy Vaults Centuries ago, during the Age of Dragons, a potent and vain blue dragon named Rah-Ziel brought down his final foe, a copper dragon whose name is lost to time. Believing himself immortal, Rah-Ziel left the body of the dragon as a solemn reminder of his power. Those who resisted the grip of the tyrant decided to salvage what they could from the corpse...   [click here for more]
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Tomb of Horrors Revised (3.5)

Tomb of Horrors Revised (3.5)


Get ready for some classic adventuring in the Tomb of Horrors by downloading this v.3.5 revision of the classic Tomb of Horrors adventure by Gary Gygax, and see how well your PCs survive! The legend of the tomb is an old story with many parts, some of which may be lost or obscured. Characters attempting to glean special information by consulting sages or through legend...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 12 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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A Manse of Special Purpose

A Manse of Special Purpose


Summary The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his obsession...   [click here for more]
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Balduran's Estate Adventure: Over My Dead Body

Balduran's Estate Adventure: Over My Dead Body


When you throw a ball, an uninvited guest appears. 'Are you new here?' you ask. 'No,' she says, 'I've been here for what feels like milennia.'   A One-Shot Stonghold Adventure for 13th- to 15th-Level Characters! This is the fifth volume in the "Balduran's Stronghold Adventures" series. The titles in this series originally appeared in chapter 3 of Balduran's Guide to Kingdom Building,...   [click here for more]
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The Show Must Go On

The Show Must Go On


The Show Must Go On is a skill challenge one-shot centered around a split party scenario, based on skill choice, role play, and creativity. It can be run with a single DM and player, or a larger party of any level, and it can be modified for any setting. Adventure Background Shifting scenes, genres, and backdrops mark the highlight of this adventure, as your party tries...   [click here for more]
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Dungeon Module LD2: Shahrukh’s Sanctum

Dungeon Module LD2: Shahrukh’s Sanctum


Deep within a thick jungle and hidden within the cavity of a large rock, lies the desecrated temple of the sinister Lich, Shahrukh. Those foolish enough to venture into his domain must first get past deadly traps, overcome brain-busting puzzles, and battle ferocious foes even before they can dream of challenging the undead wizard. Of course, help can be found for those who are brave and clever enough...   [click here for more]
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Dungeon Module LD1: Haunted Castle

Dungeon Module LD1: Haunted Castle


Lazy Dungeon (LD): The Lazy Dungeon series has no adventure hooks, no story, and no required starting level. They are a dungeon that could last for a single night or several nights. Many of the encounters are from past adventures I’ve written or what you can find in the core D&D books. In short, this is a simple dungeon crawl where the DM is free to do what they want with...   [click here for more]
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Tower of Zakelana

Tower of Zakelana


Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards. In addition to being famous for her mastery of extra-dimensional magic,...   [click here for more]
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CCC-ALMOG ESC03-03- Memory Leak

CCC-ALMOG ESC03-03- Memory Leak


From the creative team that brought you the combat optional Daern's Blade Trilogy, we introduce you to the Unlikely Ally trilogy. A series of adventures for tiers 1,2, and 3 with similar themes and unique challenges you won't find in other adventures. Adventure Name: CCC-ALMOG ESC03-03- Memory Leak Adventure Series: An Unlikely Ally Description: Since the end of...   [click here for more]
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City of Eyes (Fantasy Grounds)

City of Eyes (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. An original Ravenloft domain for 5th edition, containing: A 13 chapter adventure of lovecraftian sleuthing, unknowable truths and eldritch mystery for levels 15-20. The City of Eyes is a memorable Tier 4 adventure designed to challenge the mightiest of mortal characters. Fortunes...   [click here for more]
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WG5: Mordenkainen's Fantastic Adventure (1e)

WG5: Mordenkainen's Fantastic Adventure (1e)


Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without...   [click here for more]
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Triple Murder Most Fowl

Triple Murder Most Fowl


It shrieks! It bites! It breathes unholy gravy! Beware the Rise of Queen Fowldra! Triple Murder Most Fowl is a thankless three-hour adventure for three to five 10th-12th level characters from the twisted mind of Jacky Leung. The same mad wizard who brought you such classic hits like "Flight of the Nutcracker" (The...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 11 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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Halaster's Hoard (Fantasy Grounds)

Halaster's Hoard (Fantasy Grounds)


Now for the Fantasy Grounds virtual tabletop! Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!" A group of the Guild's most creative minds has banded together to bring you a huge collection of powerful magic items, challenging monsters, and devious...   [click here for more]
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Encounters in the Savage Jungles (Fantasy Grounds)

Encounters in the Savage Jungles (Fantasy Grounds)


This is a module file for the Fantasy Grounds VTT. If you are looking for the PDF, click here. This supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the...   [click here for more]
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Still Not There Yet - Encounter Collection Part 2 (5E)

Still Not There Yet - Encounter Collection Part 2 (5E)


Still Not There Yet? Is your adventuring party still trudging through the wilds of Faerun? Well here's another 15 unique and exciting encounters to help keep them distracted along their journey. Still Not There Yet is a collection of 15 new encounter ideas created to help make them long trips between quests more exciting and challenging. From bare-knuckle brawling to rampaging metal...   [click here for more]
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Fortress of Sorrow - Fantasy Stock Pack

Fortress of Sorrow - Fantasy Stock Pack


Elven Tower presents Fantasy Stock Maps. This is a hand drawn map of a Castle with two main levels and a throne room only accesible through teleportation. This is ideal for a lich, vampire or evil wizard lair. Excellent to be a prop given to players. The Illustrations have a resolution of 3912×2744, 300 dpi. Enough to be printed to crisp...   [click here for more]
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Return to the Tomb of Horrors (2e)

Return to the Tomb of Horrors (2e)


The nightmare of Acererak's tomb once again hungers for life! Imagine a place of unspeakable evil. It was built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. Now...   [click here for more]
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The Crypt of the Red Eagle

The Crypt of the Red Eagle


Members of the Lords' Alliance ride daringly into the town of Redwater, bypassing all social and economic distractions and charging directly toward Grendar Mansion. All of them are part of a special force that has been sent to apprehend the infamous warlock, Mordai, at his home and lair on the outskirts of town. The estate sits on a hill just ahead of them, a nicely renovated structure that gives...   [click here for more]
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Undermountain: The Lost Chambers (Fantasy Grounds)

Undermountain: The Lost Chambers (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped into Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience. Crafted by 7 of the guild's best authors, the compilation features strange environments, bizarre...   [click here for more]
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Balduran's Keep Adventure: Goblins at the Gate

Balduran's Keep Adventure: Goblins at the Gate


A goblinoid host amasses outside the front gate of your keep, intent on claiming the stronghold as their own. It's a knock-down, drag-out brawl at the front door. But the frontal assault is just a distraction for the two infiltration teams to slip past your defenses....   A One-Shot Stonghold Adventure for 9th- to 11th-Level Characters! This is the fourth volume in the "Balduran's...   [click here for more]
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Mountain Summit

Mountain Summit


About the Adventure: Mountain Summit is a short adventure, involving an expedition up the side of mountain where a coven of bheur hags made their lair atop the snowy peak. Toiling in the suffering of others as all hags do, this particular coven serve in worship to Cegilune; hag patron of the moon. They intend to raise an army of icy constructs and attack the town of Hundlestone to test the power...   [click here for more]
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One Shot - The Juggernaut

One Shot - The Juggernaut


A challenging encounter for 4-6 characters levels 10-12. What can the party do against something that seems to be immune to taking damage? The party had better put on their thinking caps because they will surely die if they rely on the old "hack-and-slash" as their only strategy. ...   [click here for more]
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Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)


"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
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Wild Wilderness Vol. 1: 50 Encounters (5E)

Wild Wilderness Vol. 1: 50 Encounters (5E)


This supplement features 50 fully detailed wilderness encounters for levels 1-20. Your players can rescue a time traveling wizard, exorcise an all-powerful haunted cello, liberate a slave ship on the high seas, or tame a demonic camel. There are combat encounters, social encounters, and puzzle-solving encounters. All encounters are organized by level and terrain type (i.e. forest, plains, sea) for...   [click here for more]
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Dungeon Module TH4: Tower of Xandlexa

Dungeon Module TH4: Tower of Xandlexa


Small Disclaimer: Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the other adventures in the series. The Adventure: You have been hired to loot the treasure within the ever-changing tower of Xandlexa, a powerful Illithid...   [click here for more]
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Balduran's Tower Adventure: A Curious Case of Flumphs

Balduran's Tower Adventure: A Curious Case of Flumphs


You return to your wizard tower to find it overrrun with flumphs. One flumph hovers over your reading chair, glowing blue. "So sad," it repeats telepathically to any within range. "So sad you all will soon die...."   A One-Shot Stonghold Adventure for 11th- to 13th-Level Characters! This is the eighth volume in the "Balduran's Stronghold Adventures" series. The titles in this series...   [click here for more]
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Hellgate Keep (2e)

Hellgate Keep (2e)


Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
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The Eye of the Storm

The Eye of the Storm


The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental...   [click here for more]
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Balduran's Temple Adventure: Devil's Due

Balduran's Temple Adventure: Devil's Due


As you gaze at the stone depiction of your deity, a dolorous clanging of bells sounds in the sanctum. Time and space are suddenly torn asunder. And, for a moment, the majesty and light of a celestial realm blinds you, threatening to consume you.   The vision closes as quickly as it began. As you regain your senses, you see a gigantic man with hairless green skin and pristinely...   [click here for more]
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Die Vecna Die! (2e)

Die Vecna Die! (2e)


The End of the World Is at Hand! A hideous death cult has seized control of an ancient artifact-monument known as Tovag Baragu. The power behind the cult is the Old One himself, Iuz the Evil, demonic master of an empire. He's on an all-or-nothing quest for supremacy over the world—and the heavens beyond.   To stop him, heroes must face horrors never dreamed...   [click here for more]
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DMJAM #2 Weddings Gone Wrong

DMJAM #2 Weddings Gone Wrong


During the first 2 weeks of June contestants from all over the world joined the second Dungeon Master Jam. An adventure design contest, the theme of the contest was 'Wedding Gone Wrong'. This bundle is the result of that competition. 8 adventures (129 pages) for you to enjoy. Something Blue Retired adventurers Rozalina Grovz and Samira Melune are finally ready to get married! But the components...   [click here for more]
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Sanctum of the Matterites - Part I: The Trials

Sanctum of the Matterites - Part I: The Trials


• Solve the Puzzles • Battle the Elements • Claim the Power • Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended...   [click here for more]
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City/World Generator

City/World Generator


Worldbuilding can be hard, especially after you make your first or second fully fleshed out town. I've created a tool that generates a widespread amount of information so you can record some notes and refer to them on the fly! This generator provides the information you see in the cover image, plus the information for several blacksmiths, enchanters, ranks in the town guards, general stores, temples...   [click here for more]
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Asmodeus Cultist Hideout Dungeon

Asmodeus Cultist Hideout Dungeon


This is one of the dark lairs of the Asmodeus Cultists, an underground hideout that is only accessible through a guarded gate hidden right bellow the city. Although most of these devoted live in their own homes spread through the city, the young apprentices of the cult must spend their first years in the dark hideout, far away from the surface light. Through endless rituals of pain and punishment,...   [click here for more]
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B2 The Wizard Higgs

B2 The Wizard Higgs


From Cawood Publishing, makers of over 25 bestselling 5E products. A mind-bending 5E adventure in which the players travel from a mysterious island to the dangerous Underdark! Our heroes must find a missing wizard named Higgs and come face-to-face with Hadron, the elder brain. The story begins with the heroes shipwrecked during a wicked storm. In searching for answers to the deepest...   [click here for more]
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RAVENLOFT II: Conversion Guide

RAVENLOFT II: Conversion Guide


This is a fully converted to 5th edition guide to I10 - Ravenloft II: The House on Gryphon Hill. The original quest which you will be also needing can be found here: /product/178605/I10-Ravenloft-II-The-House-on-Gryphon-Hill-1e?term=ravenloft+I&test_epoch=0 This is a follow up to the original Ravenloft quest that was used to do Curse of Strahd and can be also used to continue...   [click here for more]
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The Rod of Seven Parts (2e)

The Rod of Seven Parts (2e)


Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished....   [click here for more]
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Six (Seven) One on One Adventures Volume III

Six (Seven) One on One Adventures Volume III


These are one on one adventures. They are designed for one player and a DM. They can be scaled for multiple players. My group has played it in both formats with great success. This third installment of one on one adventures contains a bonus seventh adventure. Included in this collection are: The Cursed Ones, The Hermit of Levanadel, The Path, The Banelich, A Wish for Adam, Rescue at Grey Oak, and Silk...   [click here for more]
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PvP Fighting Arena Adventure: Syndicates & Ichor Pits

PvP Fighting Arena Adventure: Syndicates & Ichor Pits


An illegal, underground fighting pit has orchestrated nonlethal fights in an undisclosed location in a big city. Over the years, it has grown from minor nuisance to a secretive, political cabal that controls and terrifies almost everyone in the know. However, its nonlethal fights seem to have become more dangerous. A woman rumored to be one of the combatants has disappeared, prompting a world faction...   [click here for more]
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Trouble in Doomspire

Trouble in Doomspire


Trouble in Doomspire is designed for a party of 4-6 PCs of 7th-9th level and of non-evil alignment. It takes place in the eastern part of Nether Mountains and Arn forest, in the Silver Marches region of the Western Heartlands in Faerun, using the the Forgotten Realms setting. The module can be run in any mountainous region, where hobgoblins are numerous. All encounters can easily be modified to suit...   [click here for more]
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