Title |
Publisher |
Price |
Grasp of the Emerald Claw
The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil!
This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient... [click here for more] |
Dungeon Masters Guild |
$4.99
|
It's arcanopulp action in this Eberron Western!
A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table.
A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Retrieve a lost artifact in the Mournland... if you have the heart for it.
Battle through the eleventh adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Riedra may be the land of your dreams, but the Eyes are always watching.
Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters.
Adventure Summary:
A Riedran deserter has come to the adventurers... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.
On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . .
Curse of the Thornwood is an adventure that uses a lot of things... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Find me on Patreon
Find me on Facebook
Find me on Youtube
Into the Mournland
The expedition had set out with grand ambitions, but what they found was a world beyond their worst nightmares. As they pushed further into the Mournland, the group of over a hundred adventurers dwindled down to a mere handful of brave souls. They faced hunger,... [click here for more] |
Dungeon Masters Guild |
$1.07
|
Bite-Sized Adventures in the Mournland
Welcome to this compilation of bite-sized adventures set in the eldritch desolation of the Mournland, the former nation of Cyre and its capitol Metrol. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in the Mournland.
Explore the wasteland and ghostly city, where... [click here for more] |
Dungeon Masters Guild |
$4.39
|
The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards.
In this supplement an Eberron DM can find:
- a single... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Embark on an epic journey with the inaugural one-shot from the Black Nexus series!
Explore the never-before-seen island of Venkara, concealed within the Korrandarllum Bay of Riedra by a powerful Psyco-Arcane disturbance known as The Black Nexus. Here, the Glass Forest conceals treacherous perils at every turn. Each step you take threatens... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Venture deeper into the Mournland and discover the once magnificent capital of Cyre, Metrol.
I've seen the horrors that befell my once-great nation. The Mourning, the tragedy that took everything from me, from us. The memory of that day still haunts me, the sky turning dark, the earth shaking, the screams of my fellow citizens ringing in my ears.
I am but a refugee now, wandering the... [click here for more] |
Dungeon Masters Guild |
$1.07
|
Rumors abound of a town in Cyre untouched by the Mournland. The truth is much stranger than anyone imagined.
Ghost Town is a wilderness and urban exploration/horror adventure for Tier 2 characters.
It can be completed in approximately 4 hours of play.
This adventure is salvage mission legal for the Adventurer's League campaign Oracle of War.
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Storm King's Thunder in Eberron, is a guidebook for moving the Storm King's Thunder published adventure from the Forgotten Realms to the world of Eberron.
The guidebook includes:
A brief narrative walk through of the adventure set in Eberron to provide a framework for DMs.
Lore information about the Giant civilization and Dragon civilization of Eberron to augment... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand...... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Set in the world of Eberron, in the nation of Aundair, this adventure is designed for a party of 5th level characters and should take between 2 and 3 hours to complete.
Adventure Summary: The characters arrive at the Summervine Vineyard in central Aundair, and discover it needs their help! Several people have gone missing and they've closed off a portion of the vineyard, characters... [click here for more] |
Dungeon Masters Guild |
$5.04
|
Keep your wits about you when you enter the arcane wasteland...
Five years ago the Mourning took place. The nation of Cyre was engulfed in a heavy, grey mist, transforming everything within it. Few were able to escape and it sent the entire nation into a state of shock. A scar upon Khorvaire, a place twisted by magic, the Mournland is rarely traveled, until now.
Ready... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A dark power grows as an evil druid seeks to wrest control of the rivers in Shankhabhumi from the riverines by imbuing a corpse lotus with riverine and human blood. Can the party stop the ritual and save the sacrifices? Or will they lose all their treasure to lovelorn and status-seeking bullywug knight along the way?
This adventure is set in the civilisation of Shankhabhumi from Journeys... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Task for the Tyrants is an intrigue and exploration adventure for a party of 6th level characters. It takes place in the city of Sharn (Eberron), but can be easily adapted to fit any large city in the Eberron setting.
A simple reclamation job sends the characters racing across Sharn, from its steam-ridden depths to the operatic splendour of its tallest spires. The characters soon find themselves... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Embark on an unforgettable adventure through the chilling wonders of the Falling Star Carnival! In a daring twist, the carnival has set up shop in the frosty city of Stormreach during the bitter winter months. Join the eclectic cast of characters as they face treacherous terrain, unearth hidden secrets, and navigate moral dilemmas. With captivating storytelling and imaginative encounters, this book... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Rumors of the Beast is a harrowing adventure for a party of four to six level 6 adventurers. It is set in the Eldeen Reaches of Eberron but can take place in any campaign world. The adventurers will face a series of choices and challenges before squaring off in an epic battle with the titular beast. This adventure is loosely based on the Beast of Gévaudan, a legendary monster that terrorized 18th-century... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There's a lost dog in the Mournland and its owner is paying good coin to retrieve it. Easy job easy pay, right?
Zodor Tarev has asked you to find a dog, no questions asked. But when the dog appears to be more than just a mere mutt, can the salvagers bring it to heel and escort it back to its owner?
A 3-4 hour Tier 2 Salvage Mission optimized for 5 characters APL 8 and is legal to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Warforge Ziggurat 2.0
A Roll 20 compatible adventure
This is a 4-6-hour short adventure for three, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. The Warforge are constructing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
EXPEDITION EVERICE – AN EBERRON ADVENTURE
Following a traditional acorn-hunt in Breland's Faded Forest, a local orphan girl from the town of Mistmarsh has disappeared without a trace. Clues point to a sinister portal leading to the hostile south pole of Eberron. Will the PCs brave the perils of the icy realm and bring the girl back unharmed from a cabal of cannibalistic ogres?
Expedition... [click here for more] |
Dungeon Masters Guild |
$5.50
|
The players travel to the Demon Wastes in this conclusion to the Tales of the Dark Lanterns campaign ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The players are sent to the Mournlands to discover its secrets once and for all. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
THE JOURNEY IS LONG AND THE STORM IS RAGING
A group of adventurers is hired by Fram "the Charming One" to succeed where the burgomaster's search teams have failed: recovering a load of Hot Stones, magic gemstones capable of generating heat, from the Nordenrast mine and thus saving a village in crisis due to the harsh winter coming.
A journey through... [click here for more] |
Dungeon Masters Guild |
$4.95
|