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The Marionette

The Marionette


The Marionette - Tarokka card A unique adventure based on the Marionette, the tenth card from the Tarokka deck This adventure takes place in the middle of a circus. The king’s soldiers found out that the circus itself was there only as a cover for the spy of a rival kingdom and the adventurers were sent there to deal with it...   [click here for more]
Dungeon Masters Guild  $2.95

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Abductions in Barncombe

Abductions in Barncombe


A cosmic horror adventure based around the Bluetspur Domain of Dread. Abductions in Barncombe contains: A 2-3 hour mystery adventure revolving around strange disappearances, mysterious sigils, and a secret locked away in a character's own mind. A setting neutral location easy to place in any campaign world, from Faerun to Barovia and beyond. Three quest hooks to get your table right into the action. Helpful...   [click here for more]
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Knowledge is Power!

Knowledge is Power!


--Author's Note: this title was previously released as 'Unstuck Encounters 2'-- “You on a quest for a magic sword?  Good for you.  You know where to find it?  Who else wants it?  What’s guarding it and how many teeth that thing has?  No?  Well, then…I know a goblin hermit you might want to talk to.  He knows everything happening around this forest.  But you might have to bring him...   [click here for more]
Dungeon Masters Guild  $3.95

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Star Beasts

Star Beasts


Face Monstrous Threats to Spelljammer Ship and Crew The vastness of Wildspace and the Astral Sea hides a multitude of secrets, both dangerous and benign. One of the strangest is the existence of massive monsters known collectively as star beasts. They vary in temperament, capabilities, and even general shape and features, but overall they are enormous on a scale that threatens life and safety in...   [click here for more]
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Obsidian Dreams - lv.5 Adventure

Obsidian Dreams - lv.5 Adventure


Obsidian Dreams An Adventure by Elven Tower This is a tier 2 (level 5-6) adventure about a strange fever that causes the population of the city of Andurias to suffer debilitating nightmares and night horrors. Some of those afflicted have started to become deranged and aggressive. It is only a matter of time before the city succumbs to chaos and destruction. A local librarian claims that...   [click here for more]
Dungeon Masters Guild  $1.95

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One Shot - An Orange Clockwork

One Shot - An Orange Clockwork


An adventure for 4-6 characters levels 3-5. A slightly comedic adventure. A genius gnome tinker needs the lifespark of living creatures to give autonomy to his inventions. He lures you into his lair and then seeks to trap you and transfer your soul into one of his machines, where you will eternally obey his commands. Think "steampunk" setting with a psychotic megalomaniac gnome villain. ...   [click here for more]
Dungeon Masters Guild  $1.00

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Dunwood - Demons, Druids, & Danger (Fantasy Grounds)

Dunwood - Demons, Druids, & Danger (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Welcome To Dunwood - A land filled with Demons, Druids, and Danger! This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.  Even if you're not interested in the Forgotten Realms, the adventures contained...   [click here for more]
Dungeon Masters Guild  $17.95

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Shape of Folly

Shape of Folly


A Lost Dwarven Mine Reshaped by Malfunctioning Modrons! An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play With guidance to set it in the Sword Coast, Undermountain, or your own campaign 32 rooms of mind-bending encounters Three levels, each with beautiful, detailed custom maps A local dwarven family of miners has rediscovered an old family...   [click here for more]
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WGR2 Treasures of Greyhawk (2e)

WGR2 Treasures of Greyhawk (2e)


From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer. Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #159 (4e)

Dungeon #159 (4e)


MENACE OF THE ICY SPIRE By Sean Molley: New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the tower’s master left many surprises behind for the unwary. A FORGOTTEN REALMS® adventure for 1st-level PCs. THE ZIGGURAT BEYOND TIME By David Noonan: Rising from the surface of a massive lake, an...   [click here for more]
Wizards of the Coast  $4.99

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All Fools' Day - An April Fools One-Shot Adventure

All Fools' Day - An April Fools One-Shot Adventure


While you may not need an excuse to prank your players, April Fools' Day does serve as a great reason. In this adventure, the party is unknowingly the butt of a joke between the nobility - however, when their vague wild goose chase is taken too seriously, the party may misunderstand and overreact, perceiving a threat where there isn't one. Navigating traps (that aren't actually there) and stalking...   [click here for more]
Dungeon Masters Guild  $2.95

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Encounters in the Savage Jungles (Fantasy Grounds)

Encounters in the Savage Jungles (Fantasy Grounds)


This is a module file for the Fantasy Grounds VTT.  If you are looking for the PDF, click here. Includes Unity  This supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the...   [click here for more]
Dungeon Masters Guild  $19.95

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The Mist

The Mist


The Mist - Tarokka card A unique adventure based on the Mist, the eleventh card from the Tarokka deck The adventurers arrive in a small village shrouded in fog that spreads in every direction. Inside the village the inhabitants are blocked in a sort of loop, performing the same gesture, at the same rhythms, at the same times, without ever speaking...   [click here for more]
Dungeon Masters Guild  $2.95

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The Harpell Hexalogy - Adventure Pack

The Harpell Hexalogy - Adventure Pack


Six best-selling, highly-rated adventures - over 50% off! These products are all DMs Guild best sellers, and have all achieved consistently high ratings. Based around Longsaddle and the Harpell wizard dynasty, these varied and exciting adventures will take your characters from level 1 right through to level 7. Around 40 hours of play for the low,...   [click here for more]
Dungeon Masters Guild  $4.95

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Arena of Power (5e Arena)

Arena of Power (5e Arena)


The Arena of Power is a versatile an variable battleground where player characters can fight player characters or groups can fight their enemies. We all know the PvP functions of video games. They may call “battle royal”, “arena” or “rumble”, but it is always a number of players fighting each other until only one is left standing. And the Arena of Power now gives you a place and some rules...   [click here for more]
Dungeon Masters Guild  $1.99 $1.39

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Trouble Brewing - A 20 Hour Mini Campaign

Trouble Brewing - A 20 Hour Mini Campaign


Originally set in Phandalin. This adventure will see your Player Characters investing in an abandoned tavern, investigating a besieged Dwarven brewery that will have them thinking on their feet and tackling an optionally combat heavy dungeon crawl through a pub filled with monsters. Then after all that hard work, opening night will be an absolute disaster as the PCs awaken an ancient vampire below...   [click here for more]
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Blinsky's Toyshop - Adventure (Fantasy Grounds)

Blinsky's Toyshop - Adventure (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Blinsky, the toymaker in Vallaki with the cute monkey wearing a pink tutu, received a large inheritance from a long-time client. The client, Obtavius Swat, a retired adventurer and avid collector of toys, left his entire estate to Blinsky. The estate included coin, precious gems, art, and his...   [click here for more]
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Curse of the Two Spirits

Curse of the Two Spirits


Curse of the Two Spirits An Adventure by Elven Tower This is a tier 2 (level 5-6) adventure about a mysterious wealthy woman who hires adventurers to kill some "failed experiment subjects" in her manor's secret basement. She has sent many solo mercenaries before but none have succeeded. Strangest of all is the tale of a strange explosion in the house three months ago. And the reports of...   [click here for more]
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DMJAM #2 Weddings Gone Wrong

DMJAM #2 Weddings Gone Wrong


During the first 2 weeks of June contestants from all over the world joined the second Dungeon Master Jam. An adventure design contest, the theme of the contest was 'Wedding Gone Wrong'. This bundle is the result of that competition. 8 adventures (129 pages) for you to enjoy. Something Blue Retired adventurers Rozalina Grovz and Samira Melune are finally ready to get married! But the components...   [click here for more]
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One Page Encounters: Into the City

One Page Encounters: Into the City


Looking for ways to add more variety to your cites? Grab one of these encounters and play. Into the City is a collection of 5 one-page encounters that can be dropped into ongoing campaigns, or used as jumping off points for new adventures. The encounters range from 1st to 7th level. These are quick events with little prep work that are designed to be easy to pick up and...   [click here for more]
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Annalyse's Revenge - Adventure (Fantasy Grounds)

Annalyse's Revenge - Adventure (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Annalyse Penn plotted revenge for those responsible for destroying her lover Jack von Zarovich – also known as Happy Jack. During her grief, she was guided by a group of demons known as the Quartet. These demons took her to the Lavolion Theater as a venue to stage her revenge....   [click here for more]
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The Horseman

The Horseman


The Horseman - Tarokka card A unique adventure based on the Horseman, the eighth card from the Tarokka deck The characters found themselves as guests in a castle during a banquet. Suddenly the door burst open and a knight enters the room. With a terrible curse the horseman kills everyone in the room except for the young son of the noble hosting...   [click here for more]
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The Tempter

The Tempter


The Tempter - Tarokka card A unique adventure based on the Tempter, the fourteenth and last card from the Tarokka deck This adventure takes place in a small shop for souvenirs and magical trinkets of little value. An old gentleman with wild eyes welcomes the adventurers inside his shop full of fumes and exotic ... strange smells. He will offer...   [click here for more]
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After Lost Mine III: Journey to Beneath Wyvern Tor

After Lost Mine III: Journey to Beneath Wyvern Tor


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked, only to be defeated. Now the heroes will go beneath Wyvern Tor to discover the terror that chased out the orcs and perhaps find the source of the orc’ssardonyx. Journey to Beneath Wyvern Tor is the third of four parts in the After Lost Mine series....   [click here for more]
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Mary Cress's Mess

Mary Cress's Mess


Thanks for making my 1st adventure a Copper Best Seller!!! I am going to keep this at $2 for the next 11 months, and when I release the revised and updated version for next year, your purchase will automatically be updated. Mary Cress's Mess       This is 'Mary Cress's Mess', my first D&D adventure. I wrote it over a long weekend, and...   [click here for more]
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The Seer

The Seer


The Seer - Tarokka card A unique adventure based on the Seer, the thirteenth card from the Tarokka deck Solve the Seer enigmas and pose your question, fail and be ready to fight Delve into Ravenloft's Mists! Explore the mysteries of the Tarokka's high deck in 14 unique adventures! ...   [click here for more]
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The Lost Relic of Kyranthar

The Lost Relic of Kyranthar


The Lost Relic of Kyranthar Welcome to The Lost Relic of Kyranthar - an adventure for four to five 3rd to 5th level characters. The adventure is optimized for a party with an average character level of 4. The stolen item can be anything of considerable value to the city but not useful to the party. Provided is the Orb of Mastery, an ancient relic of extreme power. It was on display in the Kyranthar...   [click here for more]
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The Pumpkin Rot

The Pumpkin Rot


Fallen Sisters, Darkness Caught... Whence Became the Pumpkin Rot A short, pumpkin-spiced encounter for use in any adventure! The stage is set for your adventuring party to find a strange pumpkin patch surrounding a small structure, holding dangerous threats within. The pumpkin-themed location and adversaries are suitable for any general setting, and would be approrpriate anywhere in the...   [click here for more]
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Five Midway Games for The Carnival

Five Midway Games for The Carnival


What's a carnival without rowdy barkers goading carnival-goers into parting with their hard earned money in exchange for a chance to win low-quality prizes in rigged games? In this supplement for your Ravenloft adventures in the Dread Domain of The Carnival, we offer five fun, if not a bit rigged, midway games for your enjoyment.  Everyone needs a little break from the horror that is The Carnival,...   [click here for more]
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Chance Encounters: Wilderness

Chance Encounters: Wilderness


"Chance Encounters: Wilderness" provides ten interesting random encounter scenarios with suggestions to make them interesting at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide (e.g. "there are 8 orcs, and they attack you!"). This book includes: 15 creature-based...   [click here for more]
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Kobolds are People Too!

Kobolds are People Too!


A silver dragon has been secretly working on an unusual project: the betterment of a tribe of kobolds that live on the slopes of his mountain. Progress has been slow, but through religious devotion to his rules, the kobolds’ evil nature has slowly receded more and more with each passing generation. One day, if all goes well, the dragon hopes to integrate his kobolds with the people that surround...   [click here for more]
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The Helian Heist

The Helian Heist


Time for the Heist of your life!!! Occult activity is on the rise around the town of Pinepass. Nobody has an idea why, but recently a shady individual was caught making their way through town toting an ancient book that is putting off a powerful, magical aura. With the culprit in custody, investigations have begun to discern what secrets hidden away in the pages of the book. These secrets are not...   [click here for more]
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Sanctum of the Matterites - Part I: The Trials

Sanctum of the Matterites - Part I: The Trials


• Solve the Puzzles • Battle the Elements • Claim the Power • Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a...   [click here for more]
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One-Page One-Shots

One-Page One-Shots


This is a collection of my one-shot adventures. I will keep on updating as I continue to add adventures to this collection ...   [click here for more]
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Wild Wilderness Vol. 1: 50 Encounters (5E)

Wild Wilderness Vol. 1: 50 Encounters (5E)


This supplement features 50 fully detailed wilderness encounters for levels 1-20. Your players can rescue a time traveling wizard, exorcise an all-powerful haunted cello, liberate a slave ship on the high seas, or tame a demonic camel. There are combat encounters, social encounters, and puzzle-solving encounters. All encounters are organized by level and terrain type (i.e. forest, plains, sea) for...   [click here for more]
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Haunting of Owlbear Lodge - Adventure (Fantasy Grounds)

Haunting of Owlbear Lodge - Adventure (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Now with Unity  An adventure by Jeff C. Stevens — Product Details — ♦ 2- to 4-hour adventure for three to five characters ♦ Scalable for 1st-6th level ♦ High-quality map of the Owlbear Lodge ♦ New undead owlbear and porcupine statblocks ♦ Set in Forgotten Realms, but easily...   [click here for more]
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The Coming Plague

The Coming Plague


"The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon. ...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy tentacles!...   [click here for more]
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The Second Black Dawn (Fantasy Grounds)

The Second Black Dawn (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider...   [click here for more]
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Gert's Garden

Gert's Garden


The rumors are true - a daft old wizard is actually paying adventuring rates for yard work! She’s asking for a bit of help with her garden, in return for easy money and a reputation boost. What could possibly go wrong? A 3-hour adventure for 3rd-5th level characters by Cat Meadors ...   [click here for more]
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Dragonlance Classics: 15th Anniversary Edition (2e/SAGA)

Dragonlance Classics: 15th Anniversary Edition (2e/SAGA)


WHO DARES TO STAND IN THE PATH OF DARKNESS? Five years ago, a group of adventuring companions went in search of the gods who had left the world centuries before. Now these friends gather at the Inn of the Last Home for what they believe will be their final meeting... But what they face is instead a beginning. For the world of Krynn stands at a historic crossroads: Armies of darkness are sweeping...   [click here for more]
Wizards of the Coast  $9.99

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Still Not There Yet - Encounter Collection Part 2 (5E)

Still Not There Yet - Encounter Collection Part 2 (5E)


Still Not There Yet? Is your adventuring party still trudging through the wilds of Faerun? Well here's another 15 unique and exciting encounters to help keep them distracted along their journey. Still Not There Yet is a collection of 15 new encounter ideas created to help make them long trips between quests more exciting and challenging. From bare-knuckle brawling to rampaging metal...   [click here for more]
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House of Payne & Sauro

House of Payne & Sauro


Recently, a very pesky and masterful thief was captured; perhaps by this very crew of adventurers. The thief, Lotus Payne, has stolen a few precious items from a local noble, and the noble insists that the items be returned to them. Payne understands the need to secure one’s possessions. He has easily bypassed simple security systems and traps far too many times. So, Payne filled his house...   [click here for more]
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Bennet's Curse

Bennet's Curse


Fight the beast inside anyone and give peace to the ghost of the little Lydia Bennet in this gothic horror adventure. Bennet’s Curse is a deadly short adventure for 4 characters. Characters should be 4th-5th level for this adventure. The time to run this adventure is 3 to 4 hours. The graveyard of the village is haunted by the spirit of an innocent...   [click here for more]
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Lend a Hand to Large Luigi

Lend a Hand to Large Luigi


The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to their new Spelljammer campaign! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of the Rock of Bral and come out with a fistful or two of coin. Can your characters...   [click here for more]
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Ale or Fail (A Tavern Game Like no Other)

Ale or Fail (A Tavern Game Like no Other)


Synopsis Tired from adventuring? Had a hard day of spell casting and sword swinging? Need to blow off some steam? Are you ready for a rowdy and exciting drinking game? Look no further than Ale or Fail, the resurgence of an ancient game played in taverns across the realm. The objective is simple: be the last one standing without vomiting. But beware of the Spew...   [click here for more]
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The Innocent

The Innocent


The Innocent - Tarokka card A unique adventure based on the Innocent, the ninth card from the Tarokka deck When a seer prophesy to a necromance his death he begun to search for the young priestess that is going to be the cause of that. The adventurers have to defend Groonmehilda inside her temple until the necromancer himself...   [click here for more]
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The Speaker in Dreams (3e)

The Speaker in Dreams (3e)


Sinister Forces Terrorize a Town The town of Brindinford is in the midst of its annual street fair. Joy and merriment abound - until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition? "The Speaker in Dreams" is a stand-alone adventure for the DUNGEONS & DRAGONS®...   [click here for more]
Wizards of the Coast  $4.99

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Monarch of The Undermountain

Monarch of The Undermountain


Pit your party against each other in a Battle Royale!  Contestants in THE UNDERDOME compete against each other to claim - and maintain - the top of the hill in the center of the arena before time runs out!  Featuring unique traps and prizes, this adventure is flexible enough to fit into any campaign or to stand alone as a one-shot. Written by award-winning screenwriter Lincoln L. Hayes Pay What...   [click here for more]
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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

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Ruined Kingdoms (2e)

Ruined Kingdoms (2e)


Please note that the softcover book does not come with a foldout poster map. The digital version includes a PDF of the map divided so it can be printed on a home printer. Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle...   [click here for more]
Wizards of the Coast  $7.99

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