Title |
Publisher |
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Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quest
Description
Auril's Sinew
A goblin death... [click here for more] |
Dungeon Masters Guild |
$9.95
|
[Youtube video from this product at the end of the page]
"This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants... [click here for more] |
Dungeon Masters Guild |
$7.99
|
The Mountains of Kam'Arag & The Eternal Frost
A classic adventure in the frozen mountains of Kam'Arag in this one-shot adventure for the world's greatest roleplaying game!
"I really liked the concept of it, and the music fit perfectly. Players loved it." "I had a very easy time inserting and running the adventure in my current... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black
This is a DMs Guild Adept product. The Dungeon Masters Guild... [click here for more] |
Dungeon Masters Guild |
$5.95
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Warm up to the Icewind Dale with this chilling adventure!
This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead!
Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Discovering a town plagued by a powerful sentient artifact, the party finds themselves surrounded by those who desperately need their help. Will they perish as the year closes, or will they emerge victorious as a new year dawns?
This one-shot is meant to be played as an epic New Year's adventure. Play it with your family and friends as you wait for midnight to come!
In a versatile new format, this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Written by Azzael Ulbrinter, Icewind Dale Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Rime of the Frostmaiden. Some of the encounters are accompanied by maps in color for a better VTT experience.
What's included?
A beautifully laid-out 30-page PDF containing stunning... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Newly updated for October 2020!
For the villagers of Barovia, the One Clear Day is an ill omen: the Twelve Nights have begun. The village of Barovia is in a stir, as villagers prepare themselves to face the Visitors, sinister bogeymen who will terrorize the town until only the obediant remain to receive Stradh's gift. Can you survive the Twelve Days of Christmas... in Barovia?
This... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Resources and expansions for running chapters 2 and 3 of Icewind Dale: Rime of the Frostmaiden
Icewind Dale is filled with mysterious locations, deadly hazards, and heroic quests. This supplement provides a collection of resources to help you run the quests that are right for your game while still advancing the main storyline and avoiding some common trouble spots. Inside, you will find:
Suggestions... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resources and expansions for running Icewind Dale: Rime of the Frostmaiden
The Icewind Dale Gazetteers, a set of guidebooks containing detailed setting information, new scenarios, and additional resources for running Rime of the Frostmaiden, have been published in a collected edition. All of the resources are now available in a single PDF.
The gazetteers... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Explore the Frozen Wastes with this Tome of 101 Encounters!
"After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series.... [click here for more] |
Dungeon Masters Guild |
$8.95
|
Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tales from the Frozen North
A chilling collection of encounters
******
Bring your chilling campaign to life with this companion supplement for Icewind Dale: Rime of the Frostmaiden!
Tales from the Frozen North presents 10 handcrafted encounters between 15 to 90 minutes in length for your adventures across the frozen wasteland.... [click here for more] |
Dungeon Masters Guild |
$5.99
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Atmospheric adventures for stormy nights in the North
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quests
Auril's Sinew: A... [click here for more] |
Dungeon Masters Guild |
$13.99
|
A Collection of Adventures Inspired by European Folklore for 5th Edition Dungeons & Dragons
Walk inside fairytales, legends, and myths inspired by traditional stories and folklore and adapted for D&D by the creators of Monsters of the Old World, Artifacts of the Old World, and Heroes & Villains of the Old World.
This book was created by a multi-national... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Now for Fantasy Grounds!
Encounters in Icewind Dale is a 5e supplement that consists of 24 encounters ranging from short to long one, some even could be considered micro-adventures!
The supplement is meant to enrich your game, whether it passes in Icewind Dale or in any other arctic setting!
The encounters are based on exploration, social interaction and combat! The combat encounters... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this book you'll get:
• Detailed snowy owlbear lore and experts from whom to learn it
• 3 stat blocks for... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Ceaseless Blizzard marks the northern border of the Far North, Icewind Dale. Yonder side lies the Real North – a land known by its luckless inhabitants as Norþastr. The polar winter whose end was promised with the events of Rime of the Frostmaiden persists – and deepens. For two years now, cloud has denied all life below the golden light of the sun, the silver light of the moon,... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Thanks for making my 1st adventure a Copper Best Seller!!!
I am going to keep this at $2 for the next 11 months, and when I release the revised and updated version for next year, your purchase will automatically be updated.
Mary Cress's Mess
This is 'Mary Cress's Mess', my first D&D adventure. I wrote it over a long weekend, and... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Hundreds of years ago a giant declared himself the Jarl of one of the tribes of Icewind Dale. Unbeknownst to them, the soul of a long forgotten dragon corrupted them and what they called home would soon be called a tomb.
Many years later a group of dwarves found the Tomb of the Mountain Splitter, after they paid their price on those halls, the map to the tomb and it's treasures were lost.
However... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Last-Minute Encounters are ready-to-play encounters designed for DMs without planning time on their hands. Simply assemble the map in the VTT of your choice, or print the fully-illustrated map using the included printable sheets. Detailed instructions and read-outs will provide everything you need to run a fun encounter, even if you are reading them for the first time during your game! ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The king is dead. And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice.
Is the gem in the hands of the corrupt Master Thief? Has he harnessed its powers for his own vile purposes? Or does it lie unguarded in the frozen ranges to the north, which teem with horrible creatures?
This... [click here for more] |
Wizards of the Coast |
$4.99
|
Twenty two one-shot 5th Edition Dungeon and Dragons Adventures together as a bundle. Normally I sell these adventures for around $ 1.99-4.99 a piece, so by purchasing them all with this bundle you save a few dollars off the combined price of all them seperately. In addition, when I publish new stand alone adventures I will add them to this bundle as well, which means you will get those new adventurers... [click here for more] |
Dungeon Masters Guild |
$44.99
|
Now for Fantasy Grounds!
Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this module you'll get:
• Detailed snowy owlbear lore and experts from whom... [click here for more] |
Dungeon Masters Guild |
$5.95
|
It is the night before Christmas, and Santa is on his way to deliver presents to all the children in the Multiverse. Or is he?
While soaring through the skies, Santa inadvertently flies through Fey territory. Angered by this intrusion, the Joyslayer, a powerful Fey that keeps her lair there, shoots down Santa’s sleigh and kidnaps his reindeer. Christmas is in danger unless someone can help Santa... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Now for Fantasy Grounds!
In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal.... [click here for more] |
Dungeon Masters Guild |
$0.75
|
APL: 3
Embark on a chilling journey into the heart of an icy cavern with "Echoes of Frostfire." With each encounter, the adventure blends puzzles, intense combat, and storytelling. From the echoes of a fallen warrior to a perilous leap of faith over an abyss, every twist and turn reveals a world of frozen wonders. The quest culminates in a battle against Bèle herself, a formidable foe testing the... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Now for Fantasy Grounds!
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world.
Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Reckoning in Lonelywood A woodcutter returns to Lonelywood without the rest of his scouting party. Agitated and disturbed by his experiences, he tells the fantastic story of a flower in bloom, untouched by winter’s fury. Has Auril’s grip on Icewind Dale started to slip?
An adventure for a party of characters levels 4 to 6. Requires: Icewind Dale: Rime of the Frostmaiden... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This adventure takes place between Winter and Spring at the Celtic Festival of Imbolc.
Winter will not end. The adventurers have a chance to see what happened through the eyes of their ancestors. But can they use that knowledge to save the present?
This adventure can be added to any campaign. It contains a fun and deadly high level combat that effects a second set of characters in... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This product is a collection of adventure designed to work with the Rime of the Frostmaiden Campaign. It includes colored battle maps with each adventure, each set at 72 dpi and produced using Dungeondraft.
The following adventurers are in this bundle:
ALL HAIL THE KIRIN!
This product consists of a top down colored illustration of the original Verbeeg Lair from Legacy... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Auber's Roadhouse is a wintery mystery for characters of levels 3-5. Inspired by Quentin Tarantino's the Hateful Eight, this adventures sees the party attempting to transport a prisoner, but then are caught in a terrible blizzard. They come upon Auber's Roadhouse, a "safe haven" full of suspicious individuals. Will the party successfully deliver Emily Bristol to Goldenspear, or will she be freed by... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A quest to free a kidnapped animal takes adventurers to an isolated tavern in a snowy mountain pass. Tests of strength, skill, and stealth await them as they gather clues, plan the rescue, and execute their daring heist. This adventure leans equally on exploration, social encounters, and combat, and lets players enjoy the openness of a "sandbox" adventure while keeping the gaming... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A coven of hags has hatched a plan to spread their corruption throughout the Feywild and into our mortal realm! Thwart their evil plans in three daring adventures for characters levels 3-5.
Fit for a King
The king’s crown is stolen by a mysterious visitor! Your band of intrepid adventurers is tasked with getting it back, but your journey will take you farther than you ever imagined.
The Fey Path
A... [click here for more] |
Dungeon Masters Guild |
$7.99
|
This download is a low level 5th Edition D&D adventure that takes place in Easthaven, during the events of Rime of the Frostmaiden. It involves a doppleganger and an illusionist who are robbing people and business in Easthaven, as well as a halfling vampire spawn who tries to take advantage of the situation by luring the players out to the middle of nowhere to attack them.
The adventure is written... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.99
|
Bold adventurers from afar! A peculiar oddity has befallen the northern section of the Sword Coast. Along the realms of Neverwinter, the jewel of the north, a deep snow has fallen. A snow so deep, it is currently being recorded in the history of the surrounding area for its descendants to read about ages later. It may just be snow, but a chilling wind has begun to blow. And the MOST peculiar thing... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Included for FREE in the 18w Trap Pack bundle
A High Altitude ruleset complete with a High Altitude adventure.
Contains -
A brief introduction to the Respiratory System The affects of high altitude on oxygen breathers An overview of the current (rather limited) official guidelines The new High Altitude Ruleset An Altitude Exhaustion Tracker to print out An adventure... [click here for more] |
Dungeon Masters Guild |
$0.60
|
In the frozen, artic wasteland treasure is plentifully. Life is cheap. And the horrors are worse than imagined.
SnowGale: Betrayal is a module for player levels 4-6, designed to fit into any setting providing an open sandbox style game for the players with six key NPCs connected through four intertwined plot lines and locations.
A brutal gang leader of a mining town and has struck a deal that may... [click here for more] |
Dungeon Masters Guild |
$9.95
|
An adventure for characters of levels 1-5.
As the night darkens and the cool winter air freeze, the night stars vanishes in the heavy snowfall. A blizzard is sweeping down from North of Sword Coast, bringing a deadly disease in the air. Breathing the air will assure a slow, but sure death. However, the dead don’t stay dead for long. As the dead rise from their snow-covered tombs, their eyes freeze... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Hunted on the Ice is an adventure that will take 3-5 players of levels 4-5 to the far north of the Forgotten Realms to the Sea of Moving Ice. Players take on the role of undercover operatives trying to find a traitor among the group of hunters as they embark on a hunting trip accross a glacial expanse.
Hunted on the Ice could easily be rolled into Rime of the Frostmaiden, but works just as well standalone.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Chapter three in The Snow-Covered Tombs Story.
A Four- to Six-hour adventure for 2nd to 6th level characters.
"It’s time for this curse to end” you tell yourself as you push your canoe into the freezing waters of the sea of moving ice. As your paddle hits the water and you shoot through the waves, all you can hear is the wind blowing but your only focused on one thought: ” if I am to survive,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Chapter 4 in The Snow-Covered Tombs Story.
A Four- to Six-hour adventure for 3rd through 7th level characters.
You feel your body ache in fatigue as you arrive at your destination. You stand on the end of a gigantrum broken stone bridge and on the other side you see an ancient fortress of Osteria encapsuled in blue ice. There is only one way forward, and that’s into its depths! She must be stopped... [click here for more] |
Dungeon Masters Guild |
$4.99
|