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Dust & Devils - A Harrowing Western Adventure
Under the employment of local lawman, Sheriff Westwood, a group of good-for-nothin' criminals must band together to take down a man known only as the Dread Conductor! Destroying villages, reaping souls and a minor gambling problem are among the plethora of crimes this mysterious villain has comitted. Meet numerous interesting characters, defeat terrifying... [click here for more] |
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Harvest for Herfol
This One-Shot Adventure Module contains:
The story of a cursed hidden village
An encounter table for enchanted woodland adventures
Builds for three new enemies / monsters
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The small village of Herfol has been suffering from a severe crop shortfall.... [click here for more] |
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In Vino Augurium
This One Shot Adventure Module Contains:
The story for a single adventure
A map for of a large estate
A puzzle revolving around an assassination at a fancy party
Character sheets for several NPCs (friends and enemies)
The Story
Of all the delicacies in the world, the Darlier Brandy must be one of the most exquisite there are. People call it the “Liquid... [click here for more] |
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A lone lamia has taken a fancy to capturing passing merchants, peasants and especially adventurers.
Will the party become a part of the menagerie?
A 3 hour one-shot adventure set in the mythical setting of Theros for 5th level characters.
Content warning: Magical thought and mind control. ... [click here for more] |
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Inspired by Agatha Christie’s famous 1934 novel, of a recognisable name. A detective agency
finds themselves aboard the lightning rail when a murder takes place, and it is up to them to
find out who the culprit is. ... [click here for more] |
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Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game.
As the party emerges from a cavern, crypt, or similar environment, a merchant approaches, asking about one of the... [click here for more] |
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Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane Innovation... [click here for more] |
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Just in time for Halloween, we offer you a treat - a brief, compact quest that might transport your adventurers into the realm of trickery and deceit.
Featuring the ever-known tropes of a cursed child, a scene of exorcism, the shady magics of the Feywild, a vengeful hag and, potentially, a band of drunken satyrs.
This is a self-contained quest for all kinds of settings... [click here for more] |
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You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life...
This is a one-shot heist adventure in which the players must infiltrate a high society... [click here for more] |
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Queen Raedra Obarskyr of Cormyr summons a group of heroes from various realms to combat an evil Red Dragon. Among those who answer the call are two knights, a priest, and a wizard. However, not all of these so-called "heroes" have pure intentions.
"The Surrounded" is a captivating one-shot adventure that promises to immerse your players in intrigue and devious schemes, keeping them on edge throughout... [click here for more] |
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A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign.
A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them... [click here for more] |
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First Writen Encounter! T error has plagued Wagnerville for days as something otherworldly stalks and kills it’s townsfolk. A party desperate to find answers is told Aunty Gran, a local fortune teller, holds the key to banishing this creature. With her help, will they be able to vanquish the creature before their time runs out!?
A single page encounter that will hopefully spark your imagination!... [click here for more] |
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This is an adventure for 8th-10th level players who try to escape the basement of a crazy necromancer. They face many challenges as they try to escape, or perhaps they can choose to face their captor: the powerful sorcerer Orecke. ... [click here for more] |
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In the city of Waterdeep, the guildhall of the Financial Guild is known as one of the most secure places to keep money. Their fabled vault is one of the most secure ever made, nigh indestructible and requiring the assistance of the on-duty teller and both on-duty guards to open. These guards are hired from among the toughest heroes the Adventurer's Guild can provide, and are professionally trained... [click here for more] |
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As the party explores the region, living among a group of dwarven refugees, they begin to encounter bands of centaur warriors coming out of the forest and attacking the community. The centaurs had an alliance with the local elven tribe which was wiped out in a war. The pact allowed the centaurs rights to travel and forage in the area which included temples sacred to their tribe. They see the dwarven... [click here for more] |
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An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them?
This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters... [click here for more] |
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A peace treaty is soon to be signed between the human and goblinoid empires. Before it is signed, a hobgoblin Daimyo, Hiroko, comes to the party with a problem. A group of her bugbear shock troops have gone rogue. They have rejected the peace deal and are raiding human farmers. Hiroko asks the party to hunt them down, destroying them or bringing them to justice.
This is the thirteenth in the A to... [click here for more] |
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Task for the Tyrants is an intrigue and exploration adventure for a party of 6th level characters. It takes place in the city of Sharn (Eberron), but can be easily adapted to fit any large city in the Eberron setting.
A simple reclamation job sends the characters racing across Sharn, from its steam-ridden depths to the operatic splendour of its tallest spires. The characters soon find themselves... [click here for more] |
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The elves of the Koroko Dynasty have ruled over their island empire for centuries, but all of this power and tradition is built on a lie. After a disgruntled noble reveals the Koroko's secret, factions in the capital fight for the upper hand and violence could erupt at any moment. The Koroko elves are not elves at all... they are githyanki raiders from another world.
The... [click here for more] |
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The party comes to the town of Hydor seeking a holy relic. As they arrive, the item has gone missing, as have a number of other magical items in the community. To get the relic, they will need to trace the thieves back and uncover the mystery of their plot.
Cartography courtesy of Dyson Logos.
If you like this adventure, check out Darkness on the River of Tears, my recent adventure with The Old... [click here for more] |
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Far to the north
Beyond even the Spine of the World
There stands a land chosen by the Gods
The Kingdom of Terrascotia
Few people know of the town called Brightshire, and fewer still intend to find it. Yet find it you must, for the Merchant's Guild has recently lost... [click here for more] |
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Enslaved by a perversion of nature the residents of Shinto lurch forward in "iteratively improved" tasks. Their lives serve a board of elves known as Zankin who covet scientific progress while defending Shinto's experiments from the land's previous lord, the most fiendish of oozes, Juiblex.
Discover Shinto's eerie brilliance while getting to know fiends, rebels,... [click here for more] |
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Brave adventures are needed to carry a sending stone through the perilous land of Tymanther, seeking an Infinite Grimoire that lies in wait beneath the Black Ash Plain. Who will heed the call?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Part 1 of the ECHOES OF ASHARDALON DUOLOGY!
CONTENT WARNINGS: Poverty/class inequality, mild xenophobia ... [click here for more] |
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Snake Nee'rok is transforming. Only Sora Teraza, one of the powerful Daughters of Sora Kell in Droaam, can help. Will he be able to get help in time or will the transformation take place before the adventurers' very eyes? ... [click here for more] |
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Have you ran this adventure? Please leave your feedback in the comments below. It will assist me in editing the full series of Missing Person(s) for release at a later date.
A one session adventure / mystery story with police procedural elements in a generic village setting. Players assume the role of state investigators looking for a missing halfling girl in a town called... [click here for more] |
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This expansion pack for the award-winning adventure CCC-NBDD01-02 Where Can She Be adds Baldur's Gate, Parnast, Phandalin, Port Nyanzaru, Saltmarsh, and Waterdeep to the available locations for players to visit during the adventure, as well as 18 new henchmen, lots of puns, at least three fish, and a never-before-seen police sketch of the notorious thief Carmille Santiago!... [click here for more] |
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Are your players heroes? Or just murder hobos?
This adventure, although set in Waterdeep, and tuned for a 7th level party, can be set in virtually any D&D city, and re-tuned for lower levels. It leads the party along the path of protecting and rescuing an NPC, then this suddenly all changes, and the party have to decide how much this person means to them. Do they value someone's life? Or the price... [click here for more] |
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Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the... [click here for more] |
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A Space Rendezvous A Spelljammer Adventure
One of Spelljammer Academy's biggest foes is seeking a new alliance with powers unknown. Can the adventurers put a stop to the potentially deadly alliance before it is too late? What mysteries and secrets will they uncover about this Wildspace system that is beyond even the academy's knoweldge?
A Two Hour Adventure for Tier 2 characters,... [click here for more] |
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A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight.
We thought it was a fun night. ... [click here for more] |
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This is my 4th submission. I'm thinking a party of 4 or so 5th level players would fit well, but adjust as necessary. This is an adventure set in the Forgotten Realms Sword Coast and fits well with my other modules "Poltergeist of the Velna Stop Inn" and "Escort". Thanks so much for looking as I'm having a great time working on these since I haven't been able to get a regular group together in... [click here for more] |
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This Adventure takes place in a medieval fantasy realm where magic users are predominantly hunted unless sanctioned by the Order of the Knights Guard, A vicious order of Knights that have risen up from the roots of fear and hate for Magic due to recent events that have occurred in the realm.
The fear that the villages and towns are in is currently being driven even higher by them as they seek to... [click here for more] |
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The mayor's daughter has been arrested for theft. She recently joined a commune, The Eye of Goodness, which has been doing charitable work in the city slums, but about which dark rumors are starting to swirl.
The mayor asks the party to investigate, leading them into and below the city sewers, where many eyed Goodness herself plots to take over the city.
This is the eleventh in the A to Z One-Page... [click here for more] |
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The party is called to help Breton, a wealthy farmer in the village of Entenest. His farm has been plagued by ankhegs stealing his crops and attacking his farm hands. As they arrive, the ankhegs are attacking other villagers in strange ways. The truth is that a Night Hag, Granny Birchwood, came and granted 5 wishes to 5 villagers 5 years ago. She said the wishes would last 5 years and now has returned... [click here for more] |
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Strange things are happening in the legendary High Forest, and the fates of everyone residing there are in your party's hands.
Blight of the High Forest is a short to medium length adventure set in the Forgotten Realms for those who enjoy heavy role-playing, dangerous romps through the woods, and fighting for what they believe is right.
This adventure contains four... [click here for more] |
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The Demon Prince of Deception, Fraz-Urb'luu, has become bored. So bored, in fact, that he has populated the realm with his so-called "Dark Dice". These all powerful tools of gambling are able to change the lives - for good or bad - of any who roll them. But what does Fraz-Urb'luu care? To him it is all simply entertainment!
The Dark Dice is an adveture/item set that can be added directly into any... [click here for more] |
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Wizards of Thay use the population as guinea pigs for their nefarious experiments. But one of these experiments has gone horribly wrong leaving Balorak manor cursed and an innocent child trapped.
Can you solve the mysteries of the Manor and end the curse of Balorak Manor?
The Curse of Balorak Manor is a single session mission (about 3hrs long) for parties of lvl 5-10. It can easily be adapted to... [click here for more] |
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The Wastes of Time, our fourth D&D setting, is filled with opportunity and danger. This harsh desert landscape had been of little interest to most, yet a recent landslide has revealed a powerful material that has attracted miners and cultists alike. This material, dragonstone, answers the age old question – what happens when dragons have long gone, but the digested remains of... [click here for more] |
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The Woes of Windale Castle is an adventure designed for a party of four level 5 characters. Continue the story of Lost Mine of Phandelver or gather your friends for a standalone one-shot in the Sword Mountains!
Summary
The legend of Windale Castle is only known to few. The cloud palace once ruled the skies above the Sword... [click here for more] |
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“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
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Let's Play "Stuff-Stuff" is a setting-neutral, 4-6 hour adventure for a party fifth level characters.
"Sunhearth is neither the richest nor the largest Halfling settlement, but it used to be safe. Nobody saw the Hill Giants coming and nobody could stop them. “Let’s play stuff-stuff” was the last thing Wenry heard, as the giants dragged all of the villagers away; it was then that... [click here for more] |
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The Keeper of the Flame—head of the Thranish church—has died and an election is coming. Two religious orders want their candidates to win by any means necessary. Deceit. Terror. Murder. Nothing can stand in the way of the Inquisitors of the Pure Flame. Except maybe a young girl who can perform actual miracles…
"Nobody Expects the Thranish Inquisition" is an adventure for... [click here for more] |
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Outline:
Mysterious enemies and strange events in Waterdeep herald the return of an ancient threat. The party must piece together the clues to unravel a millennia old mystery, and prevent a disaster that threatens the souls of all living mortals. An extended adventure designed for 5th to 8th level characters, with two or three levels' worth of content and milestone based levelling. ... [click here for more] |
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A shroud is descending on the Teardrop Isles. Darkness infects the minds of the townsfolk, causing them to turn on one another. The pirate queen Liliana Ravenswood is desperate to find the source of the curse. However, Cimmek Fron, her closest friend and ally, has doubts about Liliana’s motivations. An expedition to the dangerous and mysterious Shatterkeel Reef could deliver the answers they seek,... [click here for more] |
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After a round of celebratory drinking at a quaint local tavern, our heroes awaken to find themselves trapped in a darkened room, where everyday objects seem oddly larger than they should. Force your players to think outside the bounds of their usual characters, and discover exactly how long it will take them to open a door without the use of opposable thumbs! Inspired by another popular game, how long... [click here for more] |
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As Auril's song of endless winter strangles the Frozenfar, the Sunblight clan races to collect enough chardalyn to complete their ultimate scheme. It will take a group of hardened adventurers to pursue a duergar expedition and discover the secrets hidden of an ominious hill. What Is This? Webs in the Shimmer Tower is a mini-adventure designed for 4-6 players of 5th... [click here for more] |
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Invited to an extravagant dinner party under mysterious circumstances, our guests must puzzle their way out of their dining room confinement to uncover who their unlikely host is and astonishingly, WHO KILLED THEM?
A 4-hour adventure for 3rd-4th level characters ... [click here for more] |
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The Veil Teeters on the Precipice
Embark on a one-shot adventure, a heart-pounding car chase, a web of intriguing mysteries, and horrors that defy imagination. Stand against the insidious cultists, determined to unravel the veil. Will you emerge victorious or witness the world consumed by flames?
Bearing the Weight of Destiny
This journey will test... [click here for more] |
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Resumen
Tax Manzanaverde es un mediano antropólogo con un gran afán a la cultura trasga. Una de sus últimas aventuras no fue cómo había planeado y terminó convertido en trasgo. Pero gracias a sus labores antropológicas - las mismas que lo llevaron a que lo metieron en problemas - sabe cómo liberarse de esta maldición. Sin embargo, el camino hasta la libertad no es fácil y ha contratado a... [click here for more] |
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"To lock onto Death" is a four hour adventure for character level 5-7 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the amount of random mobs they encounter. It features one highly detailed color map. It can be used as a standalone quest or a session in a greater campaign. “A message about an infestation terrorizing the necromancy students of Liuxian’s school... [click here for more] |
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