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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quest Description Auril's Sinew A goblin death...   [click here for more]
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Encounters in Icewind Dale

Encounters in Icewind Dale


[Youtube video from this product at the end of the page] "This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants...   [click here for more]
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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person...   [click here for more]
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Encounters in the Far North

Encounters in the Far North


Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black This is a DMs Guild Adept product. The Dungeon Masters Guild...   [click here for more]
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Evermelt - expanded maps and content for Rime of the Frostmaiden

Evermelt - expanded maps and content for Rime of the Frostmaiden


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
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Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale

Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale


Warm up to the Icewind Dale with this chilling adventure! This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead! Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road...   [click here for more]
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Winter's Crest in Phandalin

Winter's Crest in Phandalin


WINTER'S CREST IN PHANDALIN Dungeon Masters, prepare to ensnare your players in the chilling embrace of "Winter's Crest Phandalin." As the festive lights of Phandalin flicker against freshly fallen snow, an ominous chill pervades the air, transforming the town's cheer into a canvas of creeping dread. Crafted by the illustrious Ken Tate to go with the larger Phandalin...   [click here for more]
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Revel's End Prison Break - expanded content for Rime of the Frostmaiden

Revel's End Prison Break - expanded content for Rime of the Frostmaiden


In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237. Revel's...   [click here for more]
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DDAL10-05 A Blight in the Darkness

DDAL10-05 A Blight in the Darkness


The wicked owlbear Frostclaw was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns! Part Five of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters ...   [click here for more]
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Kuldahar - expanded maps and content for Rime of the Frostmaiden

Kuldahar - expanded maps and content for Rime of the Frostmaiden


Deep in the Spine of the World lies a refuge of warmth. Kuldahar and the Great Oak stand in perpetual summer in the face of the Everlasting Rime. A malevolent force works to undermine this bastion of hope, maneuvering in the shadows to corrupt the ancient tree. Can the party uncover the source of this evil and put an end to it, or will everyone freeze to death in the icy grip of...   [click here for more]
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DDAL10-07 Into Darkness

DDAL10-07 Into Darkness


Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? Part Seven of the Plague of Ancients Series of Adventures. A Four-Hour Adventure...   [click here for more]
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DDAL10-06 The Fallen Star

DDAL10-06 The Fallen Star


As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures. A Four-Hour...   [click here for more]
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DDAL10-08 Volatile Thoughts

DDAL10-08 Volatile Thoughts


Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight...   [click here for more]
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Sea of Moving Ice, Gods of Fury - expanded maps and content for Rime of the Frostmaiden

Sea of Moving Ice, Gods of Fury - expanded maps and content for Rime of the Frostmaiden


Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to recover what was lost? This supplement...   [click here for more]
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DDAL10-09 Recipe for Retribution

DDAL10-09 Recipe for Retribution


The plan is in motion, and you must scour the breadth and depth of Icewind Dale for the components an extraplanar stranger needs to create explosive devices powerful enough to bury the ancient Abeiran city of Xorvintroth and seal away the horrors residing within. Are you up to the challenge? Part Nine of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through...   [click here for more]
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Adventure: Reign of the Ice King

Adventure: Reign of the Ice King


Reign of the Ice King is a 10th level Adventure for 4-6 players Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of...   [click here for more]
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Icewind Dale Expanded

Icewind Dale Expanded


Written by Azzael Ulbrinter, Icewind Dale Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Rime of the Frostmaiden. Some of the encounters are accompanied by maps in color for a better VTT experience. What's included? A beautifully laid-out 30-page PDF containing stunning...   [click here for more]
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The Witches of Lonelywood

The Witches of Lonelywood


The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.  People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,...   [click here for more]
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Icewind Dale Gazetteer: Doom of Ythryn

Icewind Dale Gazetteer: Doom of Ythryn


Resources and expansions for running chapter 7 of Icewind Dale: Rime of the Frostmaiden The necropolis of Ythryn is a graveyard of ancient magic and cosmic horrors. This supplement provides a collection of resources and expansions to help you run this pivotal location while avoiding some common trouble spots. Inside, you will find: A guide to exploring the city and...   [click here for more]
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Icewind Dale Gazetteer: Destruction's Light

Icewind Dale Gazetteer: Destruction's Light


Resources for managing travel and pursuit in chapter 4 of Icewind Dale: Rime of the Frostmaiden The chardalyn dragon’s attack on Ten-Towns in chapter 4 of Icewind Dale: Rime of the Frostmaiden is one of the most challenging and controversial chapters in the campaign. This supplement provides a collection of resources to help you...   [click here for more]
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Icewind Dale Gazetteer: Caves of Hunger

Icewind Dale Gazetteer: Caves of Hunger


Resources and expansions for running chapter 6 of Icewind Dale: Rime of the Frostmaiden The Caves of Hunger contain some of the most atmospheric and dangerous locations in the campaign. This supplement provides a collection of resources to help you run the caves while avoiding some common trouble spots. Inside, you will find: Distances and travel times to the caves Complete...   [click here for more]
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WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier

WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier


Where there is animosity, the Shadow will swallow all. Tensions arise as a border dispute between two archfeys threaten the stability of their domains. Can the adventurers help them put aside their differences and make them work together to defeat a coming evil? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. PART ONE OF THE HOUSE OF ASHALON DUOLOGY CONTENT...   [click here for more]
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Icewind Dale Gazetteer: Icewind Dale and Sunblight

Icewind Dale Gazetteer: Icewind Dale and Sunblight


Resources and expansions for running chapters 2 and 3 of Icewind Dale: Rime of the Frostmaiden Icewind Dale is filled with mysterious locations, deadly hazards, and heroic quests. This supplement provides a collection of resources to help you run the quests that are right for your game while still advancing the main storyline and avoiding some common trouble spots. Inside, you will find: Suggestions...   [click here for more]
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Icewind Dale Gazetteer Collected Edition

Icewind Dale Gazetteer Collected Edition


Resources and expansions for running Icewind Dale: Rime of the Frostmaiden The Icewind Dale Gazetteers, a set of guidebooks containing detailed setting information, new scenarios, and additional resources for running Rime of the Frostmaiden, have been published in a collected edition. All of the resources are now available in a single PDF. The gazetteers...   [click here for more]
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Icewind Dale Gazetteer: Auril's Abode

Icewind Dale Gazetteer: Auril's Abode


Resources and expansions for running Solstice and Grimskalle in chapter 5 of Icewind Dale: Rime of the Frostmaiden The island of Solstice is a turning point in the campaign. This supplement provides a collection of resources to help you run the exploration of the island and its castle without taking away your players' agency. Inside, you will find: Multiple leads for guiding the party to Solstice A...   [click here for more]
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WBW-DC-AA-ASHALON-02 Under the Cover of Stars

WBW-DC-AA-ASHALON-02 Under the Cover of Stars


The Shadow will not relinquish its task to consume the shared domain of archfeys Ananeira and Aesandoral for itself. Now, after many moons of destruction and with the help of brave adventurers, the Lord of Winter and the First Daughter of the Night Sky will go to war against the Shadowfell. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. PART TWO OF THE HOUSE OF...   [click here for more]
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Temple of Lies - Adventure

Temple of Lies - Adventure


A dying forest. A delightful town forged by a dark sacrifice. And the beating heart beneath it all—a derelict temple simmering with secrets. Welcome to the Temple of Lies Unwrap this player-driven winter mystery for four to five characters of 5th level. No more railroads. Every decision matters and changes how the story unfolds. Branching paths, multiple dungeon entrances, and a myriad of potential...   [click here for more]
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The Great Trial: Frostbite

The Great Trial: Frostbite


"The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time." - Aenor Gleenwith [Youtube video from this product at the end of the page] "This is truly one of the most exciting set pieces I've...   [click here for more]
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Wyrms of the Realms: Arveiaturace

Wyrms of the Realms: Arveiaturace


WYRMS OF THE REALMS ARVEIATURACE, "White Wyrm" Dragons are powerful creatures of magic and might. They fill dreams and nightmares alike with splendor, majesty, and the raw force of their personality. Good, evil, and everything inbetween, dragons are the living embodiment of the truly fantastic. A series of articles in Dragon Magazine detailed the Wyrms of the North, giving a profile of the important...   [click here for more]
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THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE

THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE


"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs "The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not...   [click here for more]
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Tales from the Frozen North: 10 Random Encounters

Tales from the Frozen North: 10 Random Encounters


Tales from the Frozen North A chilling collection of encounters ****** Bring your chilling campaign to life with this companion supplement for Icewind Dale: Rime of the Frostmaiden! Tales from the Frozen North presents 10 handcrafted encounters between 15 to 90 minutes in length for your adventures across the frozen wasteland....   [click here for more]
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DC-PoA-CONMAR-04 - Midwinter Celebrations

DC-PoA-CONMAR-04 - Midwinter Celebrations


Looking for a holiday module? This is a mash of A Christmas Carol, Home Alone and Die Hard, all with the overhanging theme of Scandinavian folklore.  While preparing for Midwinter Celebrations, something does not feel completely right. Welcome to the mythical world of Icewind Dale’s folklore. A Four-Hour Adventure for Tier Two Characters. Optimized for APL 8....   [click here for more]
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Tides of Winter

Tides of Winter


The Ceaseless Blizzard marks the northern border of the Far North, Icewind Dale. Yonder side lies the Real North – a land known by its luckless inhabitants as Norþastr. The polar winter whose end was promised with the events of Rime of the Frostmaiden persists – and deepens. For two years now, cloud has denied all life below the golden light of the sun, the silver light of the moon,...   [click here for more]
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DC-PoA-NBDD-01 Ice, Ice, Birdie

DC-PoA-NBDD-01 Ice, Ice, Birdie


Alright, stop! Collaborate and listen: Roc Capella's back in a brand new adventure. Specifically, a new Dungeoncraft for D&D Adventurers League season 10, from the writer and artist team behind "Clever" and the award-winning "Where Can She Be?" In Bryn Shander, the city prepares for a day of celebration and festivities, as a well-known couple finally ties the knot. Adventurers...   [click here for more]
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Der Kuss der Winterkönigin

Der Kuss der Winterkönigin


Ihr Kuss ist so kalt wie Eis und wenn du nicht vorsichtig genug bist, wird sie dich für immer in ihrem Reich festhalten. Der Kuss der Winterkönigin ist ein Winterabenteuer mit Horrorelementen, welche eine Reise ins Feywild beinhaltet. Es basiert lose auf dem Märchen 'Die Schneekönigin' von Hans Christian Andersen. Es ist am besten für DM's geeignet,...   [click here for more]
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Snowy Owlbear - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden

Snowy Owlbear - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden


Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature! In this book you'll get: • Detailed snowy owlbear lore and experts from whom to learn it • 3 stat blocks for...   [click here for more]
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Merv Minglefoot's Frosty Frolics

Merv Minglefoot's Frosty Frolics


Act Fast! Be Among the Exclusive 500 to Click This Link and Secure Nearly 50% Discount – Limited Time Offer! MERV MINGLEFOOT'S FROSTY FROLICS Prepare for a delightful journey into the whimsical world of Everfrost with "Merv Minglefoot's Frosty Frolics," a heartwarming one-shot adventure crafted by the ingenious (and modest) storyteller, Ken...   [click here for more]
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Icewind Dale Survival Guide (Deutsch)

Icewind Dale Survival Guide (Deutsch)


Icewind Dale Survival Guide Regelerweiterung für das Überleben im Eiswindtal Icewind Dale ist als ein Survival-Setting mit Horrorelementen ausgeschrieben, aber die Regeln für das Überleben im Abenteuerbuch sind gar nicht so Horror, wie es vermuten lässt. Daher habe ich hier einige Regelerweiterungen, aber auch neue Regeln hinzugefügt, um echtes und hartes Survival-Feeling...   [click here for more]
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Blood on the Snow

Blood on the Snow


It's the dead of winter in the High North. People are going missing, rumors abound of savage creatures in the wilderness, and the outpost town of Jotnar's Folly is teetering on the brink of starvation. You must travel to the frozen foothills of the Spine of the World and put a stop to whatever is causing this suffering. Will you be able to survive the freezing temperatures, solve the mystery,...   [click here for more]
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WBW-DC-CONMAR-14 Minuet of Misty Mountain

WBW-DC-CONMAR-14 Minuet of Misty Mountain


Third and final adventure in the Carnevale series Traveling to a mystical realm to help find some lost objects, the characters find more trouble soaring in the north-western mountain. Do they find what they were looking for, or do the Hags prevent them from succeeding? This is the third and final adventure in the TETRADCLOVER domain, can the heroes solve the last mystery. Or do the hideous Hags stop...   [click here for more]
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Everyone's Been Naughty

Everyone's Been Naughty


Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land. Everyone’s Been Naughty...   [click here for more]
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DC-PoA-CONMAR-11 The Dragonship Approaches

DC-PoA-CONMAR-11 The Dragonship Approaches


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. After a group of adventurers suffer a certain misadventure, they must make haste to a nearby town to inform somebody about the Norsemen raiders making their way towards them planning on catching the town during their Midwinter revelry. This is a Dungeoncraft Adventure that uses the...   [click here for more]
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DC-PoA-CONMAR-06 The Codmothers

DC-PoA-CONMAR-06 The Codmothers


A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A group known as the Codmothers has been causing problems in Targos. Can you help two young gnomes expose them before they give you an offer you cannot refuse? Included: Guidance to playing with a time limit. Maps with and without grids for playing on a VTT. This is a Dungeoncraft Adventure that...   [click here for more]
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OGRE KRUSH (DC-POA-ZL-01)

OGRE KRUSH (DC-POA-ZL-01)


Crush ogres, see them fall before you, and hear the lamentations of their leaders. OGRE KRUSH is a 4-hour adventure for characters of levels 5-10. This adventure takes place in Ten-Towns of Icewind Dale, specifically Lonelywood. The location is represented as it appears in Rime of the Frostmaiden and this adventure can easily be used in the midst of that campaign. Several...   [click here for more]
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DC-PoA-CONMAR-18 The Nightshade Sinners

DC-PoA-CONMAR-18 The Nightshade Sinners


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. Stuck in a cave, and not a Frost Mandragora in sight. The only way out is through, better start moving. Part 2 of the Frost Mandragora Diptych. Included: Guide to playing on a time limit. Map for playing on a VTT. Content Warning: Abuse (manipulation), possible phobia trigger (insects, arachnids,...   [click here for more]
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DC-PoA-CONMAR-12 Strike-Out in Skrållahie

DC-PoA-CONMAR-12 Strike-Out in Skrållahie


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. As the village Skrållahie is about to have kick-off in their much-anticipated street goat-ball cup, the team captain of one of the children's teams is reported dead. While the adults shrug it off as a self-decided sacrifice to Auril, the team with the dead player tells a different tale. Will you take these children's...   [click here for more]
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DC-PoA-CONMAR-19 Wherever I May Float

DC-PoA-CONMAR-19 Wherever I May Float


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. “See the world,” they said. “Go to Icewind Dale,” they said. Now you’re stuck in the icy wastes with wild animals and avalanches everywhere. At least taking measurements on the Reghed Glacier is a simple and peaceful assignment. Included: Guide to playing on a time limit. Map for playing on a VTT. This...   [click here for more]
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DC-POA-CODEX-03 Bring to Bear

DC-POA-CODEX-03 Bring to Bear


Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have DC-POA-CODEX-03 Bring to Bear tasks the players with tracking down the threat terrorizing Easthaven, but...   [click here for more]
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SJ-DC-NMB1-03 Conclusion in Karpri

SJ-DC-NMB1-03 Conclusion in Karpri


Conclusion in Karpri, a two-hour module for Tier 2, is the third in a series of adventures that was designed to follow right after Spelljammer Academy (Part 4). The Space Anemone Ship stats are included. A small, aquatic vessel that fits in any Spelljammer campaign awaits! Exploring hidden mysteries underneath the waves with a small crew is the focus, as...   [click here for more]
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Tomb of the Mountain Splitter

Tomb of the Mountain Splitter


Hundreds of years ago a giant declared himself the Jarl of one of the tribes of Icewind Dale. Unbeknownst to them, the soul of a long forgotten dragon corrupted them and what they called home would soon be called a tomb. Many years later a group of dwarves found the Tomb of the Mountain Splitter, after they paid their price on those halls, the map to the tomb and it's treasures were lost. However...   [click here for more]
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