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The Gualdien mountain pass has seen frequent wars between the human kingdom of Nesethor and the orc clan Jarg to the North. While an uneasy truce currently hangs over the region, rumours of another orcish warpath threaten to ravage the village and towns of Nesethor. The pass is controlled by a single watchtower, currently controlled by the Jarg clan. The local Nesethor military commander has requested... [click here for more] |
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Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone.
Looking for a short and fun... [click here for more] |
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Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
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Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
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An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task.
Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn?
An... [click here for more] |
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Embark on a festive journey to an old wizard’s tower to present him with a token of gratitude for saving your tribe years ago. This adventure, designed for 3rd level characters, should take approximately 3-4 hours to complete. This estimate holds true even for the most chaotic of players, including those who choose to communicate solely in “Goblin Mode!” (Like my player did)
Drawing heavy... [click here for more] |
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In another great addition to my mini-campaigns, this is Abandoned Sins. It is a dungeon-crawl module designed for three Level 1 Adventurers, and they will level up by the end (if they confront every NPC).
"The Party has booked passage on a ship going through the Nelanther Isles. They dock at an island named Youra for supplies, and the local half-orc mayor has a job for the Adventurers. There's... [click here for more] |
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Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
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Home is what you make of it.
Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure... [click here for more] |
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This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and... [click here for more] |
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THE ARID RUIN
A blight. A swarm of locust. A lonely border town is seeking aid to curtail these foreboding events. All signs point to a recently unearthed ruin in the middle of the desert. It has been dubbed ‘The Arid Ruin’. Can the party trek across the scorching and inhospitable desert to brave the trials within and end the source of the curse? Or will they succumb to the horrors inside... [click here for more] |
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Mysterious whispers of the cosmos entangle the party into the depths of the horrors hidden away from this world as they uncover an ancient artifact that corrupts their very mentor.
A 6-hour adventure for 3rd level characters ... [click here for more] |
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Welcome to Longsaddle! We're a small community nestled in the hills of the Savage Frontier, but we do all right for ourselves. You've come just in time for our annual harvest festival! Come, enjoy the games and feasting. Just be careful if you go outside of town, there've been reports of vicious gnoll attacks. Nothing like that ever happens in town, though! This 3rd level one-shot comes with:
An... [click here for more] |
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Bei dem Kurzabenteuer "Auf den Spuren des Fußweines" werden die Charaktere von dem Sohn einer Winzerfamilie beauftragt, das Geheimrezept für ihren legendären Fußwein aus ihrer verlassenen Winzerei zu bergen. Dabei müssen sie sich einigen Gefahren entgegenstellen, die schon vor langer Zeit zum Schutz vor Dieben errichtet wurden.
Das Kurzabenteuer richtet sich an 4-6 Spieler der Charakterstufen... [click here for more] |
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Summoned from the Abyss and sealed underground, a forgotten demon waits.
Above the lurking threat a group of adventurers find themselves unexpectedly trapped in a long-abandoned temple.
Will they be able to escape? Or will they never see the light of day again?
Bakasura’s Temple is a 6-hour adventure for 4th-5th level characters.
You... [click here for more] |
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War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,... [click here for more] |
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You are slaves, trapped in a hellish abyss. As hope fails you, a miracle unveils itself, and opens the path to your freedom!
This short adventure/scenario serves as a setting through which to introduce a new party of characters to a larger campaign, or to a world of the DM's choice. No longer will characters simply be meeting at a lowly inn! ... [click here for more] |
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To secure permission to explore Felingar's Crypt, the party must liberate the Spring of Stone in the Bandit Wastes. The Spring, however, is currently under the control of Blind Willem, a cleric of the Evil Prince of Elemental Earth and his pack of pet basilisks. To liberate the Spring, the party will need to battle through the canyon, avoiding the dangers and remaining flesh and blood in the face of... [click here for more] |
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A 3-4th level adventure. Urban Uprising and Oldschool Dungeon Crawling.
A hobgoblin horde has subjugated the city for Freystand, searching for a relic of their god. Will the heroes save the town from the tyrannical hobgoblins? Will they discover the true purpose of the Bloodthrone of Maglubiyet?
Work with the rebels of Freystand to sabotage the hobgoblin's by completing objectives in the city.
Crawl... [click here for more] |
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The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn!
This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but threat... [click here for more] |
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What the hell are your players doing in a brass dragon's nesting cave? Are they baby-sitting? Rescuing an orphaned wyrmling? Hired dragon-nappers? Evil? Or maybe they're just being misled by a mysterious organization.
Introduce your level 1 players to the hazards of of entering a dragon's lair with a simple maze of traps, a few natural hazards, a hidden treasure hoard, and an optional baby-dragon... [click here for more] |
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Cartographer's Peril is a supplement to Lost Mine of Phandelver where the players meet Albus Strongeye, junior cartographer of the Neverwinter Cartopgraphers Guild.
The supplement gently incentivises players drawing their own maps during gameplay.
Please check out the previews and enjoy!
-Stian Melchior ... [click here for more] |
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Um módulo de conteúdo Con-Created Content. Níveis 1-4 (Tier 1), 2-4 horas. (Compatível também com jogos caseiros!)
Posso ter as próximas 100 palavras para convencê-lo a adquirir esta aventura?
INÍCIO DO PITCH!
Este módulo apresenta três maneiras de jogar: junte-se aos Cavaleiros do Santo Julgamento, ao Culto de Zariel ou às forças do Caos enquanto procura um anjo perdido... [click here for more] |
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Not your typical Tier1 adventure! Filled with 66 pages of exciting encounters where characters will face extraplanar threats, moral delimmas, and more!
This module has been designed in such a way to help you breathe more character into your NPCs and more adaptability into your player-driven world, while also helping the players feel as if their character is useful by rewarding proficiencies of all... [click here for more] |
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An illness affecting the Mulmaster refugees has reached epidemic levels. Magical treatments are effective but limited. An antidote can be found in a stronghold in Minauros. The imp Pipyap has agreed to help you gain entry...for just a tiny favor...really.
Final installment to Mischief of Profiteering series.
A Four-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
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A Curse of Strahd adventure for one DM and one player.
Can you Survive a Haunted Church?
Under a full moon and a foggy night, a ruined church rebuilds to its former glory, promising adventure, and a great reward for those who dare to enter. Do you have what it takes to retrieve the chalice of the undead? One of the most powerful artifacts in all of Barovia.
Chalice... [click here for more] |
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Clichéa: Randomly Generated, Career Spanning, Barebones Campaign. Designed for a well balanced party of 5 level 1 characters. Inspired by Map of Clichea by Sarithus. Powered by Fortuna.
Cation! Barebones means it requires a storyteller to breathe life into it. The whole point is to allow the DM to tell any wild-ass story they like while maintaining the right difficulty from beginning... [click here for more] |
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What could a little girl and an old ruin have in common?
Maybe it is a traumatic past...
While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back.
But maybe not all is as it seems...
A one-shot... [click here for more] |
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A Straight Forward Hack-N-Slash Mini-Adventure For A 1st Tier/2nd Tier Party Depending On How Powerful They Are. Only The Monster Manual Page Numbers Are Given For Monster Stats... Please Support The Game Industry By Buying The Core Books.....
UPDATE: There is now a Roll20 battle map (png) included as part of this package ... [click here for more] |
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The secret lies inside you all, with
which to paint me on the wall.
Forge a key of ruby-red, but what
will be must then be dead.
Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s!
Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,... [click here for more] |
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Deep in an hidden underground lair a mysterious cult is trying to bring to life a visage of their deity. The Mawbringer, a supposed god not commonly venerated, and definitely not one brought to this plane without great cost. A small band of adventurers happen across this dark den of zealotry and try to mantle the weight of putting a stop to the foul sorcery before it is all too late... Designed... [click here for more] |
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The Cult of the Gol'Goroth is a one-shot horror adventure for characters levels 4-7 and is expected to take 4-6 hours. It is a combat heavy adventure that pits your party against an ancient frog demon known as The Gol'Goroth. This monstrosity seeks to corrupt the lands with its vicious psychosis, its children snatching the eyes from interlopers to cast them into darkness. This adventure can leave characters... [click here for more] |
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Cult of the Horned King
A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e
Introduction
This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s... [click here for more] |
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You find yourself abducted by the Cult of the Snaruval the Insatiable, the Red Ooze. Chained and unarmed, waking moments before your scheduled sacrifice, you must act quickly to save yourself and any others victims of the cult…
This mini-adventure module is designed for solo-play of one 1st-level to 3rd-level character. ... [click here for more] |
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The legend of the Wraith King is a tale of a foolish, greedy lord of Riverten who long ago attempted to swindle the Lord of the Nine Hells Asmodeus to whom the Riverten lord had made a fiendish pact with. Breaking the pact, the Riverten lord whose name is now lost and forgotten to time earned a new name. The Wraith King, a soulless, malevolent void bound and trapped within his ruined keep.
Deep within... [click here for more] |
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The Greek god Dionysus is throwing a spectacular show, and he wants to do it at the abandoned Emerald Theater. The problem is, Dionysus is far too busy doing... you know, god stuff, to take the theater back from the monsters that have overrun it. Naturally, he sent a troupe of mortals to do his dirty work. D&dftc is a mini-adventure, optimized for a party of four level-one characters, designed... [click here for more] |
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A mysterious and massive beaver dam has popped up almost overnight. The nearby townsfolk are unsure if they should be concerned by the appearance of these creatures or the effect this dam will have on the environment. The town is hiring adventurers to investigate the dam and determine what needs to be done. What will these adventurers uncover in this mysterious den, and what decision will they make?... [click here for more] |
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Genius doctor or crazy scientist?
Dr. Randulfr Wolfgrim recently discovered a scientific formula to turn ordinary wolves into werewolves. Blinded by this succes he believes everything possible and he and his aides start experimenting on creatures he can't fully control...
This short adventure can either be run as a one-shot or used in a long-running campaign.
Recommended... [click here for more] |
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Dead of Donnar Sonn is the first adventure published from RPG Daily.
Designed for 1st level player characters, the adventure takes the party deep underneatch a region afflicted with undead assailants to locate Bruebuk Goldgrip, a prospector who is also the only family Ednas Bruebuk has left.
This adventure will make the party work together facing undead horrors, dangerous denizens of the darkness... [click here for more] |
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To whom it may concern,
We, the goblins, are in possession of a valuable member of your clan, Orpip the Masterful Tinker. We request a ransom of 10,000 gold pieces for his safe return, not a piece less.
We understand that you may be hesitant to cooperate with us, but we stress that time is of the essence. If we don't receive the gold before the next full... [click here for more] |
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Death is Only the Beginning? is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 3rd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used to bring back characters... [click here for more] |
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All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate . Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th... [click here for more] |
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A parcel delivery takes a dark turn and the recipients are left desperate trying to rescue the parcel. To alleviate this complication, the characters will look for the package and the first adventurers hired to deliver it. A likely quest for a group of heroes, but something feels strange. Why is this parcel so valuable? Why did these recipients insist that the parcel be delivered to them intact and... [click here for more] |
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The Princess and the Devil
North of the Stormhorn Road in the Kingdom of Cormyr lies an aging Keep. The Princess of Cormyr camps in its shadow. A Devil of rags and smoke has captured her dear friend, and she needs your help to rescue him. But is the job as simple as it seems? There’s only one way to find out.
A Single Session of Adventure
Designed for a party of 2nd-3rd level characters in the... [click here for more] |
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In this 5th edition adventure for 3rd-level characters, players are sucked into a wizard's tower unannounced and must traverse it to escape. Along their way, they learn of a necromantic force that's commandeered the tower and has begun shaping the tower to its will. To survive, the players will need to solve puzzles, make some unexpected allies and face undead minions before the final conflict to reclaim... [click here for more] |
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Don't break your Pick
This One-Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
Detailed and high-resolution encounter maps (to be used e.g. in Roll20)
A boss fight with unique lair actions
Several hazards and ideas for a mining expedition
The Story
Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery.... [click here for more] |
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A streaking comet heralds a wild storm. An ancient temple roars to life with strange and otherworldly chants. Doom is coming to Starspell Mountain. Navigate traps, meet a mad elf, and stop otherworldly threats as you explore the temple on Starspell Mountain.
Doom on Starspell Mountain is a one-shot adventure for 3rd-4th level characters made for the world's greatest roleplaying game.... [click here for more] |
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This side-adventure can be used as a continuation to Horror at Havel’s Cross (by Winghorn Press) if your PCs fall to Calador. This adventure is designed for a large party (6+) of second-level adventurers.
After finding Calador in the Bone Chamber and triggering a combat, the adventurers fell to the evil elf and his powerful artifact. As the last adventurer drops unconscious, Calador... [click here for more] |
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