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D&D Solo Adventure: The Death Knight's Squire

D&D Solo Adventure: The Death Knight's Squire


5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a...   [click here for more]
Dungeon Masters Guild  $9.99

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DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)


A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure...   [click here for more]
Wizards of the Coast  $3.99

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Encounters in Port Nyanzaru

Encounters in Port Nyanzaru


This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5 Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement! Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger!...   [click here for more]
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DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)


Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special...   [click here for more]
Wizards of the Coast  $2.99

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DDAL06-01 A Thousand Tiny Deaths (5e)

DDAL06-01 A Thousand Tiny Deaths (5e)


The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom? ...   [click here for more]
Wizards of the Coast  $2.99

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DDAL05-03 Uninvited Guests (5e)

DDAL05-03 Uninvited Guests (5e)


The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing...   [click here for more]
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DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)


Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also...   [click here for more]
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DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)


Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege....   [click here for more]
Wizards of the Coast  $3.99

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DDAL05-04 In Dire Need (5e)

DDAL05-04 In Dire Need (5e)


An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic. A Two-Hour Adventure for 5th-10th Level...   [click here for more]
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DDAL05-12 Bad Business in Parnast (5e)

DDAL05-12 Bad Business in Parnast (5e)


Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught. A Two-Hour...   [click here for more]
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DDAL05-10 Giant Diplomacy (5e)

DDAL05-10 Giant Diplomacy (5e)


SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back...   [click here for more]
Wizards of the Coast  $2.99

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DDAL05-06 Beneath the Fetid Chelimber (5e)

DDAL05-06 Beneath the Fetid Chelimber (5e)


The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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DDAL05-07 Chelimber's Descent (5e)

DDAL05-07 Chelimber's Descent (5e)


Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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In Volo's Wake (5e)

In Volo's Wake (5e)


The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster...   [click here for more]
Wizards of the Coast  $3.99

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Jungle Treks

Jungle Treks


Bring Your Jungle Campaign to Life! Six short adventures to supplement your exploration of the jungles of Chult! These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign. Includes the following adventures: Tavern Trouble - With a mysterious curse upon...   [click here for more]
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The Lost Kenku (5e)

The Lost Kenku (5e)


Finding a lost companion is difficult at the best of times. Finding a kenku thief lost in the jungles of Chult—let us just say that is not a task for the inexperienced. A strange eccentric, a strange town, and a dangerous jungle are all that stands in the way of finding your friend and solving this mystery. Find the lost kenku inside the odd community of Weirding in these fully illustrated...   [click here for more]
Wizards of the Coast  $4.99

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In The Black Midwinter

In The Black Midwinter


In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed! Here's a video I made about the adventure: How To Run A D&D Game At Christmas...   [click here for more]
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Hunter

Hunter


WILL DOYLE AND JAMES INTROCASO PRESENT... HUNTER: a jungle adventure that pits players against a formidable predator from Chultan myth. To survive, they must use their own heads as well as their characters' brawn. A little luck goes a long way too... HUNTER is designed for lvl. 1-4 characters, and is optimized for a...   [click here for more]
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Lost Mine of Phandelver Battle Maps

Lost Mine of Phandelver Battle Maps


Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. These high resolution maps come in multiple variations including...   [click here for more]
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The Carver's Cave - A Level 3-4 Adventure

The Carver's Cave - A Level 3-4 Adventure


Sometimes looks can be deceiving. This time, they may be fatal. While searching for a series of missing people in the Galago Hills, the party comes across a cave decorated with disturbingly life-like statues. What lurks in the cave isn’t anything as simple as a monstrous basilisk, however. After all, what evil could possibly be as dark and dangerous as that which lurks...   [click here for more]
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Horror in the House of Dagon - Adventure

Horror in the House of Dagon - Adventure


“This is the most fun I’ve had in an RPG in a long time!” "Fantastic story...very enjoyable!" "Well written and my players had a great time!" "This was a TON of fun!" "The module was amazing...the group loved it...awesome!" A desperate father, a missing girl, and a simple investigation - but nothing is ever simple. As you peel back the layers of mystery, you uncover a dark god,...   [click here for more]
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CCC-PDXAGE-01-01 The White Well

CCC-PDXAGE-01-01 The White Well


The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League two-hour...   [click here for more]
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The Tomb of Crossed Words

The Tomb of Crossed Words


A 3rd-level adventure for heroes with minds as strong as their muscles! An unassuming monk is on the hunt for a party with both the strength and the smarts needed to investigate the fabled Tomb of Crossed Words - a secret shrine that was once dedicated to the study of language and writing, long since lost to shadow. When they explore the long-forgotten temple they are met with a terrifying array...   [click here for more]
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Giantslayer - Adventure

Giantslayer - Adventure


"OMG! This is excellent!" "Very well done! A great adventure" Yegor Bonecruncher is the most ferocious hill giant in the land. When he begins terrorising the small village of Frickley, the inhabitants have only one hope - the legendary warrior, Jahia Giantslayer. The PCs undertake a dangerous trek through the High Forest to find her, battling wild fey magic...   [click here for more]
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Dark Sorceries - A 5E Solo Adventure

Dark Sorceries - A 5E Solo Adventure


All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow. “P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation...   [click here for more]
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The Tree of Blight

The Tree of Blight


A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree... This Adventure...   [click here for more]
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Tempel der Nachtbringer

Tempel der Nachtbringer


„Ein exzellentes Abenteuer… habe es absolut geliebt. Fünf Sterne.“ (Christopher L.) „Sehr gut gemacht. Fünf Sterne.“ (Bryce K.) „Ganz ehrlich, das ist ein Juwel…“ (Merric B.) Ein Stamm Goblins überfällt Reisende auf der Langen Straße und unsere Helden entscheiden sich zu helfen. Nach einer gefährlichen Überlandreise...   [click here for more]
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CCC-SALT-01-01 Rumors of Riches

CCC-SALT-01-01 Rumors of Riches


The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches? A Two-Hour Adventure for 1st-4th level characters ...   [click here for more]
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CCC-SRCC01-02 Down the River of Snakes

CCC-SRCC01-02 Down the River of Snakes


The yuan-ti have a demented scheme to bring the most vulnerable denizens of the small town of Ylraphon under their sway. Can the adventurers traverse the Flooded Forest, one of the most dangerous areas of wilderness in all Faerûn, in time to stop the machinations of the serpent god’s fanatical priest? About Mount Ogden Gaming Company MOGC is a group of gamers that decided to...   [click here for more]
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CCC-SRCC01-03 Altar of the Smoldering Eye

CCC-SRCC01-03 Altar of the Smoldering Eye


A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the...   [click here for more]
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Doorway to Darkness - Adventure

Doorway to Darkness - Adventure


As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting.   Shrouded in damp blankets and shivering, they stare at you...   [click here for more]
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CCC-SALT-01-02 Moor Trouble

CCC-SALT-01-02 Moor Trouble


After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his...   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly...   [click here for more]
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Into the Dragon's Maw (5E Adventure)

Into the Dragon's Maw (5E Adventure)


Description Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party. It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting. The party must race to an abandoned Cult of the Dragon lair to...   [click here for more]
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Mirrored Thrones

Mirrored Thrones


A group of disparate heroes have been brought together to decide the fate of the city of Neverwinter. This is a tale of battle and intrigue. The heroes must learn who they can trust as they stir events that will bring the city to a turning point. Who is the new Lord Protector of Neverwinter? Are the tales of deception, corruption, and assassination true? As for the rebels that toil against the Lord...   [click here for more]
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Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”   -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings... provides an alternate beginning to the...   [click here for more]
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Yawning Portal Campaign Guide (Bundle)

Yawning Portal Campaign Guide (Bundle)


SAVE 25% BY PURCHASING THIS BUNDLE More than 80 pages. Hammer, blade and three-pronged spear.   Weapons worthy of the greatest heroes.   Linked by fate through the ages .      Bane of Giantkind, protector of the Dankir.   Razor of the night,...   [click here for more]
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Troll Trouble

Troll Trouble


Desperately needed supplies have failed to arrive at the suffering frontier settlement of Ravendale. Rumors are flying that the supply wagon must have fallen afoul of the legendary troll of Stonebottom bridge. The townsfolk are in need of heroes to reclaim their supplies or the town won't survive the encroaching winter! Troll Trouble is a short single session adventure that I have used on...   [click here for more]
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Classic Modules Today: U2 Danger at Dunwater (5e)

Classic Modules Today: U2 Danger at Dunwater (5e)


In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a...   [click here for more]
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Ghosts of Dragonspear Castle (D&D Next)

Ghosts of Dragonspear Castle (D&D Next)


Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,...   [click here for more]
Wizards of the Coast  $17.99

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Adventure: Ravenhome's Plight

Adventure: Ravenhome's Plight


Ravenhome's Plight - The First Entry to the Greenfields Adventure Series "The rats are everywhere! In me shoes, kettle, chamber pot, you name it! And I'm sick and tired of rat stew!" - Wilhelm, fed up adventurer in spe Chapter 1 - Rodents of Unusual Size:The village of Ravenhome is plagued by a verocious rat army which feasts on the village's supplies and threatens...   [click here for more]
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Giant Tales

Giant Tales


Giant Tales Two giant themed adventures to challenge your party. These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign. In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons. This...   [click here for more]
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Classic Modules Today: UK5 Eye of the Serpent (5e)

Classic Modules Today: UK5 Eye of the Serpent (5e)


In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4-5 characters...   [click here for more]
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Are We There Yet? Encounter Collection (5e)

Are We There Yet? Encounter Collection (5e)


Are We There Yet? Sometimes trudging through the wilds of Faerun can be dull and uneventful. Well not any more!! Are We There Yet is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From saving rare beasts to fighting enormous mimics these encounters cover combat, problem solving, roleplaying and puzzles...   [click here for more]
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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)


Dreams of the Red Wizards Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged....   [click here for more]
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After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
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My First Adventure

My First Adventure


Are you a new DM? Or do you have a bunch of players that have never played D&D before? If so, then this adventure is for you. This low-level adventure will use EVERY SAVING THROW, ABILITY SCORE CHECK, SKILL CHECK and goes over every condition, environments and different actions a player can make in combat. It is THE PERFECT TEACHING TOOL. Please check it out and use it up guys...   [click here for more]
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Hand of the Wychlaran

Hand of the Wychlaran


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 6-hour Forgotten Realms™ adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern...   [click here for more]
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Jungle Politics: A Tomb of Annihilation Adventure

Jungle Politics: A Tomb of Annihilation Adventure


Save 40% on this product through my 2017 Bundle! The bullywugs have come to Chult! Frog-Emperor Tadpool has led his people to the wonderful warmth of the jungle peninsula, and seeks to be part of the grung village of Dungrunglung. However, he'll need some impressive gifts if the grungs are going to let their poison-less cousins move in. The adventurers will assist the king's aide,...   [click here for more]
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