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DC-PoA-CONMAR-01 Something Sinister

DC-PoA-CONMAR-01 Something Sinister


A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health. Are you brave enough to heed the call?  A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters. This module is a D&D Adventurers League Season 10 module, featuring...   [click here for more]
Dungeon Masters Guild  $3.39

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The Lost Temple of New Thundertree

The Lost Temple of New Thundertree


In ruins since the eruption of Mt. Hotenow, Thundertree is finally being rebuilt. The Lords’ Alliance is particularly interested in restarting a lucrative logging trade, but the bureaucratic wood-elf ambassador of Neverwinter Wood isn’t convinced. A mission to check on construction at New Thundertree and help with diplomacy quickly turns into an exciting dungeon delve as the entrance to an ancient...   [click here for more]
Dungeon Masters Guild  $3.95

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Return of Zenopus the Lost Wizard of Saltmarsh

Return of Zenopus the Lost Wizard of Saltmarsh


This adventure is a continuation of the original sample dungeon found in the 1977 Basic Rulebook, known as the Tower of Zenopus.  It includes the hinted at, deeper dungeons and darker secrets of Zenopus. This adventure details the Tower of Zenopus located in the map found in Ghosts of Saltmarsh and is a quick side bar for adaveturers level 1-3.  It has been 50 years since anyone has seen or heard...   [click here for more]
Dungeon Masters Guild  $1.99

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Kobold King's Labyrinth (WBW-DC-LAB-01)

Kobold King's Labyrinth (WBW-DC-LAB-01)


Kobold King's Labyrinth Can you solve the Labyrinth within 13 hours and get back what was stolen from you? A 4-Hours of amazing Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems....   [click here for more]
Dungeon Masters Guild  $4.99

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MargoMods Forge of Fury Companion | Roll20 Enabled

MargoMods Forge of Fury Companion | Roll20 Enabled


The Forge of Fury is a well-loved classic in part because of its robust and flexible dungeon, alive with roaming monsters and brimming with secrets. MargoMods Forge of Fury Companion is an expansion and DM’s guide to The Forge of Fury with a treasure trove of items, monsters, encounters, and NPCs that fit seamlessly into the original adventure. This module...   [click here for more]
Dungeon Masters Guild  $9.99

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Sorceria (S1) Cult of the Hydra

Sorceria (S1) Cult of the Hydra


Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria. Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane. The city travels through other worlds and planes of existence, stopping...   [click here for more]
Dungeon Masters Guild  $29.95

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Swords of the Moonsea: Five Adventures

Swords of the Moonsea: Five Adventures


Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): The Cornflower...   [click here for more]
Dungeon Masters Guild  $14.99

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Fallen Angel (5e Conversion)

Fallen Angel (5e Conversion)


A fifth-edition conversion for the classic Eberron adventure, Fallen Angel. About this adventure: "The city of Sharn is one of the wonders of Khorvaire. Its towers seem to touch the sky, rising up more than a mile from the shores of the Dagger River. But it takes more than stone and steel to support the spires of Sharn: the area is suffused with mystical energy...   [click here for more]
Dungeon Masters Guild  $2.95

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Tomb of the Iron King

Tomb of the Iron King


Lost for centuries, the Tomb of the Iron King beckons, whispering of ancient tyrants and treasures to be taken. Foolish or brave, who can say, for no one returns from the depths of the moldering tomb. Tomb of the Iron King is an exciting adventure for 3-5 1st-level characters, designed to be played in one session. AVAILABLE in English and Spanish for one low price. ...   [click here for more]
Dungeon Masters Guild  $1.49

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Bakasura's Temple

Bakasura's Temple


Summoned from the Abyss and sealed underground, a forgotten demon waits. Above the lurking threat a group of adventurers find themselves unexpectedly trapped in a long-abandoned temple. Will they be able to escape? Or will they never see the light of day again? Bakasura’s Temple is a 6-hour adventure for 4th-5th level characters. You...   [click here for more]
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Rescue A Familiar Tale

Rescue A Familiar Tale


The Heartland Scouts – brave defenders of the Coast Way – have been captured! What their captors haven’t counted on is the adventurers’ feisty animal companions. Left behind, they are nevertheless bound to spell trouble! In this entirely unique adventure, players take on the roles of trusty animal companions and familiars on a quest to rescue their adventurer masters. Surely leaving...   [click here for more]
Dungeon Masters Guild  $6.95

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Evermelt: Expanded Rime of the Frostmaiden | Roll20

Evermelt: Expanded Rime of the Frostmaiden | Roll20


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
Dungeon Masters Guild  $5.95

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SJ-DC-ECHO-02 Bug Hunt

SJ-DC-ECHO-02 Bug Hunt


2023 ENNIE Award Nominee for Best Organised Play. Isolated outpost. Complacent scientists. Alien infestation. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content warning: Body horror (mutation), possible phobia trigger (insects) Wildspace system: Echo This product...   [click here for more]
Dungeon Masters Guild  $2.99

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RAVNICA: Crypt of Horrors

RAVNICA: Crypt of Horrors


A fast, combat-oriented adventure for four 4th-level Boros, Azorius and Selesnya characters! Take your sword, spell or bow and help the Azorius Senate to stop the wicked plans of Lyzolda, Blood Witch of the Cult of Rakdos! Tactical map included! ...   [click here for more]
Dungeon Masters Guild  $1.00

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The Lost Treasures of Sir Canard

The Lost Treasures of Sir Canard


Forgotten relics. Lost temples. Ancient traditions. Valuable and powerful artifacts may have been lost to time, but there are some individuals out there who dedicate their lives to solving their mysteries and finding those treasures. When the adventuring party comes across the journal of Sir Canard, they are presented with the clues and information needed to track down several of these...   [click here for more]
Dungeon Masters Guild  $4.95

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Goblin Problem!

Goblin Problem!


An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters. Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks. Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons...   [click here for more]
Dungeon Masters Guild  $2.99

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Dino-Wars: DUOLOGY (bundle)

Dino-Wars: DUOLOGY (bundle)


NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!   Dino-Wars: DUOLOGY Selu needs its heroes, though it won't be easy. Are your players ready for the challenge? This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu. The story arc in total will take players from level 3 through to level 5...   [click here for more]
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B1 In Search of the Unknown - 5e Conversion Guide with Maps

B1 In Search of the Unknown - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B1: In Search of the Unknown. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI....   [click here for more]
Dungeon Masters Guild  $2.95

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Mike's Free Encounter Collection #7

Mike's Free Encounter Collection #7


This is the 7th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Each encounter includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid),  Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ...   [click here for more]
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Mine of Mischief

Mine of Mischief


Mine of Mischief is a D&D 5th Edition adventure built for a party of Level 1 Heroes.  Included in this bundle is the PDF and battlemaps. Synopsis: Unearth the secrets hidden within the radiant depths of Stonehaven Mine in "Mine of Mischief," a Dungeons & Dragons 5th Edition module for Level 1 characters. Delve into the foothills of towering mountains,...   [click here for more]
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B12 Queen's Harvest (Basic)

B12 Queen's Harvest (Basic)


The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or as a complete adventure...   [click here for more]
Wizards of the Coast  $4.99

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The Hungering House - A Haunted Halloween Horror

The Hungering House - A Haunted Halloween Horror


Hellish Halloween Horror Hijinks This 4-hour horror story has been crafted to give players a unique experience, subverting the typical role of a D&D Player Character as the fearless hero and putting them into the role of prey right up until the final boss. The module utilizes some of the lesser-used rules and aspects of Dungeons & Dragons such as possession, madness, and unique environments...   [click here for more]
Dungeon Masters Guild  $6.66

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The Monsters of Enfri Asylum

The Monsters of Enfri Asylum


During a routine train ride, the characters are halted by a powerful force within Enfri Asylum. Haunted by murderous doctors, revolutionary patients, and creatures beyond description, the characters must venture into the old hospital and put an end to the madness to reach their destination. Where have the staff gone? Why do the doors not lead where they should? What dark experiments were performed...   [click here for more]
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Torment of the Blood Witch

Torment of the Blood Witch


Realm Diver presents: An old evil returns to the Realms  The town of Proskur has been cut off from the rest of the kingdom of Cormyr  just as its people begins to suffer from a fainting sickness. Now the crops are failing. Are these events unrelated? Just a run of bad luck? Or something more sinister... ...something evil?    While aiding the good peoples of Cormyr in their plight...   [click here for more]
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Kobold Hall (5e)

Kobold Hall (5e)


Kobold Hall A lower tier adventure for characters levels 1 to 4. Using a generic setting and easily slotted into most campaigns, take your players through a lair filled with kobolds. The locals have always considered the kobolds to be a nuisance, but recently caravans have been going missing on the road, something has changed, and the kobolds have become a dangerous...   [click here for more]
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Bugbear Awakening

Bugbear Awakening


A D&D 5e adventure for 1 - 4 characters starting out at 1st level that will take them to 6th level. Written especially for small parties and set in the Forgotten Realms. An encounter with an unusual tribe of bugbears sets a journey through the Western Heartlands in motion. Adventure will be found in mountains, forests, cities and on the ocean. An epic battle will be fought. Will...   [click here for more]
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The Mechanical Mirage

The Mechanical Mirage


A rarely-used Forgotten Realms region, a clever dungeon design, and AAA artwork and presentation make A Mechanical Mirage an impressive adventure. — Roguewatson “Overall, The Mechanical Mirage is a very well-written and fun adventure with a nice story behind it. The fights are good, the characters feel alive and with their own personality, and there...   [click here for more]
Dungeon Masters Guild  $4.95

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RAVNICA: The Raiders of the Lost Relic

RAVNICA: The Raiders of the Lost Relic


A fast, combat-oriented adventure for four 3rd-level Dimir or Orzhov characters! Sneak or bash into the amazing Izzet Boilerworks to retrieve the fabulous Mizzium Transreliquiat for your masters! Tactical map included! ...   [click here for more]
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The Glass Forest - A One-Shot Adventure

The Glass Forest - A One-Shot Adventure


Embark on an epic journey with the inaugural one-shot from the Black Nexus series! Explore the never-before-seen island of Venkara, concealed within the Korrandarllum Bay of Riedra by a powerful Psyco-Arcane disturbance known as The Black Nexus. Here, the Glass Forest conceals treacherous perils at every turn. Each step you take threatens...   [click here for more]
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CCC-GAD02-01 The Monster Within

CCC-GAD02-01 The Monster Within


A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself. A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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Drop-In Dungeons

Drop-In Dungeons


Drop-In Dungeons is a collection of five 1-2 hour scenarios for 1st-4th level characters that can be dropped-in to a larger campaign as a quick way to add depth and variety to your game. Or they can be run as a collection of fun one-shots.   Each Drop-In Dungeon includes: A story hook designed to help set the mood and get the adventure going. Maps - A dungeon master map...   [click here for more]
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Return to the Puzzle House

Return to the Puzzle House


New Remastered Version with a cleaned-up PDF, DungeonDraft maps, and art by PastelVui A soul lays trapped in a self-inflicted magic puzzle. With a little help from the puzzle's designer, they might be freed, or the whole thing might just explode... Can the players survive the Puzzle House's designer's pinball dungeon and convince him to help them? Will the players be able to dismantle...   [click here for more]
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Temple of the Sphinx Queen

Temple of the Sphinx Queen


Buried in the desert sands of Mulhorand, near the city of Mishtan, lies an ancient stone statue of a sphinx queen. After a fierce sandstorm reveals a huge tablet etched with hieroglyphs between the statue’s paws, the PCs must translate the strange writing to find the secret entrance into the Temple of the Sphinx Queen. The conclusion offers three optional endings for DMs to choose from...   [click here for more]
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Treacherous Trinkets

Treacherous Trinkets


Relics, profit, and gastronomy abound in this Dungeons and Dragons adventure! Have you ever wondered what can happen if you pile together the spoils of a lifetime of adventuring in a cellar? Harold Shale did just that and used them to create a fake, supposedly safe dungeon, the Undermaze. Our heroes will soon be able to answer that question! While enjoying an ale at Harold's...   [click here for more]
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Festival of Feathers

Festival of Feathers


It is time again for Vallaki’s seasonal festival. In the midst of the autumn harvest, Baron Vallakovich has taken the time to make this one the grandest of them all, ensuring that “ALL WILL BE WELL!” However, Lady Wachter, another political power in Vallaki, and her loyal followers have other plans for the Baron and his festival. The party of adventurers plays their part by ensuring the festival’s...   [click here for more]
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Tower of the Mad Twins

Tower of the Mad Twins


A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit? A four to six-hour adventure...   [click here for more]
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Death in the Highlands

Death in the Highlands


This is a module designed for one player and a DM. It can be scaled for more than one character. There is evil in the highlands and the character is called in to solve the mystery. It is ideal to have a third level character.  ...   [click here for more]
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Safety Guaranteed

Safety Guaranteed


The adventuring party arrives at Emerald Forest Adventure Con where attendees can get autographs and portraits with celebrity adventurers like Volo, Elminster, and Drizzt or wander the Merchant Hall for their adventuring needs. However, the big talk of the convention is “Actual Dungeon” — a live dungeon crawl experience with none of the risk. Unfortunately, when the characters decide to venture...   [click here for more]
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RAVNICA: Against the Golgari

RAVNICA: Against the Golgari


A fast, combat-oriented adventure for five 2nd-level Boros, Azorius and Selesnya characters! Take your sword, spell or bow and help the Boros Legion to re-conquer one of its Sacred Foundries fallen in the dirty hands of the Golgari Swarm! Tactical map included! ...   [click here for more]
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Desecration of Morninglow Tower (DDV02)

Desecration of Morninglow Tower (DDV02)


An adventure for four to seven 2nd-level characters Morninglow Tower’s priest is offering Shou Lung Trade Bars as a reward for stopping whoever or whatever is desecrating the bodies laid to rest in the catacombs beneath Daggerford. While battling the catacomb's dangers, the party has the opportunity to discover three magic items and a small treasure hoard of coins and gems. This module also...   [click here for more]
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Maze Of The Undead

Maze Of The Undead


Can you survive the nightmare of the Maze of The Undead? The adventurers awake to find themselves trapped in a dark, magical maze. Monsters, traps, and magic hide around every corner. Will they discover the truth of the Maze of the Undead? This maze-crawl is a one-shot for 1 to 4 players at 3rd-5th level but can be modified to fit any party. Playtime is about...   [click here for more]
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A Kobold Warren

A Kobold Warren


A Kobold Warren Merchant caravans are going missing on the road. Rumors of kobolds abound. But the truth is not as simple as it seems. This small dungeon is designed for four to six level 3 characters. Perfectly suited for a small side quest, or mini dungeon, during the middle of a campaign or between major plot points. Will your players discover...   [click here for more]
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Disappearing Act

Disappearing Act


This is a one on one adventure. It is designed for one player and a DM. It can easily be scaled for larger parties. The magic on the continent of Rheindra is diminishing. Spells sputter or do not work as intended. You are hired to go and investigate the source of this phenomenon. This adventure is best suited for a tier 2 character level 5-8. ...   [click here for more]
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The Prison of Lord Jhakiz: A Player Primer Adventure

The Prison of Lord Jhakiz: A Player Primer Adventure


During the Glorious Revolution, the genie warlords commanding Calimshan were overthrown--but their legacy remains. A ruin deep in the Calim Desert has been uncovered, and adventurers are needed to venture into its depths! Beyond the traps and creatures inside, the mighty efreeti Lord Jhakiz is awakening. Will the adventurers be able to survive the Prison of Lord Jhakiz? The Prison of Lord Jhakiz...   [click here for more]
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WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy

WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy


Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune. Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac. Journey to the Domain of Delight, Samsara and explore the mystery of the Honey Milk Village. The denizens of Samsara have lost contact with the village of Honey Milk, adventurers are hired...   [click here for more]
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Captured by Slavers

Captured by Slavers


"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master" - Ryan Herden, Australian Tabletop Gaming Network ...   [click here for more]
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Curse of Strahd: Death House Script & Escaping Death House Skill Challenge (Fantasy Grounds)

Curse of Strahd: Death House Script & Escaping Death House Skill Challenge (Fantasy Grounds)


Two popular Curse of Strahd modules focused on enhancing the Death House, now for Fantasy Grounds! Curse of Strahd: Death House Script Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud...   [click here for more]
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Beneath The Ruins - A Basic Rules Adventure

Beneath The Ruins - A Basic Rules Adventure


An adventure for 4-5 characters of level 1. Designed for beginning Dungeon Masters This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website. For use at the table or using Fantasy...   [click here for more]
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Dragonborn of Mallowlea

Dragonborn of Mallowlea


This is an one on one adventure. It is designed for one player and a DM. It could be scaled for multiple players.  You are hired by the a dragonborn clan chief to find a legendary weapon. This adventure is best suited for a tier 2 character level 5-8. ...   [click here for more]
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