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Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you...
First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM.
This adventure is written for a first-level character in a one-on-one... [click here for more] |
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It's a race against the clock as the party must decide if they want to help or hinder a goblin necromancer's attempt to summon the archlich Vecna to the town of Phandalin at midnight on Liar's Night.
The Story So Far...
Fizzbang Frazzlepop has always been a little unhinged. He has devoted his life to becoming one of the vilest creatures in the multiverse: a lich.
Unfortunately,... [click here for more] |
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Kellerratten – Es beginnt wie immer in einer Taverne …
Dieses Dungeons & Dragons-Abenteuer ist perfekt für Gruppen der Stufen 1 bis 2 und bietet Spielleitern ein einfaches Abenteuer, mit dem sie eine Kampagne beginnen oder das sie einfach in jede Kampagnen-Welt einbauen können, in der es eine Taverne gibt.
Highlights des Abenteuers:... [click here for more] |
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A quest set in the small and characteristic hamlet of Longsaddle, which would be just a little more than a row of buildings on either side of the Long Road, halfway along the lengthy journey from Triboar to Mirabar, if it weren't for the fact that it was founded (and is still practically governed) by the great (and eccentric) Harpell family, a powerful family of wizards whose capricious magic is however... [click here for more] |
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Festive D&D Fifth Edition One-Shot for 3rd-Level Characters
This winter solstice, the elite of the sprawling city of Baldur’s Gate are throwing a soiree at the gleaming trade spire, Platomi Nakaza. Sure, dark forces are in motion, but aren’t they always? As a weary adventurer returning from the wilds, you’re just looking forward to an evening of posh nibbles, corporate luxury and chitchat.... [click here for more] |
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A 4-6 hour adventure for 3rd level parties.
A hunt for a missing priest in a small village. This adventure for 3rd level parties is primarily combat focused with some role playing and investigation opportunities, with ways to avoid some combat with cleverness or quick talking.
Contains 7 new monsters and 2 new magic items. Player equipment rules for new characters. A section to give DMs a few extra... [click here for more] |
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This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters
Please note that this adventure has been completely modified from its original version; it has been edited for grammar issues. ... [click here for more] |
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Stormwreck 005 is a seperate adventure that supports the the published box set. It is designed to be used with the modified series, but specifically 001 that uses a modified village not found in the box set. The adventure involves the PCs being told about a secret cave holding abandoned pirate treasure. What could go wrong.
The adventure is designed to be played in a few hours using 4th level... [click here for more] |
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Stormwreck 004: Expanded Observatory is an alternative ending set of encounters for the climax to the Stormwreck Isle starter box set published by Wizards of the Coast. It takes away the initial encounter with Sparkrender and expands upon the second encounter when he is performing the ritual.
The module is designed for 4th level PCs and contains all the information needed to include monster... [click here for more] |
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Stormwreck Isle 001 provides an expanded look at the newest box set released by Wizards of the Coast. This adventure provides an alternate introduction with a shipwreck and encounters to retrieve goods to bring to the expanded village on the island. There are new NPCs to interact with and cool magic items to be found.
This module provides everything you need to run in conjunction... [click here for more] |
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Stormwreck 003: Expanded Hot Springs Havoc is a small module that expands on the Hot Springs Havoc encounter found in the Stormwreck Isle starter box set published by Wizards of the Coast. It takes the single encounter and adds to it making a night of gaming that adds clues to further adventure on the island.
The module is designed for 3rd level PCs and contains all the information needed... [click here for more] |
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Something's Rattling in the Walls!
Prepare for a unique adventure that puts a twist on the traditional rat extermination quest! Nestled in the heart of the saffron trade city of Ormpur, a seemingly simple task awaits. Dive into the shambles, meet a desperate job broker, and embark on an assignment that's anything but ordinary. Tailored for newcomers and veterans alike, this scenario offers a... [click here for more] |
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Stormwreck Isle 002 is a small expansion to the published box set by Wizards of the Coast. It expands on the Seagrow Caves chapter, but could be used as a stand-alone set of encounters for a side quest if needed. The module moves the violet fungus from the main cavern of the caves to a side chamber filled with dying mushrooms. A second cavern contains another encounter and foreshadows... [click here for more] |
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The Great Trial: Halloween is a one-page adventure for four 1st-level characters. It consists of a short dungeon designed specifically to challenge novice adventures. It's focused on the exploration and combat pillars, having only three social opportunities.
The Great Trial
I released the first module back in February and in September, I released its... [click here for more] |
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"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously... [click here for more] |
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Welcome to Longsaddle! We're a small community nestled in the hills of the Savage Frontier, but we do all right for ourselves. You've come just in time for our annual harvest festival! Come, enjoy the games and feasting. Just be careful if you go outside of town, there've been reports of vicious gnoll attacks. Nothing like that ever happens in town, though! This 3rd level one-shot comes with:
An... [click here for more] |
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The Essential Phandalin series of modules is intended to play with the Essentials Box Set published by Wizards of the Coast and builds upon material found there to create a campaign. This adventure expands on the Woodland Manse and Circle of Thunder quests and provides additional material for the Falcon's Hunting Lodge location.
A lot of each adventure is listing the monster statblocks... [click here for more] |
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This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs... [click here for more] |
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Cult of the Horned King
A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e
Introduction
This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s... [click here for more] |
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Essential Phandalin 002: First Quests details and expands upon two of the three initial quests from the Essentials box set. The Dwarven Excavation quest adds a few additional monsters and modifies the trap at the end of the rooms. The Umbrage Hill quest is expanded with an old dwarf tomb under the hill with the intent of stretching the site... [click here for more] |
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Phandalin: Wave Echo Ghosts continues the Phandalin campaign started with Phandalin: The Missing Miners and builds on information found in Phandalin: Return to Phandalin, but neither is truly needed to use this adventure. This module begins a new story arc where the PCs are summoned by Gungren from Wave Echo Mines to deal with a new problem discovered... [click here for more] |
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Essential Phandalin 003: Second Quests is a continuum on the adventures using the pre-published box set; Dragon of Icespire Peak, published by Wizards of the Coast. This module helps to detail and expand upon the Butterskull Ranch, Loggers' Camp, and Mountain's Toe Gold Mine quests. The box set is required to play this adventure.
Each quest features some leeway on how... [click here for more] |
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Essential Phandalin 001 kicks off a new campaign centered on the Town of Phandalin. This campaign supplements the Essentials Box Set and uses an updated version of the town set a few years after the original box set dealing with the town. This introductory adventure and details of the updated town does not require the box set to use, however, follow-on modules will require it.... [click here for more] |
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A 2-hour adventure of quirky clockwork horror for four to six 3rd–4th level characters, set near Phandalin in the Forgotten Realms.
Sealed beneath the halls of Gnomengarde, the long-abandoned laboratory of the gnomish colony’s founder has lain untouched for centuries. Can the heroes who freed Gnomengarde from a lurking predator also brave the ancient Underlevel to uncover the secrets of the... [click here for more] |
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Bei dem Kurzabenteuer "Auf den Spuren des Fußweines" werden die Charaktere von dem Sohn einer Winzerfamilie beauftragt, das Geheimrezept für ihren legendären Fußwein aus ihrer verlassenen Winzerei zu bergen. Dabei müssen sie sich einigen Gefahren entgegenstellen, die schon vor langer Zeit zum Schutz vor Dieben errichtet wurden.
Das Kurzabenteuer richtet sich an 4-6 Spieler der Charakterstufen... [click here for more] |
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映画「ダンジョンズ&ドラゴンズ/アウトローたちの誇り」に、もしパンフレットがあったなら、こんなシナリオが載っているといいなと思って作りました。配信・動画で遊んでもらっても大丈夫。むしろ大歓迎です。 ... [click here for more] |
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A 12-hour adventure with four original maps. For 4-6 characters of 3rd-6th level.
A ruined keep overlooks a murky lake in the monster-infested wilderness of the High Moor. Here a daring young merchant prince attempted to carve out a kingdom for himself almost a century ago. It was a doomed endeavor from the start. Practically the moment he laid the final stone, his holdfast and subjects alike were... [click here for more] |
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A classic 5e adventure to implement into your own fantasy world or any campaign you run. You can also play it as a single adventure for characters from level 3 to level 5. This adventure can be freely changed and modified to fit the story you and your players tell together. The adventure focuses on the village of Tall Oak and the Glimmergrove next to it. The village and the forest have been living... [click here for more] |
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I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat.
Any feedback would be appreciated! ... [click here for more] |
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This is the 17th supplement to the module, Leilon: City of Adventure. This also ties into the previous two adventures Leilon: The Noble Reception and Leilon: The Kobold Necromancer, but these are not needed to run this adventure. The adventure was designed for 3rd level PCs to be 4th level before the end of the module. It is 30 pages long... [click here for more] |
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Dungeons & Dragons that can be played anywhere: in a pub with friends, or in the kitchen with your kids.
King Gold: A Pamphlet Adventure for Level 1-3 Characters
King Gold, the first in a new series of stand-alone pamphlet quests, traces the hobby back to its weird roots, when a night of fun could be had using just a few pages of printed material. King Gold isn’t just a love... [click here for more] |
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Return to Twin Falls is a follow-up adventure from the initial adventure found in the Essential Phandalin 001 module. The PCs travel back to the ruined hamlet now that the dammed lake has been drained and must deal with the remaining bullywugs and undead inside the caves found behind the waterfalls looking for a book thought to be connected with the Spellforge in... [click here for more] |
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Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure. This requires the free supplement to be able to fully use this module. This adventure provides monster statistics for each encounter and also provides expanded areas and side quests... [click here for more] |
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The Princess and the Devil
North of the Stormhorn Road in the Kingdom of Cormyr lies an aging Keep. The Princess of Cormyr camps in its shadow. A Devil of rags and smoke has captured her dear friend, and she needs your help to rescue him. But is the job as simple as it seems? There’s only one way to find out.
A Single Session of Adventure
Designed for a party of 2nd-3rd level characters in the... [click here for more] |
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Welcome to Tomb of the Gray Order, a short adventure designed as an expansion for the campaign The Lost Mine of Phandelver, Phandelver and Below: The Shattered Obelisk or Dragon of Icespire Peak. Nonetheless, this adventure can be easily hooked up into any other setting and Phandalin and its surroundings can be exchanged for any other location.
In this adventure, players are lured into a trap set... [click here for more] |
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This adventure is the 18th in the Leilon series. It follows Leilon: The Demon Mines and continues the assault on the mines below the city in search of Roxx, the demon lord. In this module, the PCs explore a section of the mid-levels containing an old temple. It houses a local demon boss for this level that needs to be cleared before the final assault can begin.
The... [click here for more] |
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Forge of Phandalin starts a new campaign based in the Phandalin region of the Forgotten Realms. The aim is to tie the Forge of Fury adventure from the published book; Tales of the Yawning Portal to the Phandalin town and surroundings. The adventure also builds off supplemental town material found in the Return to Phandalin and Essential Phandalin modules on DMsGuild, however... [click here for more] |
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This small one-shot dungeon adventure made with level 3 characters in mind takes the players through a small dungeon of a local cult. Here you go through light combat, a bit of lore, and lots of loot! This is my first homebrew story so I hope you enjoy it and leave some feedback! The book was made with Homebrewery ... [click here for more] |
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An illness affecting the Mulmaster refugees has reached epidemic levels. Magical treatments are effective but limited. An antidote can be found in a stronghold in Minauros. The imp Pipyap has agreed to help you gain entry...for just a tiny favor...really.
Final installment to Mischief of Profiteering series.
A Four-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
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ROTMOTHER'S RHYME
Tasked with finding a missing nobleman, the characters journey into the swampy heart of the forest. They uncover the tragic fate of a secluded forest gnome community, and learn that the only one who can provide answers is a wicked entity spoken of in hushed whispers...
An original 6-8 hour playtested adventure for 3-5 characters of level 4
An engaging, dark... [click here for more] |
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The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn!
This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but threat... [click here for more] |
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Forge 002: The Forge Itself is the second module in a series using the Forge of Fury module and placing it in the Phandalin region of the Forgotten Realms. The first adventure takes characters from levels 1-3 and this adventure begins with the PCs at 3rd level and starting the published adventure. You will need a copy of the published module from the book,... [click here for more] |
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This adventure is designed for a party of three to six characters of 3rd to 4th level, and of a non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. All encounters can easily be modified to fit either a larger or a smaller party.
A middle-aged Doomguide enters Red Larch, followed by his near... [click here for more] |
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A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga
Dark Journal Saga features 12 adventures. There... [click here for more] |
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Um módulo de conteúdo Con-Created Content. Níveis 1-4 (Tier 1), 2-4 horas. (Compatível também com jogos caseiros!)
Posso ter as próximas 100 palavras para convencê-lo a adquirir esta aventura?
INÍCIO DO PITCH!
Este módulo apresenta três maneiras de jogar: junte-se aos Cavaleiros do Santo Julgamento, ao Culto de Zariel ou às forças do Caos enquanto procura um anjo perdido... [click here for more] |
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Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
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Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone.
Looking for a short and fun... [click here for more] |
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Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece.
Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society... [click here for more] |
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The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for... [click here for more] |
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In another great addition to my mini-campaigns, this is Abandoned Sins. It is a dungeon-crawl module designed for three Level 1 Adventurers, and they will level up by the end (if they confront every NPC).
"The Party has booked passage on a ship going through the Nelanther Isles. They dock at an island named Youra for supplies, and the local half-orc mayor has a job for the Adventurers. There's... [click here for more] |
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