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A Keye Without A Locke

A Keye Without A Locke


“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.” “A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.  This adventure was made possible by the 2020...   [click here for more]
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A Whisper In Your Mind

A Whisper In Your Mind


When you hear a faint whisper in your head of an urgent plea for help will you answer the call? What if answering puts you all at risk? What rules and laws exist in the Mournland mists? A Four hour Adventure for Tier 2 Characters. Optimized for APL 7. A Whisper In Your Mind is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in approximately 4 hours. It...   [click here for more]
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Adventure Bundle [BUNDLE]

Adventure Bundle [BUNDLE]


This special bundle product contains the following titles. A Ghastly Mess Regular price: $3.71 Bundle price: $2.50 Format: PDF A Ghastly Mess is a one-shot adventure for a group of 3rd-level characters that takes place in a haunted mansion Unlike your regular haunted house, the inhabitants of this building are far from scary. The ghosts of the former staff still...   [click here for more]
Dungeon Masters Guild  $24.75 $9.90

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Adventures in Eberron [BUNDLE]

Adventures in Eberron [BUNDLE]


This special bundle product contains the following titles. A Darkness from the Stars Regular price: $2.99 Bundle price: $2.30 Format: PDF Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure...   [click here for more]
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AE01-08 March of Madness by Andrew Bishkinskyi

AE01-08 March of Madness by Andrew Bishkinskyi


Sealed deep below the Shadow Marches lies a gateway to the realm of madness itself. It must be kept closed at any cost. Test your sanity with the eighth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's...   [click here for more]
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AE01-09 Weathering the Storm by Jarrod Taylor

AE01-09 Weathering the Storm by Jarrod Taylor


Prove your salt and sail into the eye of the storm. The storm awaits in the ninth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary:...   [click here for more]
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AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen

AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen


Retrieve a lost artifact in the Mournland... if you have the heart for it. Battle through the eleventh adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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AE01-12 Lost in Dreams by Nausicaä Enriquez

AE01-12 Lost in Dreams by Nausicaä Enriquez


Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale? Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers

AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers


The sky is falling!  Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen...   [click here for more]
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An EBERRON Adventure: The Goose of the Golden Eggs

An EBERRON Adventure: The Goose of the Golden Eggs


The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards. In this supplement an Eberron DM can find: - a single...   [click here for more]
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Barrow Bound: Eberron

Barrow Bound: Eberron


Barrow Bound: Eberron The reamins of an ancient hobgoblin daimyo frim the Dhakaani Empire has been discovered in a museum in Korranberg, and you have been dispatched by your clan leaders to recover his body. Upon doing so, you make your way back to the ceremonial barrow where he shall be laid to rest, only to be waylaid. Is it simply angry bandits looking to sell the corpse at a sideshow,...   [click here for more]
Dungeon Masters Guild  $6.00

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Battle of the Bands: A One-Shot Adventure

Battle of the Bands: A One-Shot Adventure


Attend the concert of a lifetime in this One-Shot adventure for the world’s greatest roleplaying game…  The concert of a lifetime is about to take place, the party taking on the role of an indie band of their own, potentially get into and thrown out of the exclusive club Elvinor and try and make a name for themselves as dark forces work in the background.  When Danny Breeze...   [click here for more]
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Bite-Sized Adventures in the Mournland

Bite-Sized Adventures in the Mournland


Bite-Sized Adventures in the Mournland Welcome to this compilation of bite-sized adventures set in the eldritch desolation of the Mournland, the former nation of Cyre and its capitol Metrol. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in the Mournland. Explore the wasteland and ghostly city, where...   [click here for more]
Dungeon Masters Guild  $4.39

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Bite-Sized Adventures [BUNDLE]

Bite-Sized Adventures [BUNDLE]


This special bundle product contains the following titles. Bite-Sized Adventures in the City of Towers Regular price: $4.99 Bundle price: $4.25 Format: PDF Adventure awaits! Welcome to this compilation of bite-sized adventures set in the bustling city of Sharn, the towering metropolis of Eberron. These adventures are designed to be seamlessly integrated with...   [click here for more]
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Blood in the Wine

Blood in the Wine


Set in the world of Eberron, in the nation of Aundair, this adventure is designed for a party of 5th level characters and should take between 2 and 3 hours to complete. Adventure Summary: The characters arrive at the Summervine Vineyard in central Aundair, and discover it needs their help! Several people have gone missing and they've closed off a portion of the vineyard, characters...   [click here for more]
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Buried at Adder Bay

Buried at Adder Bay


A BODY HAS BEEN FOUND IN THE HARBOR Designed for an adventuring party of three to five 1st-level characters, Buried at Adder Bay is a Dungeons & Dragons murder mystery in the Eberron setting, centered in the frontier nation of Q'barra. The adventure begins with the discovery of a body in the harbor and ends with a confrontation with the culprit. By the end of the adventure the players...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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Catacomb of the Fallen

Catacomb of the Fallen


Vathirond, a border town ravaged by the Last War, has recently seen its share of nameless horrors slipping across the dead-grey mist at an alarming rate. But the horrors have started attacking from other directions. Can the characters investigate a forgotten catacomb to find out how is this possible? And put a stop to it? Catacomb of the Fallen is an adventure created during the Storytelling Collective's...   [click here for more]
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Cerberus Lair' - An Unfortunate Winter

Cerberus Lair' - An Unfortunate Winter


THE JOURNEY IS LONG AND THE STORM IS RAGING A group of adventurers is hired by Fram "the Charming One" to succeed where the burgomaster's search teams have failed: recovering a load of Hot Stones, magic gemstones capable of generating heat, from the Nordenrast mine and thus saving a village in crisis due to the harsh winter coming. A journey through...   [click here for more]
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Convergence Manifesto: The Complete First Season [BUNDLE]

Convergence Manifesto: The Complete First Season [BUNDLE]


This special bundle product contains the following titles. AE01-01 Fired & Forgotten by Imogen Gingell Regular price: $4.95 Bundle price: $3.96 Format: PDF Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory...   [click here for more]
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Copperline Bank & Loan: a Bank Heist Adventure

Copperline Bank & Loan: a Bank Heist Adventure


Test Your Skills as a Master Thief! The Copperline Bank & Loan is a short adventure for 4-6 players levels 2-5, and features everything your party needs to prove they are master criminals, from the hour-to-hour schedules of the bank executives to the NPC’s who can help bypass the bank’s security. Does your crew want to run through the front door with their...   [click here for more]
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Crypt of Crimson Stars 5e Conversion

Crypt of Crimson Stars 5e Conversion


This conversion of Crypt of Crimson Stars is balanced for fifth or sevnth level characters. The original Eberron adventure appeared in Dungeon 123. You must have the orignial to run this conversion.  In addition to conversion notes, there is an optional version of the encounters with the halflings. There is also a skill challenge to gether information about the crypt, and one to sneak past the halflings.. ...   [click here for more]
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Cupid vs Cubus

Cupid vs Cubus


An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them? This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters...   [click here for more]
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Cutter's Last Voyage

Cutter's Last Voyage


A sunken ship...a lost relic...a race against evil! A seafaring adventure for charactes level 5-7! Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member. It's up to you to accompany Tarsik...   [click here for more]
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DDAL-ELW05 Against the Lightning

DDAL-ELW05 Against the Lightning


Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05. An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back. This adventure is...   [click here for more]
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DDAL-ELW06 A Holy Visit

DDAL-ELW06 A Holy Visit


A Holy Visit is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW06. When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers. This adventure is appropriate for characters level...   [click here for more]
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DDAL-ELW07 Blades of Terror

DDAL-ELW07 Blades of Terror


Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07. What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland! This adventure is appropriate for characters level 5 - 10 and optimized for...   [click here for more]
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DDAL-ELW08 The Kundarak Job

DDAL-ELW08 The Kundarak Job


The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08. One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive. This adventure is...   [click here for more]
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DDAL-ELW09 Searching for Secrets

DDAL-ELW09 Searching for Secrets


Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09. Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge. This...   [click here for more]
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DDAL-ELW10 The Killing Blade

DDAL-ELW10 The Killing Blade


The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10. As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late. This adventure is appropriate for characters level...   [click here for more]
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DDAL-ELW11 Secrets Below

DDAL-ELW11 Secrets Below


Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11. In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire! This adventure is appropriate for characters level 5 - 10 and optimized...   [click here for more]
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Deep Space Vine

Deep Space Vine


Deep Space Vine is an Eberron: Rising from the Last War Salvage Mission for tier two adventurers, and is optimized for APL 6. Citizens of Salvation are acting oddly or disappearing, and the characters must discover what is going on before an invasion of alien forces from The Mournland eradicates the population. Cover Art by Jay Reynolds This product includes the following: a...   [click here for more]
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Deep Space Vine (Fantasy Grounds)

Deep Space Vine (Fantasy Grounds)


Deep Space Vine Now available for Fantasy Grounds Unity! Deep Space Vine is an Eberron: Rising from the Last War Salvage Mission for tier two adventurers, and is optimized for APL 6. Citizens of Salvation are acting oddly or disappearing, and the characters must discover what is going on before an invasion of alien forces from The Mournland eradicates the population. Cover Art...   [click here for more]
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Dino World

Dino World


Explore an abandoned dinosaur theme park in search of your quarry…but beware! Predators of all sorts stalk the crumbling ruins and toppled tourist attractions of Dino World. Dino World is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in 3-4 hours. It is Adventurers League legal if used in conjunction with the Salvage Bases...   [click here for more]
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DQ's Eberron! [BUNDLE]

DQ's Eberron! [BUNDLE]


This special bundle product contains the following titles. An EBERRON Adventure: The Goose of the Golden Eggs Regular price: $1.99 Bundle price: $0.50 Format: PDF The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of...   [click here for more]
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DQ's SILVER Bestsellers [BUNDLE]

DQ's SILVER Bestsellers [BUNDLE]


This special bundle product contains the following titles. An EBERRON Adventure: The Goose of the Golden Eggs Regular price: $1.99 Bundle price: $0.50 Format: PDF The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak...   [click here for more]
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Dragonshard Sundown

Dragonshard Sundown


It's arcanopulp action in this Eberron Western! A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table. A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named...   [click here for more]
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Dulces Airship Pirates

Dulces Airship Pirates


Do you feel like your campaign has been lacking the Eberron-style pizazz? No pulp-fiction chutzpah? Devoid of the brassy boldness that comes with flying through the air at break neck speeds chased by the air police? Well, I have an adventure for you! The Dulces Airship Pirates will take your characters whirling through the airspace of Sharn at speeds fast enough to make them forget the questionable...   [click here for more]
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Dungeon #155 (4e)

Dungeon #155 (4e)


Keep on the Shadowfell: Forgotten Realms® Conversion By Greg Bilsland: Itching to start your first 4th Edition Forgotten Realms campaign? Wait no further! This article not only shows you where the Keep on the Shadowfell is in the Realms, but includes alternate plot information and bonus encounters. Keep on the Shadowfell: Eberron® Conversion By Stephen Radney-MacFarland: If...   [click here for more]
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Dungeon #169 (4e)

Dungeon #169 (4e)


Hall of the Snake God By Robert J. Schwalb: Legends of the Serpent Wood speak of an ancient group of primitive humans who dedicated themselves to the dark god Zehir. Several of the temples they raised still stand in the wild lands, and one such place has become home to new dangers. This Side Trek makes for an excellent respite between adventures, or can be used as a springboard for...   [click here for more]
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Dungeon #170 (4e)

Dungeon #170 (4e)


Betrayal at Monadhan By David Noonan: The Scales of War Adventure Path continues into the epic tier. The characters are visited by an enigmatic new ally who sends them on a quest to the Shadowfell, to hunt down a lich working for Tiamat. But their journey must first take them to Monadhan, a Domain of Dread ruled by a powerful undead dragon dark lord. The characters must locate the...   [click here for more]
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EB-05 A Century of Ashes

EB-05 A Century of Ashes


UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A...   [click here for more]
D&D Adventurers League  $4.99

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EB-06 The Last Word

EB-06 The Last Word


THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . . Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for...   [click here for more]
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EB-07 Song of the Sky

EB-07 Song of the Sky


DON'T LOOK DOWN! The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure...   [click here for more]
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EB-08 Parliament of Gears

EB-08 Parliament of Gears


WELCOME BACK TO THE FRONTIER On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8, this is the first in a trilogy of adventures,...   [click here for more]
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EB-09 Lord Bucket

EB-09 Lord Bucket


HOLD THE LINE! When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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EB-10 Judgment of Iron

EB-10 Judgment of Iron


CRY HAVOC! The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy...   [click here for more]
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EB-EP-02 Rolling Thunder

EB-EP-02 Rolling Thunder


In this Epic event, the adventurers infiltrate the royal lightning rail train to steal a ledger belonging to the king’s brother, Kor ir’Wynarn. With war brewing between Breland and Thrane, Lord Kor rides north to Sword Keep to defend the border—but scheming forces intend to strike him down before he gets there. A Four-Hour Multitable Adventure for Tier 2 Characters. Optimized for APL 8. Notes...   [click here for more]
D&D Adventurers League  $8.95

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Eberron 1099 YK [BUNDLE]

Eberron 1099 YK [BUNDLE]


This special bundle product contains the following titles. Neon Knights | An Eberron 1099 YK Adventure Regular price: $6.95 Bundle price: $6.26 Format: PDF A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions. Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t...   [click here for more]
Dungeon Masters Guild  $15.85 $14.27

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Eberron Adventures [BUNDLE]

Eberron Adventures [BUNDLE]


This special bundle product contains the following titles. A Crimson Carol Regular price: $1.00 Bundle price: $0.80 Format: PDF A Crimson Carol a Holidanger Adventure and an Eberron Salvage Mission Ebon’ezar ir’Scrüge, a mean and heartless corpse dealer, has decided to shed the last of his humanity by becoming an everlasting lich. His...   [click here for more]
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