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Blood on the Snow - Supplement

Blood on the Snow - Supplement


Breathe more life into the region and town of Jotnar's Folly with this Pay What You Want supplement! This document is designed for use with the Blood on the Snow adventure module available on the DM's Guild, however, its contents can also be used as a stand-alone for fleshing out your own personal adventures. It's designed with four to five Tier 2 players in mind. What you'll find inside is: 7...   [click here for more]
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Draconic Happiness Factory

Draconic Happiness Factory


This Christmas-themed dungeon is built to run in one or two sessions. Complete with tactical maps and its own monster variants, Draconic Happiness Factory is a bit silly in conception and execution, so more serious groups beware. It is also pretty text heavy, so keep that in mind. ...   [click here for more]
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Seldom Encountered 2

Seldom Encountered 2


A selection of combat and social encounters for 5th - 8th level characters, with extra flavor for those playing Seldom Spring adventures. Thematically, the encounters detailed herein are set within the Forgotten Realms, but they can be used elsewhere with minor adjustments. Pay What You Want: If you're unsure what this is worth, by all means grab it for free, as I would actually...   [click here for more]
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Shrine of the Night Serpent

Shrine of the Night Serpent


Deep in the ancient woods of Faerun, a dark secret lies in wait. Dendar the Night Serpent, constantly feeds on the fears of mortal beings. The yuan-ti, evil serpent-folk devoid of compassion constantly feed Dendar to suppress her hunger for fear. They are operating from a remote shrine in the Southwood. A 1-hour adventure for 5th-7th level characters. Includes one new monster and...   [click here for more]
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The Ripped Beard

The Ripped Beard


This adventure is designed for a party of 9th to 10th level characters. It is set in the Forgotten Realms. A new fort in a remote location presents a tempting target for orc raiders, and a chance for brave champions to end a resurgent threat. This is the seventh adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
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Trials of Xibalba

Trials of Xibalba


Delve into dungeons deep and old with this adventure for a group of four to five 4th-5th level characters! Featuring original and stunning artwork by the talented Héctor Hugo Moreno! "In eons past, civilisations long lost to the sands of time worshipped the infernal gods of the Underdark. Amongst these places of worship is Xibalba, or the “Place of Fear”, a subterranean temple...   [click here for more]
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Crier Beware

Crier Beware


Adventurers know that nothing is always as it seems, but some don't take the lesson to heart. An unlikely meeting on a road could spell major trouble for your players, or they may gain a powerful ally. Featuring a tricky goblin rogue and her pet earth elemental, this encounter is designed to be dropped into a campaign in progress. If you've enjoyed this adventure, or have any criticisms or...   [click here for more]
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Follow the Giant's Cloud GC010

Follow the Giant's Cloud GC010


The Giants attack of the smallfolk isn't exclusive to along the mainland of Faerun. In the Moonshae the attacks are just as brutal. A cloud Giant who wants to rule over the moonshae is willing to take advice from a Evil Goddess in doing so Most if not all of the Giants in the moonshae serve her. An Adventure for level 5-12 characters. GC010 Follow the Giant's Cloud ...   [click here for more]
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The Missing Idol

The Missing Idol


Can the heroes discover the terrible truth behind the stolen idol of Torm? Impiltur is a nation besieged by demon cults as well as aquatic raiders from the Sea of Fallen Stars in the service of the Aboleth Souvereignty. Besides the members of the High Council, it is the many priests and clerics of the numerous temples that help to keep the threat at bay. Now, the aberrations of the...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline. Feel free to check out my other work on the Dungeon Masters Guild. Swanmay Player Race (5e) and Additional Random Encounters for Curse of Strahd ...   [click here for more]
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Ivyron - Boss Encounter and One Shot Adventure

Ivyron - Boss Encounter and One Shot Adventure


This material is written with the intent of providing a unique, large scale boss battle with lair and legendary actions that can be inserted into any campaign. It includes a short story arc leading up to a boss fight, which includes lair and legendary actions, plus a few unique pieces of equipment. Art is provided for the boss, the main NPC in the encounter and the equipment listed in the appendix....   [click here for more]
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Leilon: Mere of Dead Men's Tower of Silence

Leilon: Mere of Dead Men's Tower of Silence


This is the 7th supplement to the module; Leilon: City of Adventure. It is more of a side trek outside the city to the Mere of Dead Men where the PCs persue a group of cultists into the swamp to the Tower of Silence. The module provides several encounters with lizardfolk and cultists, including a half-dragon lizardfolk related to the black dragon who rules the swamps....   [click here for more]
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Leilon: The Sea Captain's Ship

Leilon: The Sea Captain's Ship


Leilon: The Sea Captain's Ship is the 13th module in the series that begain with Leilon: City of Adventure, which details the town in the aftermath of the Spellplague and the rebuilding that is happening now. Thei module piggybacks on the last module Leilon: The Sea Captain's House, but this is not needed to play this adventure. The PCs travel...   [click here for more]
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More Chult Encounters

More Chult Encounters


Welcome to Chult! This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation. Encounters include: Fantastic Locations Strange Personalities Magical Phenomena and more! Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone...   [click here for more]
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Sea of Flames

Sea of Flames


Deep in the northern forests, a sacked castle lays in ruins. Abandoned for centuries, lost and forgotten. Children’s tales and old stories tell of a proud king who fell into a curse. A chance encounter led an opportunistic thief with a key to the secret of the castle. What riches lay hidden under the frozen ground, and what became of the cursed king? An 8-hour adventure for 5 characters of...   [click here for more]
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Soul Survivor (one shot adventure)

Soul Survivor (one shot adventure)


The party must race against a Demon Lord to recover the three fragments of a friend's soul, on a journey that takes them to the far reaches of the Turnback Mountains and beyond. Designed for characters of 7th to 12th level, Soul Survivor can be played as a standalone one shot adventure, or as the second in a four part series of connected one shots that see the party fight their way to hell and...   [click here for more]
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Sword Coast Side Quests Volume 3: A Storm King's Thunder Supplement

Sword Coast Side Quests Volume 3: A Storm King's Thunder Supplement


This volume of Sword Coast Side Quests is intended to work in conjunction with your Storm King's Thunder story line. Do you want a way to expand on the story? Do you want a way to add more flavor and interaction with NPC's? Do you want a way to add more experience before the big finale? Do you want a way to get some awesome magic items into your players hands? Then Sword Coast Side Quests is for...   [click here for more]
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The Shrine of Marthammor Duin

The Shrine of Marthammor Duin


The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new...   [click here for more]
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Hallowing Night

Hallowing Night


This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time. A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil. The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ...   [click here for more]
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On Thin Ice

On Thin Ice


The second adventure in the epic quest series Return from Adventure. This module takes the players across the frozen over Great Ice Sea by dog sled to the ruined stronghold of Winterkeep along the sea's western coast. ...   [click here for more]
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Return from Adventure

Return from Adventure


Return From Adventure RFA-01 takes place in the campaign setting Forgotten Realms but can easily adapt to any fantasy medieval world. It is the first module in a campaign in which the player characters traverse a wide and dangerous landscape on their return home to the Sword Coast after having found adventure in the eastern lands of Kara Tur. In this adventure the players find refuge from cold winter...   [click here for more]
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Roads to Ruin

Roads to Ruin


The players have survived being hunted by icebreaker whales and navigating the cog Octavius to shore saved the trading camp of Abhorn West from certain doom. Now they depart Winterkeep heading south on the Salt Road, skirting the Narfell Plain and Sunrise Mountains, to the aptly named Bone Gate at the steps of the Thay Plateau. Trouble and political intrigue build at each turn. ...   [click here for more]
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Phandalin: Auril's Vault

Phandalin: Auril's Vault


This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin. This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat. In this module, the PCs have found the magical sword Aurilsbane and have returned to...   [click here for more]
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Phandalin: Search for Aurilsbane

Phandalin: Search for Aurilsbane


Phandalin: Search for Aurilsbane is the 7th adventure in the Phandalin series that begain with Phandalin: The Missing Miners. It is the 2nd module in the new arc dealing with the winter goddess Auril and uses information in the other Phandalin adventures that uses the modified town after the original boxed set. In this adventure, the PCs take the map found...   [click here for more]
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Phandalin: The Naga's Tomb

Phandalin: The Naga's Tomb


This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs into 5th...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This...   [click here for more]
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The Eye of the Storm

The Eye of the Storm


The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental...   [click here for more]
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Foul Deeds Done

Foul Deeds Done


A talent show turns deadly as an evil wizard seemingly bent on revenge kidnaps a noble’s son. Foul Deeds Done will see adventurers track this villainous mage to his lair and assault his tower. Once there, however, they will find not everything is as it seems… Foul Deeds Done is a varied and exciting adventure with many different encounter types, four new magic items, and a new monster....   [click here for more]
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Delia's Doppelganger Dilemma

Delia's Doppelganger Dilemma


Emma, the young daughter of the wizard Delia, has been kidnapped. The kidnapper was quite odd, however, as she looked like a battle-hardened version of Delia herself! Who is this mysterious warrior, why does she look like Delia, and why has she kidnapped Emma? PHOTOGRAPHIC BATTLE MAPS– Scripted encounters have grid-overlaid photographed battle maps of modeled terrain to be printed...   [click here for more]
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Seawave Ruins

Seawave Ruins


The failed Thentian colony of Seawave has been overrun by orcs for years. The savage contingent that now owns the ruins is a tense coalition of goblins, ogres, and orcs worshiping both Bane and Gruumsh, barely held together by the might of their war chief Kodagog. As Thentia's population continues to grow, the powers that be have decided that the colony site must be retaken, no matter how many marauders...   [click here for more]
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Order in Chaos

Order in Chaos


Can you make order out of the chaos? When half of the monks fail to appear to the yearly competition between two rival orders, the characters are sent to their mountainous monastery to investigate. Although their help does not go unnoticed, it may not be welcomed by the militant monks found atop Skyfist Mountain. Order in Chaos is a 5-6 hour adventure for characters level 5-8. It includes new and...   [click here for more]
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The Rise of Althia

The Rise of Althia


After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska. The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure. The previous two adventures in this story can be found on DMs Guild here: https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril...   [click here for more]
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Phandalin: Return to Phandalin

Phandalin: Return to Phandalin


Return to Phandalin is a collection of short modules centered around an updated Town of Phandalin. The first part provides an overview of the town several months after the events of the starter boxed adventure; Lost Mines of Phandelver. The town has grown with new business and NPCs which can be used for further adventures. The second section of the adventure...   [click here for more]
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The Shrine of the Nameless One

The Shrine of the Nameless One


An Avowed, one of the librarian-monks of Candlekeep, has gone missing. This adventure leads the party into the Cloakwood in search of the missing Avowed. Along the way they will encounter goblins and other dangers of the Cloakwood, and finally face the true threat: a cult devoted to a cryptic and malevolent entity of destruction, known only as ‘The Nameless One.’ The cult seeks to...   [click here for more]
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