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Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you...
First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM.
This adventure is written for a first-level character in a one-on-one... [click here for more] |
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It's a race against the clock as the party must decide if they want to help or hinder a goblin necromancer's attempt to summon the archlich Vecna to the town of Phandalin at midnight on Liar's Night.
The Story So Far...
Fizzbang Frazzlepop has always been a little unhinged. He has devoted his life to becoming one of the vilest creatures in the multiverse: a lich.
Unfortunately,... [click here for more] |
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Module Intro
“The Library” is a level 3 adventure, perfect for beginner players, as well as beginner DMs. This module introduces players to core aspects of D&D: social interactions, puzzles, exploration, and combat. This adventure should last between 2.5 to 3 hours.
Adventure Summary
The party gets a job from Radim Stiz,... [click here for more] |
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Death is Only the Beginning? is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 3rd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used to bring back characters... [click here for more] |
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Festive D&D Fifth Edition One-Shot for 3rd-Level Characters
This winter solstice, the elite of the sprawling city of Baldur’s Gate are throwing a soiree at the gleaming trade spire, Platomi Nakaza. Sure, dark forces are in motion, but aren’t they always? As a weary adventurer returning from the wilds, you’re just looking forward to an evening of posh nibbles, corporate luxury and chitchat.... [click here for more] |
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Two feuding kobold tribes have been left alone in their dragon queen's lair. Without supervision, surrounded by the wealth of nations and piles of magical artifacts. How long before things devolve into utter chaos?
Rise of the Redscales is a one-shot adventure for an all-kobold party of 4th-level characters.
Set inside an enormous dragon's... [click here for more] |
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Now a PLATINUM seller! And over 52,000 downloads - Holy avernus thank you all so much!
Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful!
Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique... [click here for more] |
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Embark on a festive journey to an old wizard’s tower to present him with a token of gratitude for saving your tribe years ago. This adventure, designed for 3rd level characters, should take approximately 3-4 hours to complete. This estimate holds true even for the most chaotic of players, including those who choose to communicate solely in “Goblin Mode!” (Like my player did)
Drawing heavy... [click here for more] |
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All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate . Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th... [click here for more] |
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This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more.
The encounters include:
History/Background
Encounter guide.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion ZIP file contains
JPEG and Campaign... [click here for more] |
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This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
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"Haunted Chapel" is a D&D 5th Edition adventure resolving the curse of Tania Filmura's crypt. The adventure contains 6 pages of content and 1 detailed map. It is expected to provide about 3-4 hours of play time for a party of 4 adventurers at level 4.
The Story
The adventurers arrive to a chapel – which seems empty but not deserted. The floor and pews are clean – though covered... [click here for more] |
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Stormwreck 005 is a seperate adventure that supports the the published box set. It is designed to be used with the modified series, but specifically 001 that uses a modified village not found in the box set. The adventure involves the PCs being told about a secret cave holding abandoned pirate treasure. What could go wrong.
The adventure is designed to be played in a few hours using 4th level... [click here for more] |
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Home is what you make of it.
Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure... [click here for more] |
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This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
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A classic 5e adventure to implement into your own fantasy world or any campaign you run. You can also play it as a single adventure for characters from level 3 to level 5. This adventure can be freely changed and modified to fit the story you and your players tell together. The adventure focuses on the village of Tall Oak and the Glimmergrove next to it. The village and the forest have been living... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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This is the 5th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and PDFs... [click here for more] |
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Enter the world of Dungeons & Dragons without spending a penny!
This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!
Will You Right a Wrong?
When a powerful magic item is stolen from a wealthy farming... [click here for more] |
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This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters
Please note that this adventure has been completely modified from its original version; it has been edited for grammar issues. ... [click here for more] |
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Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
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Mine of Mischief is a D&D 5th Edition adventure built for a party of Level 1 Heroes.
Included in this bundle is the PDF and battlemaps.
Synopsis: Unearth the secrets hidden within the radiant depths of Stonehaven Mine in "Mine of Mischief," a Dungeons & Dragons 5th Edition module for Level 1 characters.
Delve into the foothills of towering mountains,... [click here for more] |
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Summoned from the Abyss and sealed underground, a forgotten demon waits.
Above the lurking threat a group of adventurers find themselves unexpectedly trapped in a long-abandoned temple.
Will they be able to escape? Or will they never see the light of day again?
Bakasura’s Temple is a 6-hour adventure for 4th-5th level characters.
You... [click here for more] |
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This is the 7th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ... [click here for more] |
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Kobold Hall
A lower tier adventure for characters levels 1 to 4. Using a generic setting and easily slotted into most campaigns, take your players through a lair filled with kobolds.
The locals have always considered the kobolds to be a nuisance, but recently caravans have been going missing on the road, something has changed, and the kobolds have become a dangerous... [click here for more] |
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It is time again for Vallaki’s seasonal festival. In the midst of the autumn harvest, Baron Vallakovich has taken the time to make this one the grandest of them all, ensuring that “ALL WILL BE WELL!” However, Lady Wachter, another political power in Vallaki, and her loyal followers have other plans for the Baron and his festival. The party of adventurers plays their part by ensuring the festival’s... [click here for more] |
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Something's Rattling in the Walls!
Prepare for a unique adventure that puts a twist on the traditional rat extermination quest! Nestled in the heart of the saffron trade city of Ormpur, a seemingly simple task awaits. Dive into the shambles, meet a desperate job broker, and embark on an assignment that's anything but ordinary. Tailored for newcomers and veterans alike, this scenario offers a... [click here for more] |
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Stormwreck Isle 001 provides an expanded look at the newest box set released by Wizards of the Coast. This adventure provides an alternate introduction with a shipwreck and encounters to retrieve goods to bring to the expanded village on the island. There are new NPCs to interact with and cool magic items to be found.
This module provides everything you need to run in conjunction... [click here for more] |
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The secret lies inside you all, with
which to paint me on the wall.
Forge a key of ruby-red, but what
will be must then be dead.
Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s!
Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,... [click here for more] |
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Stormwreck 003: Expanded Hot Springs Havoc is a small module that expands on the Hot Springs Havoc encounter found in the Stormwreck Isle starter box set published by Wizards of the Coast. It takes the single encounter and adds to it making a night of gaming that adds clues to further adventure on the island.
The module is designed for 3rd level PCs and contains all the information needed... [click here for more] |
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This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and... [click here for more] |
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Tyrrattizi's Prison is a D&D 5e adventure, written for a party of 2nd-level characters. A recently unearthed temple found in the swamp has attracted the attention of a local Bullywug Shaman who seeks to free an evil trapped within. This adventure may be dropped in any campaign, or run as a one-shot.
On a personal note, I undertook this project to learn about dungeon design and publication within... [click here for more] |
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This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains:
Conversion notes for each of 11 encounters
Keith's Baker commentary, clarifying the original design intent and lore implications
Statblocks for cultists and more.
Statblocks for items... [click here for more] |
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The Great Trial: Halloween is a one-page adventure for four 1st-level characters. It consists of a short dungeon designed specifically to challenge novice adventures. It's focused on the exploration and combat pillars, having only three social opportunities.
The Great Trial
I released the first module back in February and in September, I released its... [click here for more] |
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Welcome to the Gobbler's Grotto, a lightly themed Thanksgiving adventure.
This festive pay what you like adventure includes:
A hand-crafted turkey-day inspired dungeon map
Room guide scaled for a party of 3-4 adventurers of levels 3-4
A new holiday themed ooze, the Gelatinous Tube, every adventurer's least favorite jelly
A 1" scaled, printer-friendly battle map for use with tabletop... [click here for more] |
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"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously... [click here for more] |
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On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like most large... [click here for more] |
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Welcome to Longsaddle! We're a small community nestled in the hills of the Savage Frontier, but we do all right for ourselves. You've come just in time for our annual harvest festival! Come, enjoy the games and feasting. Just be careful if you go outside of town, there've been reports of vicious gnoll attacks. Nothing like that ever happens in town, though! This 3rd level one-shot comes with:
An... [click here for more] |
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The Black Forest Tomb
The Black Forest Tomb is a Fifth Edition adventure for a party of 3-6 level 3 characters. The tomb has long since been disused, but became a recent target of bandits who decided it would make a good hideout. Little did they know, protective magics were still active within the old decaying structure.
This adventure is set just outside the town of Hailings Cove but this could be... [click here for more] |
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Stormwreck Isle 002 is a small expansion to the published box set by Wizards of the Coast. It expands on the Seagrow Caves chapter, but could be used as a stand-alone set of encounters for a side quest if needed. The module moves the violet fungus from the main cavern of the caves to a side chamber filled with dying mushrooms. A second cavern contains another encounter and foreshadows... [click here for more] |
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Is it late Saturday afternoon? Do you have a game tonight but haven't PREPPED A THING?? Let us do the prep!
B&D Adventure Resources presents: No Prep Encounters
A drop-in, multifacted, and entertaining encounter. Are your players tired of "dagger, dagger, dagger" combat? Try our encounters that attempt to add different layers to combat. The scenerio adds other options that players can pick from... [click here for more] |
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Sewers and Spiders is a one shot for tier one adventures in an urban environment.
Navigate the twists and turns of the sewer system beneath busy city streets. Find treasure and danger in equal measure amidst the muck. A group of adventurers who are lucky enough, clever enough, brave enough, and loyal enough might just make it through.
With half a dozen magic items, NPCs that burst off the page, and... [click here for more] |
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The Essential Phandalin series of modules is intended to play with the Essentials Box Set published by Wizards of the Coast and builds upon material found there to create a campaign. This adventure expands on the Woodland Manse and Circle of Thunder quests and provides additional material for the Falcon's Hunting Lodge location.
A lot of each adventure is listing the monster statblocks... [click here for more] |
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This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs... [click here for more] |
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The village of Sleepy Hollow is in a state of deep distress and urgent need of aid! Crops have withered, animals have disappeared and a strange dark presence seems to shadow the townsfolk! The villagers are in desperate need of adventurers to uncover the mystery behind the sinister happenings and save the village of Sleepy Hollow from its impending doom!
The Haunting of... [click here for more] |
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“Within the cave waits an ancient obelisk that can give voice to the dead.”
-Olchelga, former Walker of Bones
Written for a party of 3rd to 5th level characters “Where the Dead Speak” is a follow up to K1 “A Trip to Town.” This adventure is focused primarily on combat, but there are opportunities for role-playing and storytelling.
A Walker of Bones who has chosen the traditions of... [click here for more] |
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Cult of the Horned King
A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e
Introduction
This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s... [click here for more] |
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Essential Phandalin 002: First Quests details and expands upon two of the three initial quests from the Essentials box set. The Dwarven Excavation quest adds a few additional monsters and modifies the trap at the end of the rooms. The Umbrage Hill quest is expanded with an old dwarf tomb under the hill with the intent of stretching the site... [click here for more] |
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In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"?
Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"... [click here for more] |
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Essential Phandalin 003: Second Quests is a continuum on the adventures using the pre-published box set; Dragon of Icespire Peak, published by Wizards of the Coast. This module helps to detail and expand upon the Butterskull Ranch, Loggers' Camp, and Mountain's Toe Gold Mine quests. The box set is required to play this adventure.
Each quest features some leeway on how... [click here for more] |
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