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From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting...
We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands!
This supplement goes over the... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Ancient grudges wake anew…
Strange creatures have been popping up around the Great Wheel. Knots have been uncovered in the fabric of the planes. Ancient ruins are pulsing with new energy. And Shemeshka the Marauder, King of the Crosstrade, has gone missing. All signs point to a scientist from the Fraternity of Order, but she herself is a pawn.
From the authors of Bard-Core Brawlers,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
This product is available as a PDF, Roll20 supplement, and Print-on-Demand book.
Click here to view the Roll20 VTT Product
Click here to view the PDF + Roll20 VTT Product Bundle
From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes...
This short adventure is intended as a 4-8 hour side... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.
What's more is Captain Blackjammer himself, long thought vanquished, has returned- sailing the fiendish Banshee Queen's Revenge from the Depths of the Abyss to reclaim his cutlass and terrorize the living... [click here for more] |
Dungeon Masters Guild |
$9.99
|

The Eternal Boundary
The Caged Conversion
Requires the AD&D Planescape
Adventure The Eternal Boundary, to play
by Igor Comunale
Welcome to the Cage, friend.
You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Doors to the Unknown
The Caged Conversion
Requires the AD&D Planescape
Adventure Doors to the Unknown, to play
by Igor Comunale
Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This is the "Vecna: Eve of Ruin" + "Phandelver and Below: The Shattered Obelisk" crossover you didn't know you've been waiting for. As dusk settles over the village of Phandalin, a palpable sense of unease grips the villagers. Rumors spread that a hilltop keep has inexplicably materialized on the outskirts of town, and worse yet, the sun fails to rise come morning. Unbeknownst to the townsfolk,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176... [click here for more] |
Wizards of the Coast |
$12.99
|
On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find:
Two 64-page books describing each plane... [click here for more] |
Wizards of the Coast |
$12.99
|
In the Abyss
The Caged Conversion
Requires the AD&D Planescape
Adventure In the Abyss, to play
by Igor Comunale
Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Fires of Dis
The Caged Conversion
Requires the AD&D Planescape
Adventure Fires of Dis, to play
by Igor Comunale
In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Baator ain't easy, but with a little help from the right high-up men, it... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tales of the Infinite Planes
Explore the World Serpent Inn and the Multiverse with 8 Adventures!
Adventures previously released have been collected into one convenient package!
The magic of Dungeons & Dragons and other roleplaying games is the unfolding story that happens at the game table, whether it’s a virtual or real table. The Dungeon Master sets the stage and... [click here for more] |
Dungeon Masters Guild |
$19.99
|
THE NEXT MARCH WASN'T DUE FOR ANOTHER 189 YEARS. TRY TELLING THAT TO THE MODRONS!
On a regular schedule, the Great Modron March spills out of Mechanus, and the lawful automatons files their way around the Great Ring. No one knows why they do it, but everyone stays out of their way - because when the modrons march, they'll walk right over a berk who doesn't know enough to move... [click here for more] |
Wizards of the Coast |
$12.99
|
Encounters in the Infinite Planes
Volume 1: Plane of Fire
Adventure and excitement across the scorching Plane of Fire!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based on the capabilities... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Encounters in the Infinite Planes
Volume 2: Plane of Water
Adventure and excitement across the limitless depths of the Plane of Water!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.
The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king... [click here for more] |
Wizards of the Coast |
$12.99
|
Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse.... [click here for more] |
Wizards of the Coast |
$4.99
|

This is the Roll20 VTT version of Planescape: Metropolis.
The PDF + Print on Demand can be found here.
From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes...
This short adventure is intended as a 4-8 hour side quest for 5th-6th level characters engaged... [click here for more] |
Dungeon Masters Guild |
$14.99
|

Something Wild
The Caged Conversion
Requires the AD&D Planescape
Adventure Something Wild, to play
by Igor Comunale
Every Berk in Sigil Struggles to keep his savage sid at bay. But now the bars of the cage are breaking down. . . . Don't go to sleep, cutter-that's where the shadows slink, gnawing at the frail... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Merchant of Ruin is Chapter Two of the Broken Ring Saga series of Tier 2 Planescape adventures.
The characters are the only beings in position to prevent a terrible catastrophe from striking Sigil. Following a tenuous lead, the heroes journey to the wilds of Faunel in the Outlands in search of a mysterious arms dealer who presents their only chance at learning... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Birdcage is Chapter Three of the Broken Ring Saga series of Tier 2 Planescape adventures.
Information is at a premium, and to learn more about their foe, the heroes infiltrate Fortune's Wheel, the high-rolling, elegant casino in the Sigil's Lady's Ward, to force a meeting with Shemeshka, the city's preeminent secret broker. Even an arcanaloth has her limits,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Gallery of Souls is Chapter Four of the Broken Ring Saga series of Tier 2 Planescape adventures.
The heroes' search for a portal to Hades leads them across Sigil, through the Slags, and to a curiously knowledgeable tattoo artist, who in turn directs them to an equally strange portrait gallery. If they can navigate the web of treachery and intrigue, they might... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Echoes of Future's End is Chapter Five of the Broken Ring Saga series of Tier 2 Planescape adventures and concludes the chain of events begun in At the Edge of No Tomorrows.
The heroes confront their nemesis in his secret base, racing against time to prevent a catastrophe on their very cusp of disaster.
This adventure premiered at Dragon Con in Atlanta,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed... [click here for more] |
Wizards of the Coast |
$6.99
|
Encounters in the Infinite Planes
Volume 3: Plane of Earth
Adventure and excitement within the stony depths of the Plane of Earth!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy than they already are. Several factions want to get their hands on the Doomguard's stake, so there's bound to be a few job offers for bloods looking for a little action. Every sod's got a tale to tell about... [click here for more] |
Wizards of the Coast |
$4.99
|
The genius of Narthel Excelwell is sought after by every Faction in Sigil, each looking to best their rivals by tapping into his seemingly boundless creativity. There's more to this one-man think tank than there appears, however, and when a night hag comes to collect on a deal Narthel doesn't remember making, it's up to the player characters to figure out what's going on.
Mind Over Matter... [click here for more] |
Dungeon Masters Guild |
$4.99
|

The Hanging Balance of Bytopia is a short D&D 5e adventure designed for a party of 3-5 level 5-7 characters.
In Bytopia, a land of tranquil order and wild chaos, the delicate balance between two opposing realms has been shattered. The peaceful fields and workshops of Dothion are wracked by sudden floods, earthquakes, and violent storms, while the... [click here for more] |
Dungeon Masters Guild |
$0.99
|
PS-DC-BINGO-2
ESSE EST PERCIPI
Make no little plans; they have no magic to stir one's blood. Make big plans, aim high in hope and work, remembering that a noble, logical diagram once recorded will never die, but will be a living thing, asserting itself with ever growing insistency.
The aftershocks of this ontological declaration shake the multiverse (and spill your drink). Somebody might... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A bar room brawl? No big deal. Except when it starts on the Abyss—and the brawlers are a deva and a bebilith! The deva: A celestial champion who serves the cause of ultimate Good. The bebilith: A nightmarish monster whose every deed reeks of ultimate Evil. Two eternal enemies locked in a bizarre struggle for the ultimate prize. What terrible secret connects these two beings? And what does it all... [click here for more] |
Wizards of the Coast |
$4.99
|
A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse.
And the Lady of Pain ain't pleased. . . . Something's foul in Sigil, berk. A mad slasher prowls the streets, leaving a trail of bloody clues in his wake. Leatherheads boldly court the Lady of Pain, longing for the sharp touch of her shadow. Even the silent dabus're acting barmy, a sure sign that... [click here for more] |
Wizards of the Coast |
$4.99
|

(English version)
Welcome to Sigil
Immerse yourself in the bustling heart of the multiverse with "Cocktails From the Portals," a sparkling adventure set in the vibrant and mysterious city of Sigil. This manual offers a captivating journey for 3-5 characters of levels 5-8, spanning five breathtaking sessions filled with intrigue, mystery, and unforgettable encounters.
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 The Porkintoast Flute is trapped in Winter’s Hall!
Auril is a mean-spirited goddess, but no one expected her to steal the flute of an innocent minstrel who stopped by on his latest tour of the planes. Yet steal the flute she did, and it’s up to the players to get it back. The players need to grab the flute and escape, but there’s one catch, and it’s a big one: She’s keeping it in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, tempers... [click here for more] |
Wizards of the Coast |
$9.99
|
Every Berk in Sigil Struggles to keep his savage sid at bay. But now the bars of the cage are breaking down. . . . Don't go to sleep, cutter-that's where the shadows slink, gnawing at the frail cord of sanity. The dream-touched sods of Sigil are snapping one by one, turning on each other like wildcats in the streets. And as people become animals, animals become monsters, rending friend and foe alike... [click here for more] |
Wizards of the Coast |
$4.99
|
You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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![Into The Pickleverse (Complete) [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/507344-thumb140.png)
This special bundle product contains the following titles.
PS-DC-PKL-05 Mass Hysteria Regular price: $2.99 Bundle price: $2.49 Format: PDF Mass Hysteria Part 1 of Into the Pickleverse A creature has been murdered in Bedlam with possible links to Pandemonium. A call for adventurers has been set out in order to investigate and solve the mystery. A Four -Hour... [click here for more] |
Dungeon Masters Guild |
$55.84 $49.80
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This special bundle product contains the following titles. PS-DC-PKL-05 Mass Hysteria Regular price: $2.99 Bundle price: $2.49 Format: PDF Mass Hysteria Part 1 of Into the Pickleverse A creature has been murdered in Bedlam with possible links to Pandemonium. A call for adventurers has been set out in order to investigate and solve the mystery. A Four -Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$17.94 $14.94
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![Planescape: Metropolis PDF + Roll20 [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/459862-thumb140.jpg) This special bundle product contains the following titles. Planescape: Metropolis Regular price: $12.99 Bundle price: $5.00 Format: PDF
This product is available as a PDF, Roll20 supplement, and Print-on-Demand book.
Click here to view the Roll20 VTT Product
Click here to view the PDF + Roll20 VTT Product Bundle
From the producer of Manual of the Planes, The... [click here for more] |
Dungeon Masters Guild |
$27.98 $19.99
|
![The Hystero Series - ALL [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/473090-thumb140.png) This special bundle product contains the following titles. Darkside of Selune SJ-DC-HYS-02 (5e) Regular price: $3.99 Bundle price: $2.49 Format: PDF Darkside of Selûne (SJ-DC-HYS-02)
The Hystero Series Part 2
Answering a summons to the House of the Moon Temple, you embark on a harrowing quest to uncover a secret plot that threatens the fragile state between... [click here for more] |
Dungeon Masters Guild |
$11.97 $7.47
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