Title ▲ |
Publisher |
Price |
The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Take your players into the Upperdark; the thin gap between the surface world and the endless depths of the Underdark. A terrifying creature has invaded the farm of a gnome merchant and her pet, a strange and elusive creature called a 'flail snail.' She seeks a group of adventurers to clear her home of the pest, promising a handsome reward for their service.
This adventure is designed for three to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Two merchant houses are fighting over possession of a mysterious and ancient staff. What secrets does the staff hold? And how does it relate to a ruby the size of a human heart buried in some long forgotten barbarian tomb?
A six-hour adventure for four 6th level PCs.
Includes 5th edition write-ups of bone rats, tomb mote, forsaken shell, stone guardian, the bone creature template, and the necromental... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The party arrives in a dwarven stronghold deep in the mountains after a call for help. When they arrive they find that the king’s beard is missing, and he remains stricken. A ransom note has been delivered, demanding half of the gold in the stronghold in exchange for the safe return of the king’s beard. Can the adventurers find out who is responsible? Or will the king remain shamefully beardless?... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Mini Adventure That Can Be Placed Anywhere And Played From Start To Finish Within A 3 Hr. Game Session...... Only The Monster Manual Page Numbers Are Given For Monster Stats..... (for 1st tier party levels) ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Elven Tower presents Adventure Ideas #1
This is not a full fledged adventure or even an encounter or group of them. It is my belief we already have a great deal of them; and far better writers than I am, to create them.
I am an illustrator of fantastic locations. My intention is to create evocative images that unravel adventures just by looking at them. They make... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Warden Is Waiting
For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again.
Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The fourth and final adventue in the Uprising Saga.
The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tales of your might have spread throughout the Sword Coast and you have been contracted through the High Observer of Elturgard to deal with a sensitive issue. It seems that a cohort of their knightly order of paladins, the Companions, were sent into the Reaching Woods to the Cave of the Damned and they never returned. You must uncover the fate of the Companions and complete the mission they were sent... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance.
A 4-hour adventure for 5th-10th level characters
Codex Venator - The Last Hunter... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents.
This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level.
This chapter explores four locations on... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Cult of the Horned King
A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e
Introduction
This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This Adventure is a short Dungeon delve with full colour hand illustrated map and art. The premise is your party investigating a cultist's hideout near a small village or in the wilderness, facing traps, demons, cultists and whole lot of fire.
I see the Adventure working for around a 4th-6th level party of 4, it should play easier for 7th-10th and could be deadly for anything below 4th.
The Adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A dark pact with an old god resulted in the creation of a powerful artifact: The Tome of Magma’s Embrace! The wizard Malbrant now guards it in a fortress in the depths of a dormant volcano. Formidable monsters and devious traps stand between the tome and any adventurers foolish enough to seek it.
An 8-hour adventure for a group of 4 PCs levels 4 to 6. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll.
This quick side quest can be dropped in any adventure, and can be used at any level. The first... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
While traveling through a shortcut in the Underdark to an isolated moon elf city, the party encounters a dying elven soldier who begs them to save his comrades. Little do they know that this simple hero's quest will drag them into the newly minted lair of horrific creatures: the results of terrible arcane experiments and the Dark Mother's creative touch...
This five hour one-shot horror-mystery adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign.
A 2-hour side trek for 5th-6th level characters.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This one-shot adventure, intended for four to five 7th-level players, brings them face to face with some of the most terrifying inhabitants of the Underdark: illithids, more commonly known as mind flayers. The party stumbles upon a burgeoning colony that is on the verge of birthing an elder brain, with which it would be a serious threat to any sentient creatures in both the worlds above and below.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.
Designed for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This Christmas-themed dungeon is built to run in one or two sessions. Complete with tactical maps and its own monster variants, Draconic Happiness Factory is a bit silly in conception and execution, so more serious groups beware. It is also pretty text heavy, so keep that in mind. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Elder brains are are the same species as mind flayers. When a tadpool from an elder brain brine pool turns into an ulitharid, they either serve the elder braion or leave to become an elder brain themselves. In the latter case, if the banished ulitharid has been injured its transformation into a an elder brain stops short and it becomes an elder brain coral.
Elder brain coral live mostly in saltwater... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a three-tier map of the Gnomish city of Wittebak, based in the Tal'dorei campaign setting. It is intentionaly left empty so that you may fill it with the materials that are fitting of your personal world, depending if the city is pre-disaster, destroyed or repaired.
I have imagined the city as within a ravine with several carved out, semi-angular rooms. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A vole comes up to the party carrying a note and a map. It is a message from a group of gnomish miners trapped in the Sparklegem Delve mine by a Behir. They beg the party's help in escaping the creature's siege, but first, those trapped in the mine's deepest tunnels must be rescued.
Note that this adventure benefits a party with a focus on non-combat skills and problem solving. It will be extremely... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.
Feel free to check out my other work on the Dungeon Masters Guild.
For DM's:
Mythic Demon Princes
Additional Random Encounters for Curse... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time.
A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil.
The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The tomb of the ancient barbarian prince Hammon has overlooked the village of Hammon's Creche for centuries. None have ever pierced its haunted portals, and the bones of all who have dared circle the hilltop surrounding the tomb. Yet rumours persist of fabulous treasure buried with the prince, including his legenedary axe, armour, and shield. But recently, miners who dug into the base of Hammon's Tor... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heart of Stone
This One-Shot Adventure Module contains:
The story for a classic dungeon adventure
Builds for four new enemies / monsters
A table of random mountain wilderness encounters
Four loot-tables with new magic items
Several high detail maps to be used in an online tabletop such as Roll20
The Story
While travelling through Corviglia, wanderers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Kobolds, caves, and a unique dragon boss! Have your players crawl around in the tiny tunnels of kobolds or the great chambers of their dragon pateron in this prison break style adventure module. Meant for 8th level players, the characters started imprisoned by a kobold clan, only to realize soon enough that there are bigger lizards to fry in these caves. Designed to be highly adaptable, this module... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It’s dark, damp and full of danger! Lolth’s Tear, our newest Underdark offering is an underground lake inhabited by many unusual outcasts. There’s a flamboyant Orc who has set up a trading post in a dead magic zone, an island where a powerful cleric lives out her solitary exile, and a group of bandits who have carved out a hiding spot in a giant stalactite! Oh, and for the lovers of classics,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Scaling info and tips from levels 4 all the way up to 12!
New fixed and random encounters, plus additional tactics for the githyanki!
Monsters from alternate sources like Volo's, Mordenkainen's, or even Monsters of the Guild!
This TOTALLY FREE enhancement provides additional ideas, tips, tricks, encounters, tables, and more to help make Modrons, Mephits &... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast.
This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Survivors of the attacks on Greenest attempted to establish a new village far from the clutches of the Dragon Cult. Little did they know that their new home was located next to a new entrance into the Underdark. An uneasy truce is then threatened when the kobold leader Kignos, along with the entire town council of Greyrun, is taken prisoner by Duergar slavers. The soon to be signed peace treaty... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A monastic community of elves and orcs worshipping a divine daughter of both Corellon and Gruumsh tried to bring peace and reconciliation between the two races. For their trouble, they were wiped out by zealots and erased from history. Centuries later, their mountaintop temple is rediscovered -- and rumor has it that two artifacts hearkening back to the very origin of elvenkind and orcdom are concealed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a bundle for the city of Os Koross, the City of Immortals. Inside you will find two custom created maps, one with and one without location descriptions. Next, you will find two pages of information about the city, the first being a general description, imporant people and their purpose inside the city, and general lore/info. On the second page you will find a total of 10 quests with descriptions,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the follow-on adventure to the module Phandalin: Return to Phandalin, which provides an updated town several months after the events of the starter boxed adventure Lost Mines of Phandelver. In this module, the PCs are once again asked to help Gungren the dwarf in defending the mines.
Kuo-toa have come from the underground lake and attacked... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice.
Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Random Paths: One page encounters to help spice up travel from points a to b. These are written as a kind of warm up as I work on other products and are set up to challenge myself to come up with a creative encounter while limited to only one page.
A Setting of Mimics: Mimics are often solatiry creatures which makes one wonder what a family of them... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Random Paths: One page encounters to help spice up travel from points a to b. Use these to spice up travel and make it more involed than just 2d4 wolves. These are written as a kind of warm up as I work on other products and are set up to challenge myself to come up with a creative encounter while limited to only one page.
Camp of the Chainmaker: A Drow slaver and his crew... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there...
This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in the northern forests, a sacked castle lays in ruins. Abandoned for centuries, lost and forgotten. Children’s tales and old stories tell of a proud king who fell into a curse. A chance encounter led an opportunistic thief with a key to the secret of the castle. What riches lay hidden under the frozen ground, and what became of the cursed king?
An 8-hour adventure for 5 characters of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Sewer Snakes" is a D&D 5th Edition dungeon crawl played in a sewer. The adventure contains 9 pages of content through 3 main scenes, 1 dungeon map and 7 custom enemies with tokens for virtual table-tops. It is expected to provide about 4-6 hours of play time for a party of 4 adventurers (Level 6-8).
The Story
A lady is in distress - and nobody seems to answer. Who... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Il Clan Dyadain raggruppa i Nani delle montagne del nord. Hanno fama di preziosi alleati ma è molto difficile conquistarne la fiducia, dato che sono burberi e diffidenti. Quando il loro capo, Morgran, vi propone una missione per dimostrargli il vostro valore sapete che non ci sarà da divertirsi...
"Il Clan Nanico Dyadain" è una breve avventura per D&D 5a Edizione, pensata per un... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship. But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Southcrypt: The Upper Halls is a 26 page adventure set in the Sword Mountains region of the Forgotten Realms. It is the 3rd Southcrypt module that continues the Dungeons & Dragons starter module; Lost Mines of Phandelver. Neither the started module nor the other Southcrypt modules are needed to play this adventure as it can be set in any location.
The module... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level.
All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Upon the winds, whispers doth carry of a dark and treacherous band, hailing themselves as the Claw. Venturing into the depths of the Underdark, these opportunists are said to reap the spoils of the mighty behir. The fearsome beast, with hide as strong as steel, horns that glisten like diamonds, and talons sharp as the finest blades, holds great value. The beast's parts can be fashioned into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
JOIN THE BATTLES OF THE BLACK PITS OF BAELOTH AND REMEMBER THIS CLASSIC ARENA OF BALDUR'S GATE: THE BLACK PITS™!
This arena has over ONE-HUNDRED fights, each table of fights evolving for each level from 5 to 14, with NPCs that can become your allies and bring this memorable game into a new and fresh adventure for up to 1 to 4 players!
This supplement includes rules for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The extremely late next Blood Moon adventure as always made for 3 PCs, ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|