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Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn!
This supplement is meant to be used with the Wayfinder's Guide to Eberron!
The encouters:
The Callestan... [click here for more] |
Dungeon Masters Guild |
$6.95
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It's arcanopulp intrigue in this Eberron mystery!
A pulp adventure designed for characters of 3rd to 5th level. Est. playtime 5-8 hours, depending on your table.
Warforged private detective Steel-Eye Dixon has caught a case, just not in a manner he's accustomed to. After begging for his help, a would-be client has turned up dead. Stranger still, multiple murders across Sharn... [click here for more] |
Dungeon Masters Guild |
$4.95
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THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . .
Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
$4.99
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Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using... [click here for more] |
Dungeon Masters Guild |
$15.95
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The Korranberg Chronicle Presents
Nightmare on the Mournland Express
This one-shot, horror-themed adventure is set on the lightning rail of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!?
Nightmare on the Mournland Express features:
An example lightning rail to explore.
Updated... [click here for more] |
Dungeon Masters Guild |
$3.99
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Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05.
An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back.
This adventure is... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08.
One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive.
This adventure is... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Holy Visit is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW06.
When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers.
This adventure is appropriate for characters level... [click here for more] |
Dungeon Masters Guild |
$4.99
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Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11.
In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire!
This adventure is appropriate for characters level 5 - 10 and optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
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Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09.
Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10.
As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late.
This adventure is appropriate for characters level... [click here for more] |
Dungeon Masters Guild |
$4.99
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You can now get the trilogy bundle here:
You can also get this product in Fantasy Grounds format - Click Here
Sharn II, Council of Roaches
This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures in Sharn.
The adventure takes a party of characters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
You can now get the trilogy bundle here:
You can also get this product in Fantasy Grounds format - Click Here
Sharn III, City of Monsters
This is the third installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 5 to 9. This adventure showcases the versatility of urban adventures in Sharn.
The adventure takes a party of characters... [click here for more] |
Dungeon Masters Guild |
$4.95
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The sky is falling!
Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen... [click here for more] |
Dungeon Masters Guild |
$8.95
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Riedra may be the land of your dreams, but the Eyes are always watching.
Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters.
Adventure Summary:
A Riedran deserter has come to the adventurers... [click here for more] |
Dungeon Masters Guild |
$9.95
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Attend the concert of a lifetime in this One-Shot adventure for the world’s greatest roleplaying game…
The concert of a lifetime is about to take place, the party taking on the role of an indie band of their own, potentially get into and thrown out of the exclusive club Elvinor and try and make a name for themselves as dark forces work in the background.
When Danny Breeze... [click here for more] |
Dungeon Masters Guild |
$4.99
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Sharn Notice Boards: After Dark is a collection of four quests and two bounty hunts. The themes are mostly gruesome and tragic, hence the fitting subtitle. Each quest introduces at least one interesting inhabitant of Sharn to the characters, leads them into diverse areas, and offers seeds for future adventures relating to the mission or client. To run these quests, you need a copy of the Player’s... [click here for more] |
Dungeon Masters Guild |
$4.95
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Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in its reintegration. Myriad's secrets, however, run deep and dangerous.
A Dungeons & Dragons, 5th Edition, Game... [click here for more] |
Dungeon Masters Guild |
$9.95
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A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions.
Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully... [click here for more] |
Dungeon Masters Guild |
$6.95
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Evil brews in the messy guts of Sharn, the undercity known as Khyber's Gate. A transcended warforged named Radix amasses an army of warforged shells by transplanting their souls into freshly cast, mortal bodies. A small grain of sand in Radix’s gearbox might yet save Sharn from a devastating attack. Steel Elysium is a 4 to 6 hour adventure designed for four to six 4th to 6th level... [click here for more] |
Dungeon Masters Guild |
$4.95
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Bite-Sized Adventures in the Mournland
Welcome to this compilation of bite-sized adventures set in the eldritch desolation of the Mournland, the former nation of Cyre and its capitol Metrol. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in the Mournland.
Explore the wasteland and ghostly city, where... [click here for more] |
Dungeon Masters Guild |
$4.39
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The bounty hunters' guild of Sharn is almost as old as the city itself. At least this is what Sûn claims when asked about the business. Some people see the guild as a simple collection of unwashed mercenaries. Others realize its real value: An efficient refuse removal service that prevents illness and disease in the creature that is Sharn. Sharn's Bounty Hunters is a collection... [click here for more] |
Dungeon Masters Guild |
$2.99
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Venture deeper into the Mournland and discover the once magnificent capital of Cyre, Metrol.
I've seen the horrors that befell my once-great nation. The Mourning, the tragedy that took everything from me, from us. The memory of that day still haunts me, the sky turning dark, the earth shaking, the screams of my fellow citizens ringing in my ears.
I am but a refugee now, wandering the... [click here for more] |
Dungeon Masters Guild |
$1.07
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Rumors abound of a town in Cyre untouched by the Mournland. The truth is much stranger than anyone imagined.
Ghost Town is a wilderness and urban exploration/horror adventure for Tier 2 characters.
It can be completed in approximately 4 hours of play.
This adventure is salvage mission legal for the Adventurer's League campaign Oracle of War.
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This conversion guide provides suggestions for converting the Waterdeep: Dragon Heist adventure to the city of Sharn in Eberron. Suggestions and alternatives are provided for characters, NPCs, organizations, monsters, and locations. Appendices also offer information on the districts of Sharn, organizations and factions in Sharn, some suggested conversions for 2 main adversaries, a few NPCs, and monster... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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OPEN UP THE DOSSIERS!
Gather intel for mysterious spy handler "Trusted Friend" in this collection of dungeon adventures set in Sharn! These dungeons can be run as a campaign using the framework of missions for espionage agency, The Trust, or as stand-alone dungeons.
This supplement is perfect for any Sharn-based campaign in need of highly-detailed dungeon maps, with rich story... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Keeper of the Flame—head of the Thranish church—has died and an election is coming. Two religious orders want their candidates to win by any means necessary. Deceit. Terror. Murder. Nothing can stand in the way of the Inquisitors of the Pure Flame. Except maybe a young girl who can perform actual miracles…
"Nobody Expects the Thranish Inquisition" is an adventure for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Storm King's Thunder in Eberron, is a guidebook for moving the Storm King's Thunder published adventure from the Forgotten Realms to the world of Eberron.
The guidebook includes:
A brief narrative walk through of the adventure set in Eberron to provide a framework for DMs.
Lore information about the Giant civilization and Dragon civilization of Eberron to augment... [click here for more] |
Dungeon Masters Guild |
$4.95
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When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case...
This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A solo adventure for 5th-6th level characters.
Morport is no stranger to murder or conspiracies, but a murder conspiracy is something that's never happened in the bustling metropolis!
The head of The Fortuna Syndicate, Rezuk Valdur, has been seeing a decrease in profits in the Eastgate district. He brings you in to investigate the source while he ventures out to the city of Sharn... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Do you feel like your campaign has been lacking the Eberron-style pizazz? No pulp-fiction chutzpah? Devoid of the brassy boldness that comes with flying through the air at break neck speeds chased by the air police? Well, I have an adventure for you! The Dulces Airship Pirates will take your characters whirling through the airspace of Sharn at speeds fast enough to make them forget the questionable... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Temple of The Keeper is a place filled with riches, able to rival with Kundarak banks and Boromar troves! For such reasons, parties of adventurers can find interesting ‘visiting’ one of them while searching for treasures, but performing a heist in such a dark and dangerous place is something hard also for the most experienced rogue, even for one with a lot of debts to repay...
Temple Heist... [click here for more] |
Dungeon Masters Guild |
$0.50
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Task for the Tyrants is an intrigue and exploration adventure for a party of 6th level characters. It takes place in the city of Sharn (Eberron), but can be easily adapted to fit any large city in the Eberron setting.
A simple reclamation job sends the characters racing across Sharn, from its steam-ridden depths to the operatic splendour of its tallest spires. The characters soon find themselves... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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It was supposed to be a simple escort mission. A two-week first class all expense paid lightning rail ride across Khorvaire. But a murderer on board had to go and spoil it all.
A one shot, 4-6 hour Murder Mystery adventure set in Eberron, designed for characters of 5th level.
Eberron is rife with secretive political alliances and intrigue at every turn and you've fallen right... [click here for more] |
Dungeon Masters Guild |
$3.95
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Tonight an unspoken deal will be made in Morport, right inside the tavern, The Cracked Thorn. Will this deal go sour or will everyone come out a winner? ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is my 5e Conversion guide for the 3.5 Eberron adventure Steel Shadows. Steel Shadows is an acclaimed adventure that was written by setting creator Keith Baker. This is NOT a replacement for the original adventure, and that adventure is required to make use of this guide.
This product contains: •Detailed advice on converting skill check DCs into the 5e skill system, making use of 5e backgrounds,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them?
This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Guesting at Artifice Manor
"Welcome to the Karstark Manor! You are now Guests." (c) Clay-13
A genius inventor - Anthony Karstark, founder of the "Karstark Inventions", has recently reached a new level of reclusiveness, when he stopped showing up at his company events. A concerned friend and employee, Holly Amberfell, hires an adventuring party, to figure out what happened to him.
As... [click here for more] |
Dungeon Masters Guild |
$2.95
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On the outskirts of Sharn, your party are hired to investigate the disappearance of a missing heir to an ill-fated merchant house. Upon entering the mansion, they get more than they bargained for as the occupants of the house weren't exactly what your adventurers had in mind!
Features:
Explore the manor of a cursed family
Solve the mystery of the curse
Ideal for a one-shot adventure, Convention game,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Warforge Ziggurat 2.0
A Roll 20 compatible adventure
This is a 4-6-hour short adventure for three, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. The Warforge are constructing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Deep Space Vine is an Eberron: Rising from the Last War Salvage Mission for tier two adventurers, and is optimized for APL 6. Citizens of Salvation are acting oddly or disappearing, and the characters must discover what is going on before an invasion of alien forces from The Mournland eradicates the population.
Cover Art by Jay Reynolds
This product includes the following:
a... [click here for more] |
Dungeon Masters Guild |
$4.99
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“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Eberron: Lights from the Ashes is an Adventure for level 10 that will take you and your players on a journey through the ruins of the ancient kingdom of Cyre to the depths of The Mournland. The adventure involves political tensions following the events of The Last War, the moral objection of some legendary NPCs to Karnath's decision to use armies of soulless zombies, the... [click here for more] |
Dungeon Masters Guild |
$9.99
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The players are sent to Droaam to investigate the disappearance of Breland's ambassador. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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The players infiltrate the University of Wynarn to steal a tome that will help them defeat the demons. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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A company comprised of excoriate artificers has been cutting in on House Cannith's business and using the house's proprietary designs. The house needs your party to break into the headquarters of the group and recover the design schematics and return them to their rightful owners. They'll need to be stealthy... or they can smash up the place. Their patron doesn't seem to mind how the job gets done,... [click here for more] |
Dungeon Masters Guild |
$4.00
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This special bundle product contains the following titles. A Ghastly Mess Regular price: $3.71 Bundle price: $2.50 Format: PDF
A Ghastly Mess is a one-shot adventure for a group of 3rd-level characters that takes place in a haunted mansion
Unlike your regular haunted house, the inhabitants of this building are far from scary. The ghosts of the former staff still... [click here for more] |
Dungeon Masters Guild |
$24.75 $9.90
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This special bundle product contains the following titles. A Darkness from the Stars Regular price: $2.99 Bundle price: $2.30 Format: PDF Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure... [click here for more] |
Dungeon Masters Guild |
$12.40 $8.90
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This special bundle product contains the following titles. Bite-Sized Adventures in the City of Towers Regular price: $4.99 Bundle price: $4.25 Format: PDF Adventure awaits!
Welcome to this compilation of bite-sized adventures set in the bustling city of Sharn, the towering metropolis of Eberron. These adventures are designed to be seamlessly integrated with... [click here for more] |
Dungeon Masters Guild |
$9.38 $7.99
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This special bundle product contains the following titles. An EBERRON Adventure: The Goose of the Golden Eggs Regular price: $1.99 Bundle price: $0.50 Format: PDF The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of... [click here for more] |
Dungeon Masters Guild |
$9.99 $4.50
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