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Dungeon Module TH2: A Dangerous Game

Dungeon Module TH2: A Dangerous Game


Disclaimer: Dungeon Module TH2 is one of the three side routes of Dungeon Module TH1. You do not need to play Dungeon Module TH1 to play this but it would make more sense overall. This module ends with the players going back to a location from Dungeon Module TH1.   A strange jungle lies deep within the earth. This jungle is the property of one named Duke Zaroff. Zaroff loves hunting all kinds of...   [click here for more]
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Dungeon Tales #1

Dungeon Tales #1


A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.        Edited by M.T. Black and Travis Legge   Adventure For Levels No. of Sessions Overview Individual Price 1st-3rd 1 The village of Farleigh's Well is the target of a...   [click here for more]
Dungeon Masters Guild  $9.95

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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles.  It also includes 15 Quick Encounters, and:...   [click here for more]
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Enemies of the Feywild MTP024

Enemies of the Feywild MTP024


Enemies of the Feywild MTP024 Twiggy a goblin has gathered forces to attack creatures left and right. He is now residing in the Feywild and causing problems for the people of Barovia by comming through portals from the feywild. The party is getting a request from the current elected offical of Barovia. Will the party Suceed? ...   [click here for more]
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Expedition to the Lost Peaks - Adventure

Expedition to the Lost Peaks - Adventure


"This adventure was excellent, my group loved it and it was very fun to DM" A mysterious and ancient iron tower has been discovered in the fabled Lost Peaks - and our heroes are sent to investigate. What follows is a mind-blowing adventure of exotic creatures, alien technology and a shocking revelation that will change how they view the world forever. Expedition to the Lost Peaks is a 6-8...   [click here for more]
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FEY001 Touch of the Feywild: Mist Island

FEY001 Touch of the Feywild: Mist Island


5e D&D Adventure for 4 to 6 players, 5th to 6th level. Misery and calamity herald the appearance of Mist Island, a ghostly pantom island that drifts through Faerun for as long as any can remember. Likewise, it is rumored that the island holds a bounty of rare and useful resources to those who would brave its unpredictable nature; fortunes for the bold and a mission for the ages, you're told! What...   [click here for more]
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FEY002 Touch of the Feywild: Think of the Children

FEY002 Touch of the Feywild: Think of the Children


The Feywild isn't done with you yet! A stand-alone adventure intended to dovetail into FEY001 Mist Island, "Think of the Children" embroils the party in a mystery that threatens to tarnish their reputation forever.  In the independent trading village of Achna Skor, children have gone missing. All attempts to safeguard the children and to track down the missing have been in vain. Divinations come...   [click here for more]
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FEY004 A Touch of the Feywild: Hunt for the Hag

FEY004 A Touch of the Feywild: Hunt for the Hag


The Hag has dogged you at every step, inflicting misery and misfortune upon you for years now. But through tenacity and calling in every last favor, you've tracked down her lair to somewhere near the legendary city of Baldur's Gate! Now it's time to Hunt for the Hag. FEY004 Touch of the Feywild: Hunt for the Hag is a continuation of the Feywild series or can be used as a stand=alone adventure for...   [click here for more]
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Forget Me Not

Forget Me Not


Save 40% on this product through my 2017 Bundle! Thank-you to Travis Legge for a revised edited version with a printer-friendly grayscale option! Who ever heard of a civilized gnoll? Stories of a secluded valley full of peaceful gnolls have been swirling for years, the occasional nonviolent encounters dismissed as tall tales or unique oddities. Now you are about...   [click here for more]
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From Ancient Grudge

From Ancient Grudge


A Star-Crossed Tragedy When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years. Will they be able to free the ghosts haunting Arevon Castle, or will they find themselves just another footnote in its long history of misery? A new 5E adventure for parties from levels 4-5, from the creators...   [click here for more]
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Full Moon Shines

Full Moon Shines


FULL MOON SHINES Lycanthropy or Misanthropy?   REVISED, NEW, AND IMPROVED! When the moon shines brightly, someone – or something – is stalking the streets of Timbertown. Can the heroes figure out who – or what – and settle the matter before panic breaks out? If you're looking for a classic Scooby-Doo type of whodunit for your table, or a one-shot just for fun,...   [click here for more]
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Gam-og and The River Festival

Gam-og and The River Festival


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 4 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani) For 4th-5th level players  The Sword Coast is the home of Waterdeep, the most influential...   [click here for more]
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Gauntlet of Flame

Gauntlet of Flame


Gauntlet of Flame  The Blistering Forge Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants. Are you capable of infiltrating the Gauntlet of Flame? A 6-10 hour Dungeons &...   [click here for more]
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General Dragonsbane & The Misty Forest

General Dragonsbane & The Misty Forest


If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!! Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 8 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani) For three to four 8th-9th level characters The Sword Coast is the home...   [click here for more]
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Giant Tales

Giant Tales


Giant Tales Two giant themed adventures to challenge your party.  These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign. In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons.  This...   [click here for more]
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Grey Mist Peak

Grey Mist Peak


Three powerful magical items have been stolen from the vaults of their wealthy owners: Bloodrazor, the deadly sword; Gildenvaul, the golden shield; and Vandomyr, the mighty longbow. A call has gone out for adventurers to recover the missing items. The only information on the whereabouts of the lost relics comes in the form of a cryptic poem. Will you be the heroes who recover the missing items? This...   [click here for more]
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Guts, Gods & Glory

Guts, Gods & Glory


Guts, Gods & Glory is a Dungeons & Dragons module using the 5e rules. It is designed to be played by three to six players of sixth to eighth level. It takes place in the Sword Coast setting of the Forgotten Realms, specifically the Elturgard region. Changes can be made to make it playable in a nondescript setting. The player characters embark on a perilous journey that will test their...   [click here for more]
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Heart of the Wild

Heart of the Wild


DARE TO UNEARTH THE SECRETS OF A LEGENDARY CURSE A group of adventurers is tasked to uncover the truth behind a mystery that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic. Failure may crush all hope for one of their allies, while success may also bring upon the wrath of an ancient order of zealots. Can the party solve...   [click here for more]
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Heirs of Plague

Heirs of Plague


Baron du Gaul has chosen his nephew to be his heir, a political move to block the subtle power-mongering of his rivals. There is however the problem of his nephew’s autumnal sleepwalking- not a favorable trait in a suitor destined for high political marriage. Also, how is it that orcs have been living so close to the nephew’s estate for so long without aggression and if it wasn’t they...   [click here for more]
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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person...   [click here for more]
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Hunting Demons

Hunting Demons


HUNTING DEMONS RIDDING IMPILTUR OF FIENDS, ONE FIEND AT A TIME Demons and cultists rampage through the countryside of Impiltur, causing much sorrow and loss to the common folk. Hardy adventurers collect bounties from what government remains in the Kingdom. Can the heroes track down and destroy the demon that is plaguing local farmers? Do they have what it takes to join the Kingdom-wide Society which...   [click here for more]
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I3 Pharaoh Conversion (5E)

I3 Pharaoh Conversion (5E)


A conversion for the classic AD&D module I3 "Pharaoh" This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge.  At 27 pages,...   [click here for more]
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Into the Depths of Madness

Into the Depths of Madness


A five level dungeon crawl adventure for level 6-8 player characters. Into the Depths of Madness is a unique adventure where the deeper the player characters descend the more insanity they encounter. This adventure has numerous detailed and colored maps, as well as original illustration work within it. This adventure is included within STAND ALONE ADVENTURE BUNDLE and my EVERYTHING ANDREW JAMES WOODYARD...   [click here for more]
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Into the Dragon's Maw (5E Adventure)

Into the Dragon's Maw (5E Adventure)


Description Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party.  It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting.   The party must race to an abandoned Cult of the Dragon lair to...   [click here for more]
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It Walks the Jungle at Night

It Walks the Jungle at Night


Save 40% on this product through my 2017 Bundle! "A nice supplemental adventure...provides some well written lore" - The Kind GM A video review by DM Dango can be found here. Updated to version 1.1: An example map for the final encounter, notes for running the adventure at levels 11-16 (with alternate statblock), additional text for various player decisions, additional art and editing! It stalks the...   [click here for more]
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Jungle Politics 2: Electric Bullywugaloo

Jungle Politics 2: Electric Bullywugaloo


Save 40% on this product through my 2017 Bundle! Help a bullywug through shocking times! Pond-Dredger the bullywug, unable to be with the frog of his dreams, has an entirely new problem: he electrocutes everything he touches! Now he's kicked out of Dungrunglung; can you discover the source of his odd new power and put a stop to it? Explore a silly and short Tomb of Annihilation...   [click here for more]
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Jungle Politics: A Bullywug Winter Miracle

Jungle Politics: A Bullywug Winter Miracle


Dungrunglung lies in ruins! While in the jungles of Chult, the party finds themselves caught between the fleeing grungs and bullywugs of Dungrunglung and pursuing frost giant forces! Why did the giants destroy the amphibian village? Was there a horrible misunderstanding? What's this 'Ring' the giants keep going on about? A Tomb of Annihilation-oriented adventure, with locations...   [click here for more]
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Jungle Treks

Jungle Treks


Bring Your Jungle Campaign to Life! Six short adventures to supplement your exploration of the jungles of Chult!  These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign.  Includes the following adventures: Tavern Trouble - With a mysterious curse upon...   [click here for more]
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Lady Sepa and the Soul Weeper

Lady Sepa and the Soul Weeper


Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest... For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,...   [click here for more]
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Lair of Elaacrimalicros

Lair of Elaacrimalicros


The aarakocra need your help! High in the Star Mounts, a secret war is being waged between the native aarakocra and the ancient green dragon, Elaacrimalicros, who has hunted them for centuries. Out of the ashes, the Nest of Retribution has risen to take on the ancient dragon and reclaim their ancestral home. But they require help. The aarakocra need a team of adventurers to go into the lair and...   [click here for more]
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Let’s Give Kobold Peace a Chance

Let’s Give Kobold Peace a Chance


This is a murder mystery set in the wilderness of the Forgetten Realms. In the village of Greyrun an uneasy truce is negotiated between the citizens and a band of kobolds living in nearby caves.  When the mayor is found dead, along with the unsigned peace treaty, the kobold leaders are rounded up and accused of the crime.  Unless the player characters intervene, vigilante justice will be carried...   [click here for more]
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LHoR-1 Bundle

LHoR-1 Bundle


Both the five-star rated 5e adventure module: The Laughing Horde of Ruin: Part One, for character levels 1-5 (which includes the Wildsoul Class), and the pack of full-size, digital battlemaps that contains 14 custom-drawn, 1"x1" grid campaign maps for one low price. "A vicious gnoll warlock has united the savage tribes to summon Yeenoghu to the material plane. Gnolls are marching from the...   [click here for more]
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Mirrored Thrones

Mirrored Thrones


A group of disparate heroes have been brought together to decide the fate of the city of Neverwinter. This is a tale of battle and intrigue. The heroes must learn who they can trust as they stir events that will bring the city to a turning point. Who is the new Lord Protector of Neverwinter? Are the tales of deception, corruption, and assassination true? As for the rebels that toil against the Lord...   [click here for more]
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Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8

Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8


Three massive, interlinking dungeon levels! Baroque modron-created technology! Planar monsters, githzerai monks, githyanki interlopers...and a red dragon! UPDATE! FREE ENHANCEMENT OUT NOW! Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has been...   [click here for more]
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Murder in Velen: A 10th-Level Fantasy Grounds Adventure

Murder in Velen: A 10th-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the DMs Guild adventure, Murder in Velen. The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served....   [click here for more]
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Myrkara's Hoard - Adventure for level 8

Myrkara's Hoard - Adventure for level 8


Myrkara's Hoard – An adventure for 4 or 5 characters of level 8! Myrkara’s Hoard is a 4-6 hour Tier Two Forgotten Realms adventure, suitable for 4-5 characters at 8th level. It takes place around the eastern edge of the Forest of Wyrms, where the players hear legends of the long-dead green dragon Myrkara. Nearly all believe her hoard was plundered ages ago, yet a half-elf acolyte says...   [click here for more]
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Nesme & The Tomb of Yurtrus

Nesme & The Tomb of Yurtrus


(Part 1 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani) For 1st-2nd Level Characters The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are unaware of a plot to overthrow the government and spread chaos throughout all of Faerun. The evildoers are clever, patient, and well-connected. They have a multi-prong attack...   [click here for more]
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Nice Day for a Wight Wedding

Nice Day for a Wight Wedding


Utilize the creatures and lore of Tome of Foes! In this supplement, you'll find FIVE mini-adventures that are perfect as side quests or session-filling encounters for your home game. The entries make use of the lore and creatures in Mordenkainen's Tome of Foes, giving you ways to incorporate them into your game. The five mini-adventures are: Nice Day for a Wight Wedding...   [click here for more]
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No Peace with Kobolds - The Duergar Slave Pits

No Peace with Kobolds - The Duergar Slave Pits


Survivors of the attacks on Greenest attempted to establish a new village far from the clutches of the Dragon Cult.  Little did they know that their new home was located next to a new entrance into the Underdark.  An uneasy truce is then threatened when the kobold leader Kignos, along with the entire town council of Greyrun, is taken prisoner by Duergar slavers.  The soon to be signed peace treaty...   [click here for more]
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Raiders of Reitheillaethor

Raiders of Reitheillaethor


This is the second of the "High Forest Factbook" adventures series. The caravans have stopped arriving from the North. Lady Morgwais has asked you to investigate and help reopen the trade routes. What begins as a quick job turns into a race to save a queen. This module is designed for 3-7 characters of third through fifth level. It includes a detailed description of the Elven village...   [click here for more]
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Ruins of Matolo : Discovery

Ruins of Matolo : Discovery


The dead are walking the jungles of Chult. Adventurers are needed to fend off the savages. In the process something long forgotten is rediscovered. Will their pleas for help be heard from The Creator of chult? A Dungeon & Drangons adventure for characters of levels 5-10  ...   [click here for more]
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Sanguine Tide - Complete Adventure Arc

Sanguine Tide - Complete Adventure Arc


The complete adventure arc with over 18 hours of story line for just $4.99!! Try Part 1 here Completely Free!!! This collection contains the entire Sanguine Tide adventure arc, an adventure series which is tailored towards busy or new DM's/players. Complete with NPC character studies, enemy stat cards and pre-drawn maps, this campaign minimises the work needed by any DM. This arc contains...   [click here for more]
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Sanguine Tide - Neverglen - Part 3b (5e)

Sanguine Tide - Neverglen - Part 3b (5e)


Dear fellow DM/Player The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined in the Sword Coast Adventures Guide. These adventures focus upon the story setup in the previous 4 adventures. The setting takes place in and around Neverwinter city and it can be used in conjunction with or after playing through the D&D Starter Set. This is my...   [click here for more]
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Sanguine Tide - Stonedren - Part 3a (5e)

Sanguine Tide - Stonedren - Part 3a (5e)


Dear fellow DM/Player The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined in the Sword Coast Adventures Guide. These adventures focus upon the story setup in the previous 4 adventures. The setting takes place in and around Neverwinter city and it can be used in conjunction with or after playing through the D&D Starter Set. This is my...   [click here for more]
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Silver March Sentinels Campaign - Part 3 (5E)

Silver March Sentinels Campaign - Part 3 (5E)


The Silver Marchs call for hero's, will your party answer the call? The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this...   [click here for more]
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Silver March Sentinels Campaign - Part 4 (5E)

Silver March Sentinels Campaign - Part 4 (5E)


The Silver Marchs call for hero's, will your party answer the call? The Silver March Sentinels is a multi part campaign for characters levels 1 and onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. This part focuses...   [click here for more]
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Spedizione al Tor della Viverna

Spedizione al Tor della Viverna


Spedizione al Tor della Viverna è un'avventura di D&D 5a edizione giocabile da un gruppo di personaggi di 3° - 5° livello. Il modulo è un accessorio de La Miniera Perduta di Phandelver, pensato per espandere la side quest in cui i PG devono occuparsi di un gruppo di orchi accampato al Tor della Viverna. Con un po' di adattamento l'avventura può essere giocata in qualsiasi campagna. ...   [click here for more]
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Still Not There Yet - Encounter Collection Part 2 (5E)

Still Not There Yet - Encounter Collection Part 2 (5E)


Still Not There Yet? Is your adventuring party still trudging through the wilds of Faerun? Well here's another 15 unique and exciting encounters to help keep them distracted along their journey. Still Not There Yet is a collection of 15 new encounter ideas created to help make them long trips between quests more exciting and challenging. From bare-knuckle brawling to rampaging metal...   [click here for more]
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Swords of the Moonsea: Five Adventures

Swords of the Moonsea: Five Adventures


Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): The Cornflower...   [click here for more]
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Temple of Ishassara

Temple of Ishassara


The Temple of Ishassara is set on an uncharted island off the sword coast. This 'contained sandbox' adventure is designed for a standard party size of 3rd level player characters and can advance to 12th level with good play. The characters are recruited by one of Waterdeep's most influential individuals- Ruven Venixia for a contract in order to help him chart and investigate a mysterious island. Enjoy:...   [click here for more]
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