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Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons.
Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair... [click here for more] |
Dungeon Masters Guild |
$2.00
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Horror Beneath the Frost Sometimes the scariest things come from within
Avalanches are hardly news in Icewind Dale. The frequency to which it is occurring, however, defies logic. What is the cause of this strange phenomenon? What horrors could have unleashed such force of nature with such reckless abandon?
Horror Beneath the Frost is a slasher horror adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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Caravans have begun to go missing
Myrefall Way is generally well known for its safety. However, over the past few weeks, caravans have begun to go missing, never with any survivors. The players are hired to guard a caravan, and get to the bottom of this strange happenings
Contents
This download contains:
A short adventure for 6th level characters... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Deep in the Underdark, the party experiences a major setback - one of their own has died!
How it happened does not matter...but as they find safety in a strange new chamber, the surviving party members meet a Stone Giant, who offers a proposition - they help each other.
Facing the dangerous denizens of the Underdark, the party must complete the task given by the Stone Giant if they hope to revive... [click here for more] |
Dungeon Masters Guild |
$2.95
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This 50 page adventure is for new Dungeon Masters, else new players. Dungeon Master only needs to create the monster for encounters when the story doesn't explicitly state. Game runtime between 2 to 3 hours.
Synopsis: Crops have failed, conscription has begun, armies are preparing to march: confronting Skullack Rackskull the dragon is underway. You and your companions, with the possible help... [click here for more] |
Dungeon Masters Guild |
$0.88
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You are invited to Castle Waterdeep to attend a party hosted by the Open Lord herself, but during the party a group of troglodytes lead by duergar attack from below!
After the confusion and chaos from the attack abates, you realize that some of the party's guests have been kidnapped! Head under ground, track down the duergar and stop their devious plot!
This adventure is written and designed for... [click here for more] |
Dungeon Masters Guild |
$1.99
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Bards tell of an elven bladesinger who could annihilate anything instantly with her enchanted sword. But her blade never slew anything at all. Everything she ever fought vanished, only to reappear in a village of adorable mushroom creatures. The bladesinger calls on a band of adventurers to save the myconids from her undone foes... and suspects that her long-defeated nemesis still draws breath, weaving... [click here for more] |
Dungeon Masters Guild |
$3.95
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Derro swarm in the Abbor-Alz. The Doomgrinder windmill's blades approach their zenith. Strange sightings in Hardby and rumors of a bandit empire in the mountains have commoners and nobles concerned. The Circle of Eight hopes that the key to averting this disaster can be found in the mysteries of a group of five ancient crypts, the Star Cairns. But first someone has to find the fifth cairn . . . .
Five... [click here for more] |
Wizards of the Coast |
$4.99
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Deep in the north Svalich Woods in the forgotten cemetery of Marescu’s Vale—now known as the Vale of Tears—a ghost has a problem. Islana Marescu is the youngest daughter of Baron Liviaz Marescu. Islana is also a ghost who never died. Brave adventurers liberated her from the curse of a dark necromancer (see The Weeping Revenant for how your players can take part in that story), but now... [click here for more] |
Dungeon Masters Guild |
$4.99
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How’d you get here?
Let me explain... No, there is too much. Let me sum up.
Rescued a retired hero's hapless nephew from goblins at some ruins on a hill
Found out that there aren’t any goblins, but spider creatures called chitine instead
Uncovered a chitine plot to start a war between the surface world and the drow
Got convinced to try to stop that war
Got trapped in the caves under... [click here for more] |
Dungeon Masters Guild |
$4.95
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Khundar’aashta, the evil triumvir of House Tharashk, decided to seize the control of a silver mine from the good people inhabiting the Q’Barran town of Wyrmwatch! The miners discovered several Eberron dragonshards while searching for ores, and the cruel half-orc used an eldritch Metaphysical Bomb to open a Dolurrh... [click here for more] |
Dungeon Masters Guild |
$1.00
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In an effort to finish a submission for the Feywild Fantastical Fiction Competition one writer has unwittingly pulled in three unsuspecting strangers and their beloved pets into Fablerise. The lost must be found, and can the characters prevent the same fate from befalling another?
In this writing themed adventure Characters cross paths with fabled fey such as the Name... [click here for more] |
Dungeon Masters Guild |
$2.99
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Just beyond the fields of Orleans a small hole in the earth hides treasure and monsters. The townsfolk are far too scared to delve inside the abandoned cave, but the marquis needs its silver, and right quick.
Just a couple of miles away from the town of Orleans, between rolling hills and well maintained forests, a small mine, long abandoned, lies in wait. Once a lucrative silver mine the “little... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice.
Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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As reported in Exploring Eberron, House Orien is always searching for Khyber Demiplanes able to bypass the Mournland! Baron Kwanti d’Orien’s explorers finally found a shadow pocket able to quickly connect Thrane and Karrnath, but the passage is narrow and infested by monsters! A party of brave heroes is needed to open the passage, restoring one of the communication routes abruptly interrupted... [click here for more] |
Dungeon Masters Guild |
$0.50
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A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark.
A Four‐Hour Adventure for 5th‐10th Level Characters.
This adventure does make use of some supplementary game features from Xanathar's... [click here for more] |
Dungeon Masters Guild |
$2.99
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Welcome to volume 2 of Crypts, Tombs and Haunted Houses.
In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play.
A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills.
Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant... [click here for more] |
Dungeon Masters Guild |
$2.91 $2.90
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The first ever full-length campaign set in Elturgard by two best-selling authors!
This massive adventure will take your players all the way through Tier 2! Clocking in at 116 pages of solid adventure, Slumbering Shadow is a big, fat journey to Elturgard where an ancient yuan-ti god has returned from the Abyss.
Hessatali! Hessatali!
The yuan-ti anathema, Hessatali, calls out to his... [click here for more] |
Dungeon Masters Guild |
$10.99
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The mining company ignored the disturbing history of Mount Kalvaa.
Seven days ago, the first miner went missing. Two days later, another two miners went missing. Since then, another four miners and two children have vanished.
Strange lights incapacitate the guards. Visions of the missing haunt those who enter the mine.
The mayor is desperate to rescue her townspeople… or at least, return their... [click here for more] |
Dungeon Masters Guild |
$3.95
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While in the peculiar village of Basht, a town full of strange customs and superstitions, an elderly woman asks you to check in on her grandson, a Gondite tinkerer testing out his latest invention in a nearby cavern. Sounds easy enough, right?
A Two-Four Hour Adventure for 5th-10th Level Characters
This adventure originally debuted as custom content for the 2019 U-Con convention... [click here for more] |
Dungeon Masters Guild |
$2.99
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A new world has been discovered far beyond the bounds of the Siren Sea where mortals fear to journey and salty tales claim the waters of the oceans plunge into the eternal cosmos. There, through the haze of ancient time and oppressive mist awaits an island continent previously unknown, bound by a new sea! It is a place at once mysterious and wonderful to behold, with curious new races, strange customs,... [click here for more] |
Dungeon Masters Guild |
$14.99
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Beneath the ancient Gulthias tree is buried an even older city of Elvish design, populated by strange inhabitants that seem to be slaves of the tree. After exploring the city, you’ve found that there are strange passageways buried through the roots in the middle of common pathways, leading to a mirror city underneath. This city is suspended from the roots as the city it mirrors above is built... [click here for more] |
Dungeon Masters Guild |
$2.99
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The legendary Archwizard Konstantinos Raben Archimedes Borovich has died. A powerful enchantment cast on his lair triggered at the moment of his death, sinking it deep into the earth and locking away his life’s work and all his treasures. A missive was simultaneously sent to each of the closest major cities’ wizarding guilds’ halls. The message was brief, but powerful. Anyone shrewd... [click here for more] |
Dungeon Masters Guild |
$2.99
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In the isolated reaches of the Silver Marches, local communities have been beset by an increasing number of Underdark denizens. Drow and deep gnome raiding parties steal food and skirmish with local forces. Deep underground the reason for the sudden Underdark incursion becomes clear: the drow have lost the great city of Menzoberranzan. Beset by an outside force, they have retreated to caverns nearer... [click here for more] |
Dungeon Masters Guild |
$2.99
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Of Slavers and Sahuagin is a standalone adventure set in a hidden pirate city that can easily be slipped into existing settings. It involves the search for a missing person who is suspected of being kidnapped by the slavers that haunt the streets of the city. The truth, however, is far more sinister and far fishy.
A 12 hour adventure designed to be run over three to four sessions taking the characters... [click here for more] |
Dungeon Masters Guild |
$1.24
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Shroom for Improvement is Part Two of the Chaotic Good Brewing Season Two series of brewery-themed adventures. Pregenerated characters are included for immediate setup and play!
The party seeks out special mushrooms for a new beer from their recently acquired recipe book and go on a spore-induced trip while collecting them. ... [click here for more] |
Dungeon Masters Guild |
$5.00
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Centuries ago, a powerful wizard locked himself in his inner sanctum to dedicate his life to the
pursuit of knowledge. His discoveries and magic remain sealed inside to this very day. Solve his
riddle and unravel the fate of the wizard Maalzinabar and the sinister evil lurking in the depths.
A 2-3 hour adventure for 5th-12th level characters... [click here for more] |
Dungeon Masters Guild |
$2.00
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Disclaimer: Dungeon Module TH2 is one of the three side routes of Dungeon Module TH1. You do not need to play Dungeon Module TH1 to play this but it would make more sense overall. This module ends with the players going back to a location from Dungeon Module TH1.
A strange jungle lies deep within the earth. This jungle is the property of one named Duke Zaroff. Zaroff loves hunting all kinds of... [click here for more] |
Dungeon Masters Guild |
$0.50
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Deep Gnome Proverb: “Unsettled ground brings trouble.”
Unsettled Ground is a 4 to 6-hour adventure for 4th level characters.
Content warning: Spiders.
The ruins of Castle Hermitage are shrouded in mystery after the disappearance of Lord Soulis Hermitage some 50 years ago. In the time since, the thriving village... [click here for more] |
Dungeon Masters Guild |
$2.99
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Melvaunt’s guards are found dead in the barracks, the mark of an orcish murder god splattered on their walls. While the assassins are elusive, the Emerald Enclave has found a way to track them to their shadowy hold in the form of a strange hermit. Will the adventurers bring light to the situation or be lost in the dark? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8| by Lance Tan... [click here for more] |
Dungeon Masters Guild |
$4.99
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The fourth and final adventue in the Uprising Saga.
The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome to the Crystal Spires; a mining complex atop a natural rocky plateau that fulfils the local Baron’s material needs. Normally, outsiders are not welcome to just drop into the ‘industrious heart’ of his realm, but it seems there is one particular job that is so dangerous, he does not wish to risk losing any more of his employees.
This quest is designed for a DM and a... [click here for more] |
Dungeon Masters Guild |
$4.97
|
Whether you've realized the tomb tapper is the perfect merciless killing machine to send after a party or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this book you'll get:
• Detailed tomb tapper lore and experts from whom to learn it
• 3 stat... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Assaults on the city of Greyhawk by a vengeful cleric of Iuz have terrified citizens and caused an exodus of residents. If this cleric is allowed to continue her evil plans, Greyhawk will become little more than a ghost town, ripe for picking by the evil cleric's followers.
Volunteers are needed to hunt down the cleric and her cult before she unleashes her undead minions into the streets of Greyhawk... [click here for more] |
Wizards of the Coast |
$4.99
|
"Myx’s Mysterious Mix is both a fun tongue twister, and a wonderful supplement providing a quaint and fully operational canteen filled with fascinating characters, each with their own story and adventure the heroes can become embroiled in, and of course, the eponymous Mysterious Mix! This cockamamie concoction is truly an enigma baked in a surprise with tables for bizarre ingredients, mysterious... [click here for more] |
Dungeon Masters Guild |
$4.99
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FILES
I am in the process of a major update to this conversion. I will upload files as they are changed. The end goal is to have a separate PDF file for each chapter. The PDF files are listed below.
Preface
This chapter contains
an overview of the "flow" of the conversion,
how to adjust the adventure path for 5th edition,
suggested campaign setting changes,
advice on... [click here for more] |
Dungeon Masters Guild |
$5.99
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series, available for Fantasy Grounds!
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around... [click here for more] |
Dungeon Masters Guild |
$4.95
|
You’ve descended further into the earth, deep under the Gulthias tree, past the both the Elven cities of light and dark, and now the perpetual darkness of an immense pit faces you. What waits for you at the bottom? Is it the evil force that has corrupted the tree above? Do you dare disturb what has been buried so deep?<o:p></o:p> ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Guts, Gods & Glory is a Dungeons & Dragons module using the 5e rules. It is designed to be played by three to six players of sixth to eighth level. It takes place in the Sword Coast setting of the Forgotten Realms, specifically the Elturgard region. Changes can be made to make it playable in a nondescript setting.
The player characters embark on a perilous journey that will test their... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Two merchant houses are fighting over possession of a mysterious and ancient staff. What secrets does the staff hold? And how does it relate to a ruby the size of a human heart buried in some long forgotten barbarian tomb?
A six-hour adventure for four 6th level PCs.
Includes 5th edition write-ups of bone rats, tomb mote, forsaken shell, stone guardian, the bone creature template, and the necromental... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The map is a classic!
Since 1979 you’ve seen it rendered in three separate editions of the Dungeon Masters Guide — including 5E.
But have you used it?
Now’s your chance!
Bastion in the Badlands is an adventure for Tier 2 characters, optimized for party level 5.
Long ago, the bastion fell into ruin during a war between the forces of light and dark. But... [click here for more] |
Dungeon Masters Guild |
$4.99
|
2020 UPDATE:
We've decided to come back and give this adventure a facelift! New images, punched up copy, new design style, new mechanics, and more!
No good deed goes unpunished in Gods of the Deep. Weird fish people think you're their god, and they might just be right. Can you find the cure before you lose your mind?
Download Gods of... [click here for more] |
Dungeon Masters Guild |
$3.99
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A crushing ship battle in Wildspace amidst a cosmic storm leaves two mortal enemy crews wrecked upon a scrap-laden planet. The race to repair downed Spelljammer vessels leads to the discovery of a font of power that could change the tide of fate for one ship’s crew! The problem- their presence has angered an inhabitant and has grown beyond their caretaker to quell! Can our heroes face their reaver... [click here for more] |
Dungeon Masters Guild |
$3.00
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An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign.
A 2-hour side trek for 5th-6th level characters.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast.
This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Tales of your might have spread throughout the Sword Coast and you have been contracted through the High Observer of Elturgard to deal with a sensitive issue. It seems that a cohort of their knightly order of paladins, the Companions, were sent into the Reaching Woods to the Cave of the Damned and they never returned. You must uncover the fate of the Companions and complete the mission they were sent... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In The Swarm Queen’s Lair, the players are hired by a small village to investigate a growing infestation of giant ants that have been attacking their crops and livestock. The village is on the edge of a dense forest, and the players will need to navigate through the wilderness to find the ant nest and eliminate the threat.
As they explore the village and forest, the players will... [click here for more] |
Dungeon Masters Guild |
$1.99
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Fear, Death, Life. It all has a Price. He was willing to pay. Are you?
One year after the gruesome murders in the Price family mansion, the ciy is just starting to move on. The tears wept for their loss have faded away in time as the threads of the investigation grew colder and colder. That is... until several reckless theives went missing in the Price family mausoleum. Something dark... [click here for more] |
Dungeon Masters Guild |
$2.50
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Delve into dungeons deep and old with this adventure for a group of four to five 4th-5th level characters! Featuring original and stunning artwork by the talented Héctor Hugo Moreno!
"In eons past, civilisations long lost to the sands of time worshipped the infernal gods of the Underdark. Amongst these places of worship is Xibalba, or the “Place of Fear”, a subterranean temple built into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time.
A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil.
The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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