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99 Cent Adventures - The Cult of the Black Pharaoh - Addon Adventure

99 Cent Adventures - The Cult of the Black Pharaoh - Addon Adventure


Tales of the Black Pharaoh abound in several lands, stories of the ruler of an ancient empire unrivaled in his power and depravity. Nefer Ankh Ahmen was once the terror of the world, sometimes even worshipped as a god on earth. A score of heroes gathered from many nations ended his reign and freed his people, but their civilization never recovered from his depredations and soon after fell into ruin....   [click here for more]
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Fait Accompli (3.5)

Fait Accompli (3.5)


The white dragon Hinterbite has kept the barony of Icenvale rulerless and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people. Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line? Download this adventure by Owen K.C. Stephens...   [click here for more]
Wizards of the Coast  $0.99

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Jungle Politics: A Bullywug Winter Miracle

Jungle Politics: A Bullywug Winter Miracle


Dungrunglung lies in ruins! While in the jungles of Chult, the party finds themselves caught between the fleeing grungs and bullywugs of Dungrunglung and pursuing frost giant forces! Why did the giants destroy the amphibian village? Was there a horrible misunderstanding? What's this 'Ring' the giants keep going on about? A Tomb of Annihilation-oriented adventure, with locations...   [click here for more]
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Character Spotlight on the Noble: High Society

Character Spotlight on the Noble: High Society


The PCs are somewhere in the civilized world when a noble PC happens to run into a fellow noble, who invites the PCs over for a party. Little do the PCs know, this noble bears a grudge against the noble PC, and is determined to make the PCs look bad. But when the party is interrupted, the PCs have a chance to save the day! In order to run this plotline, you’ll require...   [click here for more]
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Lochfell's Secret (3.5)

Lochfell's Secret (3.5)


Hollyvyre saw her husband eaten right before her eyes by a giant sea monster that walked on water. That same day, a young man found his mother's grave dug up -- and his mother's body missing. Are the two events connected? What would a sea monster want with corpses? Drop this adventure for D&D v3.5 by Eric Haddock into your campaign world wherever there is a small port town. Suitable for four...   [click here for more]
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Scourge of Dracwolf

Scourge of Dracwolf


This is a one on one adventure. It is designed for one player and a DM. It can be scaled for multiple players. ...   [click here for more]
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CM4 Earthshaker! (Basic)

CM4 Earthshaker! (Basic)


Into your hands has been thrust a great responsibility: the management of a growing domain. It has been a hard winter. Now, with the coming of spring, the populace looks to you for leadership. It will take a careful and generous hand to restore your subjects' confidence. But even as you hold your first courts of the new season, an ominous shadow falls across the land. Earthshaker...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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Eye to Eye (2e)

Eye to Eye (2e)


Deep below the surface lies an ancient beholder city called Ilth K'hinax. In times past, hundreds of beholders called it home - until simmering rivalries within their society exploded into warfare. The few survivors fled, leaving the city deserted for hundreds of years. However, the story of Ilth K'hinax's glory was passed down from one generation of beholders to the next. Now, after countless years...   [click here for more]
Wizards of the Coast  $12.95 $4.99

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CM8 The Endless Stair (Basic)

CM8 The Endless Stair (Basic)


The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone - a doorway that locals swear has never been there before! You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless...   [click here for more]
Wizards of the Coast  $8.00 $4.99

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Stone Dead (3.0)

Stone Dead (3.0)


Petrification is one of the worst possible fates in a fantasy game. As a statue, you're not truly dead, but you're certainly not alive. You're held in stasis for as long as it takes for someone to find you and return you to your normal state. This power is certainly what makes otherwise standard monsters such as the basilisk and cockatrice so feared. How much more frightening is it, then, when the...   [click here for more]
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Appetite for Destruction: Geek Fight Club's Weekly Encounters 01

Appetite for Destruction: Geek Fight Club's Weekly Encounters 01


Appetite for Destruction! A group of giants has come to the small town of Talasco to get their tribute for “protecting” the small mining town. Will the adventurers allow things to get ugly? Or will they step up and protect the common folk from this band? Deadly for a party of four 5-7th level characters. Hard for for a party of four 8th - 9th level characters. Medium...   [click here for more]
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CM9 Legacy of Blood (Basic)

CM9 Legacy of Blood (Basic)


Your cousin Rolph is dead - and while there is cause for sadness, there is also cause for celebration. As his heir, you were willed his dominion: Fenhold. Of course, the Deep Swamp is threatening to engulf all of your new holding. People are seeing ghosts and disappearing mysteriously. Animals die without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers...   [click here for more]
Wizards of the Coast  $5.95 $4.99

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Thicker Than Water (3.0)

Thicker Than Water (3.0)


Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others? You may run into this problem in Monte Cook's new miniadventure, Thicker Than Water. In this module suitable for four 12th-level characters, one PC discovers a distant relative seeking help to complete a prophecy. Of course, things are never that easy -- particularly if the...   [click here for more]
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The Blood Moon and The Choice of Two

The Blood Moon and The Choice of Two


An adventure made for 3 players, ...   [click here for more]
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The Bended Knee of Boulder

The Bended Knee of Boulder


PLEASE LEAVE A REVIEW! It would mean the world and would help improve the products! (Part 2 of The Sword Coast Coup, a nine part campaign by Justin Gagliani) For 2nd-3rd level players The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are unaware of a plot to overthrow the government and spread chaos throughout all of Faerun....   [click here for more]
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Stand Alone Adventure Bundle

Stand Alone Adventure Bundle


Seventeen stand alone 5th Edition Dungeon and Dragons Adventures together as a bundle. Normally I sell these adventures for around $1.99-4.99 a piece, so by purchasing them all with this bundle you save a few dollars off the combined price of all them seperately. In addition, when I publish new stand alone adventures I will add them to this bundle as well, which means you will get those new adventurers...   [click here for more]
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E1 Death's Reach (4e)

E1 Death's Reach (4e)


Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end. This adventure can be run as a stand-alone...   [click here for more]
Wizards of the Coast  $24.95 $12.99

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RQ2 Thoughts of Darkness (2e)

RQ2 Thoughts of Darkness (2e)


Fall the inhospitable domains in the Ravenloft campaign world, Bluetspur is the cruelest and most gruesome. Nothing grow in the endless night, and lightning periodically falls like rain. The only place to escape those storms is inside the mind flayers' complex under Mt. Makab, but that is the last place where any sane person would want to go. The High Master Mithid has been hatching black plots...   [click here for more]
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Ill Wind in Friezford (3.0)

Ill Wind in Friezford (3.0)


A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure. What is the wild hunt? Will the PCs survive their visit to Friezford? Drop this adventure into your campaign in any wilderness setting that contains a former trading route. Suitable for four 14th-level characters. Adventure Preview Introduction What haunts the woods surrounding the...   [click here for more]
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Eye of Doom (2e)

Eye of Doom (2e)


After hiring a group of brave adventurers to help him "acquire" a beholder specimen, the mage Velinax disappears! Rumors blame an insidious thieves' guild called the Unblinking Eye for this turn of events. Why would the Unblinking Eye wish to "take care" of the mage? Why does the guild want to speak to anyone involved with Velinax? Finally, what dark goal does the guild truly intend...   [click here for more]
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Under Rolavard Keep - A Resource for Improv DMs

Under Rolavard Keep - A Resource for Improv DMs


Danger brews and shadows seep from Rolavard Keep. Will you dare venture into its depths? Will you brave the horror? This title is meant to be less of a complete adventure with hooks, encounters and the like and more for DMs who enjoy running improv games and tailoring their adventures for their players. The PDF contains a map as well as descriptions for each of the rooms meant to spark your inspiration...   [click here for more]
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Knights of the Round Tabletop

Knights of the Round Tabletop


A group of three knights sit at a table in the far corner of a tavern. On the table are a large piece of parchment with simple shapes drawn on it, a satchel with a strange seal on it, multiple sheets of paper, wooden dice and wooden figures. If the PCs approach the knights, they’ll ask if the group would like to join them. They introduce themselves as Geone, Leo and Arkan. They are starting a...   [click here for more]
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A Harvest of Evil (3.0)

A Harvest of Evil (3.0)


A new mini-module by Jason Carl! Twin Oaks is a tiny, sleepy little thorp located just within the sheltering eaves of a great forest. Home to an extended family clan of farmers and woodcutters, the community was founded within living memory and since its creation the inhabitants have known only peace and prosperity. But just as the gentle breezes of late summer can transform rapidly into the deadly...   [click here for more]
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DSE1 Dragon's Crown (2e)

DSE1 Dragon's Crown (2e)


Bravely you have served your adopted city since the day of King Kalak's fall. As slaves and rebels you rose from Kalak's slave pits to claim your freedom from his ancient tyranny. Now that freedom is being threatened once again by an insidious new enemy, one who controls the use of psionics throughout the dying world of Athas! The Dragon's Crown adventure is the exciting climax of the Freedom module...   [click here for more]
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A Wish for Adam

A Wish for Adam


This is a one on one adventure. It is designed to be played by one player and a DM. However, it can easily be scaled to play with multiply characters. This module is a continuation of the module "Rescue at Grey Oak", but with some adjustments can be played independently. In this adventure the character goes in search of a ring of wishes to turn a vampire spawn back into a mortal. In the process they...   [click here for more]
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Silk Meadow Abbey

Silk Meadow Abbey


This is a one on one adventure. It is designed for one player and a DM. However, it can easily be scaled for multiple characters. This module is the third and final installment of a story that began with "Rescue at Grey Oak" and continued with "A Wish for Adam". It is ideal to play them together, but they can be played individually with some DM adjustments. In this adventure, the character has the...   [click here for more]
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The Blood Moon Where do we go from here

The Blood Moon Where do we go from here


This is mainly travel and RP heavy, made for a group of 3 or 4 PCs (yes i started doing 4 PC tables) Even if you just need help with travel ideas or already to go cities this may help, Hope you enjoy ...   [click here for more]
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Tomb of Nim-Aer GB001

Tomb of Nim-Aer GB001


A Member of the God's bane named Nim-Aer has become sick. and requests the party's help. He feels he needs to get rid of this illness so that he might once again fight. He doesn't know what is happening but in the distant future he wants to be prepared. He doesn't offer nothing in return he does offer riches But only if the party is willing to enter his tomb. (Note Goblins aren't as dumb as you might...   [click here for more]
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The Old Ball Game: A D&D Baseball Adventure

The Old Ball Game: A D&D Baseball Adventure


An adventure for a party of any level that puts the PCs on a epic quest... to defeat other kingdoms in baseball! Wonderful opportunities abound for PCs to think creatively and apply fantasy skills/abilities to a mundane, familiar situation. Will your PCs strike out or hit a grand slam? This is an adventure I've been working on for some time. It's a pretty unique one and I think it runs really well,...   [click here for more]
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New Gods war Saga 12-14

New Gods war Saga 12-14


Includes the New God war Saga. Follow the Path of the Old God's Bane as they Fight against one of their most dangerous Foes Mono the new Lich Goddess. Join in as you help Nim-Aer, Primrose, And Theors as they fight against Mono and her plans. Includes /product/203920/Temple-of-One-GW012 /product/204399/Theft-in-the-Halls--GW013?sorttest=true /product/206196/Pet-of-the-Lich-GW014?sorttest=true...   [click here for more]
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Self-Fulfilling Prophecy? (3.0)

Self-Fulfilling Prophecy? (3.0)


Designer Gwendolyn F.M. Kestrel brings you into the Underdark in search of a powerful rod mentioned in a prophecy. Will the rod bring benefit or bane? Find out when you drop this free online adventure into your campaign -- and send your PCs into the middle of a power struggle among drow, driders, and other NPCs. Long ago, a sinister drider imbued a magical rod with his essence and intelligence --...   [click here for more]
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Matters of Vengeance (3.0)

Matters of Vengeance (3.0)


It is said that the loss of love can drive men mad, but in this new adventure by Darrin Drader, it results in a search for vengeance that spans more than 200 years. Can the PCs stop the man whose hate has turned him into a death knight before he takes his final revenge? Drop this adventure for D&D v3.5 by Darrin Drader into any area that features a small village in close proximity to a manor...   [click here for more]
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OP1 Tales of the Outer Planes (1e)

OP1 Tales of the Outer Planes (1e)


Has reality got you down? Tired of everyday, humdrum, commonplace happenings of life on the Prime Material Plane? Want to really get away from it all? Then step right up for the chance for adventure out of the ordinary... way out of the ordinary... Tales of the Outer Planes is an anthology of short adventures set throughout the many Outer Planes for use with the AD&D Manual...   [click here for more]
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The Badlands Book1- The Duergar Keep

The Badlands Book1- The Duergar Keep


Welcome to the Badlands! The region gets it’s name because it has become a haven for some of Faerûn’s most notorious criminals as well as displaced tribes of dark origin, driven from their original lands on the losing end of some distant campaign. Tribes like the Duergar Deepblight Clan, driven from their homes because of betrayals they committed. For years the unwanted have...   [click here for more]
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Clichea Campaign

Clichea Campaign


Clichéa: Randomly Generated, Career Spanning, Barebones Campaign. Designed for a well balanced party of 5 level 1 characters. Inspired by Map of Clichea by Sarithus. Powered by Fortuna. Cation! Barebones means it requires a storyteller to breathe life into it. The whole point is to allow the DM to tell any wild-ass story they like while maintaining the right difficulty from beginning...   [click here for more]
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Campaign Set Vol 1, 1

Campaign Set Vol 1, 1


This Campaign Set includes four adventures, one for each tier of play. It is built for a well balanced party of five level one characters, and supports player character advancement to level 20. Each Adventure Includes: Primary Quest Settlement: A village or city with numerous NPCs. Wilderness: Wild terrain featuring warm-up encounters. Dungeon: Featuring hordes...   [click here for more]
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Beneath Aelshade Mere

Beneath Aelshade Mere


This is the sixth one on one adventure. It is designed for one player and a DM. It can be scaled to be played with multiple characters. Look for the other adventures in the series. It begins with 1st level characters and progresses up to 20th level characters through the six part series. They can be bought and played individually or in a bundle. ...   [click here for more]
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Fiends in Thornleaf Forest

Fiends in Thornleaf Forest


This is a one on one adventure. It is designed for one player and a DM. It could be scaled for multiple characters. ...   [click here for more]
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Temple of One GW012

Temple of One GW012


After Mono Forced Nim-Aer to be summoned to the material plane in a act of despiration he sent the souls who were about to be destoryed to barvaria. While trying to get them back Mono wanted the land for her own and now they are at war. Both being new gods the older gods aren't doing anything but watch their war. Infact some are even betting on the action. Primrose has found where she think Mono is...   [click here for more]
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99 Cent Adventures - The Tiefling's Family Secret - Addon Adventure

99 Cent Adventures - The Tiefling's Family Secret - Addon Adventure


A tiefling sage, Devlin Dross, has discovered a disturbing intimation in the annals of his family. The chronicles speak of gaining power and learning secrets in sideways, tangential terms which lead Devlin to fear some dark secret kept hidden even within the family itself. He has uncovered references to a private retreat where family members would go for these purposes and thinks it may be a library...   [click here for more]
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The Blood Moon and What lays beneath

The Blood Moon and What lays beneath


The extremely late next Blood Moon adventure as always made for 3 PCs, ...   [click here for more]
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TGA-ARENA-01 The Great Trials

TGA-ARENA-01 The Great Trials


You were out on an adventure. Now you are not. You awaken from your slumber in a cage underneath the floor of a giant arena. Combatants beware. Things are about to get weird! Looking for an EPIC adventure for all tiers of play? Bubenaxx the Great has you covered. Compete against DMs and other tables to see who can rise to the occasion, and become Bubenaxx's next great Challenger! A portion of the...   [click here for more]
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Reckoning in the Desert

Reckoning in the Desert


This is a one on one adventure. It is designed to be played by one character and a DM. It can be scaled for multiple players. This is the concluding module started by Disappearing Act and then continued with Continent in Chaos. In the adventure the character has the final battle with a rakshasa. ...   [click here for more]
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Oseric's Adventures: The Secrets of Boartusk Valley

Oseric's Adventures: The Secrets of Boartusk Valley


In Ages passed, a powerful sage brought her companions to the shadowy reaches of Boartusk Valley, drawn there by cries of nature as it threatened to be overrun by a never ending darkness. Centuries later, in the friendly litle Hamlet of Murkwood, a mysterious plague drives a group adventurers to investigate the long forgotten valley, and the dark secrets that slumber within. The Secrets of Boartusk...   [click here for more]
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The Badlands Book 2 - Gillean's Role

The Badlands Book 2 - Gillean's Role


Welcome to the Badlands, the second chapter. In the first book we dealt with a renegade band of Duergar and cashed in a couple of nice bounties in the process. Now Gillean, a necromancer with a overwhlming interest in the goings on in and around the badlands, has set a bounty on Adventurers, scouts and just about anyone else who might want to go wandering about the badlands. Dark bounty hunters...   [click here for more]
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Serral's Side Treks Volume 2

Serral's Side Treks Volume 2


Included in this additional volume are six encounters to use within your existing campaign or else to link and form the basis of a campaign. Level agnostic, you can use with almost any adventure to add depth and flavor to your world. Transport a deadly cargo, guard a vault from a devious attack, race another adventuring party for a dubious treasure, discover what is troubling the town of Bristhome,...   [click here for more]
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The Ruins of Undermountain - The Western Reaches and Environments

The Ruins of Undermountain - The Western Reaches and Environments


The Ruins of Undermountain - The Western Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain...   [click here for more]
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Gloves of the Alchemist, tier 1 and 2

Gloves of the Alchemist, tier 1 and 2


This is the art, stats and description for a pair of magical items called the Gloves of the Alchemist, or the V.E.A.D.S There are two tiers, one uncommon and one rare. These items were made for personal use by the infamous, and slightly evil, artificer/alchemist Veloptima Vivone. She would use them to inject and toss her alchemical creations at her foes, as well as slashing weapons in close range....   [click here for more]
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Fillable map of Wittebak, Tal'dorei

Fillable map of Wittebak, Tal'dorei


This is a three-tier map of the Gnomish city of Wittebak, based in the Tal'dorei campaign setting. It is intentionaly left empty so that you may fill it with the materials that are fitting of your personal world, depending if the city is pre-disaster, destroyed or repaired. I have imagined the city as within a ravine with several carved out, semi-angular rooms. ...   [click here for more]
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Dungeon #167 (4e)

Dungeon #167 (4e)


Heart of the Forbidden Forge By Luke Johnson: Many Cannith creation forges were lost on the Day of Mourning, but a rogue artificer has uncovered one of those that pursued some of the most experimental and dangerous research during the Last War. But while seeking the forbidden knowledge in the forge, this explorer awakened a dark power that was more than she could handle, and that now...   [click here for more]
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