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 Newest Community Created Titles in This Section
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Rise of the Necromancer

Rise of the Necromancer


Now a PLATINUM seller! And over 52,000 downloads - Holy avernus thank you all so much! Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful! Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique...   [click here for more]
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Tale Of The Glimmergrove_sample

Tale Of The Glimmergrove_sample


A classic 5e adventure to implement into your own fantasy world or any campaign you run. You can also play it as a single adventure for characters from level 3 to level 5. This adventure can be freely changed and modified to fit the story you and your players tell together. The adventure focuses on the village of Tall Oak and the Glimmergrove next to it. The village and the forest have been living...   [click here for more]
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Accursed Apple Twists

Accursed Apple Twists


Accursed Apple Twists This One-Shot Adventure Module Contains: The story for a single adventure, perfectly suited for new players A map of a small burial-mound dungeon usable in virtual tabletops such as roll20 Two NPC stat-blocks Stat block for a new deadly boss enemy Several hand-drawn illustrations The Story Near the old dwarven road lies a tiny...   [click here for more]
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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,...   [click here for more]
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On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like most large...   [click here for more]
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The Haunting of Sleepy Hollow

The Haunting of Sleepy Hollow


The village of Sleepy Hollow is in a state of deep distress and urgent need of aid! Crops have withered, animals have disappeared and a strange dark presence seems to shadow the townsfolk! The villagers are in desperate need of adventurers to uncover the mystery behind the sinister happenings and save the village of Sleepy Hollow from its impending doom! The Haunting of...   [click here for more]
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The Modron Maze

The Modron Maze


In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"? Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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Don't Break your Pick

Don't Break your Pick


Don't break your Pick This One-Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters Detailed and high-resolution encounter maps (to be used e.g. in Roll20) A boss fight with unique lair actions Several hazards and ideas for a mining expedition The Story Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery....   [click here for more]
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Hillside Cult 1

Hillside Cult 1


This small one-shot dungeon adventure made with level 3 characters in mind takes the players through a small dungeon of a local cult. Here you go through light combat, a bit of lore, and lots of loot! This is my first homebrew story so I hope you enjoy it and leave some feedback! The book was made with Homebrewery ...   [click here for more]
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Crafting Encounters : Room 1

Crafting Encounters : Room 1


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain (for use with miniatures) for the encounter (links are provided to other pay-what-you-want...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but threat...   [click here for more]
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HH-DJS01-01 Pest Extermination

HH-DJS01-01 Pest Extermination


A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga Dark Journal Saga features 12 adventures. There...   [click here for more]
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Crafting Encounters : Room 2

Crafting Encounters : Room 2


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain for the encounter (links are provided to other pay-what-you-want products by the author, along...   [click here for more]
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HH-DJS01-02 The House Always Wins

HH-DJS01-02 The House Always Wins


The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for...   [click here for more]
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Cry of Fia

Cry of Fia


What could a little girl and an old ruin have in common? Maybe it is a traumatic past... While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back. But maybe not all is as it seems... A one-shot...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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Rivers of Pollin

Rivers of Pollin


Rivers Of Pollin A Level 3 Adventure for three to six players All proceeds raised from this will be donated to the BumbleBee Conservation Trust This adventure Includes: Custom Stat Blocks Hand Drawn Illustrations Custom Dungeon and Map Unique Mechanics and Magic Item Instructions on building a Bee Hotel The characters have been summoned to Pollin, a dwarven industrial city which prides itself on...   [click here for more]
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The temple of Dawn

The temple of Dawn


The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now it’s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn. In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora....   [click here for more]
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The Bunker and the Girl of Halves

The Bunker and the Girl of Halves


A hidden bunker. A family secret. Will the adventurers curiosity compel them to explore? How will they react to what they find? This is a one-shot adventure (~3 hours) of 4-6 adventurers of level 3-4. Adjust DCs and encounters as needed. ...   [click here for more]
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The Hourglass

The Hourglass


You find yourselves infront of a shattered hourglass. With no memory of how you got here. It is up to you to find out why. Throughout this module, 4 players will regain memories for their randomly assigned character. Secrety learning about their character's personality and ulterior motives. Giving each player their own secret objectives to complete throughout this dungeon crawl. ...   [click here for more]
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HH-DJS01-03 The Journal's Contents

HH-DJS01-03 The Journal's Contents


Deriel has finally finished translating the book you found. He has sent word for you to collect it to take it to Phlan. Arriving at Mountainholm, it is obvious something is wrong. A 4-Hour Adventure for 1st-4th Level Characters 3rd Adventure of the Dark Journal Saga The conclusion of the Tier 1 part of the Dark Journal Saga. This adventure hasn't been thoroughly playtested so expect changes...   [click here for more]
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Tomb of the Valiant

Tomb of the Valiant


As of today, August 24th, 2023, the updated edition of Tomb of the Valiant is now released! Virtue and Valor shield us from Evil.  Tomb of the Valiant is a short dungeon - delve Adventure for a group of four to six 1st level characters. This 10 page adventure can easily be inserted in a low - level campaign or played as as a standalone...   [click here for more]
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Scarlet Beasts of Loviatar

Scarlet Beasts of Loviatar


The town of Fairbank is being terrorized by monsters of a sanguine color while a sinister cult enacts its cruel plans. Unless brave heroes step forward there will be nothing to stop the scarlet beasts of Loviatar. This adventure includes a large dungeon with traps, secrets, puzzles, and thrilling combat. ...   [click here for more]
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Endless Ages: The Maw of Winter Chapter 1

Endless Ages: The Maw of Winter Chapter 1


Mercenaries, sell swords and adventurers from far and wide have answered the call of the merchant guilds of Avaros to venture to the town of Stonebridge the last outpost of civilization deep past the wilds of the Northern Great Forest, through the treacherous mountain passes of the Tin Hills to the borders of the mysterious White Wood. The people and the trade that flows through this last outpost must...   [click here for more]
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Wiwernia Grań - Rozszerzenie

Wiwernia Grań - Rozszerzenie


Rozszerzenie mające za zadanie zmienić Wiwernią Grań w mały dungeon. Idealne dla 3 poziomowych postaci, którym brakuje chodzenia po lochach, a GM urwał się z sesji Eye of the Beholder! ...   [click here for more]
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The Obsidian Crown

The Obsidian Crown


A plea for help! After centuries of prosperity, the mining town of Dorune has fallen into hardship. The majority of the local mines once full of precious gems and minerals have grown barren. Only a few stubborn locals remain to run the town and the last remaining mine. A new crisis comes to the village as a torrent of earthquakes and rockslides threaten the remaining population. As they suffer constant...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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Grohls Hammer

Grohls Hammer


The rain sprinkles down on the hero’s traveling by caravan.  The closed in tree's provide some shelter.  The wagon ride is rough, bouncing off the rocks of the rarely traveled road.   They share their ride with a rugged and tough looking female who wont stop talking about how she's going to earn the job in Myle town.  Their driver, a halfing who keeps to himself.<o:p></o:p> There's...   [click here for more]
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The Legacy of Zandrax: Free Sampler

The Legacy of Zandrax: Free Sampler


The Demon Queen has Returned Zandrax the beholder ruled for many centuries beneath the ruined Temple of Spiders. There it enslaved the community of Drow elf spider cultists, and commanded them to excavate a dungeon complex worthy of its magnificence. But when they accidentally uncovered an ancient artefact, a spider amulet, the spirit of Lolth...   [click here for more]
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A Band of Adventurers Argue over Treasure

A Band of Adventurers Argue over Treasure


As many poor commoners can attest, there can be nothing quite as destructive as a band of adventurers with no moral compass, except perhaps for a band of adventurers with no moral compass and no coordination. Alas, our intrepid heroes have fallen victim to one such band, and are sure to be in for a challenging fight, as soon as their captors have finished fighting among themselves. This is a short...   [click here for more]
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Advanced Encounters

Advanced Encounters


The module 'Advanced Encounters' includes an exciting, intriguing encounter, as well as a table to roll for random encounters. The scenarios here are complex and story-driven, adding backstories and complex foes to otherwise ordinary treks through the wilderness. The encounters can provide sparks to light the fires of future campaigns, providing villains and plots for characters to continue to explore....   [click here for more]
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An Eggcellent Adventure

An Eggcellent Adventure


This starting adventure for 5E is designed to introduce new players and give them a taste of the core aspects of D&D. Over the course of a single session the heroes will journey to the dungeon where the evil kobolds have taken hold and rescue the kidnapped baby before the kobolds welcome their new draconic overlord. Included are first level character sheets so you can get started right away. ...   [click here for more]
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Cart Crusher

Cart Crusher


When a dwarven mine cart breaks loose, the party has a split second to make a difficult decision - do they redirect it to kill a single dwarf on a side rail, or do they let it continue down its current course, potentially killing three or more dwarves? Cart Crusher is a free sample encounter from Would You? Should You? a collection of moral dilemmas to present to characters. Cart...   [click here for more]
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Castle Evernight: The Sharpfang Abduction

Castle Evernight: The Sharpfang Abduction


On the road to Stonebridge Hollow, Lord Tallgrave’s entourage is ambushed by the notorious Sharpfang goblin tribe. Much to Tallgrave’s horror, the goblins abduct his daughter, niece, and a handful of servants. The only clue left behind is the mysterious journal of Alicus Vyle, which points to the ancient ruins of Castle Evernight. Tallgrave will pay well for the safe return of his daughter…...   [click here for more]
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DC-PoA-EPO-2 The Lighthouse of Graybill

DC-PoA-EPO-2 The Lighthouse of Graybill


Temperatures are rising in Termalaine and winter is no more! But the sudden heat could mean trouble for the town. Can you figure out whats going on before its too late? A 4 hour adventure for Tier 1 Characters This adventure starts off in Termalaine, one of the Ten-Towns in Icewind dale and is based on the The Warmest Day hook from the Dungeoncraft...   [click here for more]
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DC-PoA-ROG-2 The Cold Eyes of Terror

DC-PoA-ROG-2 The Cold Eyes of Terror


The Cold Eyes of Terror An encounter with an insane kobold leads the adventurers into a deep mystery concealed within dark caverns. Can the adventurers unravel the clues to understand what horrors await them? This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). The adventure is for characters level 1 - 4 (Tier 1) and is set at APL 3. The adventure...   [click here for more]
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Dead Men Tell No Tales

Dead Men Tell No Tales


This is my first adventure that I've written, so any feedback is welcome! On this adventure, you will set sail for numerous islands, rescue the gods from their curse and slay the undead. This title is being updated with NPC sketches at the back! ...   [click here for more]
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Distortion (Fantasy Grounds Unity)

Distortion (Fantasy Grounds Unity)


This product is now free. There are no plans to update the module with Fantasy Grounds Unity lighting at this time. A TIME TRAVEL SANDBOX CAMPAIGN Have you ever thought about using time travel in your campaign?  There’s so much to do, but so little time. The past has been severed from the present, and the threads of time are twisted tightly together. A stream of cataclysmic events looms on the...   [click here for more]
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Haggle Rock: A Sour Sixteen

Haggle Rock: A Sour Sixteen


The population of women in the impoverished town of Koorset is quickly dwindling, as families trade away their daughters to hags to support the rest of their family. A young girl reaches out because her sixteenth birthday is approaching- when she will undergo foul new magics and become a hag. Does your party have what it takes to face a coven within their own dastardly mountain lair- Haggle Rock? Haggle...   [click here for more]
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Mike's Free Encounter #101: Platy

Mike's Free Encounter #101: Platy


This is the 101st in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs face the extreme monotreme in a dungeon with a platypus theme. Will they triumph or face the ouch of the pouch? This encounter is an excellent way for a PC to get an absurd mount.   It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file...   [click here for more]
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Mike's Free Encounter #109: Flare Spiders

Mike's Free Encounter #109: Flare Spiders


This is the 109th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the flare spider, a species created from the phase spider to destroy undead creatures. Will the PCs triumph or be defeated by the light and bite? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the...   [click here for more]
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Mike's Free Encounter #15: Dwarven Guard Post

Mike's Free Encounter #15: Dwarven Guard Post


This is the 15th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have the chance to receive aid from friendly dwarves or, if they prefer, murder them.   The encounter includes: History/Background for the encounter. New Monsters Encounter guide. Color Maps   The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with...   [click here for more]
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Mike's Free Encounter #45: Serutani Tomb

Mike's Free Encounter #45: Serutani Tomb


This is the 45th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Will the bold heroes be defeated by the brass guardian or gain access to a dungeon from another reality?  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file...   [click here for more]
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Mike's Free Encounter #49: Quillbones

Mike's Free Encounter #49: Quillbones


This is the 49tth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The heroes find part of a dungeon complex, still guarded by the undead quillbones and bone pedestals designed by the necromancer Zelek-Teth. Will they be boned or triumph?    It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions...   [click here for more]
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Mike's Free Encounter #4: Kobold Emissary

Mike's Free Encounter #4: Kobold Emissary


This is the fourth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. A tribe of kobolds is seeking to forge alliances with other tribes, to combine their resources and increase their chances of survival under the threat of stronger creatures. A blue priest of the Blue Lightning tribe is serving as the emissary and is undertaking the dangerous task of travelling...   [click here for more]
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Mike's Free Encounter #50: Bonerunners

Mike's Free Encounter #50: Bonerunners


This is the 50th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. A neighborhood has been plagued with mysterious murders. Will the PCs solve the murders with more murder or will they be murdered?  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), a...   [click here for more]
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Mike's Free Encounter #61: Sleeper in the Well

Mike's Free Encounter #61: Sleeper in the Well


This is the 61st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a sleeper in the well. Will they put an end to her suffering or join her in the well? The sleeper in the well is CR 2; the well bones are CR ½ each. The encounter can thus be adjusted for more or less challenge. The companion ZIP file contains JPEG versions of the maps (with and...   [click here for more]
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Mike's Free Encounter #68: Skeletal Scholar

Mike's Free Encounter #68: Skeletal Scholar


This is the 68th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the skeletal scholar, an educated undead with a strange backstory. Will the PCs seek knowledge or XP? The skeletal scholar is CR 2, although the encounter is not intended to involve combat.   The encounter includes: History/Background for the encounter. New Monster New Magic...   [click here for more]
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Mike's Free Encounter #69: Will & Theo's Lost Lute

Mike's Free Encounter #69: Will & Theo's Lost Lute


This is the 69th in a most excellent ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the dimensional traveling bards Will and Ted. The duo has lost their lute to the Guitaur and do not have time to navigate his magical musical maze. Will the PCs overcome the challenge in a grand crescendo or will they fall flat? The toughest monster in the encounter...   [click here for more]
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