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The Lamenting Lighthouse

The Lamenting Lighthouse


  "This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser) "The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen...   [click here for more]
Dungeon Masters Guild  $4.95 $3.47

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Salvage Operation – a Ghosts of Saltmarsh DM's Resources

Salvage Operation – a Ghosts of Saltmarsh DM's Resources


Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent...   [click here for more]
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The Final Enemy – a Ghosts of Saltmarsh DM's Resource

The Final Enemy – a Ghosts of Saltmarsh DM's Resource


Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge? The Final Enemy is the fourth...   [click here for more]
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The Styes – a Ghosts of Saltmarsh DM's Resource

The Styes – a Ghosts of Saltmarsh DM's Resource


Maps, Advice, Cheatsheets – Everything you need to run The Styes The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters. In this document, we seek to make running The Styes fun...   [click here for more]
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The Corruption of Skyhorn Lighthouse

The Corruption of Skyhorn Lighthouse


   The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep?   The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure...   [click here for more]
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DDAL-DRW-09 Vile Bounty

DDAL-DRW-09 Vile Bounty


A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8 CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,...   [click here for more]
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Encounters in the Far North

Encounters in the Far North


Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black This is a DMs Guild Adept product. The Dungeon Masters Guild...   [click here for more]
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Locathah Rising (5e)

Locathah Rising (5e)


A SUCCESSFUL adventure is REALLY more about the FRIENDS you make along the way, than it is the monsters you slay while you PLAY! A fifth edition D&D adventure for 9th level locathah characters. Rules for creating locathah characters are contained herein. Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure...   [click here for more]
Wizards of the Coast  $9.99

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Saltmarsh's Notice Boards: 30 Quest Seeds for Nautical Campaigns

Saltmarsh's Notice Boards: 30 Quest Seeds for Nautical Campaigns


"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other campaign...   [click here for more]
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The Shanty of Boldbeard's Pride

The Shanty of Boldbeard's Pride


"This is a fantastic product that is easy to run and easy to fall in love with...Intrigue, swashbuckling, and a spritz of horror" -Cameron D, "Comics, Clerics, & Controllers". "What do we want in a pirate adventure? A rowdy crew? A mutiny? Ship battles? Hidden treasure? Lots of fun references to other popular pirate stories? You’ll find all that in The...   [click here for more]
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Crosstown Couriers

Crosstown Couriers


With the dreaded felicity triskelion in hand, the party is faced with the most important choice of their lives. The consequences of their actions will be felt across Ravnica. Crosstown Couriers is part six of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and is set in various locations in the Tenth District. While Crosstown...   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters

Daerdan's Tall Tales: 101 Seafaring Encounters


Take to the seas and briny depths with this tome of 101 encounters! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the...   [click here for more]
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Odyssey Anthology Volume I: In Callaphe's Wake

Odyssey Anthology Volume I: In Callaphe's Wake


Take to the wine-dark seas of Theros with Odyssey Anthology Volume I: In Callaphe's Wake. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their...   [click here for more]
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Temple of the Sunken Sun

Temple of the Sunken Sun


Temple of the Sunken Sun is an underwater dungeon delve where the characters get to explore an ancient temple dedicated to a eldritch horror.  This is a eight-hour adventure for 5th to 10th level characters. When playing this adventure, the characters will be sent to the bottom of the Sea, to an ancient temple for a forgotten sun god. They may find themselves...   [click here for more]
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AE01-09 Weathering the Storm by Jarrod Taylor

AE01-09 Weathering the Storm by Jarrod Taylor


Prove your salt and sail into the eye of the storm. The storm awaits in the ninth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary:...   [click here for more]
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DDAL-DRW01 Breaking Umberlee's Resolve

DDAL-DRW01 Breaking Umberlee's Resolve


The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ...   [click here for more]
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Assault on Hellmaw Island

Assault on Hellmaw Island


"... incredibly engaging... masterfully weaves together all three pillars of the D&D experience for a truly enjoyable story!" "It was a great adventure, for sure!" "A lot of fun... A great read... Really enjoyed it!" "These adventures keep getting better and better!" Hellmaw Island is a place of legend, a hidden fortress protecting the greatest treasures in the world. Rumour says it is guarded...   [click here for more]
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Encounters on the Savage Seas II

Encounters on the Savage Seas II


Take the characters adventuring on the savage seas! Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so they can be used with different party levels. Encounter a Living Storm Race in the Aqua500 Search the...   [click here for more]
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Madness of the Misty Cove

Madness of the Misty Cove


The promise of treasure led you here... "You enter the cave, jagged walls slick with seawater and made slippery by moss and clinging seaweed. The smell brings to mind the pungent odor of fish and brine, but there is something else as well, something foul and stinking. You walk deeper, the darkness enveloping you as you explore this seaside cavern. That's when you feel it, like...   [click here for more]
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Odyssey Anthology Volume III: In Arixmethes' Clutches

Odyssey Anthology Volume III: In Arixmethes' Clutches


Odyssey Anthology Volume III: In Arixmethes’ Clutches includes 10 Ancient-Greek-themed island adventures for Theros, plus rules to randomly roll dozens of krakens, random encounters for the Theran seas, and a CR 30 Mythic encounter with Arixmethes the island-kraken! "This is the third edition of the most original, inspiring and ridiculously useful anthology series. Whether, you’re...   [click here for more]
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Odyssey Anthology Volume II: At Thassa's Mercy

Odyssey Anthology Volume II: At Thassa's Mercy


Return to the wine-dark seas of Theros with Odyssey Anthology Volume II: At Thassa's Mercy.  Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their...   [click here for more]
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Encounters on the Savage Seas III FREE

Encounters on the Savage Seas III FREE


Encounters on the Savage Seas III FREE When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations. Expand your library of nautical and coastal encounters...   [click here for more]
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CCC-RPSG-02 Ooze Next?

CCC-RPSG-02 Ooze Next?


A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths? Part 2 of The Neverdusk Trilogy. A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8. The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!...   [click here for more]
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DDAL-DRW02 Blood in the Water

DDAL-DRW02 Blood in the Water


An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8. This adventure can be played with the Ghosts of Saltmarsh hardcover. ...   [click here for more]
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Traps, Tricks and Puzzles 4

Traps, Tricks and Puzzles 4


Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb. This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle...   [click here for more]
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Dread Shelan & the Sahuagin

Dread Shelan & the Sahuagin


A hideous hag threatens to corrupt everything it can, including a young bronze dragon who protects this stretch of coastline. The heroes must stop Dread Shelan at all costs, lest the entire area come to ruin. Can the brave adventurers defeat Dread Shelan and her pet sahuagin? This package (adventure, maps, etc. within) forms a complete module for use with Dungeons & Dragons ® 5th...   [click here for more]
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Blibdoolpoolp Rising - Adventure

Blibdoolpoolp Rising - Adventure


An adventure by Jean Lorber and Jeff C. Stevens — Product Overview — ♦ 4 to 8 hours for four to five characters. ♦ Scalable for 3rd-6th level. ♦ High-resolution maps of the Kuo-Toa lair. ♦ 9 new statblocks, including Dire Barnacles and Hypno-Cuddlefish! ♦ Includes plot hooks, handouts, rules for faction combat, and more! — "For Blibdoolpoolp!!"...   [click here for more]
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One-Shot: Sullied Waters

One-Shot: Sullied Waters


A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing. A One-Shot Adventure Sullied Waters is...   [click here for more]
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The Serpentine Path

The Serpentine Path


Tendrils of Saltmarsh Part 2 Gellan Primewater feels his enterprise may be in danger. He has sent his eldest daughter to investigate. A local official has found a message in a wine bottle, a plea for help. Worried about affairs at the winery he wants the party to investigate and make sure nothing there is threatening. This adventure is presented as APL 8...   [click here for more]
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Encounters in Saltmarsh

Encounters in Saltmarsh


Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience....   [click here for more]
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The Stolen Compass: A Theros Odyssey

The Stolen Compass: A Theros Odyssey


Expand your adventures on the wine-dark seas of Theros with this accompanying gazetteer to the Odyssey Anthology, with a guide that combines several islands into one adventure, plus rules for setting up a maritime trade network! The Stolen Compass: A Theros Odyssey The Stolen Compass weaves an adventure through...   [click here for more]
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The Beast of Bastion Bay

The Beast of Bastion Bay


Praise for The Beast of Bastion Bay "The adventure itself is compelling, interesting, twisty, and above all, fun! The art and cartography are amazing. At the price point, The Beast of Bastion Bay is one of the best buys on the Guild today! HIGHLY RECOMMENDED!" - Travis L., 5 stars Bastion Bay has become a bustling trade hub under the guidance of the cunning Capa...   [click here for more]
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Quite the Pickle - A Saltmarsh Adventure

Quite the Pickle - A Saltmarsh Adventure


This version is the PDF format. Also see the Fantasy Grounds VTT version, or save $ with the PDF+FG Bundle . ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals. Be Ready with the Snapping Line... Just about every community, big or small, civilized or seedy, has...   [click here for more]
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Isle of the Dying Moon: An 11th-level One-Shot

Isle of the Dying Moon: An 11th-level One-Shot


Twelve days ago, the moon began to die. Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods... Isle of the Dying...   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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DC-PoA-CONMAR-16 Iceberg Dead Ahead

DC-PoA-CONMAR-16 Iceberg Dead Ahead


A season 10 tier 2 adventure APL 8.  Seed: The littlest Squidling This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,...   [click here for more]
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Call of the Kraken: Waterdeep

Call of the Kraken: Waterdeep


CALL OF THE KRAKEN: WATERDEEP Continue your adventures after completing Waterdeep Dragon Heist! In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent! SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city...   [click here for more]
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Against the Tide of the Pirate King (5e)

Against the Tide of the Pirate King (5e)


NOW A SILVER BEST SELLER! A Wandering Pilgrim Games Product Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada. It is as you...   [click here for more]
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The Ballad of the Dark Maiden

The Ballad of the Dark Maiden


Over a millennium ago, a clan of dark elves fled from the city of Menzoberranzan and its evil rulers. Though many lives were lost in the initial exodus, the large numbers of the renegade band ensured that they were more successful than any could have hoped. And yet, the drow that finally arrived into the surface world found themselves shunned at every turn. Just as their hope was beginning to wane,...   [click here for more]
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Hydra Hunt

Hydra Hunt


A terrible plague of monsters has started moving into the surrounding town of Pinepass. Each day that passes, new creatures encroach further into the fields and homes that lie on the outskirts of this region. It has fallen to the members of the Emerald Eye to protect the citizens of Pinepass. With their members stretched thin, rumors brought to Aranella Duskwalker, the guild's leader, about a new threat...   [click here for more]
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The Raven's Rocks - A Saltmarsh encounter

The Raven's Rocks - A Saltmarsh encounter


After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled...   [click here for more]
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CCC-GAD02-02 Voyage of the Kraken's Wake

CCC-GAD02-02 Voyage of the Kraken's Wake


There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake. A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This...   [click here for more]
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Cutter's Last Voyage

Cutter's Last Voyage


A sunken ship...a lost relic...a race against evil! A seafaring adventure for charactes level 5-7! Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member. It's up to you to accompany Tarsik...   [click here for more]
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Temple of the Shark God - Adventure

Temple of the Shark God - Adventure


AN AQUATIC ADVENTURE, ON A SUBMARINE! A giant shark capable of destroying entire ships has been wreaking havoc across The Sword Coast. When the characters set out to hunt down the creature, they may get more then they bargained for! The Shark God is a colossal metal shark controlled by the sahuagin. Will the characters survive the Temple of the Shark God? Temple of the Shark God is a 5th...   [click here for more]
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Ocean Encounters

Ocean Encounters


Ocean Encounters If random encounters leave your players feeling uninspired and your DM rote and mechanical, and your characters happen to be on or near a boat, look no further. This 28-page maritime-themed booklet contains twenty ready-to-play encounter hooks for parties levels 6-10, with a variety of challenges ranging from unique, creative high-seas combat to code-busting riddles and RP opportunities....   [click here for more]
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CCC-YLRA01-03 Bound By Duty

CCC-YLRA01-03 Bound By Duty


A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters). Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. You find respite from this political strife when the Chiang Emporium hires you for an escort mission. The task: sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take...   [click here for more]
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Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters is...   [click here for more]
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Captain Zertes' Sunken Palace

Captain Zertes' Sunken Palace


Calling All Pirates! Gather up your finest band of pirates and adventurers for this nautical themed and puzzle-filled one-shot adventure! Inspired by the likes of Treasure Planet, Atlantis, and National Treasure, this adventure will take your party down to the depths of the ocean inside of Captain Zertes' Sunken Palace in search of her long lost treasure. Inside, adventurers will...   [click here for more]
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Mike's Free Encounters 31-40

Mike's Free Encounters 31-40


This combines encounters 31 to 40 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can get dusty in the fallen desert outpost, clean up in the Bath of Pelthonus and get chopped up by the Gladiomortuus. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color...   [click here for more]
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Deadly Stowaway

Deadly Stowaway


A one-shot 5e adventure set on the high seas. This adventure can be played stand-alone or dropped into any campaign. It's ideal for those occasions when your player's characters need to take an ocean voyage. Your player's characters are not the only passengers on the ship. A group of priests are escorting the bodies of their fallen brethren back to their temple to be buried. Little do your characters...   [click here for more]
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