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Accursed Apple Twists

Accursed Apple Twists


Accursed Apple Twists This One-Shot Adventure Module Contains: The story for a single adventure, perfectly suited for new players A map of a small burial-mound dungeon Two NPC stat-blocks Stat block for a new deadly boss enemy Several hand-drawn illustrations The Story Near the old dwarven road lies a tiny hamlet called Frohenfeld. Its...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
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Don't Break your Pick

Don't Break your Pick


Don't break your Pick This One-Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A boss fight with encounter map Several hazards and ideas for a mining expedition The Story Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery. It can be seen from miles away by the steam, light and noise...   [click here for more]
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Endless Ages: The Maw of Winter Chapter 1

Endless Ages: The Maw of Winter Chapter 1


Mercenaries, sell swords and adventurers from far and wide have answered the call of the merchant guilds of Avaros to venture to the town of Stonebridge the last outpost of civilization deep past the wilds of the Northern Great Forest, through the treacherous mountain passes of the Tin Hills to the borders of the mysterious White Wood. The people and the trade that flows through this last outpost must...   [click here for more]
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Follow the Lights

Follow the Lights


Follow the Lights This One Shot Adventure Module contains: The story for a single adventure Builds for a new monster Build and Background for a NPCs Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story While many know legends or stories about mythical artefacts granting immortality, the gnomish...   [click here for more]
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Grohls Hammer

Grohls Hammer


The rain sprinkles down on the hero’s traveling by caravan. The closed in tree's provide some shelter. The wagon ride is rough, bouncing off the rocks of the rarely traveled road. They share their ride with a rugged and tough looking female who wont stop talking about how she's going to earn the job in Myle town. Their driver, a halfing who keeps to himself.<o:p></o:p> There's some...   [click here for more]
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HH-DJS01-01 Pest Extermination

HH-DJS01-01 Pest Extermination


A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga Dark Journal Saga features 12 adventures....   [click here for more]
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HH-DJS01-02 The House Always Wins

HH-DJS01-02 The House Always Wins


The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for...   [click here for more]
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HH-DJS01-03 The Journal's Contents

HH-DJS01-03 The Journal's Contents


Deriel has finally finished translating the book you found. He has sent word for you to collect it to take it to Phlan. Arriving at Mountainholm, it is obvious something is wrong. A 4-Hour Adventure for 1st-4th Level Characters 3rd Adventure of the Dark Journal Saga The conclusion of the Tier 1 part of the Dark Journal Saga. This adventure hasn't been thoroughly playtested so...   [click here for more]
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On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like...   [click here for more]
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Rise of the Necromancer

Rise of the Necromancer


Electrum seller! Thank you all for the continued support with this one shot - Number 129 out of 6428 "pay what you want" titles. This is amazing I am eternally greatful! Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique twists and game features I decided to implement to add another layer of...   [click here for more]
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Sands of Time

Sands of Time


A multi-session adventure for four to six beginning characters. An expedition for a wealthy sponsor takes novice adventurers into the great desert of Anauroch and through time itself in pursuit of a hidden relic. This adventure is set in the Forgotten Realms and begins in the Cormyrean city of Arabel. It is designed for a party of four to six 1st level characters, who will advance to 3rd level...   [click here for more]
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The Bunker and the Girl of Halves

The Bunker and the Girl of Halves


A hidden bunker. A family secret. Will the adventurers curiosity compel them to explore? How will they react to what they find? This is a one-shot adventure (~3 hours) of 4-6 adventurers of level 3-4. Adjust DCs and encounters as needed. ...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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The Delian Tomb (Isometric, Many_Bubble)

The Delian Tomb (Isometric, Many_Bubble)


The Delian Tomb is a basic dungeon created by Matt Colville to help new DMs learn to run DnD. This is my take on what some now consider a classic introductory dungeon, in isometric style. Its main difference to the standard dungeon is the inclusion of an offering pit, instead of bowl, in the centre of the first room. ...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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The Hourglass

The Hourglass


You find yourselves infront of a shattered hourglass. With no memory of how you got here. It is up to you to find out why. Throughout this module, 4 players will regain memories for their randomly assigned character. Secrety learning about their character's personality and ulterior motives. Giving each player their own secret objectives to complete throughout this dungeon crawl. ...   [click here for more]
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The Iron Road

The Iron Road


A simple night out at the tavern turns into a daring rescue mission in the depths of a Dwarven ruin full of insidious Kobolds and their deadly traps. A standalone adventure for a party of tier one characters, optimized for first level characters. Contains nearly 13,000 square feet of original maps of the uppermost regions of the Caverns of Flame....   [click here for more]
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The Reliquary

The Reliquary


The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best. Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your...   [click here for more]
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Welcome to Bradenwood

Welcome to Bradenwood


Welcome to Bradenwood, a festive and colorful city full of parties and happy celebrants! You can think of nothing more pleasant as you walk among fire eaters, acrobatic gnomes, and wizards performing magic for awestruck children. There are food vendors and sellers of fine clothing, a most wonderful place to be. Indeed, you arrive during the Week of Tankards - a week long celebration of Bradenwood's...   [click here for more]
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Wiwernia Grań - Rozszerzenie

Wiwernia Grań - Rozszerzenie


Rozszerzenie mające za zadanie zmienić Wiwernią Grań w mały dungeon. Idealne dla 3 poziomowych postaci, którym brakuje chodzenia po lochach, a GM urwał się z sesji Eye of the Beholder! ...   [click here for more]
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Wizard Bonbon and The Castle of Sucre

Wizard Bonbon and The Castle of Sucre


This is a kid-friendly adventure created by Cameron Wright. I am providing this adventure for free. It should be suitable for kids of all ages that understand the rules of Dungeons and Dragons 5th edition. Any money that is donated will go into making future kid-friendly adventures as good as possible. ...   [click here for more]
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Beyond Dreams

Beyond Dreams


You are slaves, trapped in a hellish abyss. As hope fails you, a miracle unveils itself, and opens the path to your freedom! This short adventure/scenario serves as a setting through which to introduce a new party of characters to a larger campaign, or to a world of the DM's choice. No longer will characters simply be meeting at a lowly inn! ...   [click here for more]
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Dance with Wolves

Dance with Wolves


Genius doctor or crazy scientist? Dr. Randulfr Wolfgrim recently discovered a scientific formula to turn ordinary wolves into werewolves. Blinded by this succes he believes everything possible and he and his aides start experimenting on creatures he can't fully control...   This short adventure can either be run as a one-shot or used in a long-running campaign. Recommended...   [click here for more]
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Encounter: Crystal Blood Ooze

Encounter: Crystal Blood Ooze


An interesting new monster to use in gem-filled caverns, demonic temples, hag-filled lairs, or the Shadowfell. A Crystal Blood Ooze can change between solid and liquid states as part of its instinctual tactics to devour intelligent life. Includes sample encounter with map. ...   [click here for more]
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Exhumed Evil

Exhumed Evil


A druid destined for greatness has been corrupted by an evil trickster deity. If she is not rescued before completing an ancient cultic ritual, she may bring destructive chaos into the world. This is a neutral-setting adventure for level 3-5 characters. Quickly adapt for any setting and delve into the adventure! ...   [click here for more]
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Mike's free Encounters #1-10

Mike's free Encounters #1-10


This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more. The encounters include: History/Background Encounter guide. New Monsters New Spells New Magic Items New Items Color Maps. The companion ZIP file contains JPEG...   [click here for more]
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New Blood

New Blood


New Blood is the first module from Total Party Chill. Ideal for new players who want to experience a quick adventure that shows off the many play styles of D&D! Also great for new Dungeon Masters who want something to kick off their adventures with. The adventure has a nice balance of roleplay, combat, puzzles, and traps. For characters 1st-3rd level. This adventure explores...   [click here for more]
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Night Raiders v2

Night Raiders v2


A one-shot adventure that has the party starting out at a small seaside town. Ideal for 3rd-4th level characters. Includes hand-drawn maps for DM and Players, with a jpeg format file to upload to your favourite virtual tabletop game. This is a revised version of Night Raider previously posted ...   [click here for more]
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Welcome to Plifortakune

Welcome to Plifortakune


Looking for an interesting new setting full of magic, money, and adventure? Maybe a city full of all kinds of people living in (relative) harmony, including the monstrous races? One that already has some puzzling and comedic adventures written and ready to use? Then this is the adventure for you! Introduce your party to the City of Plifortakune (Ply-for-ta-ku-nay), a bustling coastal city made up of...   [click here for more]
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Adjumar, Book One

Adjumar, Book One


Awakening on a slave ship with no memories or knowledge, these adventurers must make a mad escape to the island continent of Adjumar! Adjumar must rally the local gods and heroes in order fight off the coming invasion, and only outsiders can truly help! This is the first part of a planned longer campaign on the island of Adjumar. Book One encompasses levels 0-3 and includes a built in character...   [click here for more]
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Blood Throne of Maglubiyet

Blood Throne of Maglubiyet


A 3-4th level adventure. Urban Uprising and Oldschool Dungeon Crawling. A hobgoblin horde has subjugated the city for Freystand, searching for a relic of their god. Will the heroes save the town from the tyrannical hobgoblins? Will they discover the true purpose of the Bloodthrone of Maglubiyet? Work with the rebels of Freystand to sabotage the hobgoblin's by completing objectives in the city. Crawl...   [click here for more]
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Doresain Cult's Undeground

Doresain Cult's Undeground


This side-adventure can be used as a continuation to Horror at Havel’s Cross (by Winghorn Press) if your PCs fall to Calador. This adventure is designed for a large party (6+) of second-level adventurers. After finding Calador in the Bone Chamber and triggering a combat, the adventurers fell to the evil elf and his powerful artifact. As the last adventurer drops unconscious, Calador...   [click here for more]
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Lost Tales of Phandelver I - The Drow Necromancer

Lost Tales of Phandelver I - The Drow Necromancer


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second level, inhabited by a Drow Necromancer underneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters ...   [click here for more]
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Mike's Free Encounters #11-20

Mike's Free Encounters #11-20


This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color Maps. The...   [click here for more]
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Shrine of the Forgotten Goddess

Shrine of the Forgotten Goddess


Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor... A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure! Does the party need a break from the main...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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The Corruption of Naxxus - A Starter Dungeon

The Corruption of Naxxus - A Starter Dungeon


The party awakes in a dungeon, weaponless and hands bound. They must escape, but where are there? Why are they here? And what is that smell? They must uncover the mystery of this strange place if they are going to survive... This simple dungeon is designed to be a campaign opener that prevents option paralysis and exposes new players to several mechanics that they will come to expect in DND (monsters,...   [click here for more]
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A Silver Dark: A One-Page Adventure for Saltmarsh

A Silver Dark: A One-Page Adventure for Saltmarsh


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, a one-page adventure for low-level characters. What sort of threat lurks in the dark silver mine? Manistrad Copperlocks, leader of the newly established dwarven mining operation in Saltmarsh, hires the adventurers to check on a survey team that has failed to check in with their findings on another potential...   [click here for more]
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Brass Dragon Nest

Brass Dragon Nest


What the hell are your players doing in a brass dragon's nesting cave? Are they baby-sitting? Rescuing an orphaned wyrmling? Hired dragon-nappers? Evil? Or maybe they're just being misled by a mysterious organization. Introduce your level 1 players to the hazards of of entering a dragon's lair with a simple maze of traps, a few natural hazards, a hidden treasure hoard, and an optional baby-dragon...   [click here for more]
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Crafting Encounters : Room 1

Crafting Encounters : Room 1


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain (for use with miniatures) for the encounter (links are provided to other pay-what-you-want...   [click here for more]
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Crafting Encounters : Room 2

Crafting Encounters : Room 2


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain for the encounter (links are provided to other pay-what-you-want products by the author,...   [click here for more]
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Crypt

Crypt


A Straight Forward Hack-N-Slash Mini-Adventure For A 1st Tier/2nd Tier Party Depending On How Powerful They Are. Only The Monster Manual Page Numbers Are Given For Monster Stats... Please Support The Game Industry By Buying The Core Books..... ...   [click here for more]
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Dinosaurs vs. Zombies

Dinosaurs vs. Zombies


In this 5th edition adventure for 3rd-level characters, players are sucked into a wizard's tower unannounced and must traverse it to escape. Along their way, they learn of a necromantic force that's commandeered the tower and has begun shaping the tower to its will. To survive, the players will need to solve puzzles, make some unexpected allies and face undead minions before the final conflict to reclaim...   [click here for more]
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Dumplings & Dragons

Dumplings & Dragons


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, Matthew Bannock brings you this adventure of pleasing (or poisoning!) a dragon with your culinary skills! Embark on a deadly dungeon crawl through the delirious Brain Crypts! Harvest mushrooms while hounded by horrors! Feed Sengerus the Black Dragon, for better or worse! Written and designed by Matthew Bannock...   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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Goblin's Den 1 Page Adventure

Goblin's Den 1 Page Adventure


A band of Goblins have stolen from a local town. The Goblins have escaped to an old abandoned hideout and now are regrouping to raid the town once again. You have been hired by the town guard to hunt down these Goblin's and return to the town with the stolen goods. Good luck. This is a 1 page adventure for 4-6 adventurers of 4th-7th level, the map and description of each room are all on the same...   [click here for more]
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In the Serpent's Gaze

In the Serpent's Gaze


The outpost of Crooktree on the edge of the Verdant Jungle has had a rough start. While they have found plenty of resources with which to build, members of the expedition have been disappearing. On top that, lizardfolk from a nearby village have been testing the waters with brief raids. Can the adventurers deal with the lizardfolk threat and discover the truth about the disappearances? This adventure...   [click here for more]
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Kobold Hall (5e)

Kobold Hall (5e)


Kobold Hall A lower tier adventure for characters levels 1 to 4. Using a generic setting and easily slotted into most campaigns, take your players through a lair filled with kobolds. The locals have always considered the kobolds to be a nuisance, but recently caravans have been going missing on the road, something has changed, and the kobolds have become a dangerous...   [click here for more]
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