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A Dragonlance Adventure for 5th-7th level
Retrieving Dragon Army defectors gets complicated when they turn out to be draconian troops! Hunted by an inquisitor and victims of the troop’s prior campaign, the characters must weigh duty and remorse against the right of revenge.
This adventure takes place in the Northern Wastes and is designed to fit into a Shadow of the Dragon Queen campaign.... [click here for more] |
Dungeon Masters Guild |
$3.95
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In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist and now cuts a swath of destruction across the countryside!
Chaos Spawn pits your heroes against one of Chaos's strongest... [click here for more] |
Wizards of the Coast |
$4.99
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This special bundle product contains the following titles. DL1 Dragons of Despair (1e) Regular price: $2.99 Bundle price: $3.89 Format: Watermarked PDF You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek,"... [click here for more] |
Wizards of the Coast |
$89.84 $69.99
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At the height of the Battle of Kalaman, an opportunity to honor an oath-decades unfulfilled presents itself! If Ansalon’s heroes can press deep into the heart of the enemy and topple a flame-fueled destructive force, they might repel the Red Dragon Army, defend The Beacon of the East, and reuinite mother and child.
This is a four-hour adventure for Tier 2 (Levels 5-10) characters and was... [click here for more] |
Dungeon Masters Guild |
$3.99
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Silvanesti... ancient homeland of the elves. The wonders of Silvanesti are fabled throughout Krynn - The beauty of its forest where each tree is uniquely shaped by elven skill, its gardens of song, its cities molded lovingly from uncut stone. All this and more make up its legendary beauty.
Yet now the Silvanesti elves are gone. For long years, their warriors stood against the hordes of the Dragonarmy.... [click here for more] |
Wizards of the Coast |
$4.99
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The Blood Sea of Istar...grim reminder of the vengeance of the gods. Roiling and churning angrily, these sanguine waters are the grave of many a brave sailor. Across this haunted sea the heroes must journey to find freedom and victory. Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches. But fate deals them a strange hand,... [click here for more] |
Wizards of the Coast |
$4.99
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The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL12: Dragons of Faith. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of... [click here for more] |
Dungeon Masters Guild |
$3.95
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Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever.
The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere!
Twelve different authors have combined to fill this book with advuntures, new NPCs, and... [click here for more] |
Wizards of the Coast |
$9.99
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This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL2: Dragons of Flame. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Dragonlance saga continues!
You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness. There is only one hope for you: Find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists!
Through... [click here for more] |
Wizards of the Coast |
$4.99
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This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL3: Dragons of Hope. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps are included.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL4: Dragons of Desolation. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Over 20 maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Dragonlace saga continues!
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A... [click here for more] |
Wizards of the Coast |
$4.99
|
This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL6: Dragons of Ice. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Seven maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most maps are... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.
This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall.... [click here for more] |
Wizards of the Coast |
$4.99
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This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL7: Dragons of Light. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.
Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy.
All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde... [click here for more] |
Wizards of the Coast |
$4.99
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This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL8: Dragons of War. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Beckoned by a mysterious visitor, the heroes embark on a mission into the very heart of the Dragon Highlords' realm. The ominous city of Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons' oath.
Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his... [click here for more] |
Wizards of the Coast |
$4.99
|
The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL9: Dragons of Deceit. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Someone or something is killing the Othlorx ('The Uninvolved') dragons of Taladas. Not only good dragons, but evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might!
This quest will take... [click here for more] |
Wizards of the Coast |
$4.99
|
Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which... [click here for more] |
Wizards of the Coast |
$4.99
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Note: Maps for this product have been added to the digital file. To receive the scanned maps, please purchase the digital version or digital + print combo.
You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light,... [click here for more] |
Wizards of the Coast |
$4.99
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This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of Dragons of Dreams, Dragons of Faith, Dragons of Truth, and Dragons of Triumph, fully updated to 2nd Edition AD&Drules.
This 128-page book contains the maps, and descriptions that will take the Heroes of... [click here for more] |
Wizards of the Coast |
$4.99
|
Good, Evil, Neutrality.
These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.
For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the people... [click here for more] |
Wizards of the Coast |
$4.99
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The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions.
The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races, there to meet the Astral Dragon himself. The nature... [click here for more] |
Wizards of the Coast |
$4.99
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The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures.
But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons'... [click here for more] |
Wizards of the Coast |
$4.99
|
Before the Cataclysm, the great Kith-Kanan and a band of brave elves separated from their Silvanesti brethren and founded the legendary realm of Qualinesti. Then, just prior to the War of the Lance, the fledgling kingdom toppled before evil dragon armies. Now the great war is over and new beginnings arise!
The new Speaker of Suns, Porthios-Kanan, returns to Qualinesti with his people, but they find... [click here for more] |
Wizards of the Coast |
$4.99
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Dragon Keep
The Heroic Conversion
Requires the AD&D Dragonlance DLE3
Adventure Dragon Keep, to play
by Igor Comunale
The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Dragon Magic
The Heroic Conversion
Requires the AD&D Dragonlance DLE2
Adventure Dragon Magic, to play
by Igor Comunale
The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Artha—daughter of Takhisis herself!—have led... [click here for more] |
Dungeon Masters Guild |
$3.99
|
WHO DARES TO STAND IN THE PATH OF DARKNESS?
Five years ago, a group of adventuring companions went in search of the gods who had left the world centuries before. Now these friends gather at the Inn of the Last Home for what they believe will be their final meeting...
But what they face is instead a beginning. For the world of Krynn stands at a historic crossroads: Armies of darkness are sweeping... [click here for more] |
Wizards of the Coast |
$9.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
March to war against the Dragon Armies in this adventure for the world’s greatest roleplaying game.
Takhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies march on the unprepared nation of Solamnia, only... [click here for more] |
Wizards of the Coast |
$29.99
|
DRAGONLANCE: ADVENTURES IN AUTUMN TWILIGHT is an adventure for 1st to 5th level characters set in the Dragonlance Chronicles classic Dragons of Autumn Twilight during the War of the Lance.
Alternately, this adventure provides plug-and-play locations and challenges for any Dragonlance campaign in southern Krynn.
Set in the year 351 AC, this adventure... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Kerianseray the Lioness needs you! It’s 422 AC, and the elven leader wants to recover the lost swan-winged helm-crown used by Silvanoshei in battle! A party of heroes is needed to enter the ogre fortress in which it is currently kept, a task anything but easy... DRAGONLANCE: Crown’s Quest is an adventure in which four 5th level PCs are requested by Kerian to enter the ruins of Xak Mahyar... [click here for more] |
Dungeon Masters Guild |
$0.50
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Grand Mariner Pertinex, Lord of Saifhum, needs you! One of his best Captains, madame Firgelas Aitumi, departed for a treasure island and never returned! A party of heroes is needed to retrieve the bold Captain and her crew... DRAGONLANCE: Isle of Dread is an adventure in which four 5th level PCs are requested by Pertinex, Lord of the Saifumi people, to visit a mysterious, little island between... [click here for more] |
Dungeon Masters Guild |
$0.50
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Now a Silver Bestseller!
A loyal band of adventurers must find the Horn of Kiri-Jolith, a powerful artifact that could help turn the tide of the War of the Lance before the forces of the Blue Dragonarmy claim it. They must delve into the ruins of Castle di Garinoc - the home of Lord Kiril Garinoc, a Knight of Solamnia who perished 300 years ago in the Cataclysm - and recover the horn before... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Order of Majere needs you! It’s 386 AC, and it is time to rebuild the Order Monastery near Lemish! A party of heroes is needed to clear the ruins of the old abbey before the monks can occupy the place again... DRAGONLANCE: Ruins of Fate is an adventure in which four 5th level PCs are requested by the Order of Majere abbess to conquer the ruins of the old Order Monastery in order to... [click here for more] |
Dungeon Masters Guild |
$0.50
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Dragonlance® War of the Lance Campaign, Volume One
Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and brought... [click here for more] |
Wizards of the Coast |
$14.99
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War of the Lance Campaign, Volume Three
The icy chill of darkness begins to melt as spring returns to Ansalon. In the West, the Dragonarmies are being held at bay for the moment, and the forces of good have rediscovered lost secrets that give them the small hope of victory. But in the East, evil gnaws at the heart of Ansalon. The Queen of Darkness is not easily defeated, and her armies of evil... [click here for more] |
Wizards of the Coast |
$14.99
|
War of the Lance Campaign, Volume Two
Winter chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of all colors seem all but unstoppable, and legend of the dragonlance seems little more than a child’s bedtime tale.
The heroes must continue their journey to unite the nations in a war against the armies of the Dark Queen and find... [click here for more] |
Wizards of the Coast |
$14.99
|
This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Save a Liondrake, battle a death dragon, and lay an ancient warrior's soul to rest in these three encounters for the City of Lost Names.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Take on a gang of Cyclopes and a grumpy Topaz Dragon in this pair of encounters for the Northern Wastes.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Take on a gang of Ogres and a cult of Zeboim in this pair of encounters for the Northern Wastes.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Face off with Belephaion and his minions, and defend Heart's Hollow from the Black Dragon Akhiviri in this pair of encounters for the Northern Wastes.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
In Search of Dragons
The Heroic Conversion
Requires the AD&D Dragonlance DLE1
Adventure In Search of Dragons, to play
by Igor Comunale
Good, Evil, Neutrality.
These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.
For reasons unknown, the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
They lurk in the shadows. They linger in your dreams. They strike from the darkness. They are foul and horrible creatures that dwell in the dark dimension of Ravenloft and they are waiting for you. Inside this book are elven vampires, the dreaded Dark Ones who have broken the trust of Vistani, and dozens of other creatures sure to add a taste of fear into every Ravenloft campaign. But be warned,... [click here for more] |
Wizards of the Coast |
$4.99
|
A New Kind of Ghost Story…
A group of scarred survivors look to the horizon, ready to escape the horrors of the Desolation. Bearing powerful magic and a terrible secret, they are the target of powerful enemies—including deadly servants of Chemosh and a distant, enigmatic threat. With luck and courage, they’ll survive to understand how their quest relates to the spectral image of a long-dead elven... [click here for more] |
Wizards of the Coast |
$14.99
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The Dragon-Tower of Candlekeep is an adventure for levels 5-10 and should take approximately 4-8 hours to complete and is absolutely the most fun you'll ever have inside a dragon's belly. It is the perfect companion to Candlekeep Mysteries or as a side-quest in Descent into Avernus. And with just a few minor tweaks, there's no... [click here for more] |
Dungeon Masters Guild |
$4.99
|
For centuries, the Silvanesti elves remained aloof from the rest of Krynn. Many times they retreated to their sacred forest, taking no part in world events until some outside force invaded their sanctum. Soon after Chaos ascended to power on Ansalon, the Silvanesti took extreme measures--magically shielding themselves from humans, dwarves, dragons, and even other elves.
As the years passed, those... [click here for more] |
Wizards of the Coast |
$9.99
|
The nightbound realm of Sithicus is dying!
The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native... [click here for more] |
Wizards of the Coast |
$4.99
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