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5E The Tower of Frozen Storm

5E The Tower of Frozen Storm


5E The Tower of Frozen Storm (1.5) A short combat based adventure for 4 players with level 5 characters. "Dawn did not come this morning. The sun blotted out by dark clouds. Then came the winds. Freezing Cold winds, then Snow, then Hail, then Ice rained from the sky. An ice storm has descended. The people of the town ran for shelter from the elemental fury of the blizzard. A...   [click here for more]
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A Poisonous Clover - A D&D Murder Mystery

A Poisonous Clover - A D&D Murder Mystery


It’s 2am in the Grand Souk and for once, it’s quiet. Only a few stock-takers roam the empty alleys of the marketplace alongside a couple of drunkards finally leaving the only tavern there. As players drunkenly stumble into a nearby shop, they are shocked to find a dead body of a prominent businessman, Tifter Valeure. This adventure set in Port Nyanzaru takes players deep into...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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A Village Called Nöhe - "Mist Taken Identity"

A Village Called Nöhe - "Mist Taken Identity"


"High atop the Sword Mountains, Winter still finds purchase within the Alabaster Sanctuary. A lone robed figure trudges through a snow filled courtyard with ungainly purpose. Reaching a central fire pit – surrounded by numerous heroes of Tyr, he lowers his hood and beams at them all." Synopsis A group of mercenary adventurers working for a semi-prophetic priest...   [click here for more]
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A Wyvern's Return - Adventure

A Wyvern's Return - Adventure


An Adventure for 3-5 chracters level 3-5. Whilst spending time in Doorstep, the settlement that has grown up around the gates of Gauntlgrym, the town is attacked by an overwhelming force of orcs and you are pushed back into the city. You and your companions are offered an opportunity to escape the mountain through the trap laden, kobold infested, Red Wing Warrens and get help for the besieged city....   [click here for more]
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Blackbrook Lockdown

Blackbrook Lockdown


Blackbrook Lockdown is a D&D 5th Edition adventure designed as an introductory adventure for Elemental Evil or a side adventure for any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. Blackbrook Lockdown takes the players into Gulf of Luiren to investigate the halfling...   [click here for more]
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Blood on the Snow - Supplement

Blood on the Snow - Supplement


Breathe more life into the region and town of Jotnar's Folly with this Pay What You Want supplement! This document is designed for use with the Blood on the Snow adventure module available on the DM's Guild, however, its contents can also be used as a stand-alone for fleshing out your own personal adventures. What you'll find inside is: 7 new NPCs to populate the town Details on the Black...   [click here for more]
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Crier Beware

Crier Beware


Adventurers know that nothing is always as it seems, but some don't take the lesson to heart. An unlikely meeting on a road could spell major trouble for your players, or they may gain a powerful ally. Featuring a tricky goblin rogue and her pet earth elemental, this encounter is designed to be dropped into a campaign in progress. If you've enjoyed this adventure, or have any criticisms or...   [click here for more]
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Delia's Doppelganger Dilemma

Delia's Doppelganger Dilemma


Emma, the young daughter of the wizard Delia, has been kidnapped. The kidnapper was quite odd, however, as she looked like a battle-hardened version of Delia herself! Who is this mysterious warrior, why does she look like Delia, and why has she kidnapped Emma? PHOTOGRAPHIC BATTLE MAPS– Scripted encounters have grid-overlaid photographed battle maps of modeled terrain to be printed...   [click here for more]
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Don't Die in the Jungle

Don't Die in the Jungle


"An expensive heirloom is stolen from a Noble in Waterdeep. He wants it back and is willing to pay a handsome reward! The only catch is that you have to step foot into the jungle!" Don’t Die in the Jungle is an adventure written for both new players and D&D veterans alike. In this adventure, your group of 1st-5th level adventurers will have to work together to survive the jungle....   [click here for more]
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Draconic Happiness Factory

Draconic Happiness Factory


This Christmas-themed dungeon is built to run in one or two sessions. Complete with tactical maps and its own monster variants, Draconic Happiness Factory is a bit silly in conception and execution, so more serious groups beware. It is also pretty text heavy, so keep that in mind. ...   [click here for more]
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Escape from the shadowfell ES006

Escape from the shadowfell ES006


This is part 3 of the enter the shadowfell. adventure for level7-10 After spending months in the shadowfell they are given a small sliter of hope of escapse. But Everything has a price. Will they be willing to face extreme perals to escapse or will they just be another casulty within the shadowfell? adventure for a mid-level party. ES006 Reviews would be greatly appreciated (both for improvemen,...   [click here for more]
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False Profit of  the man dragon elf 019

False Profit of the man dragon elf 019


019 I chose you. It has been 2 decades since the last time anyone has heard from Nim-Aer directly. A hero has claimed to be the reincarnation of him and lot of people are believing him. Will the party help the daughter of the man dragon elf get to the bottom of this or will they help this person. ...   [click here for more]
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Follow the Giant's Cloud GC010

Follow the Giant's Cloud GC010


The Giants attack of the smallfolk isn't exclusive to along the mainland of Faerun. In the Moonshae the attacks are just as brutal. A cloud Giant who wants to rule over the moonshae is willing to take advice from a Evil Goddess in doing so Most if not all of the Giants in the moonshae serve her. An Adventure for level 5-12 characters. GC010 Follow the Giant's Cloud ...   [click here for more]
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Foul Deeds Done

Foul Deeds Done


A talent show turns deadly as an evil wizard seemingly bent on revenge kidnaps a noble’s son. Foul Deeds Done will see adventurers track this villainous mage to his lair and assault his tower. Once there, however, they will find not everything is as it seems… Foul Deeds Done is a varied and exciting adventure with many different encounter types, four new magic items, and a new monster....   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline. Feel free to check out my other work on the Dungeon Masters Guild. Swanmay Player Race (5e) and Additional Random Encounters for Curse of Strahd ...   [click here for more]
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Hallowing Night

Hallowing Night


This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time. A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil. The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ...   [click here for more]
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Identity Crisis

Identity Crisis


In the City of Calimport, nothing is ever as it seems. A Mad Wizard's Convention returns as is yearly tradition. Coinciding with the Mad Wizard's Convention are elections for the 16 wards of Calimport. One politician gives his rival a bauble from the Mad Wizard's Convention. Will it pave his way to political power? Or will it cause an Identity Crisis? ...   [click here for more]
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Ivyron - Boss Encounter and One Shot Adventure

Ivyron - Boss Encounter and One Shot Adventure


This material is written with the intent of providing a unique, large scale boss battle with lair and legendary actions that can be inserted into any campaign. It includes a short story arc leading up to a boss fight, which includes lair and legendary actions, plus a few unique pieces of equipment. Art is provided for the boss, the main NPC in the encounter and the equipment listed in the appendix....   [click here for more]
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Jouney to Chult JC022

Jouney to Chult JC022


With the Death Curse taking it's toll different gods are thinking different things. Nim-Aer beleives it is a test of balance. But Primrose beleives it is something more. She needs help outside her social circle. Now she will ask for help from the players. Adventure for 4th-8th level. ...   [click here for more]
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Leilon, The Temple of Tyr

Leilon, The Temple of Tyr


This module is the 10th follow-on adventure to the base module; Leilon City of Adventure. This adventure follows the module The Paladin of Tyr, however it can be played as is without playing the previoous adventure. In this module, the PCs investigate the long sealed temple and discover what happened to the citizens that sought refuge within the inpregnable walls....   [click here for more]
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Leilon: City of Adventure

Leilon: City of Adventure


Leilon: City of Adventure is a module designed to aid you, the DM, with over 40 pages describing the ruined town as it stands today and also provides 4 adventures for character levels 3 to 8. The module is broken down into chapters. The first describes a farm converted into a small keep outside the ruined town that is used as a staging base for adventuring parties and provides several NPCs with statistics...   [click here for more]
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Leilon: Giants at the Gate

Leilon: Giants at the Gate


Leilon: Giants at the Gate is the 6th supplement to the base module, Leilon: City of Adventure. It is designed for 5th-6th level characters and can be played independant from the other modules, but designed to be played after the module Leilon: The Druids Grove. It is only a few encounters and playable in a single night. Reports point to a goblin...   [click here for more]
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Leilon: Mere of Dead Men's Tower of Silence

Leilon: Mere of Dead Men's Tower of Silence


This is the 7th supplement to the module; Leilon: City of Adventure. It is more of a side trek outside the city to the Mere of Dead Men where the PCs persue a group of cultists into the swamp to the Tower of Silence. The module provides several encounters with lizardfolk and cultists, including a half-dragon lizardfolk related to the black dragon who rules the swamps....   [click here for more]
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Leilon: The Church of Lathander

Leilon: The Church of Lathander


Leilon- The Church of Lathander is the 3rd module in the continuing Leilon saga first developed in the module, Leilon- City of Adventure. This adventure piggybacks upon the previous module, but is not needed to play this adventure. The quiet, shell of a church yields more than is expected with a group of cultists taking shelter and raising undead under their control...   [click here for more]
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Leilon: The Demon Mines Part 3

Leilon: The Demon Mines Part 3


Leilon: The Demon Mines Part 3 is the final part in the mines trilogy. It culminates with a grand encounter with the demon lord Roxx. The adventure is the 19th module in the Leilon series of loosely connected adventures that take place in and around the ruined city first described in the module; Leilon: City of Adventure. <o:p></o:p> This module is designed...   [click here for more]
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Leilon: The Druid's Circle

Leilon: The Druid's Circle


Leilon: The Druid's Circle is the 5th supplemental module to the base adventure Leilon: City of Adventure. This adventure is designed for characters of 5th level, but can easily be played by characters of levels 4-6 with little modification. In this module, the PCs are asked to investigate rumors of a hermit druid living in the wooded area of the stone circle. They...   [click here for more]
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Leilon: The Floating Tower

Leilon: The Floating Tower


Leilon: The Floating Tower is the 4th follow-on module to the overview module, Leilon: City of Adventure. This adventure takes on one of the largest threats in the town, the beholder of the tower. This module is designed for levels 8-9 and can be played in 1-2 nights. ...   [click here for more]
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Leilon: The Miller's Stone

Leilon: The Miller's Stone


The Miller's Stone is the thrid supplement in the Leilon series, first started with Leilon: City of Adventure. The town of Leilon is set along the Sword Coast north of Waterdeep in the Forgotten Realms system. It is the first adventure that begins to deal with the ruined tower section of the town and the threats that ley below the ruins. The PCs are asked to retrieve...   [click here for more]
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Leilon: The Paladin of Tyr

Leilon: The Paladin of Tyr


This is the 9th supplement to the introduction module; Leilon. City of Adventure, which takes the ruined city of Leilon into the 5th edition. This module is part 1 of 2 in the exploration to the temple of Tyr, which will follow this module. In this short adventure, the PCs explore the final resting place of the last lord of Leilon. He was a paladin who died trying to push the monsters...   [click here for more]
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Leilon: The Sea Captain's House

Leilon: The Sea Captain's House


The Sea Captain's House is the 11th follow-up module to the base adventure, Leilon: City of Adventure, which describes the ruined city after the effects of the Spellplague has made the region inhabitable once again. This module is a short one night adventure fearuring lizardfolk and a contained dungeon. It introduces a new NPC and hints at a follow-on adventure to...   [click here for more]
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Leilon: The Sea Captain's Ship

Leilon: The Sea Captain's Ship


Leilon: The Sea Captain's Ship is the 13th module in the series that begain with Leilon: City of Adventure, which details the town in the aftermath of the Spellplague and the rebuilding that is happening now. Thei module piggybacks on the last module Leilon: The Sea Captain's House, but this is not needed to play this adventure. The PCs travel...   [click here for more]
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Leilon: The Secret Cult

Leilon: The Secret Cult


This is the 8th module in a series detailing the destroyed town of Leilon and the efforts to explore it once again. A simple quest to bring a signaling bell to the outpost leads the party into a rescue effort to save another adventuring group. The wounded party cannot continue on their quest to stop a group of evil cultists and need the PCs to continue for them. This module loosly continues the...   [click here for more]
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Monstrous Uprising: A Sidequest

Monstrous Uprising: A Sidequest


Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast. This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against...   [click here for more]
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More Chult Encounters

More Chult Encounters


Welcome to Chult! This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation. Encounters include: Fantastic Locations Strange Personalities Magical Phenomena and more! Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone...   [click here for more]
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Myrr: A Journey to the Unknown

Myrr: A Journey to the Unknown


A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of four...   [click here for more]
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NPC and or Villain: Gary Byron

NPC and or Villain: Gary Byron


Gary Byron, a non-player character. - Innkeeper of the Tales & Ales tavern - Recruiter for adventurers and assignments - Trader of armors made in the Mithril Mountains. ...And if you wish: A possible villain.   --- Gary was a character that I played in 2017-2018. By then, he was already retired but our campaign started after his (re-)training when the Tales...   [click here for more]
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On Thin Ice

On Thin Ice


The second adventure in the epic quest series Return from Adventure. This module takes the players across the frozen over Great Ice Sea by dog sled to the ruined stronghold of Winterkeep along the sea's western coast. ...   [click here for more]
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OPD: Wormking's Blunder

OPD: Wormking's Blunder


Wormking's Blunder A one-page dungeon optimized for 5 5th level characters with a playtime of 2 to 4 hours: The characters find the tomb of Wormking, a goliath warlock that terrorized the North almost a century ago. His undead body is bound by powerful spells that are fueled by the essence of his former comrades Safi and Morkar. By slaying Wormking's undead companions, the spells are broken and...   [click here for more]
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Order in Chaos

Order in Chaos


Can you make order out of the chaos? When half of the monks fail to appear to the yearly competition between two rival orders, the characters are sent to their mountainous monastery to investigate. Although their help does not go unnoticed, it may not be welcomed by the militant monks found atop Skyfist Mountain. Order in Chaos is a 5-6 hour adventure for characters level 5-8. It includes new and...   [click here for more]
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Perilous Nights in Eckwold

Perilous Nights in Eckwold


An otherworldly threat lurks in the night, terrorizing the lumbering village of Eckwold. It was a bad setback when farm animals disappeared. But now that people have gone missing, the villagers are starting to talk about leaving, and the whole settlement could fall apart. This is an adventure for 4th-6th level characters that can be played in a single session. It is heavy on roleplaying...   [click here for more]
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Phandalin: Auril's Vault

Phandalin: Auril's Vault


This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin. This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat. In this module, the PCs have found the magical sword Aurilsbane and have returned to...   [click here for more]
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Phandalin: Return to Phandalin

Phandalin: Return to Phandalin


Return to Phandalin is a collection of short modules centered around an updated Town of Phandalin. The first part provides an overview of the town several months after the events of the starter boxed adventure; Lost Mines of Phandelver. The town has grown with new business and NPCs which can be used for further adventures. The second section of the adventure...   [click here for more]
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Phandalin: Search for Aurilsbane

Phandalin: Search for Aurilsbane


Phandalin: Search for Aurilsbane is the 7th adventure in the Phandalin series that begain with Phandalin: The Missing Miners. It is the 2nd module in the new arc dealing with the winter goddess Auril and uses information in the other Phandalin adventures that uses the modified town after the original boxed set. In this adventure, the PCs take the map found...   [click here for more]
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Phandalin: The Naga's Tomb

Phandalin: The Naga's Tomb


This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs into 5th...   [click here for more]
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Phandalin: Wave Echo Lake

Phandalin: Wave Echo Lake


This is the follow-on adventure to the module Phandalin: Return to Phandalin, which provides an updated town several months after the events of the starter boxed adventure Lost Mines of Phandelver. In this module, the PCs are once again asked to help Gungren the dwarf in defending the mines. Kuo-toa have come from the underground lake and attacked the mines....   [click here for more]
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Potions 11

Potions 11


Potions 11 is a 4-5 hour adventure suitable for five 4th-5th level characters. This adventure is light and comedic and is indeed a heist adventure! It is designed as a one-off side quest for an established party but can be tweaked to work as an introductory adventure for characters meeting one another for the first time. This is ideal for a well-rounded party in which each player can show off and...   [click here for more]
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Race to the Depths

Race to the Depths


A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice. Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within...   [click here for more]
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Ran from the Wizard Academy

Ran from the Wizard Academy


In this adventure, the party hears the call of a wizard looking for help. She, the head of a school for basic wizardry of the region, employs your help to get a few youngsters who are going to get in some serious trouble. Three teens, close to their graduation, have stolen some items from the school of wizardry. They have head to their respective homes. With some asking around, the adventurers go to...   [click here for more]
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