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Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you...
First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM.
This adventure is written for a first-level character in a one-on-one... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Woodlands patient, woodlands wise
Beneath the valley’s obscured skies
Dangers foul and treasures fair
Lie in wait for those who dare
But should the prudent take note here
Deduce, observe, or lend an ear
All is not as it says or seems
The civilized are cutthroat for shiny dreams
- Haddiwe Vol, Witch of the Snakewood
Continue your duet campaign or add something new!
Wake up in a druid colony... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second Head... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a group... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A 4th level adventure to play alone or with friends!
So you want to be a Mage of High Sorcery? To join the esteemed organization, you must travel to the Tower of Wayreth and undertake the most important event in your life—the harrowing Test of High Sorcery! If you can survive where so many aspiring mages have failed, you will forever bind your soul to the Gods... [click here for more] |
Dungeon Masters Guild |
$19.95
|
An original interactive story for level 3 solo players. Nominated for a 2019 ENnie Award!
Summary
Soldra is a beautiful, ancient city, flanked by sea and mountain and lit by the sun as if blessed by the gods themselves. But its beauty comes with a price. After a tumultuous history fighting dragons that attacked and looted the city, the superstitious citizens of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Play alone or with friends! For characters of 1st to 3rd level.
What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home... [click here for more] |
Dungeon Masters Guild |
$9.95
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The Proving Glade is a one-shot adventure meant for parties or duets.
Your characters arrive in a small settlement that has a big problem. The forest, its lifeblood, has seemingly withdrawn its bounty. Others have gone in, only to return hours later confused about how they got out.
Will your party have the wherewithal to navigate the treacherous forest, pass its surprising tests, and uncover what’s... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Play a Solo D&D Adventure right in your browser with Roll20!
5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or,... [click here for more] |
Dungeon Masters Guild |
$13.99
|
... [click here for more] |
Dungeon Masters Guild |
$14.99
|
An interactive narrative solo adventure for level 1 characters - ideal for beginners! Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
Summary:
Barely surviving a storm at sea, a... [click here for more] |
Dungeon Masters Guild |
$1.99
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Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables.
Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess... [click here for more] |
Dungeon Masters Guild |
$2.95
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Your party member will make their way through a dream mansion fighting goblins and finding magic items in each of the rooms. Eventually they'll have to pick and choose what they can carry. Upon waking, they'll meet a Dreamwalker who can help them bring one item out of their dreamscape.
Venture Through the Dreamscape is a 1-2 hour duet one-shot designed to level up a first level character and get them... [click here for more] |
Dungeon Masters Guild |
$1.49
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Dashing through the snow,
Running as fast as they can,
Hungry for some gnomes,
But they’d settle for some Man…
-Traditional Cheerington song warning children about the region’s reindeer
Steal gifts! Fight Reindeer! Save the holidays!
Take on the dreaded devil Belsnickel and save the snowy gnomish town of Cheerington from his grasp in this fun-filled adventure for one-on-one parties or small... [click here for more] |
Dungeon Masters Guild |
$2.95
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Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
Undercurrents of Madness
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Undercurrents of Madness is a solo adventure that can be added to any solo D&D... [click here for more] |
Dungeon Masters Guild |
$3.00
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Solo Adventures in the Underdark
Solo Adventure for a Single 1st Level PC - D&D 5E
Life in the Sewers
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Life In The Sewers is a solo adventure that can be added to any solo D&D campaign,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
A Grimlock Ambush
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, you character will face a small band of grimlocks, sightless creatures that... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Solo Adventures in the Underdark
Solo Adventure for a Single 4th Level PC - D&D 5E
The Lost Hammer of Stonefront
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! The Lost Hammer of Stonefront is a solo adventure that can be added to any... [click here for more] |
Dungeon Masters Guild |
$5.00
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The Lair of Glaucous
-because every first adventure should include a dragon-
Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.
A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest.... [click here for more] |
Dungeon Masters Guild |
$6.95
|
All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow.
“P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident... [click here for more] |
Dungeon Masters Guild |
$9.95
|
SILVER BEST SELLER!
Curse of Strahd: Witches of Raven’s Hollow is a 5th Edition (5e) Dungeons & Dragons (D&D) solitary (duet) adventure module for a 1st-level character and a DM, designed to advance the character to 4th level. Options available for a small party.
Content Warning: Gothic horror, witchcraft, kidnapping, ritual sacrifice.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
SILVER BEST-SELLER!
Curse of Strahd: Return to Death House is a 5th Edition (5e) Dungeons & Dragons (D&D) duet mini-adventure module for a solitary 4th-level character and a Dungeon Master (DM). DM Options within the adventure make it suitable for a small party (2-3 characters) of lower or higher level.
Content Warning: escalating... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This guide features 20 different games for characters to enjoy as downtime activites, including all the rules, descriptions, outcomes and variant rules for creating unique challenges for your players.
If your Dungeon Master is looking for a light-hearted break between harrowing encounters and near-death... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed mystic
Now on Fantasy Grounds!
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Tables for Quests, Rumors, Locations, Encounters and Treasures in Spider Woods
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Drow, Druids, Fungi and Goblins
An adventure area as standalone module or in campaign involving forests, spiders, spooky, woodlands or starting adventurers.
Includes d20 tables for ...
Introducting the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Curse of the Gray Vale
A Solo Adventure
You stand at the ship's railing, feeling the chill autumn wind brushing against your skin as you gaze out over the vast expanse of the Delimbiyr Vale. It shouldn't be long until you reach your destination - Loudwater, a town right in the heart of the valley. Although it's been around for centuries, Loudwater is known as a frontier town since it's the only... [click here for more] |
Dungeon Masters Guild |
$4.99
|
COPPER BEST SELLER!
Curse of Strahd: Dusk Island Extraction is a 5th Edition (5e) Dungeons & Dragons (D&D) adventure module for a solitary character of levels 1-4. Options for adjusting the adventure based on a small party are available. The Curse of Strahd Sourcebook and Core Rulebooks (Player’s Handbook, Monster Manual,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons.
The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Spike: One Dungeon Master, One Player, One Shot
Has your regular gaming group dwindled? Or perhaps you've relocated and are still searching for fellow Dungeons and Dragons enthusiasts? Look no further . . . 'The Spike' is an adventure crafted specifically for a single player (or two), plus a Dungeon Master. The adventure is tailored for a 1st level character and can be completed in a single session.... [click here for more] |
Dungeon Masters Guild |
$1.95
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What’s in a symbol?
The Dragon Cultist offers the slain paladin protector’s Standard to you, standing amid the skulls of ancient dragons. “Burn it,” she says, “And bring the town to its knees. Crush their dreams of safety. Show them the real, reality of the Great Dragon.”
---
Experience the thrill of Serpentridge Hollow in different ways, tailored to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What happens when the Adventure ends?
Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This second guide features another 20 different games for characters to enjoy as downtime activites. This guide includes all the rules, descriptions, outcomes and some variant rules.
'Downtime' isn't just about reading books and training. Sometimes an adventurer comes... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Travel in a frost-covered realm where you will
Solve puzzles & unlock the secrets of winter Engage in tactical encounters and level up! Meet Agh'Chu, the rebellious snow kobold Defend your village from Voroa, Maw of Winter
This adventure contains 25 challenges tailored for a single character, starting at level 1 and reaching level 3, including social... [click here for more] |
Dungeon Masters Guild |
$4.99
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For hundreds of years, this island has been home to a stout community of dwarves, who delved in the deeps and crafted fine items to trade with faraway lands. Lady Amber believes that we may be able to find some knowledge about the source of the storms; a fragment of the Storm Amulet buried in one of the noble dwarven tombs.
---
Amber Fireforge continues her voice grave: "The crypt is not... [click here for more] |
Dungeon Masters Guild |
$1.99
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How far would you go for love? Even beyond the veil of death?
When Clara's friend and mentor passes away, she can't let him go. For weeks, she turned to the research of forbidden religious texts. Now Clara is missing and the clues to finding her are torn journal entries you find strewn in the chambers of the chilling Doomhold Barrow.
---
Clara's eyes are open, but she does not seem to see.... [click here for more] |
Dungeon Masters Guild |
$1.99
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“Quiet!” The goblin shaman raises the ivory-white thighbone she holds in her scrawny hands to point at you - glaring with true menace in her eyes. “The dead must slumber.”
In this solo D&D adventure, you venture into the Crypt of Elder Hallen to save the town of Nettle from the goblin invasion. Can you save the town and help the daughter of the mountain lay to rest the spirit... [click here for more] |
Dungeon Masters Guild |
$1.49
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Years ago, two wild elvish twins, Qinwarek and Miranelis Autumngrove fled their childhood home on the far side of Mount Faldur, to escape the war - an overwhelming tide of goblins, hobgoblins and their evil kin.
The twins, with their people, left behind the huge oak trees that once housed the elvish settlement of Fafe Edhil in their towering branches.
Since then, many tribes... [click here for more] |
Dungeon Masters Guild |
$1.99
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A world in need of healing.
When you arrive in Port Seawall, you learn that a nearby healing shrine has lost its healing powers. Can you cleanse the shrine and restore the Healing Well?
---
The air is thick in this room. A woman dressed in strange ritual attire and bone armor tends to a set of lit candles and incense burners. She tells you, "Don't you see? Healing mortal... [click here for more] |
Dungeon Masters Guild |
$1.99
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How can a town survive with no food?
Beyond the walls of Port Seawall an evil force scours the landscape in search of a mythical crystal, which could mean doom for the citizens of Port Seawall. Can you be their salvation?
---
Brave the traps and puzzles of the Crystal Vault in this original adventure in the Isle of Storms series.
Adventures in the series can be played in any... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The warlord steps from map to map in his battle chamber. He addresses you:
"You are too late! Whatever this is, whatever you hope to achieve here today - you are too late. My army has already left, and will soon retake the tree settlement that the elves love so dearly."
Dare to face the dangers of Twincross Gully in this original adventure!
Adventures in the series can be played... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An Infernal Bakery
Solo Adventure for a Single 1st Level PC - D&D 5E
Solo Operations for the Golden Vault
Working heists for the Golden Vault is usually reserved for daring teams of thieves, infiltrators, and muscle. The problem with working with a team is that sooner or later you won’t know who to trust. When a small, discrete job needs to be done, sometimes a small team is all that is needed.... [click here for more] |
Dungeon Masters Guild |
$2.99
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This adventure is for a low- or mid-level character(s), and written to fit in any world the player desires. No DM is required! You may bring in a sidekick or potentially pick up one or two as the adventure progresses.
As the title implies you are part of an expedition to explore an unknown region of the world. The adventure takes place in a wilderness setting.
The adventure is in a sandbox style... [click here for more] |
Dungeon Masters Guild |
$5.00
|
"...The wet smell of decomposing forest litter fills your nose as you slip and climb down between the dirty tree roots and debris. The tunnel continues downward, and you can control your descent by climbing down the tangled roots. After about 15 feet, the slope gentles out to about a 30-degree angle and you find yourself standing in a dark tunnel, about 5 feet in width. The low ceiling of wet earth... [click here for more] |
Dungeon Masters Guild |
$6.41 $6.41
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Take a child on a Dungeons and Dragons adventure as they take on the role of “The Little Astralnaut.” Lead them as they explore the “Astral Station” and encounter wondrous creatures that come alive in their imaginations. Children as young as three years old can fully enjoy this adventure. It can be ran in as little as 10-15 minutes so you can mesmerize a child’s short attention span. With... [click here for more] |
Dungeon Masters Guild |
FREE
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Do you dare venture into the Frozen Wild?
Following a tradition spanning hundreds of years, our hero must seek out the mighty dragon, Ganest the Victorious on a harrowing journey into the frozen wild.
But all is not as it seems, and while the adventurer faces druids and goliaths, they uncover that something is very, very wrong.
The once mighty dragon is nowhere to be seen, instead ice trolls... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Explore this epic solo dungeon and create your own destiny!
Beyond the Horizon: Minotaur is a solo adventure for a level 4 character. No Dungeon Master needed.
The whispers of the gods led you to an abandoned temple, located deep into an active volcano. What is asked of you is simple – defeat the invincible Minotaur. The key to disrupt its invulnerability lies somewhere... [click here for more] |
Dungeon Masters Guild |
$7.99
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Embark on your epic solo journey and create your own destiny!
Beyond the Horizon: Oracle is a solo adventure for a level 3 character. No Dungeon Master needed.
A mysterious voice leads you to a rocky island to look for someone. You are not sure what you are expected to do but, when lightning strikes three times from a clear sky, you know that the gods are heavily involved... [click here for more] |
Dungeon Masters Guild |
$3.95
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You’re in a Bar… is a short, solo adventure designed for 1st level characters. Like many great adventures, it starts off--you guessed it! In a bar!
Written in a Choose Your Own Adventure styel, this module is ideally sutited for solo adventureres, though it can be easily adapted for a Dungeon Master and a party of one.
This module assumes you have access to resources provided by the... [click here for more] |
Dungeon Masters Guild |
$3.00
|
When is a knight, not a knight?
‘Between Sun and Moon’ is a cinematic-style fantasy adventure tale that explores this question and happens when the rules of chivalry, honor, and love are broken.
—
Two knights fight a duel to the death for the love of an enchanting maiden. Months pass.
Neither knight can fully overcome the... [click here for more] |
Dungeon Masters Guild |
$1.99
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== The Contraband Series: Part 3a ==
New to The Contraband Series? Buy Episodes 1&2 for 30% off!
"We couldn’t discover an exit to that tunnel anywhere on the coast around here, but until we’ve found that entrance and blocked it, it’s a potential risk to the city. I’ve got men guarding it at the moment, but it’s only a matter of time before someone starts shooting their mouths... [click here for more] |
Dungeon Masters Guild |
$3.49
|
A lone figure arrives from the desert. A desert hamlet that is no stranger to adventurers stricken by raiders seeking easy prey. Can one stand against many and become a hero of Ahun?
An adventure designed for a single player with a DM. This is intended to be the first episode of an ongoing series.
This module includes:
1. Color Maps
2. A pre-generated hero for quick play
3. New... [click here for more] |
Dungeon Masters Guild |
$1.99
|