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An old school adventure from Cawood Publishing, makers of over 30 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears...
A good introductory... [click here for more] |
Dungeon Masters Guild |
$1.95
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On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like most large... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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• Solve the Puzzles • Battle the Elements • Claim the Power •
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a... [click here for more] |
Dungeon Masters Guild |
$1.75 $1.00
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After a round of celebratory drinking at a quaint local tavern, our heroes awaken to find themselves trapped in a darkened room, where everyday objects seem oddly larger than they should. Force your players to think outside the bounds of their usual characters, and discover exactly how long it will take them to open a door without the use of opposable thumbs! Inspired by another popular game, how long... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Horseman - Tarokka card
A unique adventure based on the Horseman, the eighth card from the Tarokka deck
The characters found themselves as guests in a castle during a banquet. Suddenly the door burst open and a knight enters the room. With a terrible curse the horseman kills everyone in the room except for the young son of the noble hosting... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Tempter - Tarokka card
A unique adventure based on the Tempter, the fourteenth and last card from the Tarokka deck
This adventure takes place in a small shop for souvenirs and magical trinkets of little value. An old gentleman with wild eyes welcomes the adventurers inside his shop full of fumes and exotic ... strange smells. He will offer... [click here for more] |
Dungeon Masters Guild |
$2.95
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ENnie award 2020 nominated "Best Organized Play"
CCC-KUMORI-03-01 Protégé of the Trampling Forest
Genre: SciFi, Action
Gameplay Duration: 2-4 hours
Optimized: APL 3 Players have the opportunity to transform into animals and problem-solve non-combat solutions. DMs are provided helpful reference links and guidance... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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The Seer - Tarokka card
A unique adventure based on the Seer, the thirteenth card from the Tarokka deck
Solve the Seer enigmas and pose your question, fail and be ready to fight
Delve into Ravenloft's Mists!
Explore the mysteries of the Tarokka's high deck in 14 unique adventures! ... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Moonsea Children’s Hospital is now open, and a small town has sprung up around Elua’s Lighthouse. The townsfolk share stories about strange occurrences in the area that they attribute to the fiendish creatures that escaped during the hospital’s benefit gala. Possibly it is all just rumors, but a peculiar and lonely child at the hospital may hold the answers. A 2-4 Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.00
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The Black Sun rises is a one-shot adventure for 4-6 2nd level characters.
On this 18-page adventure you will find: - 3 original maps (each in versions with and without grid and labels), suitable for screens - 4 custom NPC statblocks - 1 custom ritual - Rules for a game of darts - 8 fully fleshed out NPCs - Adventure conclusion for all possible outcomes
As teens go missing in the mining village... [click here for more] |
Dungeon Masters Guild |
$1.99
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Sewers and Spiders is a one shot for tier one adventures in an urban environment.
Navigate the twists and turns of the sewer system beneath busy city streets. Find treasure and danger in equal measure amidst the muck. A group of adventurers who are lucky enough, clever enough, brave enough, and loyal enough might just make it through.
With half a dozen magic items, NPCs that burst off the page, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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People whisper of the depravity of Daelian Greaves, a nobleman of incredible beauty whose appearance seems immune from the ravages of age. PCs must infiltrate the country manor of the enigmatic Greaves and discover the horrifying secrets that lie within.
The Picture of Daelian Greaves is a one-shot adventure based on the classic novel The Picture of Dorian Gray... [click here for more] |
Dungeon Masters Guild |
$1.95
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"Cemetery" is a 1-page, quick to set up encounter for D&D 5th Edition.
One Sentence Summary
A forest patch glows with faint candle light. Looking inside, spirits seem to be haunting this long forgotten cemetery.
Good to Know
Contents of the download package include the map, and the 1 page PDF. If you enjoy the adventure, please consider checking out my other titles as well.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Escape from the Underdark
In this survival adventure, the players will mysteriously find themselves at the bottom of an Underdark ravine. They will have to make do with no weapons, armor, tools or readily available food and water. As they make their way through the labyrinths of the Underdark in a desperate attempt to find the way out, they will gather clues of what happened to them. If they survive,... [click here for more] |
Dungeon Masters Guild |
$3.95 $1.95
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Looking for a 5e Spelljammer one shot? How about something that can easily roll into a campaign if your players decide to keep meeting up? This gore soaked level one Spelljammer module is ready, waiting, and now for the first time is available in Roll20 format. This module can be run as a stand alone ONE SHOT or as a PRELUDE to the official Spelljammer Academy adventure. When a group of Spelljammer... [click here for more] |
Dungeon Masters Guild |
$2.00
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Chadwick and the Southern Scourge
a light-hearted gothic horror adventure for fifth edition Dungeons & Dragons™
Greetings Adventurers!
Chadwick and the Southern Scourge is a tale of heartache and stolen vampire fangs under a pale moon cast over the Village of Storaad.
Lightning cracks behind the silhouette of a castle high up on the Cloud Peaks. An ancient vampire, Lord Orion,... [click here for more] |
Dungeon Masters Guild |
$6.95
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Product Details
2-4 hour cosmic horror adventure for four to six third-level characters.
Map of the Gallery of Perfection
Clear and easy to follow rules
Completely setting neutral, all you need is a city
New monster, the Curator
Two new magic items: The Gildblade and the Curator's Mask
You'll do nicely, your sins shall slake Her insatiable thirst for a time. But She is... [click here for more] |
Dungeon Masters Guild |
$3.99
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A mimic, some furniture, and a party of adventurers walk into a mystery...
Last night, there was a break-in at Zarwotz' Sentient Furniture Farm. Judging by the hole in the wall, it's a mimic, and it seems to have replaced one of the denizens of the farmhouse! Can your party figure out who the imposter is? Or will the mimic strike again?
Experience a goofy adventure perfect for beginners... [click here for more] |
Dungeon Masters Guild |
$3.95
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Throughout this perilous time affected by the COVID-19 virus, Wedding Lights adventure is available for FREE. #gamersplaysafe #staysafe
Wedding Lights is a Dungeons & Dragons 5E adventure inspired by the Portuguese Legend of Princess Fatima, also known as Oureana’s Legend.
The Festival of Lights is a major event in the town of Alcazar. People from all around... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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After the key to the long-abandoned Tower of Fate is stolen, you are personally requested to seek the thieves and return the key to its rightful owner.
Travel to the heart of a misty forest and uncover the mysterious circumstances of a powerful wizard’s disappearance.
Test your adventurer’s wit against the machinations of a gleaming tower that wishes to keep its secrets locked away forever.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
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The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city!
This is a simplified hexcrawl with a mystery that can be dropped into any campaign.... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Innocent - Tarokka card
A unique adventure based on the Innocent, the ninth card from the Tarokka deck
When a seer prophesy to a necromance his death he begun to search for the young priestess that is going to be the cause of that. The adventurers have to defend Groonmehilda inside her temple until the necromancer himself... [click here for more] |
Dungeon Masters Guild |
$2.95
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On the shores of the Sea of Fallen Stars, in a small and xenophobic coastal town, there is a mystery that must be unraveled. People have started disappearing during the past months, as a direct result of the criminal activities going on in town, under cloak and dagger. The players must examine clues, talk with witnesses, and investigate further, to help the people of Saltwater restore peace and order.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Dr. Rudolph Van Richten and his network of investigators have hunted and put an end to numerous creatures of the night across the Domains of Dread. But some foes are more elusive than others, and will require the aid of heroes to put an end their reign of terror and close out these open cases.
Features:
2 unique villains to serve as recurring foes, as well as a campaign... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Executioner - Tarokka card
A unique adventure based on the Executioner, the seventh card from the Tarokka deck
This adventure takes place in a small town. The characters found themselves in a small prison and they know that is the day of their execution even though they don’t know how they ended up there. Suddenly the doors open and they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"?
Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"... [click here for more] |
Dungeon Masters Guild |
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About the adventure
Heart of a Monster is a 4-6 hour adventure for level 3 characters. Players venture through eerie glowing swamplands to Dawnglow, a small town ravaged by a terrible curse. They say a monster that once protected the town now vies to destroy it. But why? Players will explore Dawnglow’s dark side and make choices that will change the fate of the town forever.
This adventure... [click here for more] |
Dungeon Masters Guild |
$1.99
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Breath on the Run
A Meeting of Two Worlds Adventure
A whimsical festival was organized by the Council of High Elders of the Elven Realm of Evereska to compensate for the absence of the coming Witchlight Carnival that comes to Faerûn every eight years.
However, one of the guests is not comfortable. Her time is short, and her appointment is hurried.
Only true adventurers would abandon... [click here for more] |
Dungeon Masters Guild |
$4.99
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The festival of Greengrass is fast approaching, and a scavenger hunt has been scheduled to take place that day in the town of Lighthouse, organized by a noble in nearby Hillsfar. Something more seems to be going on here though. Between a missing aide and overly competitive rival teams, this doesn’t seem to be your standard entertainment. But it’s only a game. Or is it? A Two-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$2.00
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A Malevolent presence has taken residence in the village of Mourningmire and adventurers have just one night to track it down before it claims the entire village.
Using wine that helps them see into the spirit realm and a fortune that makes each play of this adventure totally unique, players will have the chance to navigate an ancient evil presence that dwells just below the village surface.
A 30... [click here for more] |
Dungeon Masters Guild |
$7.99
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Bell and a book. Candle and clock. Be wary of specters that kill with a shock! The horrors abound on this ghostly estate. To claim their next victim, lest they enter probate.
The Middlewich Horror is a story of woe, betrayal and the macabre, wrapped within the trappings of a classic haunted manor. You’re invited to come inside and see for yourself – if you’re brave... [click here for more] |
Dungeon Masters Guild |
$1.99
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A young boy in the small halfling hamlet of Heron Glen has fallen mysteriously ill. Are the hushed rumors of demonic possession true? Brave heroes must venture into the forested swamp to find the truth about the boy’s condition—and about Heron Glen itself.
’Til Demons Do Us Part is a 4-hour standalone adventure for 1st-4th level characters. The adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
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When two elves disappear while delivering mead to Easthaven, the Mead merchants of Good Mead suspect the worst. That mead absolutely needs to be delivered! And sure, they want the elves saved too… if it’s possible.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1.
The first of four AL adventures in the Kobold Craziness Storyline.
Part 1-4 all available now -
Part 2 -
DC-POA-JAT-02... [click here for more] |
Dungeon Masters Guild |
$1.50
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If you would like the pdf/Roll20 version, go here. If you buy this pdf and decide you want the Roll20 version, you will find a discount link in the pdf.
Prince Andru entrusts you with a perilous mission to recover a dangerous artifact that has gone missing in a hidden laboratory. Prepare to explore the depths of the secret lab, unravel its mysteries, and emerge victorious!
In this captivating adventure,... [click here for more] |
Dungeon Masters Guild |
$4.99
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In the highest circles of power, a dance of death begins. Caught in a web of intrigue and mystery, the first innocent blood spilled merely foreshadows what is to come. Adventurer, can your mind pierce the encroaching webs deviously spun all about you?
The Mystery of the Red Death is an intrigue-centered murder-mystery adventure for a party of four to six PCs of about 3-4th level. Taking place in... [click here for more] |
Dungeon Masters Guild |
$5.99
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The village of Sleepy Hollow is in a state of deep distress and urgent need of aid! Crops have withered, animals have disappeared and a strange dark presence seems to shadow the townsfolk! The villagers are in desperate need of adventurers to uncover the mystery behind the sinister happenings and save the village of Sleepy Hollow from its impending doom!
The Haunting of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The whispers of the Bedtime Man began to grow and travel. In a year’s time parents in other towns began telling their children to watch out for the Bedtime Man. Mere words from these parents, using them to enforce obedience. But in Schlaflos, they ring all too true.
Watch out for the Bedtime Man.
An adventure designed for 4 players between levels 3- 5, this story works well... [click here for more] |
Dungeon Masters Guild |
$2.99
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**Updated to include battlemap and Foundry VTT import file**
I created a one-off that turned out to be one of my parties favourite night.
One character gets captured in the opening scene. Its a great oppertunity for this singled out character to build their backstory during multiple moments in the session
The rest of the party witness the capture and are rescued themselves by... [click here for more] |
Dungeon Masters Guild |
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Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
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Not Everyone Is As They Seem
Many moons ago, an ambitious family of merchants with new wealth sought to expand their reach. They quickly abutted Lord Alyx’s dominion. Alyx, a very territorial noble, wished nothing more than to maintain their keep. So, they did what any conniving aristocrat would do and tricked the family with a false trade deal. Instead of meeting their... [click here for more] |
Dungeon Masters Guild |
$4.99
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A BODY HAS BEEN FOUND IN THE HARBOR
Designed for an adventuring party of three to five 1st-level characters, Buried at Adder Bay is a Dungeons & Dragons murder mystery in the Eberron setting, centered in the frontier nation of Q'barra. The adventure begins with the discovery of a body in the harbor and ends with a confrontation with the culprit. By the end of the adventure the players... [click here for more] |
Dungeon Masters Guild |
$3.95
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During the Red War, you’ve been asked to deliver a mysterious wooden box labeled “Thayan Peace Keeper” to a group of legendary heroes inside Mulmaster. But the heroes never show up. A case of mistaken identity only further complicates what was supposed to be a simple mission—while the clock is ticking. Things get delightfully weird with this entertaining two-to-four-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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After witnessing an innocent lord burned alive at the stake, the PCs find themselves on the trail of a coven of hags. To uncover the witches’ twisted plot, the PCs must undertake a perilous journey across swamplands, through warrens, and into the realm of the fey. Will their trek across the Eldeen Reaches-Droaam border rid the land of the Green Coven’s meddlesome influence once and for all?
Coven... [click here for more] |
Dungeon Masters Guild |
$9.95
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Monster hunter Ko Windcrester has tasked you to help in his mission to stop the hauntings in the town of Easthaven. Investigate the strange events, find the buried secrets both past and present. Part 1 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
DungeonCraft Seed: Once Bitten, Ice Shy.
Written... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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The Druids of the Dawn
1st Tier Adventure for Fifth Edition
"The party’s arrival in the small druid camp had sent a stir amongst the people. At first fearful of the outsiders, Queen Raylieh of the Dawn will request upon them to do what their tribe cannot. Her daughter, Princess Mila of the Dawn, has been taken by a dispicable evil to it’s home, an abandoned manor deep within the forest. Along... [click here for more] |
Dungeon Masters Guild |
$1.00
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Under A Desert Sky
A group of adventures has been hired to escort a caravan across the desert. It should be a simple job, but under the barren sands, something is stirring
Under A Desert Sky is a one-page encounter for level 2-3 characters.
Written as part of the Storytelling Collective Write Your First D&D Encounter Spring 2021 Workshop and is published in Collective Encounters Vol. II Additional... [click here for more] |
Dungeon Masters Guild |
$0.69
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Gold coins have started appearing on the streets of Shayreen. Instant wealth, right? But the coins have a tendency to vanish, and now no one will trust any piece of gold. Where is the gold coming from, and why does it disappear? Who is taking advantage of the strange circumstances? And who is the mysterious little man so finely dressed?
With several bits of Irish flavor, this module includes stats... [click here for more] |
Dungeon Masters Guild |
$2.95
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As iron is eaten away by rust, so the envious are consumed by their own passion.
— Antisthenes
The destruction of Cyre and creation of the Mournland marked the end of The Last War. Since then, a towering wall of mystic fog has covered what used to be the nation of Cyre. Those who have ventured inside and made it out have spoken of unusual beasts, wild warforged, and other strange occurences.
Most... [click here for more] |
Dungeon Masters Guild |
$3.99
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"The perfect adventure for a group that delights in riddles and puzzles." - Sam H.
"This adventure is well-structured and well thought-out and makes for an engaging mystery." - Karl S.
Gather your wits and your arms, and face the forest!
A boy named Rael needs your help finding his mother. Travelling through the forest surrounding Ravenfair,... [click here for more] |
Dungeon Masters Guild |
$3.95
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A season 10 tier 1 adventure APL 3. Seed: Awake and Afraid
This title is a mystery module, where the characters help the townspeaker of Termalaine to figure out who is behind the unfortunate thefts happening in the town. If nothing is done, he will lose his job and the coming festival is ruined.
The adventure contains Investigation, talking animals and Aurora Borealis, what more do you want? ... [click here for more] |
Dungeon Masters Guild |
$4.49
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