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A Whisper In Your Mind

A Whisper In Your Mind


When you hear a faint whisper in your head of an urgent plea for help will you answer the call? What if answering puts you all at risk? What rules and laws exist in the Mournland mists? A Four hour Adventure for Tier 2 Characters. Optimized for APL 7. A Whisper In Your Mind is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in approximately 4 hours. It...   [click here for more]
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AE01-08 March of Madness by Andrew Bishkinskyi

AE01-08 March of Madness by Andrew Bishkinskyi


Sealed deep below the Shadow Marches lies a gateway to the realm of madness itself. It must be kept closed at any cost. Test your sanity with the eighth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's...   [click here for more]
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AE01-09 Weathering the Storm by Jarrod Taylor

AE01-09 Weathering the Storm by Jarrod Taylor


Prove your salt and sail into the eye of the storm. The storm awaits in the ninth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary:...   [click here for more]
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AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen

AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen


Retrieve a lost artifact in the Mournland... if you have the heart for it. Battle through the eleventh adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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AE01-12 Lost in Dreams by Nausicaä Enriquez

AE01-12 Lost in Dreams by Nausicaä Enriquez


Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale? Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers

AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers


The sky is falling!  Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen...   [click here for more]
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An EBERRON Adventure: The Goose of the Golden Eggs

An EBERRON Adventure: The Goose of the Golden Eggs


The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards. In this supplement an Eberron DM can find: - a single...   [click here for more]
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Barrow Bound: Eberron

Barrow Bound: Eberron


Barrow Bound: Eberron The reamins of an ancient hobgoblin daimyo frim the Dhakaani Empire has been discovered in a museum in Korranberg, and you have been dispatched by your clan leaders to recover his body. Upon doing so, you make your way back to the ceremonial barrow where he shall be laid to rest, only to be waylaid. Is it simply angry bandits looking to sell the corpse at a sideshow,...   [click here for more]
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Battle of the Bands: A One-Shot Adventure

Battle of the Bands: A One-Shot Adventure


Attend the concert of a lifetime in this One-Shot adventure for the world’s greatest roleplaying game…  The concert of a lifetime is about to take place, the party taking on the role of an indie band of their own, potentially get into and thrown out of the exclusive club Elvinor and try and make a name for themselves as dark forces work in the background.  When Danny Breeze...   [click here for more]
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Bite-Sized Adventures in the Mournland

Bite-Sized Adventures in the Mournland


Bite-Sized Adventures in the Mournland Welcome to this compilation of bite-sized adventures set in the eldritch desolation of the Mournland, the former nation of Cyre and its capitol Metrol. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in the Mournland. Explore the wasteland and ghostly city, where...   [click here for more]
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Blood in the Wine

Blood in the Wine


Set in the world of Eberron, in the nation of Aundair, this adventure is designed for a party of 5th level characters and should take between 2 and 3 hours to complete. Adventure Summary: The characters arrive at the Summervine Vineyard in central Aundair, and discover it needs their help! Several people have gone missing and they've closed off a portion of the vineyard, characters...   [click here for more]
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Buried at Adder Bay

Buried at Adder Bay


A BODY HAS BEEN FOUND IN THE HARBOR Designed for an adventuring party of three to five 1st-level characters, Buried at Adder Bay is a Dungeons & Dragons murder mystery in the Eberron setting, centered in the frontier nation of Q'barra. The adventure begins with the discovery of a body in the harbor and ends with a confrontation with the culprit. By the end of the adventure the players...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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Catacomb of the Fallen

Catacomb of the Fallen


Vathirond, a border town ravaged by the Last War, has recently seen its share of nameless horrors slipping across the dead-grey mist at an alarming rate. But the horrors have started attacking from other directions. Can the characters investigate a forgotten catacomb to find out how is this possible? And put a stop to it? Catacomb of the Fallen is an adventure created during the Storytelling Collective's...   [click here for more]
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Cerberus Lair' - An Unfortunate Winter

Cerberus Lair' - An Unfortunate Winter


THE JOURNEY IS LONG AND THE STORM IS RAGING A group of adventurers is hired by Fram "the Charming One" to succeed where the burgomaster's search teams have failed: recovering a load of Hot Stones, magic gemstones capable of generating heat, from the Nordenrast mine and thus saving a village in crisis due to the harsh winter coming. A journey through...   [click here for more]
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Copperline Bank & Loan: a Bank Heist Adventure

Copperline Bank & Loan: a Bank Heist Adventure


Test Your Skills as a Master Thief! The Copperline Bank & Loan is a short adventure for 4-6 players levels 2-5, and features everything your party needs to prove they are master criminals, from the hour-to-hour schedules of the bank executives to the NPC’s who can help bypass the bank’s security. Does your crew want to run through the front door with their...   [click here for more]
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Crypt of Crimson Stars 5e Conversion

Crypt of Crimson Stars 5e Conversion


This conversion of Crypt of Crimson Stars is balanced for fifth or sevnth level characters. The original Eberron adventure appeared in Dungeon 123. You must have the orignial to run this conversion.  In addition to conversion notes, there is an optional version of the encounters with the halflings. There is also a skill challenge to gether information about the crypt, and one to sneak past the halflings.. ...   [click here for more]
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Cutter's Last Voyage

Cutter's Last Voyage


A sunken ship...a lost relic...a race against evil! A seafaring adventure for charactes level 5-7! Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member. It's up to you to accompany Tarsik...   [click here for more]
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DDAL-ELW05 Against the Lightning

DDAL-ELW05 Against the Lightning


Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05. An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back. This adventure is...   [click here for more]
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DDAL-ELW06 A Holy Visit

DDAL-ELW06 A Holy Visit


A Holy Visit is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW06. When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers. This adventure is appropriate for characters level...   [click here for more]
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DDAL-ELW07 Blades of Terror

DDAL-ELW07 Blades of Terror


Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07. What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland! This adventure is appropriate for characters level 5 - 10 and optimized for...   [click here for more]
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DDAL-ELW08 The Kundarak Job

DDAL-ELW08 The Kundarak Job


The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08. One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive. This adventure is...   [click here for more]
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DDAL-ELW09 Searching for Secrets

DDAL-ELW09 Searching for Secrets


Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09. Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge. This...   [click here for more]
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DDAL-ELW10 The Killing Blade

DDAL-ELW10 The Killing Blade


The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10. As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late. This adventure is appropriate for characters level...   [click here for more]
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DDAL-ELW11 Secrets Below

DDAL-ELW11 Secrets Below


Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11. In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire! This adventure is appropriate for characters level 5 - 10 and optimized...   [click here for more]
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Deep Space Vine

Deep Space Vine


Deep Space Vine is an Eberron: Rising from the Last War Salvage Mission for tier two adventurers, and is optimized for APL 6. Citizens of Salvation are acting oddly or disappearing, and the characters must discover what is going on before an invasion of alien forces from The Mournland eradicates the population. Cover Art by Jay Reynolds This product includes the following: a...   [click here for more]
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Deep Space Vine (Fantasy Grounds)

Deep Space Vine (Fantasy Grounds)


Deep Space Vine Now available for Fantasy Grounds Unity! Deep Space Vine is an Eberron: Rising from the Last War Salvage Mission for tier two adventurers, and is optimized for APL 6. Citizens of Salvation are acting oddly or disappearing, and the characters must discover what is going on before an invasion of alien forces from The Mournland eradicates the population. Cover Art...   [click here for more]
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Dino World

Dino World


Explore an abandoned dinosaur theme park in search of your quarry…but beware! Predators of all sorts stalk the crumbling ruins and toppled tourist attractions of Dino World. Dino World is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in 3-4 hours. It is Adventurers League legal if used in conjunction with the Salvage Bases...   [click here for more]
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Dragonshard Sundown

Dragonshard Sundown


It's arcanopulp action in this Eberron Western! A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table. A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named...   [click here for more]
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Eberron Gothic: Curse of the Thornwood

Eberron Gothic: Curse of the Thornwood


Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.  On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . . Curse of the Thornwood is an adventure that uses a lot of things...   [click here for more]
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Eberron Solo Adventure: Kaarver Estate

Eberron Solo Adventure: Kaarver Estate


After being recruited to examine disappearances in the town of Galethspyre, your investigation leads you to the enigmatic and secluded mansion known as Kaarver Estate. Behind the foreboding walls of the estate, secrecy and peril await. Will you be able to unravel the mystery of House Kaarver? Or will you vanish along with the inhabitants of the neighboring town? Kaarver Estate is a Dungeons &...   [click here for more]
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Eberron Solo Adventure: Torkka Island

Eberron Solo Adventure: Torkka Island


Marooned on a secluded island in the Sea of Rage, you discover yourself in a brutal environment from which there seems to be no escape. Will you be capable of overcoming the perils and fleeing Torkka Island? Or will you succumb to the horrors ahead and make this remote rock your final resting place? Torkka Island is a Dungeons & Dragons 5th Edition solo adventure in which you read the book,...   [click here for more]
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EBERRON: A Trek in the Shadows

EBERRON: A Trek in the Shadows


As reported in Exploring Eberron, House Orien is always searching for Khyber Demiplanes able to bypass the Mournland! Baron Kwanti d’Orien’s explorers finally found a shadow pocket able to quickly connect Thrane and Karrnath, but the passage is narrow and infested by monsters! A party of brave heroes is needed to open the passage, restoring one of the communication routes abruptly interrupted...   [click here for more]
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EBERRON: Forbidden Prophecy

EBERRON: Forbidden Prophecy


PCs’ patrons discovered a crucial piece of information! An ancient underground ruin hosts a very important fragment of the Draconic Prophecy: the Next War starting date! The party is hired in order to access the place and retrieve it, but the Chamber Observers are totally against the ‘lesser species’ messing with the Prophecy, and therefore used their powerful magic powers in order to turn some...   [click here for more]
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Eberron: Lights from the Ashes

Eberron: Lights from the Ashes


Eberron: Lights from the Ashes is an Adventure for level 10 that will take you and your players on a journey through the ruins of the ancient kingdom of Cyre to the depths of The Mournland. The adventure involves political tensions following the events of The Last War, the moral objection of some legendary NPCs to Karnath's decision to use armies of soulless zombies, the...   [click here for more]
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EBERRON: Once upon a time in Q'Barra

EBERRON: Once upon a time in Q'Barra


Khundar’aashta, the evil triumvir of House Tharashk, decided to seize the control of a silver mine from the good people inhabiting the Q’Barran town of Wyrmwatch! The miners discovered several Eberron dragonshards while searching for ores, and the cruel half-orc used an eldritch Metaphysical Bomb to open a Dolurrh...   [click here for more]
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EBERRON: Temple Heist

EBERRON: Temple Heist


A Temple of The Keeper is a place filled with riches, able to rival with Kundarak banks and Boromar troves! For such reasons, parties of adventurers can find interesting ‘visiting’ one of them while searching for treasures, but performing a heist in such a dark and dangerous place is something hard also for the most experienced rogue, even for one with a lot of debts to repay...  Temple Heist...   [click here for more]
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Eberron: The Ruin of Grave Metallus

Eberron: The Ruin of Grave Metallus


This adventure premiered at GenCon 2020 as a special event. This adventure is a Salvage Mission designed to fit just after the battle for Salvation during the Oracle of War campaign. The adventure makes use of the rules found within Eberron Oracle of War: Salvage Bases and Missions. It may also serve as a Mournland 1-shot. In fervent pursuit of The Lord...   [click here for more]
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Encounters in Sharn

Encounters in Sharn


Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn! This supplement is meant to be used with the Wayfinder's Guide to Eberron! The encouters: The Callestan...   [click here for more]
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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
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Ersatz Dungeon

Ersatz Dungeon


Through some hideous oversight in magic item cataloguing, the ersatz eye – the finest invention Dr. Jorn Steenson has ever created – has been classified as a “common” magic item. The self-proclaimed genius artificer has taken this classification as a personal affront and means to seek vengeance on account of it. A dastardly mini-dungeon that is easy to drop into any adventure and guarantees...   [click here for more]
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Escape from Riedra: An Across Eberron Adventure

Escape from Riedra: An Across Eberron Adventure


Riedra may be the land of your dreams, but the Eyes are always watching. Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters. Adventure Summary: A Riedran deserter has come to the adventurers...   [click here for more]
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Expedition Everice

Expedition Everice


EXPEDITION EVERICE – AN EBERRON ADVENTURE   Following a traditional acorn-hunt in Breland's Faded Forest, a local orphan girl from the town of Mistmarsh has disappeared without a trace. Clues point to a sinister portal leading to the hostile south pole of Eberron. Will the PCs brave the perils of the icy realm and bring the girl back unharmed from a cabal of cannibalistic ogres?   Expedition...   [click here for more]
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Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide

Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide


Grasp of the Emerald Claw The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil! This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient...   [click here for more]
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Guesting at Artifice Manor

Guesting at Artifice Manor


Guesting at Artifice Manor "Welcome to the Karstark Manor! You are now Guests." (c) Clay-13 A genius inventor - Anthony Karstark, founder of the "Karstark Inventions", has recently reached a new level of reclusiveness, when he stopped showing up at his company events.  A concerned friend and employee, Holly Amberfell, hires an adventuring party, to figure out what happened to him.  As...   [click here for more]
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Karrnathi Killers

Karrnathi Killers


DISCOVER THE ORIGINS OF THE NOTORIOUS KARRNATHI KILLERS Protect a chest and transport it to a research facility in the Mournland of Khorvaire. However, the chest has caught the attention of the Karrnathi Killers, a group of warforged criminals. Players can choose to fight them or learn more about their origins, as well as their connection to the chest. Designed for ~7th level This...   [click here for more]
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Myriad, City of Tiers

Myriad, City of Tiers


Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in its reintegration. Myriad's secrets, however, run deep and dangerous. A Dungeons & Dragons, 5th Edition, Game...   [click here for more]
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Myriad, City of Tiers (Fantasy Grounds)

Myriad, City of Tiers (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in...   [click here for more]
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Neon Knights | An Eberron 1099 YK Adventure

Neon Knights | An Eberron 1099 YK Adventure


A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions. Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully...   [click here for more]
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Neon Knights | An Eberron 1099 YK Adventure (Fantasy Grounds)

Neon Knights | An Eberron 1099 YK Adventure (Fantasy Grounds)


A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions. Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully...   [click here for more]
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