Title |
Publisher |
Price |
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)
"The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$39.95
|
Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep?
The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A SUCCESSFUL adventure is REALLY more about the FRIENDS you make along the way, than it is the monsters you slay while you PLAY!
A fifth edition D&D adventure for 9th level locathah characters. Rules for creating locathah characters are contained herein.
Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure... [click here for more] |
Wizards of the Coast |
$9.99
|
Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black
This is a DMs Guild Adept product. The Dungeon Masters Guild... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with:
3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World.
2 Dungeon Maps... [click here for more] |
Dungeon Masters Guild |
$7.95
|
"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other campaign... [click here for more] |
Dungeon Masters Guild |
$5.95
|
"This is a fantastic product that is easy to run and easy to fall in love with...Intrigue, swashbuckling, and a spritz of horror" -Cameron D, "Comics, Clerics, & Controllers".
"What do we want in a pirate adventure? A rowdy crew? A mutiny? Ship battles? Hidden treasure? Lots of fun references to other popular pirate stories? You’ll find all that in The... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures.
A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,... [click here for more] |
D&D Adventurers League |
$7.99
|
Take to the seas and briny depths with this tome of 101 encounters!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the... [click here for more] |
Dungeon Masters Guild |
$8.95
|
With the dreaded felicity triskelion in hand, the party is faced with the most important choice of their lives. The consequences of their actions will be felt across Ravnica.
Crosstown Couriers is part six of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and is set in various locations in the Tenth District.
While Crosstown... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to recover what was lost?
This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Prove your salt and sail into the eye of the storm.
The storm awaits in the ninth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure Summary:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing.
A One-Shot Adventure
Sullied Waters is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"... incredibly engaging... masterfully weaves together all three pillars of the D&D experience for a truly enjoyable story!"
"It was a great adventure, for sure!"
"A lot of fun... A great read... Really enjoyed it!"
"These adventures keep getting better and better!"
Hellmaw Island is a place of legend, a hidden fortress protecting the greatest treasures in the world. Rumour says it is guarded... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Take off into the Shining Sea to strike the trade routes, capture a merchant vessel, and test your bravery in charting the treacherous waters.
Part Five of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for 5th through 10th Level Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Take the characters adventuring on the savage seas!
Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so they can be used with different party levels.
Encounter a Living Storm
Race in the Aqua500
Search the... [click here for more] |
Dungeon Masters Guild |
$18.95
|
Take to the wine-dark seas of Theros with Odyssey Anthology Volume I: In Callaphe's Wake. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure can be played with the Ghosts of Saltmarsh hardcover. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience.... [click here for more] |
Dungeon Masters Guild |
$7.99
|
There’s trouble brewing in Port Nyanzaru. When your motley band of pirates discovers a conspiracy at a kaeth roastery, they must evade the authorities to stop a truly evil business deal.
Part Six of the Pirates of the Border Kingdoms series of Adventures.
A Four-Hour Adventure for 5th through 10th Level Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Captain Blackblade recruits the adventurers to ally with House Moonsliver to capture a necromantic artifact before the Minions of Midnight use it for an unholy rite. But Blackblade's hidden motive to expose a House Moonsliver family secret threatens the burgeoning alliance along with the fate of the Shining Seas.
Part Ten of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Odyssey Anthology Volume III: In Arixmethes’ Clutches includes 10 Ancient-Greek-themed island adventures for Theros, plus rules to randomly roll dozens of krakens, random encounters for the Theran seas, and a CR 30 Mythic encounter with Arixmethes the island-kraken!
"This is the third edition of the most original, inspiring and ridiculously useful anthology series. Whether, you’re... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths?
Part 2 of The Neverdusk Trilogy.
A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.
The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Return to the wine-dark seas of Theros with Odyssey Anthology Volume II: At Thassa's Mercy. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
|
There is no missing this fog-covered island. Clear the island of undead and free it from whatever effects are keeping it in darkness.
Part Nine of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for Characters 5th through 10th Level. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb.
This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle... [click here for more] |
Dungeon Masters Guild |
$1.20
|
Twelve days ago, the moon began to die.
Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods...
Isle of the Dying... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Ship of Horror
The Gothic
Conversion
Requires the AD&D RA2 Ravenloft
Adventure Ship of Horror, to play
by Igor Comunale
Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise! The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want -... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Beyond the sea, cultists loyal to Commodore Jenkins grow kaeth beans capable of creating an army and raising horrifying undead beasts. Wash ashore and sneak through The Green House and stop Jenkins’ spawn from turning the tides on Captain Blackblade’s fleet..
Part Eight of the Pirates of the Border Kingdoms series of adventures. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An adventure by Jean Lorber and Jeff C. Stevens
— Product Overview —
♦ 4 to 8 hours for four to five characters.
♦ Scalable for 3rd-6th level.
♦ High-resolution maps of the Kuo-Toa lair.
♦ 9 new statblocks, including Dire Barnacles and Hypno-Cuddlefish!
♦ Includes plot hooks, handouts, rules for faction combat, and more!
— "For Blibdoolpoolp!!"... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Praise for The Beast of Bastion Bay
"The adventure itself is compelling, interesting, twisty, and above all, fun! The art and cartography are amazing. At the price point, The Beast of Bastion Bay is one of the best buys on the Guild today! HIGHLY RECOMMENDED!" - Travis L., 5 stars
Bastion Bay has become a bustling trade hub under the guidance of the cunning Capa... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The promise of treasure led you here...
"You enter the cave, jagged walls slick with seawater and made slippery by moss and clinging seaweed. The smell brings to mind the pungent odor of fish and brine, but there is something else as well, something foul and stinking. You walk deeper, the darkness enveloping you as you explore this seaside cavern. That's when you feel it, like... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Stormwreck Isle: Cultist Cove is a follow-on adventure designed to extend play beyond the published box set. It can be played as a stand-alone adventure, but recommended to be played with the other modules in this series. The PCs discover that dragon cultists are on the island looking to take dragon bones to use in their own nefarious purposes. The PCs can negotiate with the pirates working... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This version is the PDF format. Also see the Fantasy Grounds VTT version, or save $ with the PDF+FG Bundle .
ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals.
Be Ready with the Snapping Line...
Just about every community, big or small, civilized or seedy, has... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Captain Blackblade needs allies!! With a formidable fleet, the enigmatic, would-be pirate king can rule the trade ways! To that end, he has chosen the party as emissaries to negotiate a new treaty with an enterprising enclave of Chultan reavers. To gain the alliance, they must earn the fellow pirates’ trust, and do one “small” favor to seal the deal.
Part Seven of the Pirates of the Border... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.
An eight hour adventure for 5th-10th level characters.
Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item... [click here for more] |
Dungeon Masters Guild |
$1.99
|
NOW A SILVER BEST SELLER!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada.
It is as you... [click here for more] |
Dungeon Masters Guild |
$5.99
|
A hideous hag threatens to corrupt everything it can, including a young bronze dragon who protects this stretch of coastline.
The heroes must stop Dread Shelan at all costs, lest the entire area come to ruin.
Can the brave adventurers defeat Dread Shelan and her pet sahuagin?
This package (adventure, maps, etc. within) forms a complete module for use with Dungeons & Dragons ® 5th... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Expand your adventures on the wine-dark seas of Theros with this accompanying gazetteer to the Odyssey Anthology, with a guide that combines several islands into one adventure, plus rules for setting up a maritime trade network!
The Stolen Compass: A Theros Odyssey
The Stolen Compass weaves an adventure through... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons.
The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage... [click here for more] |
Dungeon Masters Guild |
$4.99
|