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Sea of Blood

Sea of Blood


Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer...   [click here for more]
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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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Red Zombie Dragon

Red Zombie Dragon


Long ago there was a war. To this day, the battlefield is still haunted by the roaming corpses of those who die fighting. Among the fallen is a young red dragon named Daganth. When she fell in battle, her mother raised her using dark magic which has cursed the land. No one who dies here stays at rest. Challenge your level 7 party with a dragon that just won't stay dead. ...   [click here for more]
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The Artist Commune of Skullport - An Undermountain Encounter

The Artist Commune of Skullport - An Undermountain Encounter


Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather...   [click here for more]
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Bottom of the Food Chain

Bottom of the Food Chain


Greetings! This is an easy to run adventure made for around 7th level characters! The party will be hired to hunt a Hydra that has ravaged a nearby town, though along the way they will encounter more then what they signed up for! I designed it to fit in easily in a pre existing adventure and be simple for the DM, you can read it as you go if you'd really like(Though taking the time to read it...   [click here for more]
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Bowl of Sin: Love

Bowl of Sin: Love


Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters. The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods....   [click here for more]
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The Mad Scientist's Pet (5e)

The Mad Scientist's Pet (5e)


The Mad Scientist's Pet takes place in an Izzet facility in Ravnica. The semi-unknown Izzet Scientist Jexi has stumbled upon a groundbreaking discovery, which, unfortunately for her, turned out to be much more than she could chew. An enhanced dragon is on the loose in the laboratory and many would like to put their hands on it. Venture inside the Izzet facility and brave the dangers within, create...   [click here for more]
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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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For Academic Purposes

For Academic Purposes


Delve into the ruined library of a lost city in search of ancient texts. A quiet, atmospheric stroll through the halls of learning escalates into a race against fire, time, rival delvers, and the security systems of old that are still very much functional... Introduction History is written by the victor. But sometimes rewriting history yourself is the best way to...   [click here for more]
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Eldark Crypt

Eldark Crypt


Hello! This is my first stab at uploading an adventure in PDF, this is geared for a level 7-10 party of optomized characters. This adventure is a dungeon crawl with 3 big fights in it! Victory favors the prepared, they are lethal. This is a quick 2-4 hour adventure that will fit easily into any pre-existing campaign, and I designed it to be very easy to DM. I laid it all out so you can really just...   [click here for more]
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Throne of Ice

Throne of Ice


Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries. Here's what is included in this adventure: An amazing adventure...   [click here for more]
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The Beast of Benson Manor

The Beast of Benson Manor


A mansion in the woods, a hulking beast and a missing beauty. Not everyone will live happily ever after in this adventure built for a party of 5th level players. ...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage? A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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Phandalin: The Naga's Tomb

Phandalin: The Naga's Tomb


This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs into 5th...   [click here for more]
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Recipe for Revenge

Recipe for Revenge


This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms. A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace. This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
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The Ancient Relic of Netheril

The Ancient Relic of Netheril


The heroes meet an unusual scholar from Evereska. She seeks an artifact from the Netherese Empire of old that she claims may have survived the Spellplague. This adventure takes the party to the small town of Rasilith in the Anauroch Desert where they will search for a mythal rumored to be buried in the sands within an ancient temple. Designed for a party of 4 or 5 between levels 5 and 10, this...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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Druid in the Sewers

Druid in the Sewers


Strange events are occurring in the city of Chadbridge. . . The mushrooms started to appear a month ago, popping up sporadically at the outskirts of torn. Now, the mushrooms can be found everywhere you look, growing through the cracks in the streets, on the sides of buildings, and throughout all public spaces. While the city folk are all for nature, these mushrooms look anything but natural. Attempts...   [click here for more]
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Phandalin: Search for Aurilsbane

Phandalin: Search for Aurilsbane


Phandalin: Search for Aurilsbane is the 7th adventure in the Phandalin series that begain with Phandalin: The Missing Miners. It is the 2nd module in the new arc dealing with the winter goddess Auril and uses information in the other Phandalin adventures that uses the modified town after the original boxed set. In this adventure, the PCs take the map found...   [click here for more]
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Orecke's Haunted House

Orecke's Haunted House


This is an adventure for 8th-10th level players who try to escape the basement of a crazy necromancer. They face many challenges as they try to escape, or perhaps they can choose to face their captor: the powerful sorcerer Orecke. ...   [click here for more]
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Leilon: The Demon Mines Part 3

Leilon: The Demon Mines Part 3


Leilon: The Demon Mines Part 3 is the final part in the mines trilogy. It culminates with a grand encounter with the demon lord Roxx. The adventure is the 19th module in the Leilon series of loosely connected adventures that take place in and around the ruined city first described in the module; Leilon: City of Adventure. <o:p></o:p> This module is designed...   [click here for more]
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Tunnel Tussle: An Encounter Cheat Sheet

Tunnel Tussle: An Encounter Cheat Sheet


Death From Above... and Below The cavern the adventurer's are passing through is home to a deadly ecology. Advanced gargoyles have struck a cohabitative deal with deadly ropers that allow both sides to eat their fill of whatever enters the cave. Will the adventurer's ever see the surface again? What is an Encounter Cheat Sheet? These one page battles are perfect for groups that are looking to shake...   [click here for more]
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Phandalin: Auril's Vault

Phandalin: Auril's Vault


This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin. This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat. In this module, the PCs have found the magical sword Aurilsbane and have returned to...   [click here for more]
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The Wastes of Time

The Wastes of Time


The Wastes of Time, our fourth D&D setting, is filled with opportunity and danger. This harsh desert landscape had been of little interest to most, yet a recent landslide has revealed a powerful material that has attracted miners and cultists alike. This material, dragonstone, answers the age old question – what happens when dragons have long gone, but the digested remains...   [click here for more]
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Mansion of Ereden LeMur

Mansion of Ereden LeMur


Explore the spooky house on the hill. Exorcise the dreaful spirits lurking here and remove the dark curse on the house held captive by the vampire Ereden LeMur. A 4-8 hour aventure for a party of 3-5 adventurers of 10th level. ...   [click here for more]
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Cult of the Gol'Goroth

Cult of the Gol'Goroth


The Cult of the Gol'Goroth is a one-shot horror adventure for characters levels 4-7 and is expected to take 4-6 hours. It is a combat heavy adventure that pits your party against an ancient frog demon known as The Gol'Goroth. This monstrosity seeks to corrupt the lands with its vicious psychosis, its children snatching the eyes from interlopers to cast them into darkness. This adventure can leave characters...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This...   [click here for more]
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In the Serpent's Gaze

In the Serpent's Gaze


The outpost of Crooktree on the edge of the Verdant Jungle has had a rough start. While they have found plenty of resources with which to build, members of the expedition have been disappearing. On top that, lizardfolk from a nearby village have been testing the waters with brief raids. Can the adventurers deal with the lizardfolk threat and discover the truth about the disappearances? This adventure...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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The Metamorphic Cloud

The Metamorphic Cloud


"My master's master left to embark ona great work, sealing himself and some colleagues inside a laboratory out in the forest, but they were never heard from again. Will you help me to find out what happened? And importantly, will you help me to recover their work?" An open setting adventure for Lv5 characters, The Metamorphic Cloud is a classic dungeon style adventure putting...   [click here for more]
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The Scimitar Spires

The Scimitar Spires


A follow-up to the adventure The Ancient Relic of Netheril which can also be played as a standalone. A plot by a group of Netherese wizards has been uncovered. If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range. If you'd like to play the fist adventure in this series prior to starting...   [click here for more]
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The Harpy Mountains

The Harpy Mountains


The party is traveling through mountains. It’s a harsh hike. The temperature is low and ice is treacherous. As the party follows the path, they hear shrieks up above. As the party looks up, they see flying creatures – humanoid torso, talons on their legs and wings on their arms. Suddenly, it becomes apparent what is happening. These creatures have caused an avalanche, maybe even on purpose....   [click here for more]
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A Snake In My Boot

A Snake In My Boot


In the town of Andizrüm something is amiss. The crops have died, people have fallen ill, and a sinister gloom permeates the air. Inside the sacred cavern known as the The Boot, a Yuan-ti cult has taken over. Their Leader Sssid is trying to become a god, he must be stopped. ...   [click here for more]
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Blood on the Snow - Supplement

Blood on the Snow - Supplement


Breathe more life into the region and town of Jotnar's Folly with this Pay What You Want supplement! This document is designed for use with the Blood on the Snow adventure module available on the DM's Guild, however, its contents can also be used as a stand-alone for fleshing out your own personal adventures. It's designed with four to five Tier 2 players in mind. What you'll find inside is: 7...   [click here for more]
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Ritual of Vintermas

Ritual of Vintermas


As Vintermas arrives a dark cult moves to bring back the old ways and remove the jolly new god of Vinterms, Sinter Nickolaus and replace him with something more sinister. A 4 hour, one shot, Christmas themed adventure for 4 level 5 characters. ...   [click here for more]
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The Rise of Althia

The Rise of Althia


After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska. The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure. The previous two adventures in this story can be found on DMs Guild here: https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril...   [click here for more]
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