Title |
Publisher ▲ |
Price |
An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.50
|
P.B. Publishing Presents:
Adventure Anthology 2!
This is the 2018 collection of adventures released by P.B. Publishing and Loot the Room.
We have pulled together 6 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 & @pangalactic
For only $12.95 (50% cheaper than... [click here for more] |
Dungeon Masters Guild |
$12.95
|
This is a PDF. If you are looking for the module for the Fantasy Grounds VTT - click here.
Unknown Whom
A level zero to 3 adventure
This uniquely styled adventure involves players starting out with little information about the characters they will play. No characters are prepared in advance. This is a nonstandard method of play. Player characters only know their names, ability... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The city you call home is rife with corruption. Those in power prey on the weak and the poor under the guise of order and leadership. It’s been years since anyone really stood up to them, since the last Thieves’ Guild disbanded, and you’ve had enough. Gathering some fellow rogues, you begin to make plans to bring the Thieves’ Guild back, to show the high and mighty that they don’t have... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings."
This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting.
e of masked beings." ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
An adventure for 4-5 characters of level 1.
Designed for beginning Dungeon Masters
This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website.
For use at the table or using Fantasy... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Bone Collector’s Hoard
Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within.
An adventure for characters levels 1... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This Campaign Set includes four adventures, one for each tier of play. It is built for a well balanced party of five level one characters, and supports player character advancement to level 20.
Each Adventure Includes:
Primary Quest
Settlement: A village or city with numerous NPCs.
Wilderness: Wild terrain featuring warm-up encounters.
Dungeon: Featuring hordes... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Catalogue of Calamity is a collection of adventures for Dungeons & Dragons 5th Edition by writer Travis Legge. Within this collection, you will find four previously released adventures, reformatted & remastered for consistency. This compendium also contains printer friendly versions with no background texture on the pages (though the included maps will still... [click here for more] |
Dungeon Masters Guild |
$9.95
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A mysterious illness cripples the children of the realm. No one has found the cure. Will you pass the tests and save the children of Faerûn?
This adventure was written for a convention known as Extra Life Omaha, where gamers come together over 2 days to raise money for Extra Life. All proceeds from the sales of this adventure go towards Extra Life, Children's Miracle Network, and Children's... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.
Tier 1 CCC-GLIP-01-XX can be played in any order.
A Four-Hour Adventure for 1st-4th Level Characters
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly!
A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters.
In addition the spectacular spelunking strangeness, this... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school? ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The search for Geoffrey’s family mace leads you to a meeting with a famous thief. In exchange for the information, she asks you to find a painting called Dawnsight. An easy task if you can withstand the haunted memories surrounding the painting.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Mordell family has been on the decline for years. The family has reached out to their contacts one last time for help ridding the family of a generational curse.
This is a Two hour Tier 1 adventure with four story arcs through a single dungeon and can be completed with or without combat. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton?
A Two-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson. It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps.
This module is five mini-adventures for use with 6 characters of 1st-3rd level.
This conversion guide allows DMs to run the original module... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures.
This conversion guide allows DMs to run the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0.
This conversion guide allows DMs to run the original... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is the PDF & POD version. If you are looking for the module for the Fantasy Grounds VTT by the EXTREMELY talented Rob Twohy - click here!
Also available in Spanish here!
While traveling along the Long Road, just northeast of Waterdeep, the characters stop at a roadside inn. As they prepare to rest for the night, the party encounters a Tiefling shepherd who claims she is... [click here for more] |
Dungeon Masters Guild |
$3.95
|
4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.62
|
Welcome to the Crystal Spires; a mining complex atop a natural rocky plateau that fulfils the local Baron’s material needs. Normally, outsiders are not welcome to just drop into the ‘industrious heart’ of his realm, but it seems there is one particular job that is so dangerous, he does not wish to risk losing any more of his employees.
This quest is designed for a DM and a... [click here for more] |
Dungeon Masters Guild |
$4.97
|
This is a module designed for one player and a DM. It can be scaled for more than one character. There is evil in the highlands and the character is called in to solve the mystery. It is ideal to have a third level character. ... [click here for more] |
Dungeon Masters Guild |
$0.89
|
NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!
Dino-Wars: DUOLOGY
Selu needs its heroes, though it won't be easy. Are your players ready for the challenge?
This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu.
The story arc in total will take players from level 3 through to level 5... [click here for more] |
Dungeon Masters Guild |
$5.45
|
Dinos of Darkness
A Dino-Wars adventure - vol 2
Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing)
Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster!
A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now only 99 cents
Krawlity House
In Baldur’s Gate, the Temple of Tymora has acquired the former manor of a disreputable figure, legendary occultist Ransom Krawlity.
Adventurers are needed to investigate the manor and make sure it is safe to convert into an outreach for the faithful.
What the PCs discover is that Krawlity... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Ages ago, in a much simpler time, a young boy embarked upon his very first epic adventure. A dungeon was entered, a friend was made, monsters were fought, and a friend was lost. This is that boy's tribute to the memory of his long forgotten friend. . .
The Shrine of St. Aleena
The Shrine of St. Aleena is a Dungeons & Dragons™ 5e adventure designed for 3-6... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The demi-plane of dread holds many domains both charted and mysterious. Kraed is a new domain to explore within the campaign setting of Ravenloft for 5e D&D;. This document details information on localities of the domain and its darklord. The domain is intended to have a flavor inspired by Scotland and Ireland.
Included in the pamphlet:
1. Details on the domain and inhabitants.
2. 25 adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Dome of Necromancy is a D&D 5th Edition adventure set in the Jungles of Chult of the Forgotten Realms campaign setting as described in Tomb of Annihilation.
Dome of Necromancy gives the players surrogate characters with lost memories because of their deaths. They start with blank... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Once the action kicks off, the adventurers are in for a rough night."
"A perfect mix of horror and fantasy, with some truly unexpected encounters!"
It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and ale... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is an one on one adventure. It is designed for one player and a DM. It could be scaled for multiple players. You are hired by the a dragonborn clan chief to find a legendary weapon. This adventure is best suited for a tier 2 character level 5-8. ... [click here for more] |
Dungeon Masters Guild |
$0.89
|
Lazy Dungeon (LD):
The Lazy Dungeon series has no adventure hooks, no story, and no required starting level. They are a dungeon that could last for a single night or several nights. Many of the encounters are from past adventures I’ve written or what you can find in the core D&D books. In short, this is a simple dungeon crawl where the DM is free to do what they want with it. ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up?
"Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5emodule designed for 3-5 players... [click here for more] |
Dungeon Masters Guild |
$5.99
|
An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters.
Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks.
Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A 4-6 hour adventure for characters of 4th (or 5th) level, Grim Grinning Gauntlet transports the heroes from a spooky abandoned tavern to a unique domain of dread, presided over by a Ghostly Host who has been dying to meet you. Once they enter the Host's domain, they must battle their way through a gruelling series of encounters and out the other side, else their own souls will become... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Hobgoblin Incursion is a short one shot adventure. It's a classic low level one session dungeon that could be added to any campaign or it could act as the first part of a larger adventure as story hooks are included. One of the key features here is the detailed dungeon map that accompanies the text both created by Toby Lancaster of Dark Realm Maps. The party will encounter hobgoblins, traps, hostages... [click here for more] |
Dungeon Masters Guild |
$1.99
|
If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
B5 Horror on the Hill (5th edition D&D Conversion Guide)
In 1983, TSR published the module... [click here for more] |
Dungeon Masters Guild |
$2.00
|
La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ... [click here for more] |
Dungeon Masters Guild |
$0.78
|
Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really... [click here for more] |
Dungeon Masters Guild |
$3.95
|
--Author's Note: this title was previously released as 'Unstuck Encounters 2'--
“You on a quest for a magic sword? Good for you. You know where to find it? Who else wants it? What’s guarding it and how many teeth that thing has? No? Well, then…I know a goblin hermit you might want to talk to. He knows everything happening around this forest. But you might have to bring him... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Walka, rozmowy i negocjacje, spotkania losowe, skarby, eksploracja podziemi – wszystkie elementy klasycznej przygody do D&D w jednym scenariuszu.
Kłopoty z Goblinami to krótka przygoda do piątej edycji Dungeons and Dragons dla postaci na pierwszym poziomie doświadczenia. Rozegranie jej zajmuje około czterech godzin. Napisana dla Mistrzów Gry, którzy prowadzą sesję pierwszy... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Pochi selezionati studenti possono camminare per i corridoi di una prestigiosa scuola di magia. Tra una lezione e l'altra, i giovani maghi scopriranno che qualcosa di strano sta accadendo e sarà loro compito risolvere il mistero.
"L'accademia di magia" è un avventura per una compagnia di incantatori arcani tra il terzo e il quarto livello. Con una durata di gioco compresa tra... [click here for more] |
Dungeon Masters Guild |
$3.95
|
La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM.
Date un'occhiata anche alle altre mie... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.50
|
Lhazaar’s Truth
The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits, wild beasts,... [click here for more] |
Dungeon Masters Guild |
$4.49
|
The small coastal town of Pinepass spends its days in relative peace until the nearby lighthouse stops shining. Nobody knows what could be the cause but with reports of one ship already wrecked along the shores it won't be much longer before others follow. Travel across open ocean to reach the Nightwatch Lighthouse and reignite the flames above while also investigating... [click here for more] |
Dungeon Masters Guild |
$1.75
|