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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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The Crucible (one shot adventure)

The Crucible (one shot adventure)


The players get more than they bargain for when answering a night-time call for assistance from a mutual friend. Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane? Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the...   [click here for more]
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Phandalin: Return to Phandalin

Phandalin: Return to Phandalin


Return to Phandalin is a collection of short modules centered around an updated Town of Phandalin. The first part provides an overview of the town several months after the events of the starter boxed adventure; Lost Mines of Phandelver. The town has grown with new business and NPCs which can be used for further adventures. The second section of the adventure...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage? A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon map and illustrations...   [click here for more]
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More Chult Encounters

More Chult Encounters


Welcome to Chult! This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation. Encounters include: Fantastic Locations Strange Personalities Magical Phenomena and more! Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone...   [click here for more]
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Potions 11

Potions 11


Potions 11 is a 4-5 hour adventure suitable for five 4th-5th level characters. This adventure is light and comedic and is indeed a heist adventure! It is designed as a one-off side quest for an established party but can be tweaked to work as an introductory adventure for characters meeting one another for the first time. This is ideal for a well-rounded party in which each player can show off and...   [click here for more]
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Delia's Doppelganger Dilemma

Delia's Doppelganger Dilemma


Emma, the young daughter of the wizard Delia, has been kidnapped. The kidnapper was quite odd, however, as she looked like a battle-hardened version of Delia herself! Who is this mysterious warrior, why does she look like Delia, and why has she kidnapped Emma? PHOTOGRAPHIC BATTLE MAPS– Scripted encounters have grid-overlaid photographed battle maps of modeled terrain to be printed...   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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Phandalin: The Naga's Tomb

Phandalin: The Naga's Tomb


This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs into 5th...   [click here for more]
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Soul Jars of Fortune (mini campaign)

Soul Jars of Fortune (mini campaign)


Outline: Mysterious enemies and strange events in Waterdeep herald the return of an ancient threat. The party must piece together the clues to unravel a millennia old mystery, and prevent a disaster that threatens the souls of all living mortals. An extended adventure designed for 5th to 8th level characters, with two or three levels' worth of content and milestone based levelling. ...   [click here for more]
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Leilon: City of Adventure

Leilon: City of Adventure


Leilon: City of Adventure is a module designed to aid you, the DM, with over 40 pages describing the ruined town as it stands today and also provides 4 adventures for character levels 3 to 8. The module is broken down into chapters. The first describes a farm converted into a small keep outside the ruined town that is used as a staging base for adventuring parties and provides several NPCs with statistics...   [click here for more]
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The Ancient Relic of Netheril

The Ancient Relic of Netheril


The heroes meet an unusual scholar from Evereska. She seeks an artifact from the Netherese Empire of old that she claims may have survived the Spellplague. This adventure takes the party to the small town of Rasilith in the Anauroch Desert where they will search for a mythal rumored to be buried in the sands within an ancient temple. Designed for a party of 4 or 5 between levels 5 and 10, this...   [click here for more]
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The Tournament at Scornubel

The Tournament at Scornubel


In this combination of a mystery adventure and downtime event for characters of 1st-10th level, PCs can compete in seven different competitions and win seven unique magic items. Includes an appendix of magic items, 14 original illustrations, and an original map. The rules of the events can be applied to jousts, melees, archery contests, spellcasting duels, horse races, eating contests, and duels of...   [click here for more]
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Southcrypt Pass

Southcrypt Pass


Introduction: Following the events in the introductory module “Lost Mines of Phandelver”, the characters are asked to investigate rumors of goblins gathering powerful allies. This is followed by investigating and securing the mountain pass across the Sword Mountains into the Kryptgarden Forest. Finding the pass is the easy part, securing it is another matter. The region...   [click here for more]
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Phandalin: Wave Echo Lake

Phandalin: Wave Echo Lake


This is the follow-on adventure to the module Phandalin: Return to Phandalin, which provides an updated town several months after the events of the starter boxed adventure Lost Mines of Phandelver. In this module, the PCs are once again asked to help Gungren the dwarf in defending the mines. Kuo-toa have come from the underground lake and attacked the mines....   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new magical item - playable in one short session - adaptable...   [click here for more]
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Soul Survivor (one shot adventure)

Soul Survivor (one shot adventure)


The party must race against a Demon Lord to recover the three fragments of a friend's soul, on a journey that takes them to the far reaches of the Turnback Mountains and beyond. Designed for characters of 7th to 12th level, Soul Survivor can be played as a standalone one shot adventure, or as the second in a four part series of connected one shots that see the party fight their way to hell and...   [click here for more]
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OPD: Wormking's Blunder

OPD: Wormking's Blunder


Wormking's Blunder A one-page dungeon optimized for 5 5th level characters with a playtime of 2 to 4 hours: The characters find the tomb of Wormking, a goliath warlock that terrorized the North almost a century ago. His undead body is bound by powerful spells that are fueled by the essence of his former comrades Safi and Morkar. By slaying Wormking's undead companions, the spells are broken and...   [click here for more]
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Phandalin: Search for Aurilsbane

Phandalin: Search for Aurilsbane


Phandalin: Search for Aurilsbane is the 7th adventure in the Phandalin series that begain with Phandalin: The Missing Miners. It is the 2nd module in the new arc dealing with the winter goddess Auril and uses information in the other Phandalin adventures that uses the modified town after the original boxed set. In this adventure, the PCs take the map found...   [click here for more]
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Southcrypt Falls

Southcrypt Falls


Introduction: This is the second module in a series that follows up on furthering the adventure from the starter set Lost Mines of Phandelver. This module contains two mini locations fit for exploration and brings characters further towards the climax brewing in the Sword Mountains. The first is a rescue mission of a noble from Waterdeep who has been captured while on adventure. The other...   [click here for more]
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Recipe for Revenge

Recipe for Revenge


This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms. A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace. This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
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The Eye of the Storm

The Eye of the Storm


The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental...   [click here for more]
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Shrine of the Night Serpent

Shrine of the Night Serpent


Deep in the ancient woods of Faerun, a dark secret lies in wait. Dendar the Night Serpent, constantly feeds on the fears of mortal beings. The yuan-ti, evil serpent-folk devoid of compassion constantly feed Dendar to suppress her hunger for fear. They are operating from a remote shrine in the Southwood. A 1-hour adventure for 5th-7th level characters. Includes one new monster and...   [click here for more]
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5E The Tower of Frozen Storm

5E The Tower of Frozen Storm


5E The Tower of Frozen Storm (1.5) A short combat based adventure for 4 players with level 5 characters. "Dawn did not come this morning. The sun blotted out by dark clouds. Then came the winds. Freezing Cold winds, then Snow, then Hail, then Ice rained from the sky. An ice storm has descended. The people of the town ran for shelter from the elemental fury of the blizzard. A...   [click here for more]
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Southcrypt: The Upper Halls

Southcrypt: The Upper Halls


Southcrypt: The Upper Halls is a 26 page adventure set in the Sword Mountains region of the Forgotten Realms. It is the 3rd Southcrypt module that continues the Dungeons & Dragons starter module; Lost Mines of Phandelver. Neither the started module nor the other Southcrypt modules are needed to play this adventure as it can be set in any location. The module...   [click here for more]
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A Poisonous Clover - A D&D Murder Mystery

A Poisonous Clover - A D&D Murder Mystery


It’s 2am in the Grand Souk and for once, it’s quiet. Only a few stock-takers roam the empty alleys of the marketplace alongside a couple of drunkards finally leaving the only tavern there. As players drunkenly stumble into a nearby shop, they are shocked to find a dead body of a prominent businessman, Tifter Valeure. This adventure set in Port Nyanzaru takes players deep into...   [click here for more]
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The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
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Ivyron - Boss Encounter and One Shot Adventure

Ivyron - Boss Encounter and One Shot Adventure


This material is written with the intent of providing a unique, large scale boss battle with lair and legendary actions that can be inserted into any campaign. It includes a short story arc leading up to a boss fight, which includes lair and legendary actions, plus a few unique pieces of equipment. Art is provided for the boss, the main NPC in the encounter and the equipment listed in the appendix....   [click here for more]
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Seldom Encountered 2

Seldom Encountered 2


A selection of combat and social encounters for 5th - 8th level characters, with extra flavor for those playing Seldom Spring adventures. Thematically, the encounters detailed herein are set within the Forgotten Realms, but they can be used elsewhere with minor adjustments. Pay What You Want: If you're unsure what this is worth, by all means grab it for free, as I would actually...   [click here for more]
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Leilon: The Demon Mines Part 3

Leilon: The Demon Mines Part 3


Leilon: The Demon Mines Part 3 is the final part in the mines trilogy. It culminates with a grand encounter with the demon lord Roxx. The adventure is the 19th module in the Leilon series of loosely connected adventures that take place in and around the ruined city first described in the module; Leilon: City of Adventure. <o:p></o:p> This module is designed...   [click here for more]
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Trials of Xibalba

Trials of Xibalba


Delve into dungeons deep and old with this adventure for a group of four to five 4th-5th level characters! Featuring original and stunning artwork by the talented Héctor Hugo Moreno! "In eons past, civilisations long lost to the sands of time worshipped the infernal gods of the Underdark. Amongst these places of worship is Xibalba, or the “Place of Fear”, a subterranean temple...   [click here for more]
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Leilon: The Floating Tower

Leilon: The Floating Tower


Leilon: The Floating Tower is the 4th follow-on module to the overview module, Leilon: City of Adventure. This adventure takes on one of the largest threats in the town, the beholder of the tower. This module is designed for levels 8-9 and can be played in 1-2 nights. ...   [click here for more]
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Race to the Depths

Race to the Depths


A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice. Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within...   [click here for more]
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Myrr: A Journey to the Unknown

Myrr: A Journey to the Unknown


A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of four...   [click here for more]
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The Ripped Beard

The Ripped Beard


This adventure is designed for a party of 9th to 10th level characters. It is set in the Forgotten Realms. A new fort in a remote location presents a tempting target for orc raiders, and a chance for brave champions to end a resurgent threat. This is the seventh adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline. Feel free to check out my other work on the Dungeon Masters Guild. Swanmay Player Race (5e) and Additional Random Encounters for Curse of Strahd ...   [click here for more]
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Leilon: Mere of Dead Men's Tower of Silence

Leilon: Mere of Dead Men's Tower of Silence


This is the 7th supplement to the module; Leilon: City of Adventure. It is more of a side trek outside the city to the Mere of Dead Men where the PCs persue a group of cultists into the swamp to the Tower of Silence. The module provides several encounters with lizardfolk and cultists, including a half-dragon lizardfolk related to the black dragon who rules the swamps....   [click here for more]
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Leilon: The Church of Lathander

Leilon: The Church of Lathander


Leilon- The Church of Lathander is the 3rd module in the continuing Leilon saga first developed in the module, Leilon- City of Adventure. This adventure piggybacks upon the previous module, but is not needed to play this adventure. The quiet, shell of a church yields more than is expected with a group of cultists taking shelter and raising undead under their control...   [click here for more]
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Leilon: The Druid's Circle

Leilon: The Druid's Circle


Leilon: The Druid's Circle is the 5th supplemental module to the base adventure Leilon: City of Adventure. This adventure is designed for characters of 5th level, but can easily be played by characters of levels 4-6 with little modification. In this module, the PCs are asked to investigate rumors of a hermit druid living in the wooded area of the stone circle. They...   [click here for more]
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Sword Coast Side Quests Volume 3: A Storm King's Thunder Supplement

Sword Coast Side Quests Volume 3: A Storm King's Thunder Supplement


This volume of Sword Coast Side Quests is intended to work in conjunction with your Storm King's Thunder story line. Do you want a way to expand on the story? Do you want a way to add more flavor and interaction with NPC's? Do you want a way to add more experience before the big finale? Do you want a way to get some awesome magic items into your players hands? Then Sword Coast Side Quests is for...   [click here for more]
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The Scimitar Spires

The Scimitar Spires


A follow-up to the adventure The Ancient Relic of Netheril which can also be played as a standalone. A plot by a group of Netherese wizards has been uncovered. If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range. ...   [click here for more]
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A Village Called Nöhe - "Mist Taken Identity"

A Village Called Nöhe - "Mist Taken Identity"


"High atop the Sword Mountains, Winter still finds purchase within the Alabaster Sanctuary. A lone robed figure trudges through a snow filled courtyard with ungainly purpose. Reaching a central fire pit – surrounded by numerous heroes of Tyr, he lowers his hood and beams at them all." Synopsis A group of mercenary adventurers working for a semi-prophetic priest...   [click here for more]
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Leilon: Giants at the Gate

Leilon: Giants at the Gate


Leilon: Giants at the Gate is the 6th supplement to the base module, Leilon: City of Adventure. It is designed for 5th-6th level characters and can be played independant from the other modules, but designed to be played after the module Leilon: The Druids Grove. It is only a few encounters and playable in a single night. Reports point to a goblin...   [click here for more]
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Don't Die in the Jungle

Don't Die in the Jungle


"An expensive heirloom is stolen from a Noble in Waterdeep. He wants it back and is willing to pay a handsome reward! The only catch is that you have to step foot into the jungle!" Don’t Die in the Jungle is an adventure written for both new players and D&D veterans alike. In this adventure, your group of 1st-5th level adventurers will have to work together to survive the jungle....   [click here for more]
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A Wyvern's Return - Adventure

A Wyvern's Return - Adventure


An Adventure for 3-5 chracters level 3-5. Whilst spending time in Doorstep, the settlement that has grown up around the gates of Gauntlgrym, the town is attacked by an overwhelming force of orcs and you are pushed back into the city. You and your companions are offered an opportunity to escape the mountain through the trap laden, kobold infested, Red Wing Warrens and get help for the besieged city....   [click here for more]
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The Shrine of Marthammor Duin

The Shrine of Marthammor Duin


The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new...   [click here for more]
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Leilon: The Miller's Stone

Leilon: The Miller's Stone


The Miller's Stone is the thrid supplement in the Leilon series, first started with Leilon: City of Adventure. The town of Leilon is set along the Sword Coast north of Waterdeep in the Forgotten Realms system. It is the first adventure that begins to deal with the ruined tower section of the town and the threats that ley below the ruins. The PCs are asked to retrieve...   [click here for more]
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Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder

Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself) The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder" The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining...   [click here for more]
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The Light at the End of the Tunnel

The Light at the End of the Tunnel


An intreaguing story featuring your group of Players! Let your Players embark on a journey through riots, secret meetings, lies, greed, madness, tunnels, crime lords, monsters and epic loot! This six act adventure for lvl 4-6 characters is the sequel to the Spymasters Predicament but can be run as a separate adventure. Features: 6 Acts with 12+ hours of playtime 12 Illustrated...   [click here for more]
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